Game Development Community

Isaac Barbosa's Forum Posts

Thread Post Date Posted
Protecting a 1.5 tgb game @ Benjamin, I've downloaded the UPX but it doesn't run neither in VISTA or XP... it is a dos prog... read more 12/02/2007 (7:43 am)
Fonts not saved in common/data/fonts folder 1.5.1 @Samo, Sadly, that doesn't help me. Is there a way to be able to run the game using the choosen f... read more 12/01/2007 (5:36 pm)
A few bug fixed: Gui memory usage, fullscreen, and gamma.. Enjoy Void GuiBitmapCtrl::initPersistFields() { Parent::initPersistFields(); addGroup("GuiBitmapCtrl");... read more 11/30/2007 (10:54 am)
Loading wrong project level Thanks I will do a simple task: I will not start a new project before finish current one to avoid... read more 11/30/2007 (10:34 am)
Font cache problem @ Kalle, That doesn't works here. @ Samo, No success at all :( @Garage Games, It is ... read more 11/30/2007 (10:29 am)
Image aspect ratio on resize... Thanks Nikos. My design resolution is 800 x 600. My camera size was 100 x 75. Now it is 50 x 3... read more 11/15/2007 (2:34 pm)
Is the next TGB patch coming anytime soon ? That's great! Can't wait to see the new fixed version :) Thanks GG team for this great tool. Your... read more 11/06/2007 (7:36 am)
Word of advice: Don't use JPGs in your project @Joe, I never see the date of her last login. BUt as you say, it is possible that she moved to an... read more 11/01/2007 (7:03 pm)
Is the next TGB patch coming anytime soon ? Edel, Sorry for that. I mean if Torque 2 will use only TorqueScript just like current TGB. I don'... read more 11/01/2007 (3:40 pm)
Word of advice: Don't use JPGs in your project [quote]If anything, I'll write up a document for casual game developers to show them how to get thei... read more 11/01/2007 (1:23 pm)
Is the next TGB patch coming anytime soon ? And this new Torque 2 will still use TorqueScript just like actual TGB?... read more 11/01/2007 (12:41 pm)
Resolved: Arrays and Element Count Deozaan: that's the right way ;)... read more 10/24/2007 (10:36 am)
Game screenshots Hola Gustavo, he estado muy ocupado con lo del juego que cada vez exige mas y mas tiempo. Pronto est... read more 10/20/2007 (2:31 pm)
Specific requeriments for a TGB game The truth is that I believe that TGB is the best engine I've used. I'm not a native programmer and I... read more 10/20/2007 (8:59 am)
Building w/ script source Some of my graphics were not showed because them were too big. I've reduced the Image and now it is ... read more 10/20/2007 (7:59 am)
How to keep the files out of the users reach? I'm wondering if the approach is the same to hide the sound effects... What if I buy a license to us... read more 10/20/2007 (7:54 am)
Resolved: Arrays and Element Count @Mike, I have 92000 words inmy game and I'm using your approach also: $Word[83746] = "ripped";... read more 10/20/2007 (7:48 am)
Resolved- Help I am going bananas. Scripting problem. Or you may use a simset to control spawning positions. When a fruit is deleted you can tell the engi... read more 10/20/2007 (7:44 am)
Is It Possible? I've tried both options in my project (was really time comsuming) and the performance and memory usa... read more 10/19/2007 (5:59 pm)
Specific requeriments for a TGB game Thanks Ricardo for the valuable time you have used to this post! I will for sure keep your advice in... read more 10/19/2007 (2:38 pm)
Awkwords - a word puzzle game I forgot: Maybe you will want to change the direction of the letters going from right to left to ... read more 10/19/2007 (2:36 pm)
Awkwords - a word puzzle game Thanks Mike, I will check that function later to see if I can implement it in my game. I have... read more 10/19/2007 (2:33 pm)
Awkwords - a word puzzle game @Mike, You have a function that I would love to implement in my game but I can't. I don't expect ... read more 10/19/2007 (11:48 am)
Awkwords - a word puzzle game Hey Mike: I have played your game for ten minutes... My first impression is very possitive sin... read more 10/19/2007 (11:20 am)
Awkwords - a word puzzle game Wow... another word game! just like my word game :) (I mean the genre). I will play it right now.... read more 10/19/2007 (10:49 am)
Specific requeriments for a TGB game I'm worried about the comments about that only a skilled programmer can use TGB as egine for a comme... read more 10/19/2007 (10:35 am)
Specific requeriments for a TGB game Thanks Matthew :) Now I understand the point. I have identified the problem that was causing ... read more 10/11/2007 (9:34 am)
Specific requeriments for a TGB game Thanks Stanley, Where is that source code? Can't find it :(... read more 10/11/2007 (8:02 am)
Lost Word Temple is now available Thanks Matthew :) So we still working to finish this game and make it better.... read more 10/10/2007 (8:11 am)
Lost Word Temple is now available We have won the third place in the International Animation and Video Games Festival Creanimax 2007 (... read more 10/08/2007 (9:30 am)
Specific requeriments for a TGB game @Joe, Thanks. I guess amanda is busy enough to share those changes with the community. But maybe ... read more 10/02/2007 (2:39 pm)
Writing a file using save on 1.5 versus 1.3 @Greg: Wow, that was awesome! You have saved me :) at the end I've used this line, that is wor... read more 10/01/2007 (9:07 am)
Writing a file using save on 1.5 versus 1.3 [code]Exec("~/data/savedInfo/gameInfo.cs");[/code] I can execute this file, but the save is not w... read more 09/30/2007 (11:18 am)
Writing a file using save on 1.5 versus 1.3 @Greg, Thanks, that fix works pretty cool. But my question is about why the ScriptObject is not b... read more 09/30/2007 (10:41 am)
Crash after memory usage explosion @ David: May you be able to explain about clean up tasks? that means basically to delete objec... read more 09/28/2007 (11:45 am)
Unable to save anything When will next non beta TGB 1.5 be released?... read more 09/28/2007 (11:32 am)
Some TGB 1.5.1 bugs Ah, thanks isaac... read more 09/27/2007 (12:04 pm)
Some TGB 1.5.1 bugs Ah. in which file?... read more 09/27/2007 (11:35 am)
Some TGB 1.5.1 bugs [code]void ResManager::setWriteablePath (const char *path) { dStrcpy (writeablePath, path); }... read more 09/27/2007 (11:25 am)
Some TGB 1.5.1 bugs Where is TGB 1.5.3? I have downloaded TGB last week and it is 1.5.1 And I have found that 1.5.1 h... read more 09/26/2007 (5:28 pm)
Save isn't working I have the same problem here :(... read more 09/26/2007 (3:37 pm)
Cannot Save Settings Hi, I've tried this unsuccessfully. Is there a trick? I just have copied and pasted both code ... read more 09/26/2007 (3:26 pm)
Writing a file using save on 1.5 versus 1.3 I have the ability to learn and work with a functional thing. But if there is a bug with this I have... read more 09/26/2007 (2:57 pm)
Writing a file using save on 1.5 versus 1.3 Thanks Robert, I have searched the forums for that workarounds but can't find them :( can you pos... read more 09/26/2007 (2:16 pm)
Beware of windows VISTA new saving directions... I do that before this problem, so that is not a good solution. I know that Vista is saving in both l... read more 09/20/2007 (3:26 pm)
Beware of windows VISTA new saving directions... I agree. But this will be a good advice for lots of people. Just be sure where your files are being ... read more 09/20/2007 (2:18 pm)
Too many forums? I believe that it will be great of the forums were better organized or defined for each version, lik... read more 09/20/2007 (11:49 am)
Lost Word Temple is now available Thanks Matthew :) have you tried it?... read more 09/20/2007 (7:48 am)
This is driving me crazy (virtual/hidden store?) I've tried that unsuccessfully :( I have a solution for this: work in the game and never open a ... read more 09/20/2007 (7:31 am)
Different Executable Size I have compressed the 3.3. MB file to 1.37 MB using a protection system that compress the actual exe... read more 09/18/2007 (11:33 am)