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Deepeyed's Forum Posts

Thread Post Date Posted
Downloaded TGB but... @Felix - you have to add an image to your project for it become available as a scroller, just like a... read more 10/01/2008 (7:29 am)
Pivot point As i remember the pivot point is always the center of the object, it can not be changed.... read more 10/01/2008 (6:33 am)
NextGen Gaming In TGEA @ Novack ... LMAO!... read more 09/23/2008 (3:07 pm)
NextGen Gaming In TGEA [quote]Could you imagine the kind of games Jeff Faust, John Kabus, or Melv May could have shipped by... read more 09/23/2008 (3:01 pm)
Arteria3d release animated Harpy Character @ Novack ... i will never understand you.... read more 09/23/2008 (2:37 pm)
Screen Space Ambient Occlusion James, dunno what you are talking about, it runs great on my crappy test machine at the lower rez's ... read more 09/23/2008 (9:41 am)
Screen Space Ambient Occlusion Lorne - I just wanted to note that i have a FPS hit of about 50% on resolutions on and over 1024 ish... read more 09/23/2008 (8:32 am)
Intro slides and camera cutscenes Andy, can you not just use a GUI bitmap like the splash screens?... read more 09/23/2008 (2:02 am)
LOD Questions 1. by the pixel size that you set in the exporter 2. it would render the whole wall at its higest... read more 09/22/2008 (10:29 am)
NextGen Gaming In TGEA Gerhard Thanks, look forward to fixing that.... read more 09/22/2008 (8:45 am)
Official Artist Documentation Feedback @Michael - have you considered (or already exsists?) having info on level building and art creation ... read more 09/22/2008 (7:35 am)
NextGen Gaming In TGEA Gerhard, how did you "add dynamic lighting to static meshes imported into interiors", lack of this r... read more 09/21/2008 (8:49 am)
Rigid body Physics status Melv, just thinking outloud, but is it not possible to add into tgb's exsisting rigid solution? like... read more 09/21/2008 (7:02 am)
THE BEST! 3D modeling program available for Torque [quote]Money is not an issue whatsoever!![/quote] i wish i could say things like that....lol... read more 09/20/2008 (8:11 am)
THE BEST! 3D modeling program available for Torque If you can use all of them well , then go with the one with the best dts exporter which i believe is... read more 09/20/2008 (2:55 am)
Rolling sphere? If you are going with the player class, one way to remove the snapping to root problem is to remove ... read more 09/09/2008 (4:27 pm)
Rolling sphere? Archon Just an idea, but have you looked at the rigid shape class for your sphere? once the datab... read more 09/08/2008 (2:57 pm)
AFX/AFXA License Confirmation AFXA Indie ....... so a third party product for tge/tgea that requires AFX..... interesting.......ei... read more 09/01/2008 (4:24 pm)
Normal Maps? Sometimes the normal map resolution can have an effect, but specular is how shiny the material is an... read more 08/25/2008 (4:12 am)
Normal Maps? This may be nothing, but try taking out the "mapto" in the meterial.cs for that texture and see what... read more 08/25/2008 (3:20 am)
Another question - looping a parallaxing background image in TGB Try Using a tile layer on wrap, and set the pan speed etc based on the player velocity and update pe... read more 08/09/2008 (1:55 am)
Rigid Body interaction question No, its not built in, you have to apply an impulse to the object you want to move (usually using the... read more 07/21/2008 (11:49 am)
More free stuff Downloads also available here: [url=www.dev.deepeyed.com/flyer.rar]Download Flyer[/url] & [url=ww... read more 07/05/2008 (5:18 am)
TGEA future I can see that an import/export method would be usefull to those who use apps with poor or no export... read more 06/07/2008 (2:35 am)
TGEA future Having support for other formats in the engine seems pointless to me, you have to set up each model ... read more 06/06/2008 (1:58 am)
Opinions Please - Physics solution DALO you took the words right out of my mouth! i mean hell if having one physics engine built in as ... read more 06/04/2008 (1:23 am)
Polysoup Overlapped objects collision failure Yes i have seen this, i had 2 polysoup boxes intersecting and the player fell through one as it pass... read more 05/24/2008 (8:07 am)
The right analog stick Try : zaxis and rzaxis Neil.... read more 05/23/2008 (4:32 am)
More free stuff @ Neill - LOL! ;)... read more 05/09/2008 (12:15 pm)
More free stuff Downloads also available here: [url=www.dev.deepeyed.com/needle.rar]Download Flyer[/url] & [url=w... read more 04/30/2008 (3:17 am)
More free stuff Maxim, if need me to host any more downloads just let me know here or drop them to me in an email (n... read more 04/29/2008 (11:26 am)
More free stuff Download can also be found [url=www.dev.deepeyed.com/small_pack.rar]Here[/url] Neil.... read more 04/28/2008 (3:14 am)
Revisiting Torque - licence clarification Hi, unless you want to use TGE 1.5 there is no advantage, with the old tge licence you still have ac... read more 04/28/2008 (2:13 am)
Box2D integration Man, i have been thinking about trying this for ages, but my c++ skills would not be up to it ( i am... read more 04/25/2008 (2:11 am)
Rigid body Physics status Hey Melv, its great to see this fixed! any idea when we might see it in TGB? and is there any plans ... read more 03/26/2008 (8:17 am)
Once again.. Hovering Well you have to play with the datablock settings and learn what everything does to get it how you w... read more 03/23/2008 (3:20 am)
Once again.. Hovering Tipping over can be from the center of gravity, which is the center of the bounding box of your dts ... read more 03/22/2008 (2:43 am)
Platformer Starter Kit Philip, any idea when it will be released? (days? , weeks?)... read more 02/29/2008 (12:24 pm)
Platformer Starter Kit Same here..... Phillip - how is the PSK going to be released, through GG? just so i know how paymen... read more 02/28/2008 (5:41 am)
GlueIT Image Strip utility for T2D released. @Yves. if you need an add-free-space to host this and your web page just let me know (email is in m... read more 12/16/2007 (2:44 am)
Tge Or Tgea Yes you would have the licence for both engines.... which one you use for your project will depend o... read more 12/07/2007 (1:59 am)
Does "WeaponFireLight" work in 1.0.3? 'weaponfirelight' is a type of ShapeBaseImage light (other options are constant or pulsing) that giv... read more 11/04/2007 (1:49 am)
Does "WeaponFireLight" work in 1.0.3? Chris, thats not exactly helpfull, i have read the posts where you were having an issue with this, b... read more 11/03/2007 (1:55 pm)
TGEA & Theora David, as mentioned above, CVS is gone now, you should email GG about this and complain as it should... read more 10/31/2007 (6:59 am)
TGEA & Theora David, i cound be wrong, but i think the theora files are in the tge codebase not tgea, so you would... read more 10/31/2007 (5:37 am)
Afx And Tgea (tse)? Stephen, i would imagine people are getting caught up in the T2 ... TGEA is dead stuff because the o... read more 10/29/2007 (9:24 am)
Afx And Tgea (tse)? Dont worry Jeff, people will buy it (will it be at the same price as the tge afx?), people will be... read more 10/29/2007 (8:33 am)
Torque 2: Hopes and Dreams Phill, i think you missed the point of the question, i wasnt meaning me, i am happy with a good base... read more 10/28/2007 (4:55 am)
Torque 2: Hopes and Dreams @ Stephen is Torque 2 aimed at exsisting and experenced developers only? it sounds like there wil... read more 10/28/2007 (2:52 am)
Indie = unsuccessful? I dunno, to me, there is a difference between indy and independent, independent - you have a nice bu... read more 10/28/2007 (2:35 am)
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