Mike Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| French governement study about games | My wife is French so I guess that makes me French by adoption. :)... read more | 09/20/2002 (12:56 pm) |
| Editor Changes... | Nice to see this working Melv. Very cool.... read more | 09/02/2002 (11:27 am) |
| Editor Changes... | Very cool Melv. Ooo, your way sounds much better. Have fun with it, Mike... read more | 09/01/2002 (3:07 pm) |
| Editor Changes... | Melv, I've been thinking about this one. This would be a nice addition to have. Could make some... read more | 09/01/2002 (10:58 am) |
| Weird sound problem | Apparently it works. I don't know the details I just saw this on the Crime Force website.... read more | 08/29/2002 (6:58 am) |
| Weird sound problem | I have no idea if this is related but I thought I'd throw it out in case you haven't seen this. ... read more | 08/28/2002 (10:11 pm) |
| Does this work? | By the way, the reason your old script was always adding the bots to team one is because of the if s... read more | 08/28/2002 (5:32 pm) |
| Fast Fourier Transform | Btw, if anyone's interested you can see this little project of mine [url=http://www.msnusers.com/Mik... read more | 08/14/2002 (1:07 pm) |
| Fast Fourier Transform | @Alex’s first post: Jensen’s Gamasutra article is exactly what I mean. That’s wh... read more | 08/12/2002 (10:47 am) |
| Game Developer's Review of Siggraph 2002 | Mmm mmm. Rendering goodness.... read more | 08/02/2002 (7:39 am) |
| For real newbies - like me ;) | A good example. Maybe post this as a resource. I sure could've used this when I was new to Torque.... read more | 07/16/2002 (4:24 pm) |
| these drivers this guy posted trashed my comp why ? DirectX 8.1b | Marlboro, Good chance you need to update your drivers to use this version of DirectX. - Just a ... read more | 07/02/2002 (1:30 pm) |
| Stupid VC++ tricks | Cool! Thanks for the tip.... read more | 06/29/2002 (1:00 pm) |
| Why oh why the technicalities?! | I know what you mean. It's like the more sophisticated the program the worse the user interface is.... read more | 06/27/2002 (6:28 am) |
| A Philosophical Approach to Understanding the Morality of Games | I really liked this article. He really thought this out. His discussion of why someone can "do" an... read more | 06/08/2002 (8:48 am) |
| RealmWars Off-Line Bots | Phil, Just curious, why wouldn't you want to do bots in script? Thanks, Mike... read more | 06/07/2002 (10:03 am) |
| Bot brain freeze? | I've seen this happen too. I'm curious about this myself.... read more | 05/31/2002 (1:32 pm) |
| Collision Problems | Cody, Just based upon your description and a quick look at the article it sounds like you may be su... read more | 05/31/2002 (9:24 am) |
| Fighting piracy of Torque games | Here's an article about one the most effective copy protection that I've ever heard about. [url=h... read more | 05/28/2002 (3:28 pm) |
| Bring on the pictures .... | Mine's in my [url=http://www.garagegames.com/my/home/view.profile.php?qid=7690]profile[/url].... read more | 05/25/2002 (5:03 pm) |
| Minimum Requirement For Game Dev? | Welcome to the GarageGames site. I’m not familiar with iMac’s so I can’t help y... read more | 05/20/2002 (11:18 am) |
| Help on 'NULL ghost' error | see the other [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5223... read more | 05/16/2002 (6:22 pm) |
| The NULL Ghost Cometh! | I'm not too sure what could be causing this. Are you maybe deleting a ghost object from the cli... read more | 05/16/2002 (6:19 pm) |
| World Editor Creator Question | Thanks Badguy, that's what I need!... read more | 05/16/2002 (4:07 pm) |
| 16 Bit Water Bug | I saw the same thing when I was running older drivers on my Geforce 256. It was very severe looking... read more | 05/08/2002 (3:07 pm) |
| enum MaskBits | I noticed this too. Didn't know about the enum MaskBit thing. I guessed that this was because of t... read more | 04/29/2002 (1:30 pm) |
| Funny Pic ... | LOL. That's too funny.... read more | 04/23/2002 (8:09 am) |
| The top 5 features of a Game | Top five hmmm... 1) Fun to play 2) Fun to tell people about 3) Fun to learn to play 4) Fun to ... read more | 04/07/2002 (8:14 pm) |
| Fighting idea | Andre, please do not be discouraged by what Matt has posted. I don't think that a standard fighti... read more | 04/07/2002 (7:57 pm) |
| unique game idea | This sounds pretty original to me. It could be a really fun game. I like the magnet idea and the i... read more | 04/07/2002 (6:18 pm) |
| Newbie heightmap question | I'm not familiar with a real implementation of this but from what I've read you're correct, with the... read more | 04/07/2002 (5:50 pm) |
| The Future of MMO and CRPGs: Four Dimensional Gaming | While we're on the topic of dimensions... It could be said that a game engine like the Torque eng... read more | 03/25/2002 (1:50 pm) |
| I ain't afraid of those ghosts ... | Whooohoo!!!!... read more | 03/25/2002 (9:53 am) |
| Mission Editor IDE Extensions | I think this would be a great addition to Torque. It's this single feature that makes Visual Basic ... read more | 03/24/2002 (10:52 am) |
| I ain't afraid of those ghosts ... | Melv, You can use containers on the client side. See [b]Player::updateActionThread()[/b] for an ... read more | 03/24/2002 (10:10 am) |
| Memory Leaks, Bad Handles, Resources ... | Thanks Mark. Very helpful.... read more | 03/12/2002 (5:05 pm) |
| Memory Leaks, Bad Handles, Resources ... | I was checking out the web-site guy's class and it looks and works pretty well but I think you'd nee... read more | 03/08/2002 (7:25 pm) |
| March 2002 - Questions | Excellent job Matt. I really enjoyed reading the newsletter. Looking forward to the next one.... read more | 03/01/2002 (10:13 pm) |
| Sphere rendering/lighting | For each pixel that you render you could calculate what that point is on the sphere (possibly by a r... read more | 02/26/2002 (5:29 pm) |
| wth is the whole idea of a .cc file? | Gary, You can use TextPad to edit the *.cc files with syntax coloring. It just takes a sec to set... read more | 02/26/2002 (5:14 pm) |
| Removed | GOD Games was going strong as far as I could tell. It's just that the founders that kept it going s... read more | 02/26/2002 (5:03 pm) |
| Text to speech in games? | Sure this could be done. There is a question of performance of course (how much cpu time is needed ... read more | 02/22/2002 (2:49 pm) |
| Any views since launch? | Phil, I'm curious why you say the ps2 is so badly put together. Is it because you developed on that... read more | 02/16/2002 (2:37 pm) |
| Any views since launch? | XBox is my current favorite. I bought it for Halo. That game is very very cool. As a game dev... read more | 02/14/2002 (5:48 pm) |
| Problems with RegisterClassEx() | I only know a little bit about this but here's some code of mine that does the same sort of thing th... read more | 02/10/2002 (10:27 am) |
| 3D data storage in applications | I suggest doing the transform matrix like you're talking about -- the way that I did it isn't really... read more | 02/09/2002 (9:02 am) |
| Likelihood of "making it" as a game designer | Jim, Looks like you're off to a great start. Keep at it. Remember the chances of making it to whe... read more | 02/09/2002 (8:13 am) |
| 3D data storage in applications | James, You are right on check out [url=http://communities.msn.com/MikeNelson/documents/basicrenderi... read more | 02/08/2002 (11:22 am) |
| mp3s in torque | If you're looking for a good mp3 library, check out [url=http://www.un4seen.com/music/]bass.dll[/url... read more | 02/06/2002 (1:30 pm) |
| Terrain smooth | Another way of doing this would be to modify the rendering function of the terrain to sub-divide the... read more | 02/06/2002 (10:07 am) |