Game Development Community

James Terry's Forum Posts

Thread Post Date Posted
Intellisense Is this a plugin for Torsion? If so, I'd be interested in trying it out... read more 03/16/2007 (9:50 am)
1.5 Lighting/Shadows weirdness How do we access the TGE 1.5 HEAD?... read more 03/15/2007 (8:01 am)
Programmer.setSkinName('baffled') I don't know why the console method works when neither should work Set your skin name in 3DS Max ... read more 03/14/2007 (11:28 am)
Torsion 1.1.28 Beta XP Pro... read more 03/13/2007 (7:31 am)
Single-player optimizations The single biggest optimization you can do for your game if it is single player is to up the packet ... read more 03/12/2007 (4:01 pm)
Torsion 1.1.28 Beta Just had to restart Torsion, 6601 GDI handles and Visual Studio was acting very very unresponsive... read more 03/12/2007 (3:12 pm)
Intellisense Ah, I thought you were having trouble finding the features there, not suggesting how to enhance them... read more 03/09/2007 (11:11 am)
Cursor? Canvas.hideCursor() ?... read more 03/09/2007 (10:12 am)
Intellisense What should the Ctrl+Space drop down? Auto-complete seems to pop up whenever it can get a context ... read more 03/09/2007 (9:44 am)
Which forum for torsion ? The one on sickhead games got locked down when Torsion was released. So here is the best place to... read more 03/08/2007 (12:56 pm)
Torsion 1.1.28 Beta Horray! I just had the old one at 9991 GDI handles and was about to restart, and I saw this :)... read more 03/01/2007 (1:11 pm)
Suggestion: Find and Replace in ... Find and replace on hard drive seems a bit much, might want to keep it limited to the project... read more 02/22/2007 (5:58 am)
Clearing array values? You can check with a dump() that if you have $array[0] = 2, $array[1] = 3, $array[2] = "", $array[3]... read more 02/15/2007 (8:39 pm)
Moving mounted objects You do realize a 2 year old thread just got revived :)... read more 02/15/2007 (9:51 am)
Torsion 1.1.006 Beta I can't seem to get over 1500 GDI handles today, don't know why it isn't happening anymore.... read more 02/08/2007 (2:19 pm)
Torsion 1.1.006 Beta After about 4 or 5 hours of usage today, Torsion started slowing down, text took longer to appear af... read more 02/07/2007 (2:14 pm)
Auto-complete causing excessive CPU usage Gustavo, go into the preferences and turn off auto-complete and see if you still have the slowdowns... read more 02/05/2007 (12:22 pm)
New Find functionality I agree, the Ctrl-F functionality in previous builds of Torsion was preferable.... read more 02/05/2007 (8:42 am)
Changing the scrollbar width I am fairly certain that scrollbar width is hard-coded in the engine somewhere, as is some of the st... read more 01/25/2007 (7:11 am)
Animation plays when I setDatablock() The textures aren't moving. The Object can rotate around, and the objects mounted to it have animati... read more 01/25/2007 (6:29 am)
Node to node mounting Hmm, that could lead in the right direction, i.e. help me modify ShapeBase's mountObject, but I coul... read more 01/03/2007 (10:44 pm)
Node to node mounting I want to take object2's mount2 and attach it to object1's mount5 instead of mountPoint, I know Show... read more 01/03/2007 (11:31 am)
My Sci-Fi FPS Idea Thats where sequels come in Morrock :)... read more 12/31/2006 (9:08 pm)
Where to download C++ .NET 2003 (7.1) The new versions of TGE have VS2005 build setups. SP2 has been out over a year, any problems it h... read more 12/31/2006 (1:17 pm)
My Sci-Fi FPS Idea You've got some good ideas, just explore them a bit more. At every thing your present in the stor... read more 12/30/2006 (12:53 pm)
DTS objects and Raycasting Excellent news to ring in the New Year... read more 12/29/2006 (11:53 am)
Does Torque Script support oop by its own? That OOP resource may support the private/public aspects but TorqueScript on its own only has 1 type... read more 12/29/2006 (11:52 am)
Change the texture on If you don't have access to the shape file you want to export and use, then you have to use a hex ed... read more 12/29/2006 (11:47 am)
Streaming Audio problem Reposting from Richard McKinney's post at http://www.garagegames.com/mg/forums/result.thread.php?q... read more 12/29/2006 (11:40 am)
Streaming Audio problem One of my coworkers fixed the only streaming audio leak we found. http://www.garagegames.com/mg/f... read more 12/28/2006 (8:37 pm)
DTS objects and Raycasting If the resource isn't using anything specific to TSE, shouldn't we be able to see it and use it in T... read more 12/28/2006 (7:09 pm)
Change sky dml file in mission I just used [code] Sky.materialList = "~\game\data\skies\night.dml"; Sky.applySkyChanges(); [... read more 12/28/2006 (6:59 pm)
Does Torque Script support oop by its own? You can use OOP if you want with TorqueScript but it doesn't force it. i.e. you can do something ... read more 12/28/2006 (6:45 pm)
SetSkinName question Well, that looks like exactly what I want to do :( At least the day wasn't a total waste, I le... read more 12/28/2006 (5:05 pm)
SetSkinName question Well, I did it, most of today was spent figuring out how to get information from script to the engin... read more 12/28/2006 (4:48 pm)
SetSkinName question I know of an easy way around this, I could just create 2 dts files and mount them to each other, one... read more 12/27/2006 (7:14 pm)
Current Engine Poly Count? Excellent, metrics(video) did the trick Thanks for the help... read more 12/27/2006 (6:34 pm)
SetSkinName question Alright, here is what happened when I tested it [code] card.setSkinName('hearts9.front'); Cou... read more 12/27/2006 (1:42 pm)
SetSkinName question I was looking here http://tdn.garagegames.com/wiki/Torque_Console_Objects_10#Re-Skinning which... read more 12/27/2006 (11:59 am)
OpenGL problem? Try removing your prefs.cs/dsos that pop up in places. If you have any of them that are read-only th... read more 12/25/2006 (6:37 pm)
Bounding boxes If you are talking about collision meshes, I know in Maya you have to call it Col_1 and in Blender C... read more 12/24/2006 (1:23 pm)
How to build executable with TGB The documentation is currently blocked because TDN is in a closed beta. They will be opening it up e... read more 12/18/2006 (11:25 am)
Nodes on .dts shapes in Blender Do you have showtool? You can test out if certain mountpoints are showing. Also, do your mount point... read more 12/16/2006 (6:08 am)
Which Torque Book? I haven't read the book, but I do have the game programmer's guide to Torque. Most of the informatio... read more 12/16/2006 (6:05 am)
Need help with starting my game from a GUI button If you make the button a bitmapButtonCtrl, you can put 4 images for it, image, image_h, image_i, ima... read more 12/16/2006 (6:02 am)
Can TGE meet my needs? You should look into TGB, as its aim is at 2d games. TGE has underlying network code and a client se... read more 12/16/2006 (5:59 am)
Nodes on .dts shapes in Blender Can you post up a snippet of your mounting script?... read more 12/15/2006 (8:32 am)
The process of publishing a game It depends if you are going to talk to distributors yourself, GarageGames, BigFish and whatnot, or i... read more 12/14/2006 (9:03 am)
Maya2DTS Numerous problems Have you tried the exporters over at http://fluidimages.com ? His sight is acting up right now (a... read more 12/12/2006 (9:42 pm)
Can you clear up the Registration for me So, I have TGB commercial, does this mean that I automatically get TGBX? I am assuming Torque X i... read more 12/12/2006 (8:01 pm)