Isaac Barbosa's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 2 windows in a single scene? | Thanks William! http://tdn.garagegames.com/wiki/TGB/MiniTutorials/GUIParticles The trick is he... read more | 11/11/2009 (8:25 pm) |
| 2 windows in a single scene? | no. I will do right now :) it´s so just so confusing :( Thanks! ... read more | 11/11/2009 (7:55 pm) |
| 2 windows in a single scene? | @William, Sorry for my ignorance... can´t do that! Can you please give a code snipet? T... read more | 11/11/2009 (6:10 pm) |
| 2 windows in a single scene? | @William, Thanks. i did it but doesn´t works. Is there a special setting for the canvas? ... read more | 11/11/2009 (4:24 pm) |
| 2 windows in a single scene? | @William, I did it :) Now I can load 2 scene windows in a single scenegraph, but I can´t se... read more | 11/11/2009 (3:52 pm) |
| 2 windows in a single scene? | Thanks Willian, But how...? My problem is that I don´t know the how. :( Can you give more d... read more | 11/10/2009 (1:56 pm) |
| changing the pivot-point of an object | thanks!... read more | 10/21/2009 (3:55 pm) |
| changing the pivot-point of an object | @Ehrlichmann, Thanks for your answer. Sadly, I don´t know how to implement that right now..... read more | 10/21/2009 (3:15 pm) |
| dynamic circular time bar? | Thanks to all for their answers. I have decided to implement a true clock instead of a bar so I w... read more | 10/20/2009 (12:53 pm) |
| Match 3 code available as resource | @Gavin, That´s a very cool update from my original project :) Now I understand stuff that I ... read more | 09/27/2009 (1:51 pm) |
| Match 3 code available as resource | @ Gavin, Hi, It is indeed a surprise man! Glad you did that! Please upload and let me know to d... read more | 09/26/2009 (6:45 pm) |
| pooling concept | @Jaimi, Thanks, now it is clear to me. Isaac... read more | 08/10/2009 (9:27 am) |
| Game Localization | I can help you with the spanish localization. contact me at ibarbosar@hotmail.com... read more | 08/10/2009 (9:08 am) |
| pooling concept | Ah, Thanks Jaimi, now I understand. I think it will not be easy to do in my current game (that is no... read more | 08/08/2009 (5:59 pm) |
| pooling concept | what I´m doing is create objects and add to their proper SimSet, but when I need to delete the... read more | 08/08/2009 (5:57 pm) |
| TGB with and without code | @Ronny, That means that a protected game will run with any TGB binary? Thanks Isaac... read more | 07/18/2009 (2:56 pm) |
| advice on keeping it small | You have your answer after your question ;) But to learn a game must become bigger and more compl... read more | 06/22/2009 (10:43 am) |
| Solitare | yeah. You should try also the mole tutorial so you can split an image in multiple frames and you wil... read more | 06/16/2009 (9:34 am) |
| onLevelLoaded() for specific level | If every level has a name (or the scenegraph has a class) use that. You may have only one scrpit for... read more | 06/13/2009 (7:54 am) |
| How to alpha out a color on an image | Hi Mike, I think that´s not possible. Maybe I´m wrong, but I think you should export ... read more | 06/13/2009 (7:50 am) |
| Persistant option causes game to crash | The other option is to do not use the persistant option and load your player each time a new level i... read more | 06/12/2009 (9:02 am) |
| onLevelLoaded() for specific level | I think you should make the switch case or state through variables... [code]if($currentLevel $= 1... read more | 06/12/2009 (8:58 am) |
| question about datablocks (may sound stupid, but need help) | Building levels this way may be a problem since no graphic are loaded in the TGB editor. I guess ... read more | 06/11/2009 (9:57 am) |
| question about datablocks (may sound stupid, but need help) | @Mike, Thanks! I will try this method.... read more | 06/10/2009 (11:50 am) |
| Persistant Storage Options | I don´t know about iPhone since I just have used TGB, but option 2 works pretty well for me.... read more | 06/06/2009 (10:28 am) |
| TGB help please | Mis datos son ibarbosar "arroba" hotmail "punto" com Saludos... read more | 06/05/2009 (9:10 am) |
| TGB help please | Gonzalo, Se supone que no necesitas la version MAC para compilar porque puedes hacerlo desde la PC.... read more | 06/05/2009 (7:35 am) |
| TGB help please | are you trying to install the pc version on a Mac? Check that you have downloaded the MAC installer ... read more | 06/04/2009 (4:43 pm) |
| TGB help please | Hola Gonzalo... parece que encontraste una excelente herramienta en TGB. Que bueno! Sí, lo... read more | 06/04/2009 (11:57 am) |
| any Bejeweled type behaviors?? | http://www.garagegames.com/community/forums/viewthread/78292... read more | 05/23/2009 (6:12 pm) |
| How can I make a "percent complete" type progress bar? | You´re welcome :)... read more | 05/17/2009 (10:06 am) |
| How can I make a "percent complete" type progress bar? | I did that for a going from right to left bar. To do inverse, from left to right, check this (ta... read more | 05/09/2009 (3:10 pm) |
| How can I make a "percent complete" type progress bar? | It´s easy to do: You should update the size and position of your bar, but to avoid the resi... read more | 05/09/2009 (3:06 pm) |
| So I hear that Torque 3D is coming, is anything happening for Torque 2D? | @Matthew, Yeah, you´re right. I hope to never see that feature in TGB!!! ... read more | 05/07/2009 (2:27 pm) |
| So I hear that Torque 3D is coming, is anything happening for Torque 2D? | What about an update to allow TGB to program a game itself while listening the programmer orders? ... read more | 05/01/2009 (11:46 am) |
| scripting | Torsion is awesome. I don´t know what my life would be without it!... read more | 05/01/2009 (11:41 am) |
| getWord(%var, 0) or %var.X ? | I agree with Phillip. This way it is easy to edit the variables.... read more | 05/01/2009 (11:40 am) |
| how do make a for...in loop in Torque to find objects? | Yes, SimSets is the way.... read more | 05/01/2009 (11:38 am) |
| getting proportional random numbers possible? | I forgot to say Thanks. Thanks Chris, this did the trick. I pull a random letter from the string... read more | 04/13/2009 (8:34 am) |
| Using and updating a random list? | Tyler, You gave an idea. So I´m using another approach that will works. It will take some h... read more | 03/16/2009 (1:23 pm) |
| Using and updating a random list? | Thanks Tyler for the clarification. So it seems I should try another approach. If someone else ha... read more | 03/16/2009 (12:59 pm) |
| Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 | I don´t know what is wrong. But it seems to work if you delete the garage games directory in t... read more | 03/12/2009 (6:01 pm) |
| TGB saving error | The truth is that I never got it working knowing how to do or why the problem was happening in the f... read more | 03/12/2009 (9:07 am) |
| getting proportional random numbers possible? | Jason, For the purpose I´m pursuing I will try something with this. Orion, That code ... read more | 03/04/2009 (3:46 pm) |
| getting proportional random numbers possible? | Hi Phillip, That gave some problems in the practice so I keep with my actual code, I guess it is ... read more | 03/04/2009 (8:19 am) |
| TGB crashing when adding a lot of sprite objects | Steve, you should try to make tilemaps with your same size static sprites, so instead of load maybe ... read more | 03/03/2009 (8:41 am) |
| something wrong with objects positions sums | @Phillip, I don´t know why but if I use == instead of $=, everything got screwed up and the g... read more | 03/02/2009 (8:11 am) |
| serialization and piracy protection | If a game gets published by a publisher, the publisher has its own protection system. Ask to a publi... read more | 03/01/2009 (9:25 am) |
| is there a private TGB forum in this new site ? | eb... I´ve read this in the I don´t know what forum... I read this in the private and th... read more | 02/19/2009 (2:33 pm) |
| full screen = crash | I think the problem is with TGB. I know there is a fix here in the forums, but right now I don´... read more | 02/19/2009 (2:20 pm) |