Game Development Community

Jay Verba's Forum Posts

Thread Post Date Posted
DIFS get all jumbled w/ water resource I think the problem is that you need to update your video drivers. Also, are you using a mac? ... read more 05/04/2007 (6:58 am)
AFX 1.0.1 Preliminary Change Notes 1.5.2 is the rumor. With more Constructor fixes.... read more 05/01/2007 (5:52 am)
Lighting super bright in game OK, here are some screencaps of my lighting problem, so far I cant find a workaround, other than bac... read more 04/27/2007 (8:39 am)
Maya2DTS Exporter 8.5 source What are you referring to by "latest SDK"? We're running 1.5.1, is it in there? If you're going ... read more 04/23/2007 (8:02 am)
AFX 1.0.1 Preliminary Change Notes That is great news! Go go go no serious problems!... read more 04/18/2007 (10:51 am)
AFX 1.0.1 Preliminary Change Notes Those all sound great! ETA on these kind of things?... read more 04/18/2007 (6:43 am)
Having strange problem with gui Nice shot Jeff.... read more 04/16/2007 (9:30 am)
Avalanche Effect Hahahah Touche Jeff Touche.... read more 04/12/2007 (10:59 am)
Avalanche Effect [code] datablock afxXM_LocalOffsetData(Avalanche_LO) { localOffset = "0 0 100"; de... read more 04/12/2007 (10:21 am)
Avalanche Effect Yeah those help alot. I had already looked at the Debris solution but I was worried that I had to h... read more 04/12/2007 (10:06 am)
Camera Shake FX with 3rd person camera Perfect. Thanks Jeff.... read more 04/11/2007 (11:55 am)
Camera Shake FX with 3rd person camera This is what I have in script: [code] datablock afxCameraShakeData(EarthQuake_CS) { frequen... read more 04/11/2007 (8:42 am)
Camera Shake FX with 3rd person camera I think the issue is here [code] void afxEA_CameraShake::ea_start() { afxConstraint* pos_co... read more 04/11/2007 (8:11 am)
Nothing happens... I'm gonna give you a call, but I think here is where the problem is occurring, although I fully admi... read more 04/10/2007 (8:39 am)
Nothing happens... Well, I can cast GBoF with the "F" key, but none of the spell icons show up on the little action bar... read more 04/10/2007 (8:16 am)
Nothing happens... [code] datablock afxEffectWrapperData(overhead_Q_EW) { effect = overhead_Q_E; posConstra... read more 04/10/2007 (8:10 am)
Nothing happens... Is there something built-in to AFX that relies upon sending the datablocks over the network for effe... read more 04/10/2007 (7:52 am)
Nothing happens... Are all of my settings above correct? I should see SOMETHING with those settings correct?... read more 04/10/2007 (7:41 am)
Nothing happens... Scheduling for a second later doesn't change anything. I tried creating the effect at a fixed locat... read more 04/10/2007 (7:24 am)
Nothing happens... You are right Jeff, I do not mean to criticize the software in that sense of things. I am just real... read more 04/10/2007 (6:22 am)
Why doesn't this work... Thanks again Jeff. Everything seems to be functioning according to my plan. Note: My reference ... read more 04/04/2007 (6:01 am)
Why doesn't this work... I used the flags you listed. And I put the code in AFXTSCtrl::AdvanceTime() and it is showing up! ... read more 04/03/2007 (1:32 pm)
Why doesn't this work... Why is ITickable::advanceTime() more desirable than AFXTSctrl::onRender()? I have had no luck using... read more 04/03/2007 (11:09 am)
Why doesn't this work... This does not work either. Sigh [code] if(datablock) { //Point3F pos; F32 radius ... read more 04/03/2007 (9:13 am)
Why doesn't this work... The way I have the code now, it follows the mouse very nicely. It works perfectly in single player,... read more 04/03/2007 (9:02 am)
Why doesn't this work... So should I rock a afxZodiacMgr::addZodiac() call where-ever I was previously sportin' a startEffect... read more 04/03/2007 (8:57 am)
Why doesn't this work... Just a zode would be fine, if that is something that is easier to accomplish on "client-side only" .... read more 04/03/2007 (8:52 am)
Why doesn't this work... It is returning something that is non-zero and not working. Here is a screenshot of the debugging o... read more 04/03/2007 (8:40 am)
Why doesn't this work... Give me 2 sec. to confirm it's returning non-0.... read more 04/03/2007 (8:31 am)
Why doesn't this work... I just tried using ResolveObjectFromGhostIndex(datablock) and ResolveGhostIndex(datablock) and neith... read more 04/03/2007 (8:24 am)
Why doesn't this work... Originally, I agreed with you Jeff, so I checked this out both ways. First, I debugged this code ... read more 04/03/2007 (8:15 am)
Zodiac at a transform Here is the working code in afxTSctrl.cc : onRender() function to project an effectron wherever the ... read more 03/23/2007 (7:52 am)
Zodiac at a transform Right, thanks for your time and effort Jeff. I had something along those lines already impleme... read more 03/20/2007 (1:04 pm)
Zodiac at a transform StartEffectron() -- failed to find constraint object [Camera]. output from : [code] startEffectr... read more 03/20/2007 (1:02 pm)
Zodiac at a transform Can I constrain the effectron to the camera and add an additional XFM effect that offset's the posit... read more 03/20/2007 (12:58 pm)
Zodiac at a transform I am manually executing placeAE_Zodiac() from the console after the player loads, so I don't think s... read more 03/20/2007 (12:26 pm)
Zodiac at a transform Ok. I'm using your method by "startEffectron()"-ing. [code] function placeAE_Zodiac(){ ... read more 03/20/2007 (11:56 am)
Zodiac at a transform I got it. I was just being an idiot. It's working now. Is there a way to "move" it ? So it will ... read more 03/20/2007 (11:18 am)
Zodiac at a transform Jeff, I'm still not seeing a zodiac. Interesting to know that I can do startEffectron() though.... read more 03/20/2007 (10:47 am)
OnXXXXX - Mouse events question Could I do this in a way that each object can define an "onSelected" / "onRollover" ? [code] ... read more 03/19/2007 (12:32 pm)
OnXXXXX - Mouse events question Great, thanks Jeff... read more 03/19/2007 (10:42 am)
AFX / Particle Textures YEAH baby! we have selectrons. Jeff you rock my face.... read more 03/16/2007 (7:21 am)
AFX / Particle Textures Jeff, here's an update. I am pretty sure everything is ok, except the AFX stuff just isn't being d... read more 03/15/2007 (2:01 pm)
Reducing level load time Guessing no one has solved the missing textures in particles / effects mystery?... read more 03/15/2007 (12:46 pm)
AFX / Particle Textures Jeff, I put the following in onConnectionEstablished() around line 155 in gameConnectioncc [code]... read more 03/15/2007 (12:17 pm)
AFX / Particle Textures Jeff, what about in gameConnection::onConnectionEstablished() ? Could we iterate through the data... read more 03/15/2007 (11:48 am)
AFX / Particle Textures One sec.... read more 03/15/2007 (11:27 am)
AFX / Particle Textures I'm not seeing any difference with that change. I'm wondering if I can just put preload in the cons... read more 03/15/2007 (10:58 am)
AFX / Particle Textures Alright, I'll do some snooping on my end of things. Thanks alot for the effort Jeff.... read more 03/15/2007 (10:29 am)
Error: startSelectron() -- failed to match object-type Ok Jeff! Success! I put your register code in the constructor for afxSelectron like follows: [... read more 03/15/2007 (8:27 am)