Game Development Community

mb's Forum Posts

Thread Post Date Posted
Torque 1.5 Downloads Temporarily Down (due to High Demand) I hope its up and running before i finish eating my wings or im gonna ... im gonna ... have to wait ... read more 10/25/2006 (2:12 pm)
Glowing Objects An easy way is just add this to your items datablock.. makes your item have a pulsing red light. ... read more 10/25/2006 (1:33 pm)
Can't load mission Go back and retrace each step and make sure you did it all correctly. It's likely something small y... read more 10/25/2006 (7:56 am)
Torque 1.5 on front page? Sweet! i wish i was at home now so i could download it.... read more 10/25/2006 (7:40 am)
Local and global script variables ? I'd make a seperate file for your object, like myObject.cs and then exec that in your game.cs file i... read more 10/24/2006 (1:29 pm)
Creating an .EXE file ? Issaac: [quote]If I don't want to change the engine I don't need a compiler. I have to change the n... read more 10/24/2006 (1:17 pm)
GPGT Chapter 7 - Issues and Questions Typo page 218: under Force/Factor table 7.4 minJumEnergy should this be: minJumpEnergy? Al... read more 10/23/2006 (11:42 am)
Player Conforming to Interiors Upside Down [quote]player snaps to face in the y and x planes and can't look +z or -z? [/quote] might be the ... read more 10/23/2006 (9:42 am)
Particle effect You might already know this but if u hit f5 in game you can edit the particles... i think its f5.... read more 10/23/2006 (6:30 am)
Examples in cpp instead of cs. .cs is torque script and the engine compiles it ( .dso), you dont compile it.... read more 10/21/2006 (8:14 pm)
GPGT Chapter 8 - Issues and Questions Yes can u explain the triggers, I cant get them to work in the same sim group.... read more 10/21/2006 (6:46 am)
Scripting questions Ahh now i understand :D I'd say server\scripts\game.cs would be a good place to start. the trigger... read more 10/20/2006 (10:06 pm)
Racing Loop? The jumping sounds like either the suspension (force & damping fields) in WheeledVehicleSpring or th... read more 10/20/2006 (11:00 am)
Racing Loop? From reading this: http://www.newscientist.com/backpage.ns?id=lw574 in real life anyways... "The sp... read more 10/20/2006 (9:42 am)
Racing Loop? I dont know what the downward force mod is but you might try some of these: bodyFriction - this s... read more 10/20/2006 (7:55 am)
Scripting questions When the object appears in front of the player how does the player know to go to the specific area? ... read more 10/20/2006 (7:30 am)
3rd Person by default Its something like $firstPerson = 0; ServerConnection.setFirstPerson ($firstPerson); or just ... read more 10/19/2006 (7:16 am)
Creating an interior as an object I think i meant to put: %newVector = (%dist @ "0 0 0 0 0");... read more 10/15/2006 (3:51 pm)
Shotgun script The code is on the page... read more 10/15/2006 (3:45 pm)
Creating an interior as an object Couldnt you do the above code something like this: %angle +=1; %newVector(%dist @ "0 0 0 0 0"); ... read more 10/13/2006 (6:17 am)
Dso problem Yeh i did that, and then i took that code and made a new file from it but forgot to delete the old c... read more 10/12/2006 (1:09 pm)
Dso problem I'm not saying this to be stupid but, be sure to save your .cs file... and also make sure you didnt... read more 10/12/2006 (1:02 pm)
Shotgun script Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6237 whether or not it wor... read more 10/12/2006 (10:57 am)
Wicked new... For hammer setup: http://tdn.garagegames.com/wiki/DIF/Hammer For bump mapping (i havent tried thi... read more 10/12/2006 (6:12 am)
Delay timer I couldnt ever get %client.schedule to work but I did get it working, so thanks :D i ended up cal... read more 10/07/2006 (11:41 am)
Delay timer When i try to use schedule from a serverCmd in command.cs it cant find the function I'm calling. th... read more 10/07/2006 (9:20 am)
Delay timer Thanks!... read more 10/07/2006 (7:31 am)
Vehicle problem (shapebasedata::load: couldn't load shape-- "starter.fps/data/shapes/explosions/debris.dts") mean... read more 10/06/2006 (6:34 am)
General resource links: please share Ok no prob thanks again :)... read more 10/04/2006 (10:13 am)
General resource links: please share Very cool Prewster :D I'll be looking for that (or if you could put me on your email list to let me... read more 10/04/2006 (9:50 am)
Moving on after getting started 1. from what i've read (and I'm just starting out also) you just use your games folder, and rename ... read more 10/03/2006 (12:07 pm)
Manipulating Objects Using Cursor Oh, looks like your having a problem there, i'd try google.com. (edit) :)... read more 10/03/2006 (11:53 am)
General resource links: please share Thats funny, you added the book link even before I read your editted post, lol i know about the b... read more 10/02/2006 (9:43 am)
General resource links: please share LET ME ADD: I'm not looking for search engines or info on using them as i'm already aware of that i... read more 10/02/2006 (9:42 am)
Mountable Buggy I'll try it again but reading through the comments on that page it had mistakes, and it wouldnt wor... read more 10/02/2006 (8:13 am)
Charlotte, NC - any game dev? Im in charlotte, only real game studios I know of are the ones they mentioned in raleigh.... read more 10/02/2006 (7:55 am)
Mountable Buggy Does anyone have a tutorial that works and explains whats going on for vehicles? And by works I m... read more 10/02/2006 (4:58 am)
Mountable Buggy I've looked thru that default.bind. it only has spacebar for jump. i've also added the nessasary co... read more 09/30/2006 (7:26 pm)
Mountable Buggy Speaking of the buggy, i made one that works fine in my GameOne, but when I ported it to FPS.starter... read more 09/30/2006 (6:21 pm)
Where can I download TGE v1.4.2? Thats great news for me, i just bought it a few days ago, so according to that i get the upgrade for... read more 09/30/2006 (5:18 pm)
Snow Nevermind: as usual right I try for hours to get it working, then post a question then right after ... read more 09/30/2006 (9:45 am)
Particles Cool thanks i'll try that!... read more 09/30/2006 (7:14 am)
Particles Sooo.. i fixed it also but theres no info on how to start it up. i press f5 and get something else.... read more 09/29/2006 (11:26 pm)
Audio does not work. Updated the drivers and it works fine now. thanks... read more 09/29/2006 (10:08 pm)
Audio does not work. I got sound to sort of work by renaming the openAl32.dll to openAl.dll. But it stops working rando... read more 09/29/2006 (10:00 pm)
Audio does not work. Yes it is.... read more 09/29/2006 (9:42 pm)
Building Particle Systems? How do you get this to work? F5 in the editor is set to something else.... read more 09/29/2006 (7:28 pm)
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