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mb's Forum Posts

Thread Post Date Posted
TGEA 1.7 Terrain & Textures/shaders Btw: i can't find the original thread or I'd post in that.... read more 04/11/2008 (2:00 pm)
anyone know any free 3D programs? Blender.org... read more 04/09/2008 (10:20 am)
If "keypressed I made a resource that casts a ray after pressing a button and then performs an action after that. ... read more 04/08/2008 (8:45 am)
Same functions different datablocks? Nice. glad you got it working... read more 04/03/2008 (6:23 pm)
Same functions different datablocks? I think what className is used to insert a function namespace in between the StaticShapeData->CabinD... read more 04/03/2008 (12:57 pm)
Same functions different datablocks? Try edit: [code] function DoorItem::onAdd() { ... } [/code] [code] datablock Stati... read more 04/03/2008 (12:17 pm)
Gears of Torque" TGEA demo I'm looking foward to this 1.7 release. Now if only I could find a serious 3d artist that won't giv... read more 04/02/2008 (1:20 pm)
How do I add a new input function? I based that off the starter.fps directory.... read more 04/02/2008 (1:13 pm)
How do I add a new input function? I'd make a function that calls the server and then have the server do whatever. 1. The first fu... read more 04/02/2008 (9:55 am)
Bullet in Torque: Interior Winding ? [quote]I make an Internship at IBM. The Department that bought the engine, didn't gave me any Accoun... read more 03/26/2008 (10:55 am)
Getting Started...Really The wiki is the indepth help file.... read more 03/12/2008 (10:44 am)
Separate Engine and Editor That is strange. Could be your video card drivers.... read more 03/11/2008 (1:09 pm)
Wait, I have to buy the engine too? I didn't realize how well I can read backwards until just now.... read more 03/07/2008 (10:23 am)
Does Torque game Engine advance come with Torque game engine If you already bought TGEA you might as well learn on that.... read more 02/27/2008 (8:38 am)
Grabbing %client from %obj Use echo in your functions echo("%this: " @ %this); echo("%obj : " @ %obj ); You can even try... read more 02/27/2008 (8:31 am)
Teacher: "We Don't use Normal maps" WTF? "We don't use nomral maps in the industry. When the engine chugs we toss those out first." Which... read more 02/27/2008 (8:18 am)
Interested in developing a RTS or RPG I'm making an FPS/RTS and could use help with creating weapons and particle effects stuff like that,... read more 02/26/2008 (11:39 am)
3d artist looking for experience Anthony I'm a programmer looking for help on a game I'm making if you're still looking. FPS/RTS ... read more 02/25/2008 (12:45 pm)
Nothing, delete this account. Btw sleep is a command in dos which waits a certain amount of time then goes to the next command.. I... read more 02/25/2008 (11:49 am)
GUI ARTIST - Graphics User Interface Design Using torque?... read more 02/25/2008 (8:46 am)
TGEA and TGE books I don't know about that book but if you want to learn Torque scripting get GPGT. Game Programming G... read more 02/25/2008 (8:38 am)
Nothing, delete this account. 1. You have to own a license to compile the engine. 2. Look up schedule.... read more 02/25/2008 (8:27 am)
[Fixed]Player Hide When Vehicle Mounting Whats not working?... read more 02/22/2008 (8:26 am)
Want to help build an RTS game Tekspdy: Do you have any experience with bringing models into TGEA or TGE? I am working an... read more 02/21/2008 (1:26 pm)
What models would best serve the community? Everyone could always use more grass, bushes, plants, tree limbs, stumps, rocks, etc.. enviroment st... read more 02/12/2008 (1:16 pm)
Projectile going straight ahead This might help [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=33711[/url]... read more 02/12/2008 (1:12 pm)
My first rant of 2008 Doh !... read more 02/08/2008 (10:21 am)
My first rant of 2008 Can I make an [b]educational[/b] game where you [b]simulate[/b] reading a [b]virtual[/b] EULA?... read more 02/08/2008 (10:17 am)
Constructor question Look below in the "Post a reply" to find out how to add your links... [url=http://img149.imagesha... read more 02/08/2008 (10:04 am)
SteamWorks free Yeh I'm gonna try to get this working also, should be very interesting!... read more 01/31/2008 (10:37 am)
SteamWorks free Actually this was posted yesterday here: [url]http://www.garagegames.com/mg/forums/result.thread.php... read more 01/31/2008 (10:26 am)
Double button press This might be of some help: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 01/30/2008 (12:17 pm)
Steamworks That is awesome. Thanks for the news Twisted.... read more 01/30/2008 (12:04 pm)
Don't read. There's nothing here Step 2: ...... read more 01/28/2008 (7:37 am)
Creating Objects? Blender, Milkshape, Lightwave, Maya, 3DSMax, Softimage. Constructor, Worldcraft, Quark... read more 01/27/2008 (1:16 pm)
Vehicle jump bonus Cast ray draws a line from one point to another... you can do a lot with it. example: [url]htt... read more 01/26/2008 (6:57 pm)
Creating instantiable objects in script You can inherit datablocks if thats what your asking? The function is actually a good way to do it ... read more 01/21/2008 (10:19 am)
The other 1%? Opengl?... read more 01/21/2008 (10:00 am)
Innovative FPS Features Yeh thats what my game does. I use it for different things. [url=http://www.garagegames.com/index.... read more 01/18/2008 (1:38 pm)
Innovative FPS Features @ted I pop up gui's using a multi-purpose use button. When you're facing an object, and it can ... read more 01/18/2008 (1:15 pm)
Wondering How to get Started * Learn C++ - Do tutorials and use Microsoft C++ 2005 (the free edition). * Before spending any mo... read more 01/15/2008 (10:40 am)
Vehicle jump bonus Some ideas: 1. make triggers on the jumps and then count how long before they land on another t... read more 01/15/2008 (7:20 am)
Slow motion [quote]$timescale = ; 1.0 = Normal Speed 0.0 = "paused" >1.0 = Fast Forward [/quote] I... read more 01/14/2008 (11:56 am)
Where is Matt with fixes for constructor? With the ability to import terrain, and then export all objects dif/dts placed on said terrain as a ... read more 01/14/2008 (8:26 am)
Making a cartoon. (Yes, has something to do with a game) Couldn't you use Blender to do this? The way southpark does theirs (except they use a different 3d p... read more 01/11/2008 (2:30 pm)
NOOB question There are resources for starting from scratch in TGE, these might work the same using TGEA. But not... read more 01/11/2008 (1:11 pm)
How to animate an object on impact? OnCollision might work.... read more 01/08/2008 (11:39 am)
Problems With Buttons / Modeling Question Use f10 & F11 in-game. They don't work on the start menu. I've never seen Silo before but it looks... read more 01/06/2008 (10:39 pm)
Singularity FPS beta 2 now available One other thing I noticed was the screen size was set really high. I lowered it to 800x600 see if t... read more 01/06/2008 (10:33 pm)
Singularity FPS beta 2 now available 2.07 ghz, 1.25gb ram radeon x1950 Pro I didnt check the framerates but it was creeping. probabl... read more 01/06/2008 (7:45 pm)