Jacob Wood's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tweeking Shape Animations | A friend of mine on my team figured it out. Previously, we had linked the bounds box to the char... read more | 05/08/2007 (9:02 am) |
| Dual Weapon Problem | Excellent resources, but all of which I've already read. Perhaps I'm overlooking some details thoug... read more | 01/15/2007 (7:34 am) |
| Water push help | If you go to the player.cs file and look for [i]Armor::onEnterLiquid()[/i] function, you'll see some... read more | 12/12/2006 (10:56 pm) |
| Torque Networking Speed | Your problem lies in your huge number of projectiles and other objects on the screen at once. It can... read more | 12/12/2006 (9:47 pm) |
| Storing image locations in array variables | Omg, I just realized my problem after I added the echoes into my example. The [i]%i[/i] variable... read more | 12/07/2006 (2:17 pm) |
| Storing image locations in array variables | It was within the function, I'll go ahead and actually add in where I echoed from in my example abov... read more | 12/07/2006 (2:11 pm) |
| Can I move the player's position while he is doing an animation | I can't give you a no-doubt "yes" but i'm pretty sure you can. A friend of mine played his walk ... read more | 12/07/2006 (2:08 pm) |
| Storing image locations in array variables | I echoed [i]%this.image[0][/i]... read more | 12/07/2006 (1:58 pm) |
| High Poly Mech | I really like your polygon usage in this model. It flows well. I'd have to agree with Frank abou... read more | 12/06/2006 (6:48 pm) |
| Get jetting! | I've just implemented this and it didn't work. Has anybody had any problems with it in torque 1.5 by... read more | 12/01/2006 (5:32 am) |
| Get jetting! | Bah, I'm so silly. I executed the wrong exe. Works great! Thanks Sam. :)... read more | 12/01/2006 (5:07 am) |
| Get jetting! | After re-looking over what I implemented, I noticed a slight difference from my code and the code Sa... read more | 12/01/2006 (4:53 am) |
| Get jetting! | I've just implemented this and it didn't work. Has anybody had any problems with it in torque 1.5 by... read more | 11/30/2006 (8:28 pm) |
| Simple Camera problem | Thanks for your input Craig. Sorry for the delayed reply. I was just doing my best to work around th... read more | 11/30/2006 (6:53 pm) |
| Simple Camera problem | My main problem right now is that I can't trace the actual implementation of the mouse control over ... read more | 11/06/2006 (8:01 am) |
| Scoping System Question | WOO! Got it to work! I didn't actually have to use the scoping functions at all. [code] //======... read more | 09/27/2006 (6:47 am) |
| Scoping System Question | It seems to me like I'm doing it right, but now it just doesn't seem to work. Here's the code I'm u... read more | 09/25/2006 (11:49 am) |
| Scoping System Question | Ok, so if I were to use [b]object.clearScopeToClient [/b] to all the other clients besides the contr... read more | 09/25/2006 (10:02 am) |
| What one client sees, and another does not. | Oh, my bad :P... read more | 09/25/2006 (9:54 am) |
| What one client sees, and another does not. | Thanks Stephen, I'll go ahead and post in the private forums on the question you predicted I'd a... read more | 09/23/2006 (3:48 pm) |
| What one client sees, and another does not. | I've been using the startFade() function to make the players go invisible, but for some reason I can... read more | 09/19/2006 (6:59 am) |
| What one client sees, and another does not. | Well I was trying to be as simple as possible but here goes! I am implementing a mod that gives a... read more | 09/19/2006 (6:10 am) |
| What one client sees, and another does not. | Ok, so it seems I might've been going down the wrong path to solve this problem? I'm curious to ... read more | 09/18/2006 (9:06 pm) |