Game Development Community

Jay Verba's Forum Posts

Thread Post Date Posted
Non tilling Legacy Terrain So, bobby says that it is a resource and marc says there isn't. I went and checked out the blog, no... read more 01/28/2008 (8:03 am)
Non tilling Legacy Terrain Would you mind telling me where I can find this resource. I did some searches and all that comes up... read more 01/25/2008 (3:07 pm)
AFX/AFXA License Confirmation AFX core tech TGE (probably soon to be others)... read more 01/22/2008 (8:42 am)
Atlas Terrain crashing on mission loading Don't know, good question. i will definitely check that out.... read more 01/02/2008 (7:00 pm)
Atlas Terrain crashing on mission loading No i am not in vista, any other suggestions?... read more 01/02/2008 (4:20 pm)
Atlas Terrain is completely black Nevermind got the PNG to work. now i get an error loading the game. on to the next problem.... read more 01/02/2008 (1:33 pm)
Atlas Terrain is completely black I am using photoshop. any tips on saving out a 32 bit png. i have used superPNG and it still says ... read more 01/02/2008 (12:38 pm)
Atlas Terrain is completely black That might fix the tearing. However, the terrain is still all black. The problem i feel may lie in... read more 01/02/2008 (8:29 am)
Mod Kit and AFX Bug I would bet it has something to do with the difference between afxTSctrl.gui (afx version of scene w... read more 12/12/2007 (10:22 am)
TGB Level Builder Any help at all would be appreciated.... read more 11/30/2007 (11:09 am)
Forums at AFX Not to knock GG but having a forum somewhere for AFX or even TGE that uses standard established tech... read more 11/14/2007 (8:22 am)
Custom cursor still displays hardware cursor Have this same problem on PC / windows. [code] new GuiCursor(HandCursor) { hotspot = "0 0... read more 11/11/2007 (10:18 am)
Custom Cursor I've got the default pointer drawing over the cursor I set with setCursor(blah) as well and I'm in w... read more 11/11/2007 (10:15 am)
T2Dshape3D Lighting I know it's not art asset related because I've seen this light/dim switch between different objects ... read more 11/02/2007 (9:22 am)
How do I Control Player Animation at Spellcast Search for afxAnimData datablocks... read more 10/30/2007 (8:29 am)
Changing character player to AIplayer() This thread has a discussion on a good tool for selecting a transform on the terrain. Read through ... read more 10/16/2007 (5:47 am)
Billboard style selectrons Something that occurred to me when I looked at the pic you posted is that you need to offset the arr... read more 10/08/2007 (6:13 am)
Zodiac at a transform Ah, banks is correct. Upon looking at my code, I remembered that issue coming up and solving it. H... read more 10/02/2007 (9:17 am)
Zodiac at a transform This works in our multiplayer environment. However, we have turned off datablock transmission and w... read more 10/02/2007 (8:38 am)
Weird effectron constraint lag I put in the effectron reorganization thing and I didnt observe any visual changes from the previous... read more 09/13/2007 (7:46 am)
Weird effectron constraint lag Yeah we saw it after the most recent suggestions, but I wasn't the guy implementing it. There are ... read more 09/13/2007 (5:09 am)
Weird effectron constraint lag I dont know, maybe I'm retarded but I cant seem to get this to solve the problem. At least for mount... read more 09/12/2007 (7:18 am)
Putting an arch on a spell projectile Ah yeah... that is definitely something that applies to what I've already done. You should shoot me... read more 09/05/2007 (8:26 am)
Putting an arch on a spell projectile I did something similar to this for our project. Our players have the ability to throw objects at a... read more 08/31/2007 (12:15 pm)
Weird effectron constraint lag Ugg multipost mayhem... read more 08/23/2007 (1:59 pm)
Weird effectron constraint lag Ok, so I implemented the fix as described above, and it works, but it doesnt. Check out this behavio... read more 08/23/2007 (9:18 am)
3D sound Effectron: Why doesn't this work? I GOT IT! I GOT IT! I DON'T EVEN KNOW EXACTLY WHAT FIXED IT BUT IT WORKS! Thanks everyone... wo... read more 08/15/2007 (1:54 pm)
3D sound Effectron: Why doesn't this work? I'm seeing conflicted usage here. Sometimes I see new audiodescription / audioProfile ... read more 08/15/2007 (1:47 pm)
3D sound Effectron: Why doesn't this work? Alright. I used find-in-files AudioDefault3D and checked for a duplicate name, redefinitions, etc. ... read more 08/15/2007 (1:36 pm)
3D sound Effectron: Why doesn't this work? Find in Files: "volume" doesn't list any entries set to 0 or anything less than 0.8, one was greater... read more 08/15/2007 (1:15 pm)
3D sound Effectron: Why doesn't this work? Yes, 2 is what I'm at. update @ Banks: No go. Camera at 0 0 0 is no good, plus we're using "pla... read more 08/15/2007 (12:41 pm)
3D sound Effectron: Why doesn't this work? Will try Banks suggestion.... read more 08/15/2007 (12:33 pm)
3D sound Effectron: Why doesn't this work? Sigh, I am worried about that Jeff. This has spiralled so far out of sync that that issue is bound ... read more 08/15/2007 (12:22 pm)
3D sound Effectron: Why doesn't this work? [code] datablock AudioDescription(AudioDefault3d) { volume = 1.0; isLooping= false; ... read more 08/15/2007 (12:07 pm)
3D sound Effectron: Why doesn't this work? [code] datablock AudioDescription(AudioDefault3d) { volume = 1.0; isLooping= false; ... read more 08/15/2007 (11:53 am)
3D sound Effectron: Why doesn't this work? If it was stereo, would it play in the other built-in AFX spell and not mine? I'll check on this ei... read more 08/15/2007 (11:34 am)
3D sound Effectron: Why doesn't this work? Jeff, I added an afxModelData to the effect and it shows up at the constraint's origin, as it should... read more 08/15/2007 (11:18 am)
3D sound Effectron: Why doesn't this work? I can look at that. At the moment, I am using a vehicle. I will switch it to a player and throw in... read more 08/15/2007 (11:10 am)
3D sound Effectron: Why doesn't this work? I am launching it on the server from an event when the client right-clicks on an object.... read more 08/15/2007 (10:51 am)
3D sound Effectron: Why doesn't this work? It isn't a difference between effectron and spells. I remade the effect as a magicspell and it stil... read more 08/15/2007 (10:23 am)
3D sound Effectron: Why doesn't this work? Jeff, does castSpell(blah, blah, blah) do anything different with sound than startEffectron(blah bla... read more 08/15/2007 (10:06 am)
Swinging Rope Effect I settled on just using a pretty simplistic bezier curve to fake the effect. Looks decent.... read more 08/14/2007 (1:28 pm)
Swinging Rope Effect This is interesting. We will look into it, and post our findings. I can see epic vistages of AFX... read more 08/13/2007 (5:34 pm)
Varriable selection There are alot of issues you could be having here, but I would say that the first one you should inv... read more 08/08/2007 (6:39 am)
Weird effectron constraint lag [quote] in addition to the changes he suggested above to StaticShape.h and .cc, in order to remove ... read more 08/03/2007 (9:20 am)
3D sound Effectron: Why doesn't this work? Weird. Yeah I know the client is fully loaded when it fires because it is called from the client ri... read more 08/01/2007 (6:27 am)
AFX with unusual scoping rules. @Jason -- I think you are tapping into something much more advanced than where we are right now. Ou... read more 07/25/2007 (9:43 am)
AFX with unusual scoping rules. Yes, I am constraining using "impactPoint". And I figured all of the things you said about it were ... read more 07/25/2007 (6:46 am)
AfxAnimDataClip questions Jeff, I have a meeting this morning at 10 am EST, after that I'll try to get you some stuff to look ... read more 07/24/2007 (6:03 am)
AfxAnimDataClip questions So I'm confused now. Seems like Jeff was saying that the code should be changed, but Le Zepp is say... read more 07/23/2007 (1:42 pm)