mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7 Terrain & Textures/shaders | Btw: i can't find the original thread or I'd post in that.... read more | 04/11/2008 (2:00 pm) |
| anyone know any free 3D programs? | Blender.org... read more | 04/09/2008 (10:20 am) |
| If "keypressed | I made a resource that casts a ray after pressing a button and then performs an action after that. ... read more | 04/08/2008 (8:45 am) |
| Same functions different datablocks? | Nice. glad you got it working... read more | 04/03/2008 (6:23 pm) |
| Same functions different datablocks? | I think what className is used to insert a function namespace in between the StaticShapeData->CabinD... read more | 04/03/2008 (12:57 pm) |
| Same functions different datablocks? | Try edit: [code] function DoorItem::onAdd() { ... } [/code] [code] datablock Stati... read more | 04/03/2008 (12:17 pm) |
| Gears of Torque" TGEA demo | I'm looking foward to this 1.7 release. Now if only I could find a serious 3d artist that won't giv... read more | 04/02/2008 (1:20 pm) |
| How do I add a new input function? | I based that off the starter.fps directory.... read more | 04/02/2008 (1:13 pm) |
| How do I add a new input function? | I'd make a function that calls the server and then have the server do whatever. 1. The first fu... read more | 04/02/2008 (9:55 am) |
| Bullet in Torque: Interior Winding ? | [quote]I make an Internship at IBM. The Department that bought the engine, didn't gave me any Accoun... read more | 03/26/2008 (10:55 am) |
| Getting Started...Really | The wiki is the indepth help file.... read more | 03/12/2008 (10:44 am) |
| Separate Engine and Editor | That is strange. Could be your video card drivers.... read more | 03/11/2008 (1:09 pm) |
| Wait, I have to buy the engine too? | I didn't realize how well I can read backwards until just now.... read more | 03/07/2008 (10:23 am) |
| Does Torque game Engine advance come with Torque game engine | If you already bought TGEA you might as well learn on that.... read more | 02/27/2008 (8:38 am) |
| Grabbing %client from %obj | Use echo in your functions echo("%this: " @ %this); echo("%obj : " @ %obj ); You can even try... read more | 02/27/2008 (8:31 am) |
| Teacher: "We Don't use Normal maps" WTF? | "We don't use nomral maps in the industry. When the engine chugs we toss those out first." Which... read more | 02/27/2008 (8:18 am) |
| Interested in developing a RTS or RPG | I'm making an FPS/RTS and could use help with creating weapons and particle effects stuff like that,... read more | 02/26/2008 (11:39 am) |
| 3d artist looking for experience | Anthony I'm a programmer looking for help on a game I'm making if you're still looking. FPS/RTS ... read more | 02/25/2008 (12:45 pm) |
| Nothing, delete this account. | Btw sleep is a command in dos which waits a certain amount of time then goes to the next command.. I... read more | 02/25/2008 (11:49 am) |
| GUI ARTIST - Graphics User Interface Design | Using torque?... read more | 02/25/2008 (8:46 am) |
| TGEA and TGE books | I don't know about that book but if you want to learn Torque scripting get GPGT. Game Programming G... read more | 02/25/2008 (8:38 am) |
| Nothing, delete this account. | 1. You have to own a license to compile the engine. 2. Look up schedule.... read more | 02/25/2008 (8:27 am) |
| [Fixed]Player Hide When Vehicle Mounting | Whats not working?... read more | 02/22/2008 (8:26 am) |
| Want to help build an RTS game | Tekspdy: Do you have any experience with bringing models into TGEA or TGE? I am working an... read more | 02/21/2008 (1:26 pm) |
| What models would best serve the community? | Everyone could always use more grass, bushes, plants, tree limbs, stumps, rocks, etc.. enviroment st... read more | 02/12/2008 (1:16 pm) |
| Projectile going straight ahead | This might help [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33711[/url]... read more | 02/12/2008 (1:12 pm) |
| My first rant of 2008 | Doh !... read more | 02/08/2008 (10:21 am) |
| My first rant of 2008 | Can I make an [b]educational[/b] game where you [b]simulate[/b] reading a [b]virtual[/b] EULA?... read more | 02/08/2008 (10:17 am) |
| Constructor question | Look below in the "Post a reply" to find out how to add your links... [url=http://img149.imagesha... read more | 02/08/2008 (10:04 am) |
| SteamWorks free | Yeh I'm gonna try to get this working also, should be very interesting!... read more | 01/31/2008 (10:37 am) |
| SteamWorks free | Actually this was posted yesterday here: [url]http://www.garagegames.com/mg/forums/result.thread.php... read more | 01/31/2008 (10:26 am) |
| Double button press | This might be of some help: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 01/30/2008 (12:17 pm) |
| Steamworks | That is awesome. Thanks for the news Twisted.... read more | 01/30/2008 (12:04 pm) |
| Don't read. There's nothing here | Step 2: ...... read more | 01/28/2008 (7:37 am) |
| Creating Objects? | Blender, Milkshape, Lightwave, Maya, 3DSMax, Softimage. Constructor, Worldcraft, Quark... read more | 01/27/2008 (1:16 pm) |
| Vehicle jump bonus | Cast ray draws a line from one point to another... you can do a lot with it. example: [url]htt... read more | 01/26/2008 (6:57 pm) |
| Creating instantiable objects in script | You can inherit datablocks if thats what your asking? The function is actually a good way to do it ... read more | 01/21/2008 (10:19 am) |
| The other 1%? | Opengl?... read more | 01/21/2008 (10:00 am) |
| Innovative FPS Features | Yeh thats what my game does. I use it for different things. [url=http://www.garagegames.com/index.... read more | 01/18/2008 (1:38 pm) |
| Innovative FPS Features | @ted I pop up gui's using a multi-purpose use button. When you're facing an object, and it can ... read more | 01/18/2008 (1:15 pm) |
| Wondering How to get Started | * Learn C++ - Do tutorials and use Microsoft C++ 2005 (the free edition). * Before spending any mo... read more | 01/15/2008 (10:40 am) |
| Vehicle jump bonus | Some ideas: 1. make triggers on the jumps and then count how long before they land on another t... read more | 01/15/2008 (7:20 am) |
| Slow motion |
[quote]$timescale = |
01/14/2008 (11:56 am) |
| Where is Matt with fixes for constructor? | With the ability to import terrain, and then export all objects dif/dts placed on said terrain as a ... read more | 01/14/2008 (8:26 am) |
| Making a cartoon. (Yes, has something to do with a game) | Couldn't you use Blender to do this? The way southpark does theirs (except they use a different 3d p... read more | 01/11/2008 (2:30 pm) |
| NOOB question | There are resources for starting from scratch in TGE, these might work the same using TGEA. But not... read more | 01/11/2008 (1:11 pm) |
| How to animate an object on impact? | OnCollision might work.... read more | 01/08/2008 (11:39 am) |
| Problems With Buttons / Modeling Question | Use f10 & F11 in-game. They don't work on the start menu. I've never seen Silo before but it looks... read more | 01/06/2008 (10:39 pm) |
| Singularity FPS beta 2 now available | One other thing I noticed was the screen size was set really high. I lowered it to 800x600 see if t... read more | 01/06/2008 (10:33 pm) |
| Singularity FPS beta 2 now available | 2.07 ghz, 1.25gb ram radeon x1950 Pro I didnt check the framerates but it was creeping. probabl... read more | 01/06/2008 (7:45 pm) |