Game Development Community

Mike Nelson's Forum Posts

Thread Post Date Posted
French governement study about games My wife is French so I guess that makes me French by adoption. :)... read more 09/20/2002 (12:56 pm)
Editor Changes... Nice to see this working Melv. Very cool.... read more 09/02/2002 (11:27 am)
Editor Changes... Very cool Melv. Ooo, your way sounds much better. Have fun with it, Mike... read more 09/01/2002 (3:07 pm)
Editor Changes... Melv, I've been thinking about this one. This would be a nice addition to have. Could make some... read more 09/01/2002 (10:58 am)
Weird sound problem Apparently it works. I don't know the details I just saw this on the Crime Force website.... read more 08/29/2002 (6:58 am)
Weird sound problem I have no idea if this is related but I thought I'd throw it out in case you haven't seen this. ... read more 08/28/2002 (10:11 pm)
Does this work? By the way, the reason your old script was always adding the bots to team one is because of the if s... read more 08/28/2002 (5:32 pm)
Fast Fourier Transform Btw, if anyone's interested you can see this little project of mine [url=http://www.msnusers.com/Mik... read more 08/14/2002 (1:07 pm)
Fast Fourier Transform @Alex’s first post: Jensen’s Gamasutra article is exactly what I mean. That’s wh... read more 08/12/2002 (10:47 am)
Game Developer's Review of Siggraph 2002 Mmm mmm. Rendering goodness.... read more 08/02/2002 (7:39 am)
For real newbies - like me ;) A good example. Maybe post this as a resource. I sure could've used this when I was new to Torque.... read more 07/16/2002 (4:24 pm)
these drivers this guy posted trashed my comp why ? DirectX 8.1b Marlboro, Good chance you need to update your drivers to use this version of DirectX. - Just a ... read more 07/02/2002 (1:30 pm)
Stupid VC++ tricks Cool! Thanks for the tip.... read more 06/29/2002 (1:00 pm)
Why oh why the technicalities?! I know what you mean. It's like the more sophisticated the program the worse the user interface is.... read more 06/27/2002 (6:28 am)
A Philosophical Approach to Understanding the Morality of Games I really liked this article. He really thought this out. His discussion of why someone can "do" an... read more 06/08/2002 (8:48 am)
RealmWars Off-Line Bots Phil, Just curious, why wouldn't you want to do bots in script? Thanks, Mike... read more 06/07/2002 (10:03 am)
Bot brain freeze? I've seen this happen too. I'm curious about this myself.... read more 05/31/2002 (1:32 pm)
Collision Problems Cody, Just based upon your description and a quick look at the article it sounds like you may be su... read more 05/31/2002 (9:24 am)
Fighting piracy of Torque games Here's an article about one the most effective copy protection that I've ever heard about. [url=h... read more 05/28/2002 (3:28 pm)
Bring on the pictures .... Mine's in my [url=http://www.garagegames.com/my/home/view.profile.php?qid=7690]profile[/url].... read more 05/25/2002 (5:03 pm)
Minimum Requirement For Game Dev? Welcome to the GarageGames site. I’m not familiar with iMac’s so I can’t help y... read more 05/20/2002 (11:18 am)
Help on 'NULL ghost' error see the other [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5223... read more 05/16/2002 (6:22 pm)
The NULL Ghost Cometh! I'm not too sure what could be causing this. Are you maybe deleting a ghost object from the cli... read more 05/16/2002 (6:19 pm)
World Editor Creator Question Thanks Badguy, that's what I need!... read more 05/16/2002 (4:07 pm)
16 Bit Water Bug I saw the same thing when I was running older drivers on my Geforce 256. It was very severe looking... read more 05/08/2002 (3:07 pm)
enum MaskBits I noticed this too. Didn't know about the enum MaskBit thing. I guessed that this was because of t... read more 04/29/2002 (1:30 pm)
Funny Pic ... LOL. That's too funny.... read more 04/23/2002 (8:09 am)
The top 5 features of a Game Top five hmmm... 1) Fun to play 2) Fun to tell people about 3) Fun to learn to play 4) Fun to ... read more 04/07/2002 (8:14 pm)
Fighting idea Andre, please do not be discouraged by what Matt has posted. I don't think that a standard fighti... read more 04/07/2002 (7:57 pm)
unique game idea This sounds pretty original to me. It could be a really fun game. I like the magnet idea and the i... read more 04/07/2002 (6:18 pm)
Newbie heightmap question I'm not familiar with a real implementation of this but from what I've read you're correct, with the... read more 04/07/2002 (5:50 pm)
The Future of MMO and CRPGs: Four Dimensional Gaming While we're on the topic of dimensions... It could be said that a game engine like the Torque eng... read more 03/25/2002 (1:50 pm)
I ain't afraid of those ghosts ... Whooohoo!!!!... read more 03/25/2002 (9:53 am)
Mission Editor IDE Extensions I think this would be a great addition to Torque. It's this single feature that makes Visual Basic ... read more 03/24/2002 (10:52 am)
I ain't afraid of those ghosts ... Melv, You can use containers on the client side. See [b]Player::updateActionThread()[/b] for an ... read more 03/24/2002 (10:10 am)
Memory Leaks, Bad Handles, Resources ... Thanks Mark. Very helpful.... read more 03/12/2002 (5:05 pm)
Memory Leaks, Bad Handles, Resources ... I was checking out the web-site guy's class and it looks and works pretty well but I think you'd nee... read more 03/08/2002 (7:25 pm)
March 2002 - Questions Excellent job Matt. I really enjoyed reading the newsletter. Looking forward to the next one.... read more 03/01/2002 (10:13 pm)
Sphere rendering/lighting For each pixel that you render you could calculate what that point is on the sphere (possibly by a r... read more 02/26/2002 (5:29 pm)
wth is the whole idea of a .cc file? Gary, You can use TextPad to edit the *.cc files with syntax coloring. It just takes a sec to set... read more 02/26/2002 (5:14 pm)
Removed GOD Games was going strong as far as I could tell. It's just that the founders that kept it going s... read more 02/26/2002 (5:03 pm)
Text to speech in games? Sure this could be done. There is a question of performance of course (how much cpu time is needed ... read more 02/22/2002 (2:49 pm)
Any views since launch? Phil, I'm curious why you say the ps2 is so badly put together. Is it because you developed on that... read more 02/16/2002 (2:37 pm)
Any views since launch? XBox is my current favorite. I bought it for Halo. That game is very very cool. As a game dev... read more 02/14/2002 (5:48 pm)
Problems with RegisterClassEx() I only know a little bit about this but here's some code of mine that does the same sort of thing th... read more 02/10/2002 (10:27 am)
3D data storage in applications I suggest doing the transform matrix like you're talking about -- the way that I did it isn't really... read more 02/09/2002 (9:02 am)
Likelihood of "making it" as a game designer Jim, Looks like you're off to a great start. Keep at it. Remember the chances of making it to whe... read more 02/09/2002 (8:13 am)
3D data storage in applications James, You are right on check out [url=http://communities.msn.com/MikeNelson/documents/basicrenderi... read more 02/08/2002 (11:22 am)
mp3s in torque If you're looking for a good mp3 library, check out [url=http://www.un4seen.com/music/]bass.dll[/url... read more 02/06/2002 (1:30 pm)
Terrain smooth Another way of doing this would be to modify the rendering function of the terrain to sub-divide the... read more 02/06/2002 (10:07 am)