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mb's Forum Posts

Thread Post Date Posted
Normal Mapped Terrains @Matt This plus the grass shader added to the terrain in defined areas would be awesome. I'm sur... read more 05/06/2008 (9:46 am)
TGEA_1.7 ESC Key functionality Anyone know why this is happening? When I hit F11 and go into the mission editor and then hit F11 a... read more 05/06/2008 (9:39 am)
New MMO FPS RTS ..all in one.. The game I'm making is an FPS/RTS. Just no mmo. So it is possible.... read more 05/06/2008 (9:33 am)
TGE has Rainbow color overlay on terrain textures? I read something [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=33551]here[/url]. ... read more 05/06/2008 (9:28 am)
TGE screen res settings Also use getRes() in TGE to get the resolution. In tgea it's getVideoMode() or something close ... read more 05/06/2008 (8:14 am)
MountPoint blender tgea1.7 I'm not sure either. When I started with torque and bought the book I had TGE 1.4. I used Lightwav... read more 05/06/2008 (8:09 am)
HLSL Grass shader Wow, so we have two versions! You guys rock! I wish I knew how to convert these better I'd make a ... read more 05/06/2008 (7:05 am)
MountPoint blender tgea1.7 I just remembered I think we moved the object from center in lightwave before exporting...so I guess... read more 05/05/2008 (10:05 pm)
MountPoint blender tgea1.7 Yeh, I'll email it to you.... read more 05/05/2008 (9:44 pm)
MountPoint blender tgea1.7 Hi Joseph, Thanks, I'll try to explain a little better. I start with a gui and select somet... read more 05/05/2008 (7:37 pm)
Can TGEA make game like this ? [Prototype [url=http://www.mauricekimball.com/]mauricekimball.com[/url] Probably more than hundreds of thous... read more 05/05/2008 (7:10 pm)
HLSL Grass shader Thanks Dan. I converted them and I still can't get it working. What texture do you use for the gro... read more 05/05/2008 (7:01 pm)
HLSL Grass shader Very nice. I haven't been able to get it working for me though. How are you testing it? I made a b... read more 05/05/2008 (3:36 pm)
MountPoint blender tgea1.7 Its not a weapon it's just an object. The code is like this: %this.mountObject(%mySpawn, 0); $... read more 05/05/2008 (2:09 pm)
Help with Unknown command getCount @Greg I would make a variable that tracks the pot. The easiest way would be to make a global var... read more 05/05/2008 (10:40 am)
Available for game devolpment Are you looking for a paid position or just want to join a team to gain experience? I'm in the need... read more 05/05/2008 (10:22 am)
Help with Unknown command getCount Try: %potCount = %this.getCount(); or %potCount = %obj.getCount();... read more 05/05/2008 (10:13 am)
HLSL Grass shader This is what I've come up with for the vertex shader... I really don't know what I'm doing. Does th... read more 05/03/2008 (1:45 am)
TGEA 1.7.0 Bug: lshift and rshift switched That code must have been related to this guy: [url]http://youtube.com/watch?v=pCnjuJ1pbmc[/url] [i]... read more 05/02/2008 (9:21 pm)
Trigger do not Work with Items Try using another item that comes with tge or tgea... not sure which your using. Try the health ite... read more 05/02/2008 (8:28 pm)
TGEA_1.7 ESC Key functionality More weirdness... I binded another key to quit using the code the esc key uses and it worked. So e... read more 05/02/2008 (1:15 pm)
Tgea Vs Leadwerks 2.0 Engine Looks to me like Leadwerks is a 3D animation package not a game engine. ... ok i see it says it is a... read more 05/02/2008 (12:52 pm)
Trigger do not Work with Items I thought so, but I wasn't sure so I added that as a disclaimer :) Another thing I'm wondering ar... read more 05/02/2008 (8:53 am)
Trigger do not Work with Items First I'd check if triggers work with items... if so I'd then do a check in the onEnterTrigger for t... read more 05/02/2008 (7:20 am)
GUI Objects don't resize with window Thanks Rich, I'll try that out as well. Last night I wrote a script that changes which GUI to use ... read more 05/02/2008 (6:26 am)
HLSL Grass shader Thanks J.C. I did see that but, I didn't realize there was an Atlas port. I'll go search for that ... read more 05/02/2008 (6:04 am)
Lshift bind Thanks all... read more 05/01/2008 (7:58 pm)
HLSL Grass shader Yeh I was hoping to make some dts objects with lod and use the shape replicator but I don't know if ... read more 05/01/2008 (12:39 pm)
GUI Objects don't resize with window Hi. I was also looking into this today. Last night I was getting frustrated making a simple gui. ... read more 05/01/2008 (11:12 am)
HLSL Grass shader Something along these lines is what I'd like to accomplish, but without using Ogre and python. [u... read more 05/01/2008 (10:27 am)
Infinite Space / Gradual-'Seamless' Zoning [quote] 1 Can I set the map to not wrap when it reaches the north/southern edge? You know, I'm not ... read more 05/01/2008 (7:13 am)
Questions about Megaterrain VS. Atlas 1. False. MegaTerrain is the new terrain system which is like Legacy Terrain in that it can be edit... read more 04/30/2008 (2:05 pm)
Calling onCollision without Datablock Tag If I understand your question correctly .. try using 'classname' in your datablock to insert a funct... read more 04/30/2008 (1:49 pm)
Level design Hi Mohammand, Some suggestions: Do some research on what it is you would like to do and go fr... read more 04/24/2008 (12:14 pm)
Collision creation This may be of some help [url]http://tdn.garagegames.com/wiki/DTS/OldDoc/Introduction#Collision_Obje... read more 04/21/2008 (1:06 pm)
I want to create a NON-FPS MMORPG. Is Torque Capable? Download the demo and press TAB. I'm assuming by your questions that you're new to coding games. I... read more 04/20/2008 (1:16 am)
Multiplayer Gaming and Engine Coding for the Torque Game Engine I'm sure he is still working on it if it hasn't been released yet. I'm also sure there will be samp... read more 04/18/2008 (1:40 pm)
How Would i Go about doing this? Interesting thread.... read more 04/18/2008 (1:34 pm)
TSE Starter.racing download Use "origin-www." [url]http://origin-www.garagegames.com/mg/forums/result.thread.php?qt=57563[/ur... read more 04/18/2008 (9:27 am)
The Ultimate Game Level @Michael Thanks. Thats actually what I'm doing here (working for a big corporation doin IT). T... read more 04/16/2008 (7:45 pm)
The Ultimate Game Level I wouldn't be much of a bouncer. lol Game dev would be great but I know how hard that is to get in... read more 04/16/2008 (6:54 pm)
The Ultimate Game Level OT: Any good jobs in Orlando?... read more 04/16/2008 (4:54 pm)
Texture Problem Hmm i see.... read more 04/16/2008 (12:20 pm)
What is what? TorqueX vs TGEA @Michael - I could say the same about your TGEA feature list! :D... read more 04/15/2008 (12:12 pm)
What is what? TorqueX vs TGEA Click products link above, do some research and see what meets your needs. Download the demos. ... read more 04/15/2008 (12:08 pm)
Gears of Torque? Let the video play/download then restart it it should play smoothly.... read more 04/15/2008 (8:31 am)
Put a .atlas in the game Oh also don't use ~ I got mine to work like this: new AtlasInstance(NewTerrain) { c... read more 04/13/2008 (10:53 am)
Put a .atlas in the game Try: new AtlasInstance(Montagne)... read more 04/13/2008 (10:51 am)
TGEA 1.7 Terrain & Textures/shaders Yeh thats the post I was looking for thanks!... read more 04/11/2008 (8:01 pm)
TGEA 1.7 Terrain & Textures/shaders Nobody knows this? The docs aren't very detailed about this stuff, unless I missed something.... read more 04/11/2008 (5:58 pm)