James Terry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Intellisense | Is this a plugin for Torsion? If so, I'd be interested in trying it out... read more | 03/16/2007 (9:50 am) |
| 1.5 Lighting/Shadows weirdness | How do we access the TGE 1.5 HEAD?... read more | 03/15/2007 (8:01 am) |
| Programmer.setSkinName('baffled') | I don't know why the console method works when neither should work Set your skin name in 3DS Max ... read more | 03/14/2007 (11:28 am) |
| Torsion 1.1.28 Beta | XP Pro... read more | 03/13/2007 (7:31 am) |
| Single-player optimizations | The single biggest optimization you can do for your game if it is single player is to up the packet ... read more | 03/12/2007 (4:01 pm) |
| Torsion 1.1.28 Beta | Just had to restart Torsion, 6601 GDI handles and Visual Studio was acting very very unresponsive... read more | 03/12/2007 (3:12 pm) |
| Intellisense | Ah, I thought you were having trouble finding the features there, not suggesting how to enhance them... read more | 03/09/2007 (11:11 am) |
| Cursor? | Canvas.hideCursor() ?... read more | 03/09/2007 (10:12 am) |
| Intellisense | What should the Ctrl+Space drop down? Auto-complete seems to pop up whenever it can get a context ... read more | 03/09/2007 (9:44 am) |
| Which forum for torsion ? | The one on sickhead games got locked down when Torsion was released. So here is the best place to... read more | 03/08/2007 (12:56 pm) |
| Torsion 1.1.28 Beta | Horray! I just had the old one at 9991 GDI handles and was about to restart, and I saw this :)... read more | 03/01/2007 (1:11 pm) |
| Suggestion: Find and Replace in ... | Find and replace on hard drive seems a bit much, might want to keep it limited to the project... read more | 02/22/2007 (5:58 am) |
| Clearing array values? | You can check with a dump() that if you have $array[0] = 2, $array[1] = 3, $array[2] = "", $array[3]... read more | 02/15/2007 (8:39 pm) |
| Moving mounted objects | You do realize a 2 year old thread just got revived :)... read more | 02/15/2007 (9:51 am) |
| Torsion 1.1.006 Beta | I can't seem to get over 1500 GDI handles today, don't know why it isn't happening anymore.... read more | 02/08/2007 (2:19 pm) |
| Torsion 1.1.006 Beta | After about 4 or 5 hours of usage today, Torsion started slowing down, text took longer to appear af... read more | 02/07/2007 (2:14 pm) |
| Auto-complete causing excessive CPU usage | Gustavo, go into the preferences and turn off auto-complete and see if you still have the slowdowns... read more | 02/05/2007 (12:22 pm) |
| New Find functionality | I agree, the Ctrl-F functionality in previous builds of Torsion was preferable.... read more | 02/05/2007 (8:42 am) |
| Changing the scrollbar width | I am fairly certain that scrollbar width is hard-coded in the engine somewhere, as is some of the st... read more | 01/25/2007 (7:11 am) |
| Animation plays when I setDatablock() | The textures aren't moving. The Object can rotate around, and the objects mounted to it have animati... read more | 01/25/2007 (6:29 am) |
| Node to node mounting | Hmm, that could lead in the right direction, i.e. help me modify ShapeBase's mountObject, but I coul... read more | 01/03/2007 (10:44 pm) |
| Node to node mounting | I want to take object2's mount2 and attach it to object1's mount5 instead of mountPoint, I know Show... read more | 01/03/2007 (11:31 am) |
| My Sci-Fi FPS Idea | Thats where sequels come in Morrock :)... read more | 12/31/2006 (9:08 pm) |
| Where to download C++ .NET 2003 (7.1) | The new versions of TGE have VS2005 build setups. SP2 has been out over a year, any problems it h... read more | 12/31/2006 (1:17 pm) |
| My Sci-Fi FPS Idea | You've got some good ideas, just explore them a bit more. At every thing your present in the stor... read more | 12/30/2006 (12:53 pm) |
| DTS objects and Raycasting | Excellent news to ring in the New Year... read more | 12/29/2006 (11:53 am) |
| Does Torque Script support oop by its own? | That OOP resource may support the private/public aspects but TorqueScript on its own only has 1 type... read more | 12/29/2006 (11:52 am) |
| Change the texture on | If you don't have access to the shape file you want to export and use, then you have to use a hex ed... read more | 12/29/2006 (11:47 am) |
| Streaming Audio problem | Reposting from Richard McKinney's post at http://www.garagegames.com/mg/forums/result.thread.php?q... read more | 12/29/2006 (11:40 am) |
| Streaming Audio problem | One of my coworkers fixed the only streaming audio leak we found. http://www.garagegames.com/mg/f... read more | 12/28/2006 (8:37 pm) |
| DTS objects and Raycasting | If the resource isn't using anything specific to TSE, shouldn't we be able to see it and use it in T... read more | 12/28/2006 (7:09 pm) |
| Change sky dml file in mission | I just used [code] Sky.materialList = "~\game\data\skies\night.dml"; Sky.applySkyChanges(); [... read more | 12/28/2006 (6:59 pm) |
| Does Torque Script support oop by its own? | You can use OOP if you want with TorqueScript but it doesn't force it. i.e. you can do something ... read more | 12/28/2006 (6:45 pm) |
| SetSkinName question | Well, that looks like exactly what I want to do :( At least the day wasn't a total waste, I le... read more | 12/28/2006 (5:05 pm) |
| SetSkinName question | Well, I did it, most of today was spent figuring out how to get information from script to the engin... read more | 12/28/2006 (4:48 pm) |
| SetSkinName question | I know of an easy way around this, I could just create 2 dts files and mount them to each other, one... read more | 12/27/2006 (7:14 pm) |
| Current Engine Poly Count? | Excellent, metrics(video) did the trick Thanks for the help... read more | 12/27/2006 (6:34 pm) |
| SetSkinName question | Alright, here is what happened when I tested it [code] card.setSkinName('hearts9.front'); Cou... read more | 12/27/2006 (1:42 pm) |
| SetSkinName question | I was looking here http://tdn.garagegames.com/wiki/Torque_Console_Objects_10#Re-Skinning which... read more | 12/27/2006 (11:59 am) |
| OpenGL problem? | Try removing your prefs.cs/dsos that pop up in places. If you have any of them that are read-only th... read more | 12/25/2006 (6:37 pm) |
| Bounding boxes | If you are talking about collision meshes, I know in Maya you have to call it Col_1 and in Blender C... read more | 12/24/2006 (1:23 pm) |
| How to build executable with TGB | The documentation is currently blocked because TDN is in a closed beta. They will be opening it up e... read more | 12/18/2006 (11:25 am) |
| Nodes on .dts shapes in Blender | Do you have showtool? You can test out if certain mountpoints are showing. Also, do your mount point... read more | 12/16/2006 (6:08 am) |
| Which Torque Book? | I haven't read the book, but I do have the game programmer's guide to Torque. Most of the informatio... read more | 12/16/2006 (6:05 am) |
| Need help with starting my game from a GUI button | If you make the button a bitmapButtonCtrl, you can put 4 images for it, image, image_h, image_i, ima... read more | 12/16/2006 (6:02 am) |
| Can TGE meet my needs? | You should look into TGB, as its aim is at 2d games. TGE has underlying network code and a client se... read more | 12/16/2006 (5:59 am) |
| Nodes on .dts shapes in Blender | Can you post up a snippet of your mounting script?... read more | 12/15/2006 (8:32 am) |
| The process of publishing a game | It depends if you are going to talk to distributors yourself, GarageGames, BigFish and whatnot, or i... read more | 12/14/2006 (9:03 am) |
| Maya2DTS Numerous problems | Have you tried the exporters over at http://fluidimages.com ? His sight is acting up right now (a... read more | 12/12/2006 (9:42 pm) |
| Can you clear up the Registration for me | So, I have TGB commercial, does this mean that I automatically get TGBX? I am assuming Torque X i... read more | 12/12/2006 (8:01 pm) |