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Christian Rousselle's Forum Posts

Thread Post Date Posted
Is the next TGB patch coming anytime soon ? What about the particle collision bug? Have you been able to solve it? In my opinion particles colli... read more 11/20/2007 (3:38 pm)
Is the next TGB patch coming anytime soon ? Thank you Benjamin. For me the bug in the particle collisions is more severe since I cannot find a w... read more 11/16/2007 (12:37 am)
Is the next TGB patch coming anytime soon ? Hm, I posted it here: http://www.garagegames.com/mg/forums/result.thread.php?qt=65685 - not in an ow... read more 11/15/2007 (2:49 pm)
Is the next TGB patch coming anytime soon ? Thank you for the update Matthew. Can you comment on possible fixes for the particle system (problem... read more 11/15/2007 (1:08 pm)
Is the next TGB patch coming anytime soon ? Thank you, Adam.... read more 10/13/2007 (11:01 am)
Is the next TGB patch coming anytime soon ? For me fixing some of the known bugs (particle system, save, jpg alpha) is far more important than a... read more 10/13/2007 (1:02 am)
1.5.1 Particle Systems still don't save properly Hm, does GG intend to release a patch for this? When is the next version/service pack planned?... read more 09/13/2007 (3:24 am)
Is there any place to buy particle effects for TGB? How do you get these effects into TGB? Or do you try to rebuild it there?... read more 08/31/2007 (2:50 pm)
Porting Script to Engine I do not think that porting this to C++ and including it in the engine is the right way. It sounds t... read more 08/30/2007 (5:18 am)
Help with setting class using code/ on fly I think you misunderstand something here. What do you want to achive with setting the name? It w... read more 08/24/2007 (3:45 am)
Help with setting class using code/ on fly I came across the same problem with the difference that I tried to set the class in the onAddToScene... read more 08/21/2007 (6:27 am)
Bug loading separate alpha texture The problem I was referring to had nothing to do with PNG but with JPG and alpha channel as JPG.... read more 08/19/2007 (11:17 am)
1.5.1 Particle Systems still don't save properly I also think that particle collision does not work in 1.5.1... read more 08/11/2007 (5:30 pm)
Showing collision polygons in level editor Does this work in 1.5.1? I do not think so? Is there a way or is this broken?... read more 08/11/2007 (5:20 pm)
Shaders/Effect files Hm, let me rephrase this. Is there a tutorial or at least some hints of how to use shaders in Torque... read more 08/10/2007 (1:34 am)
1.5.1 Particle Systems still don't save properly Same problem here. Is there going to be a fix? Will there be a 1.5.2? When will it be out?... read more 08/08/2007 (5:34 am)
Is there a t2dShape3D equivalent yet? I am also very interesed if there will be a TXB release before TX3D that makes t2dShape3D or somethi... read more 08/08/2007 (2:43 am)
1.5.1 LOD (?) system broken Clicking on the path in the project tab does only mark it. This is not really the problem. The probl... read more 08/03/2007 (12:14 pm)
Ctrl-Z Undo Undo/Redo works very well for me it is just that there are no keyboard shortcuts... read more 08/03/2007 (8:05 am)
1.5.1 LOD (?) system broken Card has 256 MB. I installed new drivers - no change. I tested on a different machine (GeForce Go 74... read more 08/03/2007 (7:38 am)
1.5.1 LOD (?) system broken It does not only happen with paths it happens with all other objects too but not that severe. So I a... read more 08/03/2007 (1:27 am)
1.5.1 LOD (?) system broken 6600GT, happens with D3D and OpenGL.... read more 08/02/2007 (5:34 pm)
DtsSDKPlus - file missing Is [b]IS[/b] used. In the code (Shapemimic.cpp, Ln 2864 ) I see the following lines: [code] D... read more 07/30/2007 (10:40 am)
DtsSDKPlus - file missing Yes it is used.... read more 07/30/2007 (9:31 am)
TGBGame.exe size after compile Thank you.... read more 07/29/2007 (10:08 am)
An error has occurred and the application will close For MAX 8 try this link: http://tdn.garagegames.com/wiki/3DSMax/ProExporters works for me.... read more 07/17/2007 (1:39 pm)
An error has occurred and the application will close I have the same problem with Max 8. However if I place a box around the scene and call that box "bou... read more 07/16/2007 (1:21 pm)
TGB for Wii? (seriously) Seems to be available for Wii now ?! http://www.4players.de/4players.php/dispnews/Wii/Aktuelle_Ne... read more 07/16/2007 (9:22 am)
Objects are invisible Digging a little deeper into this - I think the following happens. For layer 0 (and I think only for... read more 07/16/2007 (3:46 am)
Screen aspect ratios Hi, I think want you want to do can be done by adjusting mainScreen.gui. Here is an example of di... read more 06/23/2007 (4:31 am)
Zip Objects When I build a project with TGB 1.5 Beta 3 I get the following structure: [code] Project - comm... read more 06/07/2007 (1:20 am)
OnCollision callback behaviors It is even worse :-) I think after Behavior::onCollision() no other collisions are happening for the... read more 06/05/2007 (6:40 am)
Animation Builder - Frames Per Second 1.5B3 Sorry I just now understood that you have to drag and drop the animation fames in the top control to... read more 06/03/2007 (5:00 am)
PNGs with a height > 2048 crash TGB I think that all (semi) modern video cards support at least 4096 Textures but this was not my point.... read more 05/20/2007 (2:51 pm)
Layer management changes not stored Thank you - this will help a lot.... read more 05/19/2007 (12:07 am)
Polygon is not convex The issue is not that I do not understand what a convex polygon is or why Torque works with convex p... read more 05/16/2007 (12:29 am)
Texture/Image size Thank you Marc. What Nicolas mentions means in my opinion that it does not make sense to put much ef... read more 05/07/2007 (2:31 pm)
Crash calling non-existing function of non-existing object Yes that is obvious - but as I mentioned it happend while porting the code and forgetting to insert ... read more 04/24/2007 (5:17 am)
StartCameraShake() 1.5 Beta 3 Hi, I ported a project from 1.1.3 to 1.5 Beta 3 and noticed it. After your reply I tested it with... read more 04/23/2007 (6:36 am)
Updates to scripts not recognized by TGB The solution is to move [code] exec("./player.cs"); from initializeProject() in main.cs to star... read more 10/15/2006 (12:43 pm)
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