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Joseph Jonathan's Forum Posts

Thread Post Date Posted
selling mt torque 1.5.2 I am pretty sure this is not allowed... read more 04/30/2010 (6:25 am)
Saving Character Question This might be a good place to start, It wont work for everything right out of the box, you will h... read more 04/20/2010 (7:05 am)
What is the process of a game Can you be more specific? What do you mean, "What kind of textures, lighting did they do?"... read more 04/10/2010 (11:54 am)
Need help making an opening gate This might be a good place to start: [url]http://www.torquepowered.com/community/resources/view/1... read more 03/30/2010 (7:44 am)
How to Add Multipe AI Player I really don't know about T3D but if you duplicate AIManager::spawn(%this) you would have to call f... read more 03/28/2010 (6:22 am)
How to Add Multipe AI Player I would suggest you read aiPlayer.cs At the bottom of the file (at least in TGEA) there is the fu... read more 03/25/2010 (7:06 pm)
Read and Write for "bool"s Is till haven't been able to figure this out can anyone help? I copied everything that had to do wit... read more 03/01/2010 (3:07 pm)
Read and Write for "bool"s yes. I am calling %client.player.setBayDoors(bool) or if it is in the ship's onAdd function, %obj.se... read more 02/25/2010 (6:26 am)
TGEA 1.7 Possible Bug: Projectiles and selectCurrentDetail() Another fix is to set the detail level to Detail0 when exporting. That works for me.... read more 02/22/2010 (4:40 pm)
Making sure target is in the FOV of "player" Thanks JANR, that seems to work. I don't get -1, 0, 0 anymore and the missiles track when I am lo... read more 02/20/2010 (11:47 pm)
Making sure target is in the FOV of "player" I did a test and let the target (the Kork AI) move but I just stayed still on the ground firing miss... read more 02/20/2010 (6:31 pm)
Making sure target is in the FOV of "player" Well when I echo the target and obj positions I get what I am looking for, so I know it is working u... read more 02/20/2010 (6:28 pm)
Making sure target is in the FOV of "player" Ok I think I spoke too soon. Sometimes it works but then sometimes it doesnt and I dont know why. ... read more 02/20/2010 (5:19 pm)
Making sure target is in the FOV of "player" Ok Thank you so much. That worked. I just had to change mDot to VectorDot. Now that I know how to... read more 02/20/2010 (3:30 am)
Making sure target is in the FOV of "player" Well this is the base resource I used for my missile tracking. http://www.torquepowered.com/communi... read more 02/20/2010 (2:08 am)
Making sure target is in the FOV of "player" ah ok. So instead of not letting the client lock onto the target the missile just will not follow it... read more 02/19/2010 (5:36 pm)
Indie license You might also be thinking of TGE 1.4 that was $100.... read more 07/02/2009 (7:37 pm)
Exporting to .dts help! sorry I cant help you right now. My cousin has my Halo PC game for the next couple months.... read more 06/29/2009 (4:21 pm)
Exporting to .dts help! It is really easy to rip models if you have HALO for the PC and then download HALO CE (Custom Editio... read more 06/27/2009 (1:01 pm)
Calling a StaticShapeData Method on specific Object ID. I figured it out. If anyone else is having this problem you just have to set the function as a Shape... read more 04/20/2009 (6:11 pm)
Blender "Weight" problem. Ah I got it working how I thought it should. Thank you.... read more 11/06/2008 (6:49 am)
Blender "Weight" problem. Thank you both. I will try what you said Scott. Then what is the weight paint really for? I th... read more 11/06/2008 (6:46 am)
Hosting xml files on Webserver Ok thanks. This helps a whole bunch.... read more 05/02/2008 (4:45 pm)
Hosting xml files on Webserver I used the User Account System as a starting point for all my xml saving stuff. I use v3.1. wo... read more 05/02/2008 (8:05 am)
Hosting xml files on Webserver No I will have my game set up so that players create their own room so the server is on there machin... read more 05/02/2008 (6:52 am)
Missile Tracking Help (kinda) Figured it out. had to take the part about hitting the middle of my bounding box. It was sending the... read more 04/22/2008 (3:07 pm)
Question: Pay by money transfer? Http://www.garagegames.com/mg/forums/result.thread.php?qt=27039 http://www.garagegames.com/mg/for... read more 04/19/2008 (6:42 am)
LOD 1 not animating FPView Thank you so much for your help... read more 04/11/2008 (7:31 am)
LOD 1 not animating FPView I fixed it up as far as I could tell. I sent it back to you.... read more 04/10/2008 (8:53 am)
LOD 1 not animating FPView I sent it to your gmail account... read more 04/10/2008 (6:19 am)
LOD 1 not animating FPView Ok I made my first Person model be GunModel.FP and my third person model GunModel.TP Now I get th... read more 04/10/2008 (6:07 am)
LOD 1 not animating FPView Ok now I get this error [code]Torque Exporter 0.96 Using blender, version 244 Processing Sce... read more 04/10/2008 (5:31 am)
LOD 1 not animating FPView OK, I uploaded it into ShowTool Pro. (Still have 3 days of trial left) When I set the Detail to 1... read more 04/10/2008 (4:37 am)
LOD 1 not animating FPView No I use Name Groups and add the whole mesh as a child to the Whole animating armature. I got a... read more 04/10/2008 (4:15 am)
LOD 1 not animating FPView How do I fix that error then? Not attach my Gun Mesh to the animating bones?... read more 04/09/2008 (7:40 pm)
LOD 1 not animating FPView Ill try it. Will the new exporter, 0.96, work in TGE 1.4? Thats the milestone I own.... read more 04/09/2008 (7:15 pm)
LOD 1 not animating FPView [code] Torque Exporter 0.931 Using blender, version 243 Processing Scene... Cleaning Prefere... read more 04/09/2008 (6:44 pm)
Projectile shooting downward Thank you so much It works.... read more 04/06/2008 (5:44 pm)
LOD in Blender So if I make 2 "models" one with arms and have its parent as Detail32 and one without arms as Detail... read more 04/06/2008 (12:11 pm)
Ranged Auto Attack Ok I figured it out. Instead of this: [code]if(%client.Player.getMountedImage($WeaponSlot).ite... read more 02/03/2008 (7:37 am)
Holes in terain and vehicle. Thank you so much. I changed it openGL to D3D and it now works perfectly.... read more 01/26/2008 (7:12 am)
Weapons Limit The weapons cycling resource does not have a way to have a maximum amount of weapons in inventory. I... read more 01/24/2008 (11:45 am)
Weapons Limit Thanks Daniel. Ill see if it will help me out.... read more 01/24/2008 (10:27 am)
Weapons Limit No, I mean that the character can only carry two weapons. If he already has two in his inventory ... read more 01/23/2008 (4:22 pm)
Encrypter But not easaly. just like anygame can be hacked. people are out there able to do it.... read more 04/27/2007 (6:32 am)
No Color Make sure you have a texture the same name as the material in the same folder as your dts.... read more 04/25/2007 (7:59 am)
Encrypter Ahhh I thought you meant coding files... read more 04/25/2007 (7:57 am)
Encrypter Just a question. Why would you want this?... read more 04/24/2007 (6:28 am)
Wheels Ok I figured out if I create the wheels right at 0,0,0 in blender they conect to my hub0,1,2,3. Than... read more 04/13/2007 (7:15 am)
Wheels So how do i tell the game where to have the whool centered on the axle?... read more 04/12/2007 (2:33 pm)
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