Game Development Community

Diego Santos Leao - GameBlox Studio's Forum Posts

Thread Post Date Posted
Can only get 79 sprites shown at the same time I've seen that camera topic, but didn't thought it was related... <:) I tried searching for "disapp... read more 12/08/2008 (3:37 am)
Background turns blue Same problem here. When I minimize the window and reopen the game, I get a purple screen of death...... read more 12/07/2008 (11:11 am)
Particle Collisions Not one person ever tried to do that? ^^ It's not even custom colision responses... just "clamp" co... read more 11/02/2008 (11:31 am)
Is Torque X 2D going to be upgraded to XNA 3.0? Thank you, I missed that topic :) I hope they deliver it next week...!... read more 11/02/2008 (11:20 am)
Green Robot - Error Loading XML File Thanks for answering John, but the image already is in the Game project =\ very very strang... read more 09/15/2008 (3:51 pm)
Need help creating a "NPC Movement" behavior for a RPG I just saw your answer amaranthia :) I solved this issue with the moveTo (as suggested by Mike - Th... read more 08/09/2008 (6:09 pm)
OnCollision not respecting the layer mask (only in behaviors) Nice to see this cleared :) If I understood correctly the current way to set the layer mask to disab... read more 04/02/2008 (4:16 pm)
Do behaviors work on tiles? I only know that you can get the x,y position of the tile being collided so you probably could imple... read more 03/31/2008 (8:29 pm)
How does one define a 'Tile Script'? For collision handling, you can find your answer in the following post: http://www.garagegames.com/m... read more 03/30/2008 (1:28 pm)
Large Brushes (multi-tile) Question for GG's employees: Is this feature going to be available in future releases?... read more 03/30/2008 (1:16 pm)
OnPositionTarget for Camera? I'm using scheduling for this kind of problem. I verify how much time the camera needs to end its mo... read more 03/29/2008 (7:21 am)
How to implement a command 'wait until is done The problem with time-based scheduling is that if a lag occurs, or other situation that would mess t... read more 03/28/2008 (6:57 am)
Simple Space Shooter (source included) Please, if someone has this source code in his(her) HD, please re-upload it to a more stable server!... read more 03/27/2008 (4:12 pm)
Strange collision response to curved poligons Nice! The thing that was missing was this call (%this.owner.enableUpdateCallback();) inside the "onB... read more 03/27/2008 (3:36 pm)
Strange collision response to curved poligons Actually, my code IS based on the shooterControls behavior (part of the code is pratically identical... read more 03/27/2008 (1:31 pm)
Strange collision response to curved poligons In my last post I said why I can't use the method you describe Benjamin (using bindCmd). I'm using ... read more 03/27/2008 (10:30 am)
Strange collision response to curved poligons I'm using the "setLinearVelocityX()" method repeatedly on an animated sprite (second case). I tri... read more 03/26/2008 (2:08 pm)
Trouble using "Sort Point". Where is the documentation? Thanks a lot, now it's working! Where did you learn that (is there documentation about it)?... read more 03/26/2008 (6:10 am)
Recognition for wiki contributors could help the wiki grow Hi Novack, I liked your suggestion to "wikify" the GG articles (not just blogs, but resources, etc).... read more 11/16/2007 (3:57 pm)
Recognition for wiki contributors could help the wiki grow Hi Stephen, what I suggest is very different from what the associates program offers, it was a poor ... read more 11/13/2007 (9:56 pm)
Can't instantiate user defined classes (non-conobject) You said "You don't really gain anything at all from using a ScriptObject any longer--it's better to... read more 09/12/2007 (9:49 pm)
Can't instantiate user defined classes (non-conobject) As soon as I finished writing the previous post I found it... ScriptObject is the guy we were loo... read more 09/01/2007 (3:56 pm)
Can't instantiate user defined classes (non-conobject) James, now it works... the problem was that I was trying to create a direct subclass of SimObject (a... read more 09/01/2007 (3:46 pm)
Can't instantiate user defined classes (non-conobject) Thanks Stephen! And, can you cite one of the alternative techniques? ... the one you think is the mo... read more 08/28/2007 (2:27 pm)
Inheritance or Datablocks? Yay! precious information again :) thanks James, now I understand TGB datablocks much better! I'll ... read more 08/28/2007 (2:24 pm)
Inheritance or Datablocks? #James I read more about tgb network and it seams that in TGB there is no sincronizing between cl... read more 08/27/2007 (5:34 pm)
Can't instantiate user defined classes (non-conobject) I tried again with this code: ----------------------------------------- new SimObject(inicializa... read more 08/27/2007 (5:15 pm)
High Poly Orc (Don't worry, nothing Kork related ;) ) Nice model, but his chest and wrist are very thin... His chest should be getting wider as it goes n... read more 10/22/2006 (4:50 pm)
Alpha 1.1 -- Weird Movement Issues with Platformer Tutorial I'm suffering with this same bug (almost one year after Glenn's report!!!) I'm following the "ninja... read more 10/22/2006 (1:33 am)
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