Game Development Community

mb's Forum Posts

Thread Post Date Posted
How Do Particle Effects Work? Go into your game and press F5 for the editor... it's not so good. Particles are made like all the ... read more 06/13/2008 (10:36 am)
TorqueScript vs Code question You should move this to the private TGE section. Let me try to be more clear. [b]Create your r... read more 06/13/2008 (10:23 am)
TorqueScript vs Code question You don't really need the classname to do this. Go into the world editor and select your object. L... read more 06/13/2008 (10:14 am)
TorqueScript vs Code question You can do it in script like how you just described RadarBuildingClass::radiusSweep. As to how to... read more 06/13/2008 (9:44 am)
What is the possibilty you can rig a certain number in a game? Seriously this is tarded. You actually asked: [quote] Donny: What's so bad about rigging a ... read more 06/13/2008 (8:43 am)
Should I Bite the bullet and just use Blender? It's easy to change layouts in Blender but I recommend you use the standard GUI it ships with until ... read more 06/09/2008 (8:34 am)
A few newbie tech questions. #1.: [url]http://tdn.garagegames.com/wiki/TorqueScript/Datablocks[/url] It sounds to me like your... read more 06/07/2008 (1:29 am)
See into the future, just like Torque If it's on Fox News it must be true.... read more 06/02/2008 (11:24 am)
Copying a city/buildings? @Scott Burns. Yes and that mess made Sony's sales on that game "Resistance: Fall of Man" go up.... read more 06/02/2008 (11:20 am)
Calling functions with schedule If your worried that your object will be picked up by two seperate things at once you can make a var... read more 05/30/2008 (8:18 am)
Can you make Streaming Zones? Since you're talking about servers and mmo's you might find this interesting: [quote]MMOs require... read more 05/30/2008 (5:44 am)
A bit of your experience? .dts = models made in programs like 3dsMax, Lightwave, Maya, Blender, Milkshape etc.. Basically deta... read more 05/22/2008 (1:11 pm)
TGEA future [quote]Changing Assets on the Fy Real-time replacement of models or dif structures after changing t... read more 05/22/2008 (6:25 am)
Nothing, delete this account. It's summertime mow lawns, help old ladies cross the street, steal underpants.... read more 05/22/2008 (6:15 am)
Question about textures and Atlas... You can use a height map created in L3DT (512x512) and use mega terrain if you want to be able to pa... read more 05/19/2008 (10:39 am)
Question about textures and Atlas... You can't paint on Atlas terrain in the world editor. You have to bring the texture/s into a paint ... read more 05/19/2008 (10:37 am)
TGEA Shader Constants Help I'm been trying to find out the same stuff, but unfortunately nobody has yet gave me a direct answer... read more 05/16/2008 (12:51 pm)
Trigger do not Work with Items I'm gonna look into this I think we might need to use the ShapeBaseData::OnTrigger callback. func... read more 05/16/2008 (10:34 am)
Embeded character DTS's @J.P Berry Thia reminds me... do you know of any tutorials about making blended animations? I us... read more 05/16/2008 (10:31 am)
Embeded character DTS's [quote]The characters he made got embedded into the dts without him knowing. [/quote] I think you... read more 05/16/2008 (10:01 am)
LightWave @David Blake. Yeah I saw that too... LightWave v9 Full with PDF Manuals : Your Price $895.00 ... read more 05/16/2008 (7:24 am)
LightWave [quote]How good is it? [/quote] Good enough to be used in movies, television, and video games. S... read more 05/16/2008 (7:22 am)
TGEA 1.0.3 vs TGEA 1.7 changes Their is some more info in the docs for 1.7. I think it's called porting.. something or other.... read more 05/15/2008 (8:36 am)
Official TGE Documentation Feedback Another good example would be the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more 05/15/2008 (8:21 am)
Firing Delay - Can you help? [b]Add a new state at the end:[/b] [code] stateName[7] = "Fuse"; st... read more 05/14/2008 (6:25 pm)
Friday... You just created a rift in space time. Good job Ed.... read more 05/14/2008 (12:43 pm)
Back office systems for game services [url]http://www.steampowered.com/steamworks/[/url]... read more 05/14/2008 (9:28 am)
Back office systems for game services I beleive Steam can do most or some of these things.... read more 05/14/2008 (9:25 am)
TGE 1.5.3 It would be cool to see whats going on behind the scenes but I can understand why you wouldn't want ... read more 05/14/2008 (9:15 am)
Le noob, le questions LAVA/WATER DAMAGE PLAYER.CS BUG FIX [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 05/12/2008 (7:16 pm)
Le noob, le questions Nice list Alan. I added a couple more and I'll add the url's for you :) Key Press to Mount Veh... read more 05/12/2008 (7:16 pm)
Using triggers What is colliding with the player the rigidShape or the trigger? For rigidShape you just check if... read more 05/12/2008 (3:53 pm)
Projectil Question I'm guessing but I think... lifetime =0;... read more 05/12/2008 (3:40 pm)
Best modeling program between 100 to say 600 I learned 3D modeling/animation using Lightwave on Amiga. I've always loved using it but switched t... read more 05/12/2008 (3:36 pm)
Using triggers OK. I tested it using rigidShape which is probably closer to what you need for a golf ball. I adde... read more 05/12/2008 (2:53 pm)
ODEScript and TGEA 1.0.3 - linker errors I made a tutorial for VS2005 that I completely forgot I made. It might be of some help. [url=htt... read more 05/12/2008 (11:55 am)
TGE 1.5.3 I asked if tge 1.5.3 will be scrambled and it said "Absolutely!".... read more 05/12/2008 (10:24 am)
Using triggers [code]function triggerSapo::onEnterTrigger( %this, %trigger, %obj ) { if ( %obj.getType() & TypeM... read more 05/12/2008 (10:13 am)
Using triggers [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12430]BFII Trigger[/url]... read more 05/12/2008 (9:41 am)
TGEA_1.7 ESC Key functionality I still haven't been able to track this down. Escape only works when the screensize is 640x480.... read more 05/12/2008 (9:38 am)
Gamebase.dll (AES/Rijndael) MUHAHAHA I have your password now! [quote]%password = "Deborah Marshall";[/quote] :)... read more 05/09/2008 (1:04 pm)
HLSL Grass shader Awesome thanks! That helps a lot.... read more 05/08/2008 (5:04 pm)
TGEA_1.7 ESC Key functionality Try accelerator = "escape";... read more 05/08/2008 (8:50 am)
Trigger Code It might be easier to add a variable to the trigger that equals 0 and when a player enters the first... read more 05/08/2008 (8:33 am)
HLSL Grass shader Hi Guys. Sorry to bug you again but I'm still having trouble getting this working. All I can get i... read more 05/07/2008 (2:15 pm)
Database Support? [url=http://origin-www.garagegames.com/index.php?sec=mg&mod=resource&page=result&qtm=sql&qrt=Code]Re... read more 05/07/2008 (1:16 pm)
Database Support? There are resource available. MySql, SqlLite, ODBC, among other tutorial/resources.... read more 05/07/2008 (1:16 pm)
MountPoint blender tgea1.7 I'm going to install an old version of TGE and test it. I'm pretty sure it was working as documente... read more 05/07/2008 (10:43 am)
Image as tooltip? You might be able use an onMouseEnter/onMouseLeave to push/pop a gui when over a certain control.... read more 05/06/2008 (11:59 am)
TGEA_1.7 ESC Key functionality Doh! I think I found my problem, I'll have to check it when I get home, but i think it was something... read more 05/06/2008 (11:53 am)