Benj's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some odd matrix math(help needed) | Errrrr..... >_>..... pay no attention to the man behind the curtain...... lol whoops, works now, tha... read more | 11/01/2007 (12:44 pm) |
| Some odd matrix math(help needed) | I get what your saying, its still spitting out the wrong values though. with this code [CODE] Cons... read more | 11/01/2007 (10:19 am) |
| Some odd matrix math(help needed) | Then why do i get the same off the wall result when i do matrixmul from torquescript with the world ... read more | 11/01/2007 (7:00 am) |
| Some odd matrix math(help needed) | Even weirder, i expose the inverse transform of a scene object to torquescript (copy and pasted gett... read more | 10/31/2007 (7:06 pm) |
| SetTransform at end of RayCast | Ive been working on trying to add interpolation to staticshapes for awhile too(so i can have the pla... read more | 10/31/2007 (3:19 pm) |
| Problem using a shapebase inherited class as player | Orion Elenzil: what is just a clean vehicle like.. does it have any movement to it or is all that ad... read more | 07/20/2007 (8:07 pm) |
| Problem using a shapebase inherited class as player | Ya i got alot of work todo on it... :/ i wish one of the vehicle classes was able to be tweaked eno... read more | 07/20/2007 (8:14 am) |
| Problem using a shapebase inherited class as player | Now my problem is settransform wont work on it.... it may load correctly as the player but i end up ... read more | 07/20/2007 (8:06 am) |
| Problem using a shapebase inherited class as player | Theres no vehicle that would do tank style movement well. i did post my entire class a few posts ... read more | 07/18/2007 (12:01 pm) |
| Problem using a shapebase inherited class as player | Does anyone have any ideas? im wanting to make a simple tank game and moding the player class would ... read more | 07/18/2007 (8:11 am) |
| Problem using a shapebase inherited class as player | I did that for collisions and such, anyway, i changed that to shapebaseobjecttype and it still crash... read more | 07/16/2007 (6:35 pm) |
| Problem using a shapebase inherited class as player | In the cc file yes [CODE] IMPLEMENT_CO_NETOBJECT_V1(Tank); Tank::Tank() { mTypeMask |= Playe... read more | 07/16/2007 (9:06 am) |
| Advanced camera woes. | Now i cant get the camera to come back after a death, i try to setplayerobject it with the new playe... read more | 07/10/2007 (10:20 am) |
| Advanced camera woes. | Mmm, its not anything i changed in the engine, cause i wrap all my changes in preprocessor #ifdef's ... read more | 07/10/2007 (8:24 am) |
| Setting position of Advanced Camera without interpolation? | On another note, have you had the advanced camera just give you a blank sky when you activate it? th... read more | 07/08/2007 (7:32 pm) |
| Animation Thread setPos | Ive been trying to fiddle with this to make a script function that plays the animation only in a cer... read more | 07/07/2007 (3:28 pm) |
| Mounting offset problem | Does anyone know how to change staticshape so it will affect it?... read more | 07/04/2007 (8:18 pm) |
| Continued: Moving the player along a straight line | Unbind strafing and left/right mouse turning?... read more | 05/11/2007 (8:39 am) |
| TSStatic and animation | I would like to know if anyones gotten a tsstatic to have animations aswell, i want to use the clien... read more | 04/23/2007 (6:19 pm) |
| Free Torque Script IDE | I use the torqueide plugin for JEdit... read more | 04/23/2007 (6:43 am) |
| Uv problems | Figured it out, my texture was a odd size, not multiple of 2.... read more | 04/12/2007 (1:29 pm) |
| Uv problems | They all appear to be on the same index, i didnt make more then 1, and it even renders fine when i h... read more | 04/12/2007 (1:18 pm) |
| Ground Transform question | Strange, my character model doesn't even have a bounds box, nor ski bones(those have something todo ... read more | 04/11/2007 (7:49 pm) |
| Transparency | Aren't portals for windows and such?... read more | 04/09/2007 (8:04 am) |
| Linux support? | Theres always wine, i haven't run into anything yet i couldn't run in wine, including torque.... read more | 04/04/2007 (7:20 pm) |
| 5 Days and counting.... | Iam hoping it will be easy enough for me to use :P ive had little success using quark or gtkradient(... read more | 04/04/2007 (7:17 pm) |
| Vanishing projectiles | It was at 8, and had the same effect as 128. ill try 0 tho edit: ah cool, it works now, thanks... read more | 03/30/2007 (11:04 am) |
| Vanishing projectiles | Ya i have been using it with the crossbow, only this morning did i change its model. gimme a minute,... read more | 03/30/2007 (10:22 am) |
| Vanishing projectiles | They are just the normal crossbow/bolt scripts, since this is my first time trying to make a weapon,... read more | 03/30/2007 (9:54 am) |
| Vanishing projectiles | Its at 5000 just like the fadedelay. iam also having problems with the look animation lining up with... read more | 03/30/2007 (9:03 am) |
| Vanishing projectiles | Nope, not that, i just now gave it 128 detail levels, still vanishes at the same spot. this is so fr... read more | 03/30/2007 (7:28 am) |
| Vanishing projectiles | Hmmm, it isn't affecting it, i even cranked it upto 50'000 and it still vanishes at the same point.... read more | 03/29/2007 (8:28 pm) |
| Node problems. | That and, now that the 3rd person camera works(i had the object named cam, not the bone name bleh) i... read more | 03/28/2007 (3:14 pm) |
| Node problems. | Mmmm, the axis in blender and in showtool both show the x as pointing down... and blender wont let m... read more | 03/28/2007 (2:58 pm) |
| Modernization Kit Beta | I mean, the loading when you first click the exe to when the starting screen appears, without it tak... read more | 02/27/2007 (11:29 am) |
| Modernization Kit Beta | Compiled without any errors for me, the only changes i noticed visualy was, the water turned into a ... read more | 02/26/2007 (1:17 pm) |
| New Map Exporter | Ok so, lights are blender lights, and i know portals have to be named but, what should they be? a n... read more | 02/22/2007 (4:43 pm) |
| Rigidshape oddness | #1 doesnt happen with anything else but rigidshapes, its so weird, #2 is annoying cause i been learn... read more | 02/14/2007 (8:56 am) |
| Matrix rotation woes | Fixed! i just needed to normalize the 3 normals that were going to be the new matrix. works flawl... read more | 02/06/2007 (8:24 am) |
| Rotation question | Heres my post in the private forum describing my problem. [url]http://www.garagegames.com/mg/forums... read more | 02/04/2007 (9:20 pm) |
| Rotation question | Although, after dumping the matrices of the objects involved, it almost seems like the ray cast is f... read more | 02/02/2007 (9:05 am) |
| Rotation question | Iam not sure if its fully working yet, in some cases it seems to not be aligning the Z axis.... i m... read more | 02/01/2007 (2:38 pm) |
| Rotation question | In here?... read more | 02/01/2007 (1:16 pm) |
| Rotation question | Ok so i made a console method to do the rotation matrix, after fiddling it works like a charm. it wa... read more | 01/31/2007 (9:24 pm) |
| Rotation question | Hmmm, iam starting to understand how the normal2rotation function works, as i understand cross dot a... read more | 01/29/2007 (8:15 am) |
| Rotation question | Well, im not so good with all of the matrix rotations and stuff, but as far as i can tell ive been r... read more | 01/21/2007 (9:25 am) |
| Rotation question | I allready have the objects Z pointing in the right direction with the function i found, what i need... read more | 01/20/2007 (7:12 pm) |
| Rotation question | I just mean around the objects local Z rotation, like you can do in the mission editor. i can mat... read more | 01/20/2007 (12:11 pm) |
| Collision Problems | There isnt very much information about how todo all of this with blender, so if anyone knows what to... read more | 10/13/2006 (4:56 pm) |
| Collision Problems | Nope, didnt have a clue it needed one or what it does or what to name the empty. i cant seem to f... read more | 10/10/2006 (1:23 pm) |