Game Development Community

Christian Rousselle's Forum Posts

Thread Post Date Posted
TX2D 3.0 Builder vs. Windows 7 Yes. Does not work either.... read more 05/14/2009 (11:12 am)
No Camera? Michael, replying to your own posts is a first but definite sign. Please visit a psychiatrist - catc... read more 05/13/2009 (12:33 pm)
Torque 3D, C++ or script only ? This is the wrong forum. It is TX3D not Torque 3D. TX3D is XNA/C# based.... read more 05/12/2009 (11:48 am)
Separate core download? I think TorqueCore is included in TX2D and TX3D. Why do you need it seperately?... read more 05/11/2009 (5:20 pm)
It seems we get the Source to the builder too. You are wrong. It is not the source of the builder. Most files in the zip are compiled TorqueScript ... read more 05/10/2009 (11:25 am)
Torque X 2D pro 3.0 You are right, thank you. The download seemed so small compared to the old Pro version. Does somebod... read more 05/09/2009 (12:33 pm)
Torque X 2D pro 3.0 Hm, I can download TX 2D (3.0) but the Pro version still is 2.0. Is the pro version reallay avail... read more 05/09/2009 (11:07 am)
Its Torque X 2D worth it? In my opinion TX2D is worth it. It is a bit harder to get used to as TGB since TGB seems to have mor... read more 04/13/2009 (3:45 am)
Its Torque X 2D worth it? It depends on what you want do create. Something like this is pretty hard to answer without knowing ... read more 04/12/2009 (12:22 pm)
Goodbye guys Phillip, that may or may not be the case. But GG could certainly be more responsive about the proces... read more 04/02/2009 (5:22 am)
Torque X Limitation Yes it is a limitation but you can change it easily. http://www.garagegames.com/community/forums/... read more 03/29/2009 (11:20 am)
Scheduling events I am not aware that this causes problems. I am pretty sure that I do it like you.... read more 03/26/2009 (3:37 am)
TX2Dpro XNA3 & VS2008 I do not think that you installed TX2D Pro since it is not released yet but Torque X Pro 2.0. I do n... read more 03/25/2009 (12:02 pm)
TX 3.0 forcast I do not understand what you want to say. Was TX2D (3.0) released?... read more 03/25/2009 (1:26 am)
TX 3.0 forcast Any news? GDC maybe? :-( ... read more 03/20/2009 (2:15 am)
Is it possible to have a 3D model in a Torque X 2D platformer game? Yes it is possible with Torque X 2D. You can load and display (move/rotate/...) dts-models.... read more 03/19/2009 (1:30 am)
2 quick questions Both should work. You will need the source for at least 2.... read more 02/26/2009 (3:47 pm)
Particles Emmiters Crashing On 360 My DLL (GarageGames.TorqueX.Framework.dll Xbox 360 Release) is 2.879.488 Bytes in size compiled with... read more 02/20/2009 (8:58 am)
Particles Emmiters Crashing On 360 Although you may be annoyed by the unresponsiveness - which I understand totally - please do not pos... read more 02/20/2009 (8:08 am)
Networking model in TX3d? I do not think that TX (in any flavour) will include network support. You will have to use the XNA s... read more 02/20/2009 (1:53 am)
VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! From what I understand there are no new features it is just compiled against 3.0. There should be so... read more 02/11/2009 (12:18 am)
Can I get a refund? I do not think that this should be discussed in a public forum. Please contact the GG staff.... read more 02/06/2009 (3:59 am)
Finally purchased the missing parts of TX The TX 2D Pro private forum is back, thanks GG... read more 02/05/2009 (2:58 pm)
No access to private forums for owned products. Hi, I am having a similar problem. I can access: Torque Game Builder (Private) Torque G... read more 02/02/2009 (7:06 am)
Toque2D XNA and iTorque 2D You do not neet TGB for Xbox developmemt but TorqueX (or TX2D) but from what I understand you need T... read more 01/29/2009 (11:27 am)
Fade out effect for "dead" Animated object code if anyone is interested I would suggest _sceneObject.MarkForDelete = true; instead of TorqueObjectDatabase.Instanc... read more 01/24/2009 (2:50 pm)
Can I use .eff particle files in TXB? I wrote a converter from .eff to the XML based format of TX a while ago when I switched from TGB to ... read more 01/22/2009 (2:31 pm)
TXB Zoom Just pan with the right mouse button and zoom with the mouse wheel.... read more 01/16/2009 (12:49 pm)
Support for XNA 3.0 Since we are all developers we pretty much know that. Still GG told us in November that the realease... read more 01/05/2009 (3:06 am)
Support for XNA 3.0 And cheers to Mister Nobody for being right.... read more 01/05/2009 (2:19 am)
Point Filtering on Sprites? I can offer you this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=77031]issue[/url... read more 12/09/2008 (11:48 am)
Can only get 79 sprites shown at the same time It has to do with the Camera far plane. Use the forum search / it has been discussed a lot.... read more 12/07/2008 (1:34 pm)
Support for XNA 3.0 Thanks for the update :-) Since this is the TXB forum I dare to ask if TXB (the 2D Builder) has been... read more 12/06/2008 (1:36 pm)
Some Torque X / TXB Questions Questions like that are pretty hard to answer, because there are so many techniques, ways, programs ... read more 11/28/2008 (4:38 pm)
Background + particles disappear when lots on screen Yes. Two issues. The number of sprites is limited by the camera far plane - try searching for the ca... read more 11/27/2008 (11:07 am)
Typewriter Effect Yes. My solution is based on sourcecode that was posted on GarageGames: http://www.garagegames.co... read more 11/23/2008 (5:39 am)
Support for XNA 3.0 Please push it back some more days :-) and update TXB to include pathing and color blending like in ... read more 11/12/2008 (11:51 am)
Textures in Memory, DXT or Raw? You can set what the content pipline should do in Visual Studio. The settings for images are DXT Com... read more 11/05/2008 (6:45 am)
Textures in Memory, DXT or Raw? I suppose it uses the format specified in the content processor settings?!... read more 11/04/2008 (1:56 pm)
Particle Collisions I do not think that it currently works in TX. I looked through the code and did not find code that h... read more 11/03/2008 (12:40 am)
XBox LIVE Community Games Thank you John - but does anybody know or have any hints :) if GG will release an update to TX in th... read more 10/22/2008 (1:11 am)
XBox LIVE Community Games GS3 will already be released before that - Oct. 30th. Would be very nice to see a TX 3 release short... read more 10/18/2008 (12:06 am)
Low Frame Rate on Xbox. Are you executing from the VC IDE or did you transfer it to the Xbox and start it from there? When s... read more 10/15/2008 (1:30 am)
Point Filtering on Sprites? Sorry, I was not aware that you are only using TXB. In case you do not have the Pro version I do not... read more 10/08/2008 (1:49 am)
Point Filtering on Sprites? Hi, you can enable this in the SimpleMaterial.fx (or any other Material you use). C.... read more 10/08/2008 (1:41 am)
Adding Rumble [code] InputManager.Instance.SetVibration(PlayerNumber, 0.7f, 0.7f); // followed by a scheduled ... read more 10/06/2008 (7:07 am)
Fixed VisiblilityLevel bug in SimpleEffect for TX 2.0 While this works - I think the intended way of doing it is to set the IsColorBlended of the Objects ... read more 10/05/2008 (1:05 am)
Cloning/CopyTo and MaterialRegionIndex Yes, that is the case - sorry I did not make that clear.... read more 10/01/2008 (9:21 am)
Moving windows to differnent screen does not work Any update on this? I have read about are rumors of minor update to TX - is that true or will that h... read more 09/30/2008 (2:28 am)
Changing T2DStaticSprite Material on an object I do not see the problem in casting it to T2DStaticSprite - as long as you know that it is indeed on... read more 09/25/2008 (4:13 am)