Deepeyed's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Downloaded TGB but... | @Felix - you have to add an image to your project for it become available as a scroller, just like a... read more | 10/01/2008 (7:29 am) |
| Pivot point | As i remember the pivot point is always the center of the object, it can not be changed.... read more | 10/01/2008 (6:33 am) |
| NextGen Gaming In TGEA | @ Novack ... LMAO!... read more | 09/23/2008 (3:07 pm) |
| NextGen Gaming In TGEA | [quote]Could you imagine the kind of games Jeff Faust, John Kabus, or Melv May could have shipped by... read more | 09/23/2008 (3:01 pm) |
| Arteria3d release animated Harpy Character | @ Novack ... i will never understand you.... read more | 09/23/2008 (2:37 pm) |
| Screen Space Ambient Occlusion | James, dunno what you are talking about, it runs great on my crappy test machine at the lower rez's ... read more | 09/23/2008 (9:41 am) |
| Screen Space Ambient Occlusion | Lorne - I just wanted to note that i have a FPS hit of about 50% on resolutions on and over 1024 ish... read more | 09/23/2008 (8:32 am) |
| Intro slides and camera cutscenes | Andy, can you not just use a GUI bitmap like the splash screens?... read more | 09/23/2008 (2:02 am) |
| LOD Questions | 1. by the pixel size that you set in the exporter 2. it would render the whole wall at its higest... read more | 09/22/2008 (10:29 am) |
| NextGen Gaming In TGEA | Gerhard Thanks, look forward to fixing that.... read more | 09/22/2008 (8:45 am) |
| Official Artist Documentation Feedback | @Michael - have you considered (or already exsists?) having info on level building and art creation ... read more | 09/22/2008 (7:35 am) |
| NextGen Gaming In TGEA | Gerhard, how did you "add dynamic lighting to static meshes imported into interiors", lack of this r... read more | 09/21/2008 (8:49 am) |
| Rigid body Physics status | Melv, just thinking outloud, but is it not possible to add into tgb's exsisting rigid solution? like... read more | 09/21/2008 (7:02 am) |
| THE BEST! 3D modeling program available for Torque | [quote]Money is not an issue whatsoever!![/quote] i wish i could say things like that....lol... read more | 09/20/2008 (8:11 am) |
| THE BEST! 3D modeling program available for Torque | If you can use all of them well , then go with the one with the best dts exporter which i believe is... read more | 09/20/2008 (2:55 am) |
| Rolling sphere? | If you are going with the player class, one way to remove the snapping to root problem is to remove ... read more | 09/09/2008 (4:27 pm) |
| Rolling sphere? | Archon Just an idea, but have you looked at the rigid shape class for your sphere? once the datab... read more | 09/08/2008 (2:57 pm) |
| AFX/AFXA License Confirmation | AFXA Indie ....... so a third party product for tge/tgea that requires AFX..... interesting.......ei... read more | 09/01/2008 (4:24 pm) |
| Normal Maps? | Sometimes the normal map resolution can have an effect, but specular is how shiny the material is an... read more | 08/25/2008 (4:12 am) |
| Normal Maps? | This may be nothing, but try taking out the "mapto" in the meterial.cs for that texture and see what... read more | 08/25/2008 (3:20 am) |
| Another question - looping a parallaxing background image in TGB | Try Using a tile layer on wrap, and set the pan speed etc based on the player velocity and update pe... read more | 08/09/2008 (1:55 am) |
| Rigid Body interaction question | No, its not built in, you have to apply an impulse to the object you want to move (usually using the... read more | 07/21/2008 (11:49 am) |
| More free stuff | Downloads also available here: [url=www.dev.deepeyed.com/flyer.rar]Download Flyer[/url] & [url=ww... read more | 07/05/2008 (5:18 am) |
| TGEA future | I can see that an import/export method would be usefull to those who use apps with poor or no export... read more | 06/07/2008 (2:35 am) |
| TGEA future | Having support for other formats in the engine seems pointless to me, you have to set up each model ... read more | 06/06/2008 (1:58 am) |
| Opinions Please - Physics solution | DALO you took the words right out of my mouth! i mean hell if having one physics engine built in as ... read more | 06/04/2008 (1:23 am) |
| Polysoup Overlapped objects collision failure | Yes i have seen this, i had 2 polysoup boxes intersecting and the player fell through one as it pass... read more | 05/24/2008 (8:07 am) |
| The right analog stick | Try : zaxis and rzaxis Neil.... read more | 05/23/2008 (4:32 am) |
| More free stuff | @ Neill - LOL! ;)... read more | 05/09/2008 (12:15 pm) |
| More free stuff | Downloads also available here: [url=www.dev.deepeyed.com/needle.rar]Download Flyer[/url] & [url=w... read more | 04/30/2008 (3:17 am) |
| More free stuff | Maxim, if need me to host any more downloads just let me know here or drop them to me in an email (n... read more | 04/29/2008 (11:26 am) |
| More free stuff | Download can also be found [url=www.dev.deepeyed.com/small_pack.rar]Here[/url] Neil.... read more | 04/28/2008 (3:14 am) |
| Revisiting Torque - licence clarification | Hi, unless you want to use TGE 1.5 there is no advantage, with the old tge licence you still have ac... read more | 04/28/2008 (2:13 am) |
| Box2D integration | Man, i have been thinking about trying this for ages, but my c++ skills would not be up to it ( i am... read more | 04/25/2008 (2:11 am) |
| Rigid body Physics status | Hey Melv, its great to see this fixed! any idea when we might see it in TGB? and is there any plans ... read more | 03/26/2008 (8:17 am) |
| Once again.. Hovering | Well you have to play with the datablock settings and learn what everything does to get it how you w... read more | 03/23/2008 (3:20 am) |
| Once again.. Hovering | Tipping over can be from the center of gravity, which is the center of the bounding box of your dts ... read more | 03/22/2008 (2:43 am) |
| Platformer Starter Kit | Philip, any idea when it will be released? (days? , weeks?)... read more | 02/29/2008 (12:24 pm) |
| Platformer Starter Kit | Same here..... Phillip - how is the PSK going to be released, through GG? just so i know how paymen... read more | 02/28/2008 (5:41 am) |
| GlueIT Image Strip utility for T2D released. | @Yves. if you need an add-free-space to host this and your web page just let me know (email is in m... read more | 12/16/2007 (2:44 am) |
| Tge Or Tgea | Yes you would have the licence for both engines.... which one you use for your project will depend o... read more | 12/07/2007 (1:59 am) |
| Does "WeaponFireLight" work in 1.0.3? | 'weaponfirelight' is a type of ShapeBaseImage light (other options are constant or pulsing) that giv... read more | 11/04/2007 (1:49 am) |
| Does "WeaponFireLight" work in 1.0.3? | Chris, thats not exactly helpfull, i have read the posts where you were having an issue with this, b... read more | 11/03/2007 (1:55 pm) |
| TGEA & Theora | David, as mentioned above, CVS is gone now, you should email GG about this and complain as it should... read more | 10/31/2007 (6:59 am) |
| TGEA & Theora | David, i cound be wrong, but i think the theora files are in the tge codebase not tgea, so you would... read more | 10/31/2007 (5:37 am) |
| Afx And Tgea (tse)? | Stephen, i would imagine people are getting caught up in the T2 ... TGEA is dead stuff because the o... read more | 10/29/2007 (9:24 am) |
| Afx And Tgea (tse)? | Dont worry Jeff, people will buy it (will it be at the same price as the tge afx?), people will be... read more | 10/29/2007 (8:33 am) |
| Torque 2: Hopes and Dreams | Phill, i think you missed the point of the question, i wasnt meaning me, i am happy with a good base... read more | 10/28/2007 (4:55 am) |
| Torque 2: Hopes and Dreams | @ Stephen is Torque 2 aimed at exsisting and experenced developers only? it sounds like there wil... read more | 10/28/2007 (2:52 am) |
| Indie = unsuccessful? | I dunno, to me, there is a difference between indy and independent, independent - you have a nice bu... read more | 10/28/2007 (2:35 am) |