mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lightwave 3d dts texture problem | No I mean go back and apply the baked texture (after you baked it) and then export that. Or maybe j... read more | 01/04/2008 (12:08 pm) |
| Lightwave 3d dts texture problem | Again I'm just guessing but.. maybe try to uv map the new texture with the surface baking on it and... read more | 01/04/2008 (11:53 am) |
| Lightwave 3d dts texture problem | I'm guessing that maybe it has something to do with the way you are doing the surface baking. You m... read more | 01/04/2008 (10:36 am) |
| Lightwave 3d dts texture problem | Is the texture file in the same folder as the .dts file you are importing and named the same as the ... read more | 01/04/2008 (7:51 am) |
| TGEA update when? | Hi Mark D. I'll be signing up for your class as soon as my paypal goes thru.... read more | 01/03/2008 (11:43 am) |
| Poor Compatibility | Yes, it takes much more time to condemn TGEA. :) (joking btw) From what I can tell the torque sc... read more | 01/03/2008 (10:16 am) |
| What Torque must I use? | I'd suggest downloading the demos read the specs of each engine and see what suits your needs.... read more | 01/03/2008 (8:13 am) |
| Map Size | You will want to use the built-in terrain as it is optimized by the engine and is why you can have l... read more | 01/03/2008 (7:34 am) |
| Tgea Prefs | Bump plz... read more | 01/03/2008 (7:24 am) |
| Tgea Prefs | Is there any good tutorials floating around that I can use? I've been reading a lot of info on the f... read more | 01/02/2008 (7:55 pm) |
| Violent Video Games=Serious Public Safety Threat ?? | [quote]Is it possible to have a game with an 'un-violent' hero overcome countless death-dealing enem... read more | 01/02/2008 (9:25 am) |
| Something to learn with? | I would recommend you learn C++ first. Get a C++ book or do the free tutorials online. Then get in... read more | 12/31/2007 (7:57 am) |
| TGEA update when? | I think I've seen that LOD issue also. I'm also getting some weird seam problems on my atlas terrai... read more | 12/31/2007 (7:02 am) |
| Atlas detail textures... | Thanks. So the texture I'm using on the atlas land is actually the detail texture? I have ano... read more | 12/30/2007 (4:21 pm) |
| What is up with Microsoft Gaming? | Yes that is true. They are also building a new sun and they are going to blow up the old one so the... read more | 12/30/2007 (11:35 am) |
| Pb with mouse cursor on dynamic button | What is a pb?... read more | 12/28/2007 (4:49 am) |
| GPGT Chapter 9 - Issues and Questions | I for one can't wait to read the new book. I loved the first book. I used it to learn torque scrip... read more | 12/27/2007 (8:34 am) |
| Offered 3d artist FREE | I need a 3d artist for my game. fps/stragety..... read more | 12/21/2007 (7:55 am) |
| List of scripting commands for TGE 1.5.2 | If you own tge license there is a reference guide also that someone made.... read more | 12/21/2007 (6:57 am) |
| Ultimate Duck Hunting on Wii | Yeh, I agree very harsh. It took a lot of work to make it I'm sure. I've never played it I just lo... read more | 12/21/2007 (6:55 am) |
| Pop up text | Cool, glad to help.... read more | 12/20/2007 (9:39 am) |
| Pop up text | Try adding: [code] noCursor = "1"; [/code] to your gui and see if that works.... read more | 12/20/2007 (8:53 am) |
| Assigning objects to players | I do this in a resource I made if wanna look at it. [url]http://www.garagegames.com/index.php?sec=m... read more | 12/20/2007 (8:05 am) |
| Ultimate Duck Hunting on Wii | Ultimate Duck Hunting... best game review ever. [url]http://www.youtube.com/watch?v=YBBOdZ0PMfU... read more | 12/20/2007 (7:37 am) |
| Pop up text | I just found the old email I sent that had this code... if you want it to pop after a time use a sch... read more | 12/16/2007 (10:55 pm) |
| Getposition | Just curious why you add all the getWord's. I guess it could be useful later for moving on a certai... read more | 12/14/2007 (6:53 am) |
| Blog / .plan ratings | I just bumped your plan from 2.9 to 3.1. And sorry I didn't read it all. I'm a 5 star yahoo. :)... read more | 12/13/2007 (12:21 pm) |
| Searching objects in the editor | Very cool!... read more | 12/13/2007 (12:18 pm) |
| Pop up text |
I would make a gui with an image and put triggers where you want the popups to occur. |
12/13/2007 (10:10 am) |
| I Need a Good Modeling Program for Beginners | I'd stick with blender. It does 100 times more than milkshape and is free. I've used a lot of 3D a... read more | 12/12/2007 (10:37 am) |
| Innovative FPS Features | I also agree with JP. Reminds me of the old spy vs spy game on the C=64 where you set traps and you... read more | 12/12/2007 (6:55 am) |
| Stupid Textures | Sorry if this doesn't directly answer your problem, but I'd suggest using Constructor. I never had ... read more | 12/10/2007 (6:55 am) |
| Stratedgy/persistent/fps game | I coded it all in script in TGEA, but it would work the same in TGE. C++ is a great start. Tor... read more | 12/06/2007 (10:21 am) |
| FxGrassReplicator | There's already a dts replicator. You can use it for trees or rocks, or any dts object you want.... read more | 12/05/2007 (8:42 am) |
| Basic documentation for the GUI elements? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13277]TorqueScript refer... read more | 12/05/2007 (8:38 am) |
| TGEA on Vista? | One thing I found is (and this might not apply to everyone) you may need to disable aero in the visu... read more | 12/05/2007 (7:10 am) |
| Great Oportunity | Seems interesting and I like the game idea but I'd rather spend time on my own game idea. There's p... read more | 12/05/2007 (7:05 am) |
| Stratedgy/persistent/fps game | Tyler, My game is sort of like this without the persistence side. There's two bases/teams. Play... read more | 12/04/2007 (10:35 pm) |
| Trees | There is a free tree pack somewhere in the free section. Actually right [url=http://www.garagega... read more | 11/09/2007 (10:28 am) |
| How to use Normal materials in TGE 1.5. | The modernization kit for 1.5 uses normal maps.... read more | 11/09/2007 (10:25 am) |
| Making a round planet stage | You have to rotate the player.... read more | 11/08/2007 (9:03 am) |
| DIF and .DTS cpu drainage | @ TedJHehdjehdkj Yeh portal is used in almost all 3D games.. anything that uses bsp anyways. I t... read more | 11/06/2007 (6:22 am) |
| A lot of game ready character models are on sale (50% off) | Do they have a delete forum spam service, because I'm in need of one of those.... read more | 11/06/2007 (6:15 am) |
| Trying to get started | I started with codeweaver but eventually bought torsion. i like both.... read more | 11/01/2007 (10:42 am) |
| How do I make a internet shortcut? | Just a thought but it might not be a good place to put a link to a site while the game is loading. ... read more | 11/01/2007 (9:13 am) |
| Thankyou | I'd suggest thinking of something you want to do and try to implement it by yourself as much as poss... read more | 10/31/2007 (6:27 am) |
| Making an NPC | ShapeFile in the datablock refers to the dts if you have another character modeled/animated you can ... read more | 10/30/2007 (9:22 am) |
| Newb Question: Auto-move | Have a look at this I think it has that ability: [quote] The key bindings and options dialog hav... read more | 10/30/2007 (6:49 am) |
| Coding, scripting, programming definition | To answers one of the questions: [quote]Like how did toruque script created or how did actionscri... read more | 10/29/2007 (1:53 pm) |
| Triggers not working correctly | It should work with no changes needed as long as you have the team resource working. Looks like... read more | 10/25/2007 (11:13 am) |