Christian Rousselle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TX2D 3.0 Builder vs. Windows 7 | Yes. Does not work either.... read more | 05/14/2009 (11:12 am) |
| No Camera? | Michael, replying to your own posts is a first but definite sign. Please visit a psychiatrist - catc... read more | 05/13/2009 (12:33 pm) |
| Torque 3D, C++ or script only ? | This is the wrong forum. It is TX3D not Torque 3D. TX3D is XNA/C# based.... read more | 05/12/2009 (11:48 am) |
| Separate core download? | I think TorqueCore is included in TX2D and TX3D. Why do you need it seperately?... read more | 05/11/2009 (5:20 pm) |
| It seems we get the Source to the builder too. | You are wrong. It is not the source of the builder. Most files in the zip are compiled TorqueScript ... read more | 05/10/2009 (11:25 am) |
| Torque X 2D pro 3.0 | You are right, thank you. The download seemed so small compared to the old Pro version. Does somebod... read more | 05/09/2009 (12:33 pm) |
| Torque X 2D pro 3.0 | Hm, I can download TX 2D (3.0) but the Pro version still is 2.0. Is the pro version reallay avail... read more | 05/09/2009 (11:07 am) |
| Its Torque X 2D worth it? | In my opinion TX2D is worth it. It is a bit harder to get used to as TGB since TGB seems to have mor... read more | 04/13/2009 (3:45 am) |
| Its Torque X 2D worth it? | It depends on what you want do create. Something like this is pretty hard to answer without knowing ... read more | 04/12/2009 (12:22 pm) |
| Goodbye guys | Phillip, that may or may not be the case. But GG could certainly be more responsive about the proces... read more | 04/02/2009 (5:22 am) |
| Torque X Limitation | Yes it is a limitation but you can change it easily. http://www.garagegames.com/community/forums/... read more | 03/29/2009 (11:20 am) |
| Scheduling events | I am not aware that this causes problems. I am pretty sure that I do it like you.... read more | 03/26/2009 (3:37 am) |
| TX2Dpro XNA3 & VS2008 | I do not think that you installed TX2D Pro since it is not released yet but Torque X Pro 2.0. I do n... read more | 03/25/2009 (12:02 pm) |
| TX 3.0 forcast | I do not understand what you want to say. Was TX2D (3.0) released?... read more | 03/25/2009 (1:26 am) |
| TX 3.0 forcast | Any news? GDC maybe? :-( ... read more | 03/20/2009 (2:15 am) |
| Is it possible to have a 3D model in a Torque X 2D platformer game? | Yes it is possible with Torque X 2D. You can load and display (move/rotate/...) dts-models.... read more | 03/19/2009 (1:30 am) |
| 2 quick questions | Both should work. You will need the source for at least 2.... read more | 02/26/2009 (3:47 pm) |
| Particles Emmiters Crashing On 360 | My DLL (GarageGames.TorqueX.Framework.dll Xbox 360 Release) is 2.879.488 Bytes in size compiled with... read more | 02/20/2009 (8:58 am) |
| Particles Emmiters Crashing On 360 | Although you may be annoyed by the unresponsiveness - which I understand totally - please do not pos... read more | 02/20/2009 (8:08 am) |
| Networking model in TX3d? | I do not think that TX (in any flavour) will include network support. You will have to use the XNA s... read more | 02/20/2009 (1:53 am) |
| VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! | From what I understand there are no new features it is just compiled against 3.0. There should be so... read more | 02/11/2009 (12:18 am) |
| Can I get a refund? | I do not think that this should be discussed in a public forum. Please contact the GG staff.... read more | 02/06/2009 (3:59 am) |
| Finally purchased the missing parts of TX | The TX 2D Pro private forum is back, thanks GG... read more | 02/05/2009 (2:58 pm) |
| No access to private forums for owned products. | Hi, I am having a similar problem. I can access: Torque Game Builder (Private) Torque G... read more | 02/02/2009 (7:06 am) |
| Toque2D XNA and iTorque 2D | You do not neet TGB for Xbox developmemt but TorqueX (or TX2D) but from what I understand you need T... read more | 01/29/2009 (11:27 am) |
| Fade out effect for "dead" Animated object code if anyone is interested | I would suggest _sceneObject.MarkForDelete = true; instead of TorqueObjectDatabase.Instanc... read more | 01/24/2009 (2:50 pm) |
| Can I use .eff particle files in TXB? | I wrote a converter from .eff to the XML based format of TX a while ago when I switched from TGB to ... read more | 01/22/2009 (2:31 pm) |
| TXB Zoom | Just pan with the right mouse button and zoom with the mouse wheel.... read more | 01/16/2009 (12:49 pm) |
| Support for XNA 3.0 | Since we are all developers we pretty much know that. Still GG told us in November that the realease... read more | 01/05/2009 (3:06 am) |
| Support for XNA 3.0 | And cheers to Mister Nobody for being right.... read more | 01/05/2009 (2:19 am) |
| Point Filtering on Sprites? | I can offer you this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=77031]issue[/url... read more | 12/09/2008 (11:48 am) |
| Can only get 79 sprites shown at the same time | It has to do with the Camera far plane. Use the forum search / it has been discussed a lot.... read more | 12/07/2008 (1:34 pm) |
| Support for XNA 3.0 | Thanks for the update :-) Since this is the TXB forum I dare to ask if TXB (the 2D Builder) has been... read more | 12/06/2008 (1:36 pm) |
| Some Torque X / TXB Questions | Questions like that are pretty hard to answer, because there are so many techniques, ways, programs ... read more | 11/28/2008 (4:38 pm) |
| Background + particles disappear when lots on screen | Yes. Two issues. The number of sprites is limited by the camera far plane - try searching for the ca... read more | 11/27/2008 (11:07 am) |
| Typewriter Effect | Yes. My solution is based on sourcecode that was posted on GarageGames: http://www.garagegames.co... read more | 11/23/2008 (5:39 am) |
| Support for XNA 3.0 | Please push it back some more days :-) and update TXB to include pathing and color blending like in ... read more | 11/12/2008 (11:51 am) |
| Textures in Memory, DXT or Raw? | You can set what the content pipline should do in Visual Studio. The settings for images are DXT Com... read more | 11/05/2008 (6:45 am) |
| Textures in Memory, DXT or Raw? | I suppose it uses the format specified in the content processor settings?!... read more | 11/04/2008 (1:56 pm) |
| Particle Collisions | I do not think that it currently works in TX. I looked through the code and did not find code that h... read more | 11/03/2008 (12:40 am) |
| XBox LIVE Community Games | Thank you John - but does anybody know or have any hints :) if GG will release an update to TX in th... read more | 10/22/2008 (1:11 am) |
| XBox LIVE Community Games | GS3 will already be released before that - Oct. 30th. Would be very nice to see a TX 3 release short... read more | 10/18/2008 (12:06 am) |
| Low Frame Rate on Xbox. | Are you executing from the VC IDE or did you transfer it to the Xbox and start it from there? When s... read more | 10/15/2008 (1:30 am) |
| Point Filtering on Sprites? | Sorry, I was not aware that you are only using TXB. In case you do not have the Pro version I do not... read more | 10/08/2008 (1:49 am) |
| Point Filtering on Sprites? | Hi, you can enable this in the SimpleMaterial.fx (or any other Material you use). C.... read more | 10/08/2008 (1:41 am) |
| Adding Rumble | [code] InputManager.Instance.SetVibration(PlayerNumber, 0.7f, 0.7f); // followed by a scheduled ... read more | 10/06/2008 (7:07 am) |
| Fixed VisiblilityLevel bug in SimpleEffect for TX 2.0 | While this works - I think the intended way of doing it is to set the IsColorBlended of the Objects ... read more | 10/05/2008 (1:05 am) |
| Cloning/CopyTo and MaterialRegionIndex | Yes, that is the case - sorry I did not make that clear.... read more | 10/01/2008 (9:21 am) |
| Moving windows to differnent screen does not work | Any update on this? I have read about are rumors of minor update to TX - is that true or will that h... read more | 09/30/2008 (2:28 am) |
| Changing T2DStaticSprite Material on an object | I do not see the problem in casting it to T2DStaticSprite - as long as you know that it is indeed on... read more | 09/25/2008 (4:13 am) |