Christian Rousselle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is the next TGB patch coming anytime soon ? | What about the particle collision bug? Have you been able to solve it? In my opinion particles colli... read more | 11/20/2007 (3:38 pm) |
| Is the next TGB patch coming anytime soon ? | Thank you Benjamin. For me the bug in the particle collisions is more severe since I cannot find a w... read more | 11/16/2007 (12:37 am) |
| Is the next TGB patch coming anytime soon ? | Hm, I posted it here: http://www.garagegames.com/mg/forums/result.thread.php?qt=65685 - not in an ow... read more | 11/15/2007 (2:49 pm) |
| Is the next TGB patch coming anytime soon ? | Thank you for the update Matthew. Can you comment on possible fixes for the particle system (problem... read more | 11/15/2007 (1:08 pm) |
| Is the next TGB patch coming anytime soon ? | Thank you, Adam.... read more | 10/13/2007 (11:01 am) |
| Is the next TGB patch coming anytime soon ? | For me fixing some of the known bugs (particle system, save, jpg alpha) is far more important than a... read more | 10/13/2007 (1:02 am) |
| 1.5.1 Particle Systems still don't save properly | Hm, does GG intend to release a patch for this? When is the next version/service pack planned?... read more | 09/13/2007 (3:24 am) |
| Is there any place to buy particle effects for TGB? | How do you get these effects into TGB? Or do you try to rebuild it there?... read more | 08/31/2007 (2:50 pm) |
| Porting Script to Engine | I do not think that porting this to C++ and including it in the engine is the right way. It sounds t... read more | 08/30/2007 (5:18 am) |
| Help with setting class using code/ on fly | I think you misunderstand something here. What do you want to achive with setting the name? It w... read more | 08/24/2007 (3:45 am) |
| Help with setting class using code/ on fly | I came across the same problem with the difference that I tried to set the class in the onAddToScene... read more | 08/21/2007 (6:27 am) |
| Bug loading separate alpha texture | The problem I was referring to had nothing to do with PNG but with JPG and alpha channel as JPG.... read more | 08/19/2007 (11:17 am) |
| 1.5.1 Particle Systems still don't save properly | I also think that particle collision does not work in 1.5.1... read more | 08/11/2007 (5:30 pm) |
| Showing collision polygons in level editor | Does this work in 1.5.1? I do not think so? Is there a way or is this broken?... read more | 08/11/2007 (5:20 pm) |
| Shaders/Effect files | Hm, let me rephrase this. Is there a tutorial or at least some hints of how to use shaders in Torque... read more | 08/10/2007 (1:34 am) |
| 1.5.1 Particle Systems still don't save properly | Same problem here. Is there going to be a fix? Will there be a 1.5.2? When will it be out?... read more | 08/08/2007 (5:34 am) |
| Is there a t2dShape3D equivalent yet? | I am also very interesed if there will be a TXB release before TX3D that makes t2dShape3D or somethi... read more | 08/08/2007 (2:43 am) |
| 1.5.1 LOD (?) system broken | Clicking on the path in the project tab does only mark it. This is not really the problem. The probl... read more | 08/03/2007 (12:14 pm) |
| Ctrl-Z Undo | Undo/Redo works very well for me it is just that there are no keyboard shortcuts... read more | 08/03/2007 (8:05 am) |
| 1.5.1 LOD (?) system broken | Card has 256 MB. I installed new drivers - no change. I tested on a different machine (GeForce Go 74... read more | 08/03/2007 (7:38 am) |
| 1.5.1 LOD (?) system broken | It does not only happen with paths it happens with all other objects too but not that severe. So I a... read more | 08/03/2007 (1:27 am) |
| 1.5.1 LOD (?) system broken | 6600GT, happens with D3D and OpenGL.... read more | 08/02/2007 (5:34 pm) |
| DtsSDKPlus - file missing | Is [b]IS[/b] used. In the code (Shapemimic.cpp, Ln 2864 ) I see the following lines: [code] D... read more | 07/30/2007 (10:40 am) |
| DtsSDKPlus - file missing | Yes it is used.... read more | 07/30/2007 (9:31 am) |
| TGBGame.exe size after compile | Thank you.... read more | 07/29/2007 (10:08 am) |
| An error has occurred and the application will close | For MAX 8 try this link: http://tdn.garagegames.com/wiki/3DSMax/ProExporters works for me.... read more | 07/17/2007 (1:39 pm) |
| An error has occurred and the application will close | I have the same problem with Max 8. However if I place a box around the scene and call that box "bou... read more | 07/16/2007 (1:21 pm) |
| TGB for Wii? (seriously) | Seems to be available for Wii now ?! http://www.4players.de/4players.php/dispnews/Wii/Aktuelle_Ne... read more | 07/16/2007 (9:22 am) |
| Objects are invisible | Digging a little deeper into this - I think the following happens. For layer 0 (and I think only for... read more | 07/16/2007 (3:46 am) |
| Screen aspect ratios | Hi, I think want you want to do can be done by adjusting mainScreen.gui. Here is an example of di... read more | 06/23/2007 (4:31 am) |
| Zip Objects | When I build a project with TGB 1.5 Beta 3 I get the following structure: [code] Project - comm... read more | 06/07/2007 (1:20 am) |
| OnCollision callback behaviors | It is even worse :-) I think after Behavior::onCollision() no other collisions are happening for the... read more | 06/05/2007 (6:40 am) |
| Animation Builder - Frames Per Second 1.5B3 | Sorry I just now understood that you have to drag and drop the animation fames in the top control to... read more | 06/03/2007 (5:00 am) |
| PNGs with a height > 2048 crash TGB | I think that all (semi) modern video cards support at least 4096 Textures but this was not my point.... read more | 05/20/2007 (2:51 pm) |
| Layer management changes not stored | Thank you - this will help a lot.... read more | 05/19/2007 (12:07 am) |
| Polygon is not convex | The issue is not that I do not understand what a convex polygon is or why Torque works with convex p... read more | 05/16/2007 (12:29 am) |
| Texture/Image size | Thank you Marc. What Nicolas mentions means in my opinion that it does not make sense to put much ef... read more | 05/07/2007 (2:31 pm) |
| Crash calling non-existing function of non-existing object | Yes that is obvious - but as I mentioned it happend while porting the code and forgetting to insert ... read more | 04/24/2007 (5:17 am) |
| StartCameraShake() 1.5 Beta 3 | Hi, I ported a project from 1.1.3 to 1.5 Beta 3 and noticed it. After your reply I tested it with... read more | 04/23/2007 (6:36 am) |
| Updates to scripts not recognized by TGB | The solution is to move [code] exec("./player.cs"); from initializeProject() in main.cs to star... read more | 10/15/2006 (12:43 pm) |