mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How Do Particle Effects Work? | Go into your game and press F5 for the editor... it's not so good. Particles are made like all the ... read more | 06/13/2008 (10:36 am) |
| TorqueScript vs Code question | You should move this to the private TGE section. Let me try to be more clear. [b]Create your r... read more | 06/13/2008 (10:23 am) |
| TorqueScript vs Code question | You don't really need the classname to do this. Go into the world editor and select your object. L... read more | 06/13/2008 (10:14 am) |
| TorqueScript vs Code question | You can do it in script like how you just described RadarBuildingClass::radiusSweep. As to how to... read more | 06/13/2008 (9:44 am) |
| What is the possibilty you can rig a certain number in a game? | Seriously this is tarded. You actually asked: [quote] Donny: What's so bad about rigging a ... read more | 06/13/2008 (8:43 am) |
| Should I Bite the bullet and just use Blender? | It's easy to change layouts in Blender but I recommend you use the standard GUI it ships with until ... read more | 06/09/2008 (8:34 am) |
| A few newbie tech questions. | #1.: [url]http://tdn.garagegames.com/wiki/TorqueScript/Datablocks[/url] It sounds to me like your... read more | 06/07/2008 (1:29 am) |
| See into the future, just like Torque | If it's on Fox News it must be true.... read more | 06/02/2008 (11:24 am) |
| Copying a city/buildings? | @Scott Burns. Yes and that mess made Sony's sales on that game "Resistance: Fall of Man" go up.... read more | 06/02/2008 (11:20 am) |
| Calling functions with schedule | If your worried that your object will be picked up by two seperate things at once you can make a var... read more | 05/30/2008 (8:18 am) |
| Can you make Streaming Zones? | Since you're talking about servers and mmo's you might find this interesting: [quote]MMOs require... read more | 05/30/2008 (5:44 am) |
| A bit of your experience? | .dts = models made in programs like 3dsMax, Lightwave, Maya, Blender, Milkshape etc.. Basically deta... read more | 05/22/2008 (1:11 pm) |
| TGEA future | [quote]Changing Assets on the Fy Real-time replacement of models or dif structures after changing t... read more | 05/22/2008 (6:25 am) |
| Nothing, delete this account. | It's summertime mow lawns, help old ladies cross the street, steal underpants.... read more | 05/22/2008 (6:15 am) |
| Question about textures and Atlas... | You can use a height map created in L3DT (512x512) and use mega terrain if you want to be able to pa... read more | 05/19/2008 (10:39 am) |
| Question about textures and Atlas... | You can't paint on Atlas terrain in the world editor. You have to bring the texture/s into a paint ... read more | 05/19/2008 (10:37 am) |
| TGEA Shader Constants Help | I'm been trying to find out the same stuff, but unfortunately nobody has yet gave me a direct answer... read more | 05/16/2008 (12:51 pm) |
| Trigger do not Work with Items | I'm gonna look into this I think we might need to use the ShapeBaseData::OnTrigger callback. func... read more | 05/16/2008 (10:34 am) |
| Embeded character DTS's | @J.P Berry Thia reminds me... do you know of any tutorials about making blended animations? I us... read more | 05/16/2008 (10:31 am) |
| Embeded character DTS's | [quote]The characters he made got embedded into the dts without him knowing. [/quote] I think you... read more | 05/16/2008 (10:01 am) |
| LightWave | @David Blake. Yeah I saw that too... LightWave v9 Full with PDF Manuals : Your Price $895.00 ... read more | 05/16/2008 (7:24 am) |
| LightWave | [quote]How good is it? [/quote] Good enough to be used in movies, television, and video games. S... read more | 05/16/2008 (7:22 am) |
| TGEA 1.0.3 vs TGEA 1.7 changes | Their is some more info in the docs for 1.7. I think it's called porting.. something or other.... read more | 05/15/2008 (8:36 am) |
| Official TGE Documentation Feedback | Another good example would be the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more | 05/15/2008 (8:21 am) |
| Firing Delay - Can you help? | [b]Add a new state at the end:[/b] [code] stateName[7] = "Fuse"; st... read more | 05/14/2008 (6:25 pm) |
| Friday... | You just created a rift in space time. Good job Ed.... read more | 05/14/2008 (12:43 pm) |
| Back office systems for game services | [url]http://www.steampowered.com/steamworks/[/url]... read more | 05/14/2008 (9:28 am) |
| Back office systems for game services | I beleive Steam can do most or some of these things.... read more | 05/14/2008 (9:25 am) |
| TGE 1.5.3 | It would be cool to see whats going on behind the scenes but I can understand why you wouldn't want ... read more | 05/14/2008 (9:15 am) |
| Le noob, le questions | LAVA/WATER DAMAGE PLAYER.CS BUG FIX [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 05/12/2008 (7:16 pm) |
| Le noob, le questions | Nice list Alan. I added a couple more and I'll add the url's for you :) Key Press to Mount Veh... read more | 05/12/2008 (7:16 pm) |
| Using triggers | What is colliding with the player the rigidShape or the trigger? For rigidShape you just check if... read more | 05/12/2008 (3:53 pm) |
| Projectil Question | I'm guessing but I think... lifetime =0;... read more | 05/12/2008 (3:40 pm) |
| Best modeling program between 100 to say 600 | I learned 3D modeling/animation using Lightwave on Amiga. I've always loved using it but switched t... read more | 05/12/2008 (3:36 pm) |
| Using triggers | OK. I tested it using rigidShape which is probably closer to what you need for a golf ball. I adde... read more | 05/12/2008 (2:53 pm) |
| ODEScript and TGEA 1.0.3 - linker errors | I made a tutorial for VS2005 that I completely forgot I made. It might be of some help. [url=htt... read more | 05/12/2008 (11:55 am) |
| TGE 1.5.3 | I asked if tge 1.5.3 will be scrambled and it said "Absolutely!".... read more | 05/12/2008 (10:24 am) |
| Using triggers | [code]function triggerSapo::onEnterTrigger( %this, %trigger, %obj ) { if ( %obj.getType() & TypeM... read more | 05/12/2008 (10:13 am) |
| Using triggers | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12430]BFII Trigger[/url]... read more | 05/12/2008 (9:41 am) |
| TGEA_1.7 ESC Key functionality | I still haven't been able to track this down. Escape only works when the screensize is 640x480.... read more | 05/12/2008 (9:38 am) |
| Gamebase.dll (AES/Rijndael) | MUHAHAHA I have your password now! [quote]%password = "Deborah Marshall";[/quote] :)... read more | 05/09/2008 (1:04 pm) |
| HLSL Grass shader | Awesome thanks! That helps a lot.... read more | 05/08/2008 (5:04 pm) |
| TGEA_1.7 ESC Key functionality | Try accelerator = "escape";... read more | 05/08/2008 (8:50 am) |
| Trigger Code | It might be easier to add a variable to the trigger that equals 0 and when a player enters the first... read more | 05/08/2008 (8:33 am) |
| HLSL Grass shader | Hi Guys. Sorry to bug you again but I'm still having trouble getting this working. All I can get i... read more | 05/07/2008 (2:15 pm) |
| Database Support? | [url=http://origin-www.garagegames.com/index.php?sec=mg&mod=resource&page=result&qtm=sql&qrt=Code]Re... read more | 05/07/2008 (1:16 pm) |
| Database Support? | There are resource available. MySql, SqlLite, ODBC, among other tutorial/resources.... read more | 05/07/2008 (1:16 pm) |
| MountPoint blender tgea1.7 | I'm going to install an old version of TGE and test it. I'm pretty sure it was working as documente... read more | 05/07/2008 (10:43 am) |
| Image as tooltip? | You might be able use an onMouseEnter/onMouseLeave to push/pop a gui when over a certain control.... read more | 05/06/2008 (11:59 am) |
| TGEA_1.7 ESC Key functionality | Doh! I think I found my problem, I'll have to check it when I get home, but i think it was something... read more | 05/06/2008 (11:53 am) |