mb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 1.5 Downloads Temporarily Down (due to High Demand) | I hope its up and running before i finish eating my wings or im gonna ... im gonna ... have to wait ... read more | 10/25/2006 (2:12 pm) |
| Glowing Objects | An easy way is just add this to your items datablock.. makes your item have a pulsing red light. ... read more | 10/25/2006 (1:33 pm) |
| Can't load mission | Go back and retrace each step and make sure you did it all correctly. It's likely something small y... read more | 10/25/2006 (7:56 am) |
| Torque 1.5 on front page? | Sweet! i wish i was at home now so i could download it.... read more | 10/25/2006 (7:40 am) |
| Local and global script variables ? | I'd make a seperate file for your object, like myObject.cs and then exec that in your game.cs file i... read more | 10/24/2006 (1:29 pm) |
| Creating an .EXE file ? | Issaac: [quote]If I don't want to change the engine I don't need a compiler. I have to change the n... read more | 10/24/2006 (1:17 pm) |
| GPGT Chapter 7 - Issues and Questions | Typo page 218: under Force/Factor table 7.4 minJumEnergy should this be: minJumpEnergy? Al... read more | 10/23/2006 (11:42 am) |
| Player Conforming to Interiors Upside Down | [quote]player snaps to face in the y and x planes and can't look +z or -z? [/quote] might be the ... read more | 10/23/2006 (9:42 am) |
| Particle effect | You might already know this but if u hit f5 in game you can edit the particles... i think its f5.... read more | 10/23/2006 (6:30 am) |
| Examples in cpp instead of cs. | .cs is torque script and the engine compiles it ( .dso), you dont compile it.... read more | 10/21/2006 (8:14 pm) |
| GPGT Chapter 8 - Issues and Questions | Yes can u explain the triggers, I cant get them to work in the same sim group.... read more | 10/21/2006 (6:46 am) |
| Scripting questions | Ahh now i understand :D I'd say server\scripts\game.cs would be a good place to start. the trigger... read more | 10/20/2006 (10:06 pm) |
| Racing Loop? | The jumping sounds like either the suspension (force & damping fields) in WheeledVehicleSpring or th... read more | 10/20/2006 (11:00 am) |
| Racing Loop? | From reading this: http://www.newscientist.com/backpage.ns?id=lw574 in real life anyways... "The sp... read more | 10/20/2006 (9:42 am) |
| Racing Loop? | I dont know what the downward force mod is but you might try some of these: bodyFriction - this s... read more | 10/20/2006 (7:55 am) |
| Scripting questions | When the object appears in front of the player how does the player know to go to the specific area? ... read more | 10/20/2006 (7:30 am) |
| 3rd Person by default | Its something like $firstPerson = 0; ServerConnection.setFirstPerson ($firstPerson); or just ... read more | 10/19/2006 (7:16 am) |
| Creating an interior as an object | I think i meant to put: %newVector = (%dist @ "0 0 0 0 0");... read more | 10/15/2006 (3:51 pm) |
| Shotgun script | The code is on the page... read more | 10/15/2006 (3:45 pm) |
| Creating an interior as an object | Couldnt you do the above code something like this: %angle +=1; %newVector(%dist @ "0 0 0 0 0"); ... read more | 10/13/2006 (6:17 am) |
| Dso problem | Yeh i did that, and then i took that code and made a new file from it but forgot to delete the old c... read more | 10/12/2006 (1:09 pm) |
| Dso problem | I'm not saying this to be stupid but, be sure to save your .cs file... and also make sure you didnt... read more | 10/12/2006 (1:02 pm) |
| Shotgun script | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6237 whether or not it wor... read more | 10/12/2006 (10:57 am) |
| Wicked new... | For hammer setup: http://tdn.garagegames.com/wiki/DIF/Hammer For bump mapping (i havent tried thi... read more | 10/12/2006 (6:12 am) |
| Delay timer | I couldnt ever get %client.schedule to work but I did get it working, so thanks :D i ended up cal... read more | 10/07/2006 (11:41 am) |
| Delay timer | When i try to use schedule from a serverCmd in command.cs it cant find the function I'm calling. th... read more | 10/07/2006 (9:20 am) |
| Delay timer | Thanks!... read more | 10/07/2006 (7:31 am) |
| Vehicle problem | (shapebasedata::load: couldn't load shape-- "starter.fps/data/shapes/explosions/debris.dts") mean... read more | 10/06/2006 (6:34 am) |
| General resource links: please share | Ok no prob thanks again :)... read more | 10/04/2006 (10:13 am) |
| General resource links: please share | Very cool Prewster :D I'll be looking for that (or if you could put me on your email list to let me... read more | 10/04/2006 (9:50 am) |
| Moving on after getting started | 1. from what i've read (and I'm just starting out also) you just use your games folder, and rename ... read more | 10/03/2006 (12:07 pm) |
| Manipulating Objects Using Cursor | Oh, looks like your having a problem there, i'd try google.com. (edit) :)... read more | 10/03/2006 (11:53 am) |
| General resource links: please share | Thats funny, you added the book link even before I read your editted post, lol i know about the b... read more | 10/02/2006 (9:43 am) |
| General resource links: please share | LET ME ADD: I'm not looking for search engines or info on using them as i'm already aware of that i... read more | 10/02/2006 (9:42 am) |
| Mountable Buggy | I'll try it again but reading through the comments on that page it had mistakes, and it wouldnt wor... read more | 10/02/2006 (8:13 am) |
| Charlotte, NC - any game dev? | Im in charlotte, only real game studios I know of are the ones they mentioned in raleigh.... read more | 10/02/2006 (7:55 am) |
| Mountable Buggy | Does anyone have a tutorial that works and explains whats going on for vehicles? And by works I m... read more | 10/02/2006 (4:58 am) |
| Mountable Buggy | I've looked thru that default.bind. it only has spacebar for jump. i've also added the nessasary co... read more | 09/30/2006 (7:26 pm) |
| Mountable Buggy | Speaking of the buggy, i made one that works fine in my GameOne, but when I ported it to FPS.starter... read more | 09/30/2006 (6:21 pm) |
| Where can I download TGE v1.4.2? | Thats great news for me, i just bought it a few days ago, so according to that i get the upgrade for... read more | 09/30/2006 (5:18 pm) |
| Snow | Nevermind: as usual right I try for hours to get it working, then post a question then right after ... read more | 09/30/2006 (9:45 am) |
| Particles | Cool thanks i'll try that!... read more | 09/30/2006 (7:14 am) |
| Particles | Sooo.. i fixed it also but theres no info on how to start it up. i press f5 and get something else.... read more | 09/29/2006 (11:26 pm) |
| Audio does not work. | Updated the drivers and it works fine now. thanks... read more | 09/29/2006 (10:08 pm) |
| Audio does not work. | I got sound to sort of work by renaming the openAl32.dll to openAl.dll. But it stops working rando... read more | 09/29/2006 (10:00 pm) |
| Audio does not work. | Yes it is.... read more | 09/29/2006 (9:42 pm) |
| Building Particle Systems? | How do you get this to work? F5 in the editor is set to something else.... read more | 09/29/2006 (7:28 pm) |