mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Normal Mapped Terrains | @Matt This plus the grass shader added to the terrain in defined areas would be awesome. I'm sur... read more | 05/06/2008 (9:46 am) |
| TGEA_1.7 ESC Key functionality | Anyone know why this is happening? When I hit F11 and go into the mission editor and then hit F11 a... read more | 05/06/2008 (9:39 am) |
| New MMO FPS RTS ..all in one.. | The game I'm making is an FPS/RTS. Just no mmo. So it is possible.... read more | 05/06/2008 (9:33 am) |
| TGE has Rainbow color overlay on terrain textures? | I read something [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=33551]here[/url]. ... read more | 05/06/2008 (9:28 am) |
| TGE screen res settings | Also use getRes() in TGE to get the resolution. In tgea it's getVideoMode() or something close ... read more | 05/06/2008 (8:14 am) |
| MountPoint blender tgea1.7 | I'm not sure either. When I started with torque and bought the book I had TGE 1.4. I used Lightwav... read more | 05/06/2008 (8:09 am) |
| HLSL Grass shader | Wow, so we have two versions! You guys rock! I wish I knew how to convert these better I'd make a ... read more | 05/06/2008 (7:05 am) |
| MountPoint blender tgea1.7 | I just remembered I think we moved the object from center in lightwave before exporting...so I guess... read more | 05/05/2008 (10:05 pm) |
| MountPoint blender tgea1.7 | Yeh, I'll email it to you.... read more | 05/05/2008 (9:44 pm) |
| MountPoint blender tgea1.7 | Hi Joseph, Thanks, I'll try to explain a little better. I start with a gui and select somet... read more | 05/05/2008 (7:37 pm) |
| Can TGEA make game like this ? [Prototype | [url=http://www.mauricekimball.com/]mauricekimball.com[/url] Probably more than hundreds of thous... read more | 05/05/2008 (7:10 pm) |
| HLSL Grass shader | Thanks Dan. I converted them and I still can't get it working. What texture do you use for the gro... read more | 05/05/2008 (7:01 pm) |
| HLSL Grass shader | Very nice. I haven't been able to get it working for me though. How are you testing it? I made a b... read more | 05/05/2008 (3:36 pm) |
| MountPoint blender tgea1.7 | Its not a weapon it's just an object. The code is like this: %this.mountObject(%mySpawn, 0); $... read more | 05/05/2008 (2:09 pm) |
| Help with Unknown command getCount | @Greg I would make a variable that tracks the pot. The easiest way would be to make a global var... read more | 05/05/2008 (10:40 am) |
| Available for game devolpment | Are you looking for a paid position or just want to join a team to gain experience? I'm in the need... read more | 05/05/2008 (10:22 am) |
| Help with Unknown command getCount | Try: %potCount = %this.getCount(); or %potCount = %obj.getCount();... read more | 05/05/2008 (10:13 am) |
| HLSL Grass shader | This is what I've come up with for the vertex shader... I really don't know what I'm doing. Does th... read more | 05/03/2008 (1:45 am) |
| TGEA 1.7.0 Bug: lshift and rshift switched | That code must have been related to this guy: [url]http://youtube.com/watch?v=pCnjuJ1pbmc[/url] [i]... read more | 05/02/2008 (9:21 pm) |
| Trigger do not Work with Items | Try using another item that comes with tge or tgea... not sure which your using. Try the health ite... read more | 05/02/2008 (8:28 pm) |
| TGEA_1.7 ESC Key functionality | More weirdness... I binded another key to quit using the code the esc key uses and it worked. So e... read more | 05/02/2008 (1:15 pm) |
| Tgea Vs Leadwerks 2.0 Engine | Looks to me like Leadwerks is a 3D animation package not a game engine. ... ok i see it says it is a... read more | 05/02/2008 (12:52 pm) |
| Trigger do not Work with Items | I thought so, but I wasn't sure so I added that as a disclaimer :) Another thing I'm wondering ar... read more | 05/02/2008 (8:53 am) |
| Trigger do not Work with Items | First I'd check if triggers work with items... if so I'd then do a check in the onEnterTrigger for t... read more | 05/02/2008 (7:20 am) |
| GUI Objects don't resize with window | Thanks Rich, I'll try that out as well. Last night I wrote a script that changes which GUI to use ... read more | 05/02/2008 (6:26 am) |
| HLSL Grass shader | Thanks J.C. I did see that but, I didn't realize there was an Atlas port. I'll go search for that ... read more | 05/02/2008 (6:04 am) |
| Lshift bind | Thanks all... read more | 05/01/2008 (7:58 pm) |
| HLSL Grass shader | Yeh I was hoping to make some dts objects with lod and use the shape replicator but I don't know if ... read more | 05/01/2008 (12:39 pm) |
| GUI Objects don't resize with window | Hi. I was also looking into this today. Last night I was getting frustrated making a simple gui. ... read more | 05/01/2008 (11:12 am) |
| HLSL Grass shader | Something along these lines is what I'd like to accomplish, but without using Ogre and python. [u... read more | 05/01/2008 (10:27 am) |
| Infinite Space / Gradual-'Seamless' Zoning | [quote] 1 Can I set the map to not wrap when it reaches the north/southern edge? You know, I'm not ... read more | 05/01/2008 (7:13 am) |
| Questions about Megaterrain VS. Atlas | 1. False. MegaTerrain is the new terrain system which is like Legacy Terrain in that it can be edit... read more | 04/30/2008 (2:05 pm) |
| Calling onCollision without Datablock Tag | If I understand your question correctly .. try using 'classname' in your datablock to insert a funct... read more | 04/30/2008 (1:49 pm) |
| Level design | Hi Mohammand, Some suggestions: Do some research on what it is you would like to do and go fr... read more | 04/24/2008 (12:14 pm) |
| Collision creation | This may be of some help [url]http://tdn.garagegames.com/wiki/DTS/OldDoc/Introduction#Collision_Obje... read more | 04/21/2008 (1:06 pm) |
| I want to create a NON-FPS MMORPG. Is Torque Capable? | Download the demo and press TAB. I'm assuming by your questions that you're new to coding games. I... read more | 04/20/2008 (1:16 am) |
| Multiplayer Gaming and Engine Coding for the Torque Game Engine | I'm sure he is still working on it if it hasn't been released yet. I'm also sure there will be samp... read more | 04/18/2008 (1:40 pm) |
| How Would i Go about doing this? | Interesting thread.... read more | 04/18/2008 (1:34 pm) |
| TSE Starter.racing download | Use "origin-www." [url]http://origin-www.garagegames.com/mg/forums/result.thread.php?qt=57563[/ur... read more | 04/18/2008 (9:27 am) |
| The Ultimate Game Level | @Michael Thanks. Thats actually what I'm doing here (working for a big corporation doin IT). T... read more | 04/16/2008 (7:45 pm) |
| The Ultimate Game Level | I wouldn't be much of a bouncer. lol Game dev would be great but I know how hard that is to get in... read more | 04/16/2008 (6:54 pm) |
| The Ultimate Game Level | OT: Any good jobs in Orlando?... read more | 04/16/2008 (4:54 pm) |
| Texture Problem | Hmm i see.... read more | 04/16/2008 (12:20 pm) |
| What is what? TorqueX vs TGEA | @Michael - I could say the same about your TGEA feature list! :D... read more | 04/15/2008 (12:12 pm) |
| What is what? TorqueX vs TGEA | Click products link above, do some research and see what meets your needs. Download the demos. ... read more | 04/15/2008 (12:08 pm) |
| Gears of Torque? | Let the video play/download then restart it it should play smoothly.... read more | 04/15/2008 (8:31 am) |
| Put a .atlas in the game | Oh also don't use ~ I got mine to work like this: new AtlasInstance(NewTerrain) { c... read more | 04/13/2008 (10:53 am) |
| Put a .atlas in the game | Try: new AtlasInstance(Montagne)... read more | 04/13/2008 (10:51 am) |
| TGEA 1.7 Terrain & Textures/shaders | Yeh thats the post I was looking for thanks!... read more | 04/11/2008 (8:01 pm) |
| TGEA 1.7 Terrain & Textures/shaders | Nobody knows this? The docs aren't very detailed about this stuff, unless I missed something.... read more | 04/11/2008 (5:58 pm) |