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Benj's Forum Posts

Thread Post Date Posted
Some odd matrix math(help needed) Errrrr..... >_>..... pay no attention to the man behind the curtain...... lol whoops, works now, tha... read more 11/01/2007 (12:44 pm)
Some odd matrix math(help needed) I get what your saying, its still spitting out the wrong values though. with this code [CODE] Cons... read more 11/01/2007 (10:19 am)
Some odd matrix math(help needed) Then why do i get the same off the wall result when i do matrixmul from torquescript with the world ... read more 11/01/2007 (7:00 am)
Some odd matrix math(help needed) Even weirder, i expose the inverse transform of a scene object to torquescript (copy and pasted gett... read more 10/31/2007 (7:06 pm)
SetTransform at end of RayCast Ive been working on trying to add interpolation to staticshapes for awhile too(so i can have the pla... read more 10/31/2007 (3:19 pm)
Problem using a shapebase inherited class as player Orion Elenzil: what is just a clean vehicle like.. does it have any movement to it or is all that ad... read more 07/20/2007 (8:07 pm)
Problem using a shapebase inherited class as player Ya i got alot of work todo on it... :/ i wish one of the vehicle classes was able to be tweaked eno... read more 07/20/2007 (8:14 am)
Problem using a shapebase inherited class as player Now my problem is settransform wont work on it.... it may load correctly as the player but i end up ... read more 07/20/2007 (8:06 am)
Problem using a shapebase inherited class as player Theres no vehicle that would do tank style movement well. i did post my entire class a few posts ... read more 07/18/2007 (12:01 pm)
Problem using a shapebase inherited class as player Does anyone have any ideas? im wanting to make a simple tank game and moding the player class would ... read more 07/18/2007 (8:11 am)
Problem using a shapebase inherited class as player I did that for collisions and such, anyway, i changed that to shapebaseobjecttype and it still crash... read more 07/16/2007 (6:35 pm)
Problem using a shapebase inherited class as player In the cc file yes [CODE] IMPLEMENT_CO_NETOBJECT_V1(Tank); Tank::Tank() { mTypeMask |= Playe... read more 07/16/2007 (9:06 am)
Advanced camera woes. Now i cant get the camera to come back after a death, i try to setplayerobject it with the new playe... read more 07/10/2007 (10:20 am)
Advanced camera woes. Mmm, its not anything i changed in the engine, cause i wrap all my changes in preprocessor #ifdef's ... read more 07/10/2007 (8:24 am)
Setting position of Advanced Camera without interpolation? On another note, have you had the advanced camera just give you a blank sky when you activate it? th... read more 07/08/2007 (7:32 pm)
Animation Thread setPos Ive been trying to fiddle with this to make a script function that plays the animation only in a cer... read more 07/07/2007 (3:28 pm)
Mounting offset problem Does anyone know how to change staticshape so it will affect it?... read more 07/04/2007 (8:18 pm)
Continued: Moving the player along a straight line Unbind strafing and left/right mouse turning?... read more 05/11/2007 (8:39 am)
TSStatic and animation I would like to know if anyones gotten a tsstatic to have animations aswell, i want to use the clien... read more 04/23/2007 (6:19 pm)
Free Torque Script IDE I use the torqueide plugin for JEdit... read more 04/23/2007 (6:43 am)
Uv problems Figured it out, my texture was a odd size, not multiple of 2.... read more 04/12/2007 (1:29 pm)
Uv problems They all appear to be on the same index, i didnt make more then 1, and it even renders fine when i h... read more 04/12/2007 (1:18 pm)
Ground Transform question Strange, my character model doesn't even have a bounds box, nor ski bones(those have something todo ... read more 04/11/2007 (7:49 pm)
Transparency Aren't portals for windows and such?... read more 04/09/2007 (8:04 am)
Linux support? Theres always wine, i haven't run into anything yet i couldn't run in wine, including torque.... read more 04/04/2007 (7:20 pm)
5 Days and counting.... Iam hoping it will be easy enough for me to use :P ive had little success using quark or gtkradient(... read more 04/04/2007 (7:17 pm)
Vanishing projectiles It was at 8, and had the same effect as 128. ill try 0 tho edit: ah cool, it works now, thanks... read more 03/30/2007 (11:04 am)
Vanishing projectiles Ya i have been using it with the crossbow, only this morning did i change its model. gimme a minute,... read more 03/30/2007 (10:22 am)
Vanishing projectiles They are just the normal crossbow/bolt scripts, since this is my first time trying to make a weapon,... read more 03/30/2007 (9:54 am)
Vanishing projectiles Its at 5000 just like the fadedelay. iam also having problems with the look animation lining up with... read more 03/30/2007 (9:03 am)
Vanishing projectiles Nope, not that, i just now gave it 128 detail levels, still vanishes at the same spot. this is so fr... read more 03/30/2007 (7:28 am)
Vanishing projectiles Hmmm, it isn't affecting it, i even cranked it upto 50'000 and it still vanishes at the same point.... read more 03/29/2007 (8:28 pm)
Node problems. That and, now that the 3rd person camera works(i had the object named cam, not the bone name bleh) i... read more 03/28/2007 (3:14 pm)
Node problems. Mmmm, the axis in blender and in showtool both show the x as pointing down... and blender wont let m... read more 03/28/2007 (2:58 pm)
Modernization Kit Beta I mean, the loading when you first click the exe to when the starting screen appears, without it tak... read more 02/27/2007 (11:29 am)
Modernization Kit Beta Compiled without any errors for me, the only changes i noticed visualy was, the water turned into a ... read more 02/26/2007 (1:17 pm)
New Map Exporter Ok so, lights are blender lights, and i know portals have to be named but, what should they be? a n... read more 02/22/2007 (4:43 pm)
Rigidshape oddness #1 doesnt happen with anything else but rigidshapes, its so weird, #2 is annoying cause i been learn... read more 02/14/2007 (8:56 am)
Matrix rotation woes Fixed! i just needed to normalize the 3 normals that were going to be the new matrix. works flawl... read more 02/06/2007 (8:24 am)
Rotation question Heres my post in the private forum describing my problem. [url]http://www.garagegames.com/mg/forums... read more 02/04/2007 (9:20 pm)
Rotation question Although, after dumping the matrices of the objects involved, it almost seems like the ray cast is f... read more 02/02/2007 (9:05 am)
Rotation question Iam not sure if its fully working yet, in some cases it seems to not be aligning the Z axis.... i m... read more 02/01/2007 (2:38 pm)
Rotation question In here?... read more 02/01/2007 (1:16 pm)
Rotation question Ok so i made a console method to do the rotation matrix, after fiddling it works like a charm. it wa... read more 01/31/2007 (9:24 pm)
Rotation question Hmmm, iam starting to understand how the normal2rotation function works, as i understand cross dot a... read more 01/29/2007 (8:15 am)
Rotation question Well, im not so good with all of the matrix rotations and stuff, but as far as i can tell ive been r... read more 01/21/2007 (9:25 am)
Rotation question I allready have the objects Z pointing in the right direction with the function i found, what i need... read more 01/20/2007 (7:12 pm)
Rotation question I just mean around the objects local Z rotation, like you can do in the mission editor. i can mat... read more 01/20/2007 (12:11 pm)
Collision Problems There isnt very much information about how todo all of this with blender, so if anyone knows what to... read more 10/13/2006 (4:56 pm)
Collision Problems Nope, didnt have a clue it needed one or what it does or what to name the empty. i cant seem to f... read more 10/10/2006 (1:23 pm)
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