Diego Santos Leao - GameBlox Studio's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can only get 79 sprites shown at the same time | I've seen that camera topic, but didn't thought it was related... <:) I tried searching for "disapp... read more | 12/08/2008 (3:37 am) |
| Background turns blue | Same problem here. When I minimize the window and reopen the game, I get a purple screen of death...... read more | 12/07/2008 (11:11 am) |
| Particle Collisions | Not one person ever tried to do that? ^^ It's not even custom colision responses... just "clamp" co... read more | 11/02/2008 (11:31 am) |
| Is Torque X 2D going to be upgraded to XNA 3.0? | Thank you, I missed that topic :) I hope they deliver it next week...!... read more | 11/02/2008 (11:20 am) |
| Green Robot - Error Loading XML File | Thanks for answering John, but the image already is in the Game project =\ very very strang... read more | 09/15/2008 (3:51 pm) |
| Need help creating a "NPC Movement" behavior for a RPG | I just saw your answer amaranthia :) I solved this issue with the moveTo (as suggested by Mike - Th... read more | 08/09/2008 (6:09 pm) |
| OnCollision not respecting the layer mask (only in behaviors) | Nice to see this cleared :) If I understood correctly the current way to set the layer mask to disab... read more | 04/02/2008 (4:16 pm) |
| Do behaviors work on tiles? | I only know that you can get the x,y position of the tile being collided so you probably could imple... read more | 03/31/2008 (8:29 pm) |
| How does one define a 'Tile Script'? | For collision handling, you can find your answer in the following post: http://www.garagegames.com/m... read more | 03/30/2008 (1:28 pm) |
| Large Brushes (multi-tile) | Question for GG's employees: Is this feature going to be available in future releases?... read more | 03/30/2008 (1:16 pm) |
| OnPositionTarget for Camera? | I'm using scheduling for this kind of problem. I verify how much time the camera needs to end its mo... read more | 03/29/2008 (7:21 am) |
| How to implement a command 'wait until is done | The problem with time-based scheduling is that if a lag occurs, or other situation that would mess t... read more | 03/28/2008 (6:57 am) |
| Simple Space Shooter (source included) | Please, if someone has this source code in his(her) HD, please re-upload it to a more stable server!... read more | 03/27/2008 (4:12 pm) |
| Strange collision response to curved poligons | Nice! The thing that was missing was this call (%this.owner.enableUpdateCallback();) inside the "onB... read more | 03/27/2008 (3:36 pm) |
| Strange collision response to curved poligons | Actually, my code IS based on the shooterControls behavior (part of the code is pratically identical... read more | 03/27/2008 (1:31 pm) |
| Strange collision response to curved poligons | In my last post I said why I can't use the method you describe Benjamin (using bindCmd). I'm using ... read more | 03/27/2008 (10:30 am) |
| Strange collision response to curved poligons | I'm using the "setLinearVelocityX()" method repeatedly on an animated sprite (second case). I tri... read more | 03/26/2008 (2:08 pm) |
| Trouble using "Sort Point". Where is the documentation? | Thanks a lot, now it's working! Where did you learn that (is there documentation about it)?... read more | 03/26/2008 (6:10 am) |
| Recognition for wiki contributors could help the wiki grow | Hi Novack, I liked your suggestion to "wikify" the GG articles (not just blogs, but resources, etc).... read more | 11/16/2007 (3:57 pm) |
| Recognition for wiki contributors could help the wiki grow | Hi Stephen, what I suggest is very different from what the associates program offers, it was a poor ... read more | 11/13/2007 (9:56 pm) |
| Can't instantiate user defined classes (non-conobject) | You said "You don't really gain anything at all from using a ScriptObject any longer--it's better to... read more | 09/12/2007 (9:49 pm) |
| Can't instantiate user defined classes (non-conobject) | As soon as I finished writing the previous post I found it... ScriptObject is the guy we were loo... read more | 09/01/2007 (3:56 pm) |
| Can't instantiate user defined classes (non-conobject) | James, now it works... the problem was that I was trying to create a direct subclass of SimObject (a... read more | 09/01/2007 (3:46 pm) |
| Can't instantiate user defined classes (non-conobject) | Thanks Stephen! And, can you cite one of the alternative techniques? ... the one you think is the mo... read more | 08/28/2007 (2:27 pm) |
| Inheritance or Datablocks? | Yay! precious information again :) thanks James, now I understand TGB datablocks much better! I'll ... read more | 08/28/2007 (2:24 pm) |
| Inheritance or Datablocks? | #James I read more about tgb network and it seams that in TGB there is no sincronizing between cl... read more | 08/27/2007 (5:34 pm) |
| Can't instantiate user defined classes (non-conobject) | I tried again with this code: ----------------------------------------- new SimObject(inicializa... read more | 08/27/2007 (5:15 pm) |
| High Poly Orc (Don't worry, nothing Kork related ;) ) | Nice model, but his chest and wrist are very thin... His chest should be getting wider as it goes n... read more | 10/22/2006 (4:50 pm) |
| Alpha 1.1 -- Weird Movement Issues with Platformer Tutorial | I'm suffering with this same bug (almost one year after Glenn's report!!!) I'm following the "ninja... read more | 10/22/2006 (1:33 am) |