Jay Verba's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Non tilling Legacy Terrain | So, bobby says that it is a resource and marc says there isn't. I went and checked out the blog, no... read more | 01/28/2008 (8:03 am) |
| Non tilling Legacy Terrain | Would you mind telling me where I can find this resource. I did some searches and all that comes up... read more | 01/25/2008 (3:07 pm) |
| AFX/AFXA License Confirmation | AFX core tech TGE (probably soon to be others)... read more | 01/22/2008 (8:42 am) |
| Atlas Terrain crashing on mission loading | Don't know, good question. i will definitely check that out.... read more | 01/02/2008 (7:00 pm) |
| Atlas Terrain crashing on mission loading | No i am not in vista, any other suggestions?... read more | 01/02/2008 (4:20 pm) |
| Atlas Terrain is completely black | Nevermind got the PNG to work. now i get an error loading the game. on to the next problem.... read more | 01/02/2008 (1:33 pm) |
| Atlas Terrain is completely black | I am using photoshop. any tips on saving out a 32 bit png. i have used superPNG and it still says ... read more | 01/02/2008 (12:38 pm) |
| Atlas Terrain is completely black | That might fix the tearing. However, the terrain is still all black. The problem i feel may lie in... read more | 01/02/2008 (8:29 am) |
| Mod Kit and AFX Bug | I would bet it has something to do with the difference between afxTSctrl.gui (afx version of scene w... read more | 12/12/2007 (10:22 am) |
| TGB Level Builder | Any help at all would be appreciated.... read more | 11/30/2007 (11:09 am) |
| Forums at AFX | Not to knock GG but having a forum somewhere for AFX or even TGE that uses standard established tech... read more | 11/14/2007 (8:22 am) |
| Custom cursor still displays hardware cursor | Have this same problem on PC / windows. [code] new GuiCursor(HandCursor) { hotspot = "0 0... read more | 11/11/2007 (10:18 am) |
| Custom Cursor | I've got the default pointer drawing over the cursor I set with setCursor(blah) as well and I'm in w... read more | 11/11/2007 (10:15 am) |
| T2Dshape3D Lighting | I know it's not art asset related because I've seen this light/dim switch between different objects ... read more | 11/02/2007 (9:22 am) |
| How do I Control Player Animation at Spellcast | Search for afxAnimData datablocks... read more | 10/30/2007 (8:29 am) |
| Changing character player to AIplayer() | This thread has a discussion on a good tool for selecting a transform on the terrain. Read through ... read more | 10/16/2007 (5:47 am) |
| Billboard style selectrons | Something that occurred to me when I looked at the pic you posted is that you need to offset the arr... read more | 10/08/2007 (6:13 am) |
| Zodiac at a transform | Ah, banks is correct. Upon looking at my code, I remembered that issue coming up and solving it. H... read more | 10/02/2007 (9:17 am) |
| Zodiac at a transform | This works in our multiplayer environment. However, we have turned off datablock transmission and w... read more | 10/02/2007 (8:38 am) |
| Weird effectron constraint lag | I put in the effectron reorganization thing and I didnt observe any visual changes from the previous... read more | 09/13/2007 (7:46 am) |
| Weird effectron constraint lag | Yeah we saw it after the most recent suggestions, but I wasn't the guy implementing it. There are ... read more | 09/13/2007 (5:09 am) |
| Weird effectron constraint lag | I dont know, maybe I'm retarded but I cant seem to get this to solve the problem. At least for mount... read more | 09/12/2007 (7:18 am) |
| Putting an arch on a spell projectile | Ah yeah... that is definitely something that applies to what I've already done. You should shoot me... read more | 09/05/2007 (8:26 am) |
| Putting an arch on a spell projectile | I did something similar to this for our project. Our players have the ability to throw objects at a... read more | 08/31/2007 (12:15 pm) |
| Weird effectron constraint lag | Ugg multipost mayhem... read more | 08/23/2007 (1:59 pm) |
| Weird effectron constraint lag | Ok, so I implemented the fix as described above, and it works, but it doesnt. Check out this behavio... read more | 08/23/2007 (9:18 am) |
| 3D sound Effectron: Why doesn't this work? | I GOT IT! I GOT IT! I DON'T EVEN KNOW EXACTLY WHAT FIXED IT BUT IT WORKS! Thanks everyone... wo... read more | 08/15/2007 (1:54 pm) |
| 3D sound Effectron: Why doesn't this work? | I'm seeing conflicted usage here. Sometimes I see new audiodescription / audioProfile ... read more | 08/15/2007 (1:47 pm) |
| 3D sound Effectron: Why doesn't this work? | Alright. I used find-in-files AudioDefault3D and checked for a duplicate name, redefinitions, etc. ... read more | 08/15/2007 (1:36 pm) |
| 3D sound Effectron: Why doesn't this work? | Find in Files: "volume" doesn't list any entries set to 0 or anything less than 0.8, one was greater... read more | 08/15/2007 (1:15 pm) |
| 3D sound Effectron: Why doesn't this work? | Yes, 2 is what I'm at. update @ Banks: No go. Camera at 0 0 0 is no good, plus we're using "pla... read more | 08/15/2007 (12:41 pm) |
| 3D sound Effectron: Why doesn't this work? | Will try Banks suggestion.... read more | 08/15/2007 (12:33 pm) |
| 3D sound Effectron: Why doesn't this work? | Sigh, I am worried about that Jeff. This has spiralled so far out of sync that that issue is bound ... read more | 08/15/2007 (12:22 pm) |
| 3D sound Effectron: Why doesn't this work? | [code] datablock AudioDescription(AudioDefault3d) { volume = 1.0; isLooping= false; ... read more | 08/15/2007 (12:07 pm) |
| 3D sound Effectron: Why doesn't this work? | [code] datablock AudioDescription(AudioDefault3d) { volume = 1.0; isLooping= false; ... read more | 08/15/2007 (11:53 am) |
| 3D sound Effectron: Why doesn't this work? | If it was stereo, would it play in the other built-in AFX spell and not mine? I'll check on this ei... read more | 08/15/2007 (11:34 am) |
| 3D sound Effectron: Why doesn't this work? | Jeff, I added an afxModelData to the effect and it shows up at the constraint's origin, as it should... read more | 08/15/2007 (11:18 am) |
| 3D sound Effectron: Why doesn't this work? | I can look at that. At the moment, I am using a vehicle. I will switch it to a player and throw in... read more | 08/15/2007 (11:10 am) |
| 3D sound Effectron: Why doesn't this work? | I am launching it on the server from an event when the client right-clicks on an object.... read more | 08/15/2007 (10:51 am) |
| 3D sound Effectron: Why doesn't this work? | It isn't a difference between effectron and spells. I remade the effect as a magicspell and it stil... read more | 08/15/2007 (10:23 am) |
| 3D sound Effectron: Why doesn't this work? | Jeff, does castSpell(blah, blah, blah) do anything different with sound than startEffectron(blah bla... read more | 08/15/2007 (10:06 am) |
| Swinging Rope Effect | I settled on just using a pretty simplistic bezier curve to fake the effect. Looks decent.... read more | 08/14/2007 (1:28 pm) |
| Swinging Rope Effect | This is interesting. We will look into it, and post our findings. I can see epic vistages of AFX... read more | 08/13/2007 (5:34 pm) |
| Varriable selection | There are alot of issues you could be having here, but I would say that the first one you should inv... read more | 08/08/2007 (6:39 am) |
| Weird effectron constraint lag | [quote] in addition to the changes he suggested above to StaticShape.h and .cc, in order to remove ... read more | 08/03/2007 (9:20 am) |
| 3D sound Effectron: Why doesn't this work? | Weird. Yeah I know the client is fully loaded when it fires because it is called from the client ri... read more | 08/01/2007 (6:27 am) |
| AFX with unusual scoping rules. | @Jason -- I think you are tapping into something much more advanced than where we are right now. Ou... read more | 07/25/2007 (9:43 am) |
| AFX with unusual scoping rules. | Yes, I am constraining using "impactPoint". And I figured all of the things you said about it were ... read more | 07/25/2007 (6:46 am) |
| AfxAnimDataClip questions | Jeff, I have a meeting this morning at 10 am EST, after that I'll try to get you some stuff to look ... read more | 07/24/2007 (6:03 am) |
| AfxAnimDataClip questions | So I'm confused now. Seems like Jeff was saying that the code should be changed, but Le Zepp is say... read more | 07/23/2007 (1:42 pm) |