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James Terry's Forum Posts

Thread Post Date Posted
The Euthanasia of Container Systems [quote] Any ideas how how repeating terrain works? [/quote] I would say look at how the Torque so... read more 12/12/2006 (9:15 am)
Curious, Why Such Restrictive Rotations? [quote] The camera can look in any direction, but does have limits when attached to another object.... read more 12/11/2006 (1:36 pm)
Change Pixels in a texture Changing bitmaps in memory usually requires a bit of platform specific code (or all-platform code th... read more 12/11/2006 (12:19 pm)
Manipulating image transparency It depends if you want a "flashlight" fogofwar, or a revealing fogofwar. Caylo's idea works for a... read more 12/11/2006 (12:08 pm)
Nodes on .dts shapes in Blender Yeah, hope it works :)... read more 12/11/2006 (11:08 am)
Ive got a powerup i need it to last 15 seconds I'm not sure if Item has an onPickup callback or not, how were you registering the powerup being act... read more 12/11/2006 (11:07 am)
Ive got a powerup i need it to last 15 seconds Easiest way I can think is you have a flag in your player or whatever gameManager object you have se... read more 12/11/2006 (8:50 am)
Nodes on .dts shapes in Blender My hierarchy for mountPoints is Shape->Detail32->MyNewShape->mountPoint, mount01, mount02, etc Ex... read more 12/11/2006 (6:24 am)
Getting the TLK working in TGE 1.5... I don't know if this will help much (I haven't done anything in TLK yet) http://www.garagegames.c... read more 12/08/2006 (6:59 am)
StaticShape rotateTo command Right now I have the mouse controlling the rotation, I was thinking of having it rotate to the neare... read more 12/07/2006 (11:32 am)
What are you using as package build tool? I know TGB has a builder/packager but I haven't seen a similar tool for TGE... read more 12/07/2006 (7:51 am)
ContainerRayCast returns at bounding box, not collision mesh I figured it all out I modified Player.cc's castRay implementation and figured out that it checks... read more 12/06/2006 (1:18 pm)
ContainerRayCast returns at bounding box, not collision mesh I tried using ShapeBase's castRay and it wasn't working as intended. I was sending it the same start... read more 12/05/2006 (3:36 pm)
ContainerRayCast returns at bounding box, not collision mesh Hmm, might you know of any resources or directions to look to build a raycast function with that fun... read more 12/05/2006 (12:16 pm)
Unprojecting a mouse and ray casting Alright, its all in and working :) I have one small issue though. I am rotating some of my object... read more 12/05/2006 (10:53 am)
Problem with collision mesh Everything I have done with collision meshes have been invisible with staticshape. Did you maybe ... read more 12/04/2006 (9:13 pm)
Unprojecting a mouse and ray casting I'll work on it first thing in the morning. I may have been mistaking it for a different resource I ... read more 12/04/2006 (4:03 pm)
Unprojecting a mouse and ray casting Do you know of a way to convert T2D's onMousedown %worldPosition into the GuiEvent that GameTSCtrl u... read more 12/04/2006 (2:26 pm)
Load up objects and mount them during loading screen :( Just tried that out, even putting a 5-10 second pause. The loading screen waits there, then po... read more 12/04/2006 (8:30 am)
Load up objects and mount them during loading screen Any ideas?... read more 12/01/2006 (10:01 am)
Load up objects and mount them during loading screen Yeah, I tried Micheal Perry's suggestion and it achieved the same effect here is a code snippet ... read more 11/30/2006 (1:12 pm)
Load up objects and mount them during loading screen I have a Cube with 6 mount points (for each face) Each of these faces has 16 mount points to stic... read more 11/30/2006 (12:46 pm)
Load up objects and mount them during loading screen Hmm, I guess a proper question right now would be is there a way to lock the game so that nothing el... read more 11/30/2006 (11:51 am)
Load up objects and mount them during loading screen I'd much rather like to figure out a way to load things up in the mission loading routines rather th... read more 11/30/2006 (11:23 am)
Load up objects and mount them during loading screen Hmm, now I need to figure out how to make loading GUI fade out... read more 11/30/2006 (9:00 am)
Torque 1.5 corrupt char's I can honestly say I have never seen that happen, and if I did, I would be very scared. Can you g... read more 11/14/2006 (7:08 pm)
Dynamic Texture on a DTS object Yeah, thats what I'm working on right now. I have the rotations set up for a base Cube and I'm attac... read more 11/14/2006 (7:04 pm)
Mouse Click I did it by dropping in TGB into the TGE source, recompiling and using a SceneWindow with the onMous... read more 11/14/2006 (7:01 pm)
Dynamic Texture on a DTS object No clue how to do IFLs, but what I want to do is this. I have a 3x3 grid of tiles on each side of... read more 11/14/2006 (6:18 pm)
Integrating T2D and torque source... plus those movies Melv made Whew, got it, awesome... read more 11/09/2006 (4:58 pm)
Integrating T2D and torque source... plus those movies Melv made Hmm, its yelling at me about util/undo.h, but when I include it I get a ton of linker errors, same w... read more 11/09/2006 (4:19 pm)
Integrating T2D and torque source... plus those movies Melv made I fixed the MisZero thing, compiling now, hope it works... read more 11/09/2006 (4:13 pm)
Integrating T2D and torque source... plus those movies Melv made Any luck with that Jay, I just tried it today with TGE 1.5 and TGB 1.1.2 and got a ton of mIsZero er... read more 11/09/2006 (3:39 pm)
Maya 8 Exporter Is it possible to get a version of the maya 8 exporter that works on maya 8 x64?... read more 11/07/2006 (8:34 am)
TGE 1.5 and Showtool Thanks for the update Eric... read more 10/25/2006 (2:30 pm)
TGE 1.5 and Showtool I haven't recieved an e-mail about the upgrade, it was just there today when I checked my account. ... read more 10/25/2006 (1:54 pm)
Packaging Utility Taking forever Right now the project is around 14MB... read more 10/11/2006 (8:45 am)
Problem with getDesktopResolution I know it changes during runtime. If I start the game in 1280x1024 in windowed mode, I get this o... read more 10/03/2006 (9:08 pm)
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