Game Development Community

Christian Rousselle's Forum Posts

Thread Post Date Posted
Cycling through objects of the same obj.Name I do not think that using == on strings is a good idea. I am not 100% sure about C# but this is like... read more 09/25/2008 (3:20 am)
Changing T2DStaticSprite Material on an object Why are you lost? Maybe I am getting something wrong but it should work (what followes is most likel... read more 09/25/2008 (3:12 am)
Moving Platforms There are a coulpe of possibilies to achive this. You can do that with the T2DWorldLimit Component. ... read more 09/25/2008 (3:06 am)
Space Warrior Tutorial Problem There are two versions of the tutorials - did you make sure to have the correct ones (for TX 2.0)?... read more 09/25/2008 (3:02 am)
Legal Eagles Thanks for sharing this information Zilla!... read more 09/15/2008 (2:06 am)
Aspect Ratio Did you disable 16:9 in the Xbox settings?... read more 09/12/2008 (7:27 am)
Torque X2 Torque X 2.0 is the current release. You can download a demo or buy the engine. There are some optio... read more 08/31/2008 (12:41 am)
Particles Emmiters Crashing On 360 Did somebody have a chance to look into that? Another problem is that the game judders a lot (unrele... read more 08/27/2008 (3:41 pm)
Making Objects shrink What about the Size member? You cannot change it this way: [code] sceneObj.Size.X = 10.0f; scen... read more 08/20/2008 (12:36 pm)
Multiple Collision Polygons This might be too late but if you want to create the collision polys manually you can add them to th... read more 08/18/2008 (12:25 pm)
Documentation You did find the Torque X API.chm in the Docs folder?... read more 08/14/2008 (9:01 am)
Particles Emmiters Crashing On 360 Yes there are a couple of threads with people having the same problems. http://www.garagegames.co... read more 08/11/2008 (12:09 pm)
Particles Crashing XBox 360 Bump. Any idea?... read more 08/03/2008 (2:19 am)
Simple Particle Collision Did you uncheck Use Effect Collision in the editor or in code?... read more 07/31/2008 (1:26 am)
Particles Crashing XBox 360 I posted the exact same issue yesterday. The strange thing is that it does not happen for every part... read more 07/23/2008 (1:25 am)
Clicking noises when playing sounds No it did not.... read more 07/21/2008 (12:17 am)
How to close the app from code? There should be a function quit() - works for me.... read more 07/19/2008 (1:30 pm)
TX Filtering/Quality Issue The problem does not have to do with filtering but with DX not mapping Texels to Pixels "correctly" ... read more 07/19/2008 (9:04 am)
1.7.3 defaultPrefs bug + fix Thank you for sharing this! It is very good to have feedback from somebody with a customer base and ... read more 07/16/2008 (12:38 am)
Clicking noises when playing sounds Just wanted to let you know, that it is not good enough to simply replace OpenAL32.dll when using th... read more 07/15/2008 (1:15 am)
TGB 1.7.4 Released Why do you need to uninstall it? I am keeping old versions and just installing new ones. I works ver... read more 07/13/2008 (1:17 am)
Physics in 1.7.3/1.7.4 Hm :-( I played around with the values without any success.... read more 07/09/2008 (1:41 pm)
Importing a TGB Project I am not looking for code conversation. I understand that this is close to impossible. My project... read more 07/08/2008 (3:03 pm)
Minimal networking example - Hello Network Hi, thanks for the reply. I do not have problems connecting locally. I was asking for the ports i... read more 07/03/2008 (11:56 pm)
More 3d features. I am not sure that shadows would make a lot of sense, but the lighting/normal map approach of TXB wo... read more 07/03/2008 (2:52 pm)
Minimal networking example - Hello Network Using [code] initBaseClient(); initBaseServer(); [/code] does not work for me. I had to ch... read more 07/03/2008 (2:21 pm)
Got a Torque X demo? Send me ASAP No, I do not have one, but yippee, sounds like the site is going to be updated - hopefully for the l... read more 07/02/2008 (11:21 am)
Clicking noises when playing sounds I just noticed that the console complains when I use the new DLL: Missing OpenAL Extension functi... read more 06/29/2008 (8:31 am)
Clicking noises when playing sounds When I use the version from the OpenAL website (http://www.openal.org/downloads.html - OpenAL 1.1 In... read more 06/29/2008 (6:55 am)
Clicking noises when playing sounds I am usinig the version that comes with TGB 1.7.2 (0.9.9.1). What version is current? From the OpenA... read more 06/27/2008 (2:20 pm)
Stopping all schedule()'d events? I am not sure if I really understand what you want but are you aware, that schedule returns a handle... read more 06/27/2008 (2:06 pm)
Long time no blog... Conor - Yes. I think that InstantAction does this by installing a control that allows to run TGE/TGB... read more 06/22/2008 (1:40 am)
Long time no blog... [quote]TGB running in a web browser, via a small, one-time plugin download, just like flash.[/quote]... read more 06/21/2008 (3:28 pm)
TGB 1.7.3 beta known issues Thanks for the update, Melv. Awesome release. Waiting for the last fixes to switch from 1.7.2.... read more 06/11/2008 (12:48 pm)
1.5 1.6 1.7 - Camera Jitter In addition to that. In the intro of my game I use pretty large textures (1024x1024) and the camera ... read more 05/27/2008 (5:35 am)
1.5 1.6 1.7 - Camera Jitter In addition to that. In the intro of my game I use pretty large textures (1024x1024) and the camera ... read more 05/27/2008 (5:33 am)
1.5 1.6 1.7 - Camera Jitter Where exactly did you put that: [code]sceneWindow2D.getSceneGraph().initialise(150,256,true,true)... read more 05/27/2008 (1:59 am)
1.5.1 takes forever to start I solved the problem. I had to install a patch (which I realised when I tried to apply SP1 for VC 20... read more 05/08/2008 (3:39 pm)
1.5.1 takes forever to start I am currently trying to start TGB 1.7.2 on Windows Server 2003 Standard, 4 GB RAM, Core 2 Duo 2 Ghz... read more 05/08/2008 (7:11 am)
3ds Max 2009 Max2DtsExporter Thank you Magnus, tried it today and it seems to work as expected.... read more 05/06/2008 (10:00 am)
Particle explosion You can do something like this by utilizing that enough particles with random start will form a circ... read more 04/27/2008 (8:28 am)
CastCollision Thank you. This is understandable. One last thing. This means that I have to handle collisions betwe... read more 04/24/2008 (2:10 pm)
CastCollision Thanks Melv, it is always helpful to get an answer. Since I am not sure if you understood my prob... read more 04/24/2008 (12:43 pm)
CastCollision Thanks. Yes but in my case the object that calls castCollision() has collisions send/receive acti... read more 04/24/2008 (6:35 am)
1.5.1 Particle Systems still don't save properly I found out why this particle effect file is/was broken. I made a copy and compared it to working on... read more 04/06/2008 (12:45 pm)
1.5.1 Particle Systems still don't save properly Particle collision seems to work again (in 1.7.2). But sometimes it still happens that a particle sy... read more 04/06/2008 (11:34 am)
OnPositionTarget for Camera? Diego, thank you for your answer. I thought about the scheduling solutions already but to be honest ... read more 03/29/2008 (9:04 am)
Drawing order You can also do that in the editor using the back/forward arrows.... read more 02/27/2008 (12:27 am)
Bug loading separate alpha texture Still the same problem in 1.6.... read more 12/14/2007 (6:34 pm)
Is the next TGB patch coming anytime soon ? I posted another potential problem here with sample effect here: [url]http://www.garagegames.com/... read more 11/20/2007 (4:00 pm)