Joseph Jonathan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| selling mt torque 1.5.2 | I am pretty sure this is not allowed... read more | 04/30/2010 (6:25 am) |
| Saving Character Question | This might be a good place to start, It wont work for everything right out of the box, you will h... read more | 04/20/2010 (7:05 am) |
| What is the process of a game | Can you be more specific? What do you mean, "What kind of textures, lighting did they do?"... read more | 04/10/2010 (11:54 am) |
| Need help making an opening gate | This might be a good place to start: [url]http://www.torquepowered.com/community/resources/view/1... read more | 03/30/2010 (7:44 am) |
| How to Add Multipe AI Player | I really don't know about T3D but if you duplicate AIManager::spawn(%this) you would have to call f... read more | 03/28/2010 (6:22 am) |
| How to Add Multipe AI Player | I would suggest you read aiPlayer.cs At the bottom of the file (at least in TGEA) there is the fu... read more | 03/25/2010 (7:06 pm) |
| Read and Write for "bool"s | Is till haven't been able to figure this out can anyone help? I copied everything that had to do wit... read more | 03/01/2010 (3:07 pm) |
| Read and Write for "bool"s | yes. I am calling %client.player.setBayDoors(bool) or if it is in the ship's onAdd function, %obj.se... read more | 02/25/2010 (6:26 am) |
| TGEA 1.7 Possible Bug: Projectiles and selectCurrentDetail() | Another fix is to set the detail level to Detail0 when exporting. That works for me.... read more | 02/22/2010 (4:40 pm) |
| Making sure target is in the FOV of "player" | Thanks JANR, that seems to work. I don't get -1, 0, 0 anymore and the missiles track when I am lo... read more | 02/20/2010 (11:47 pm) |
| Making sure target is in the FOV of "player" | I did a test and let the target (the Kork AI) move but I just stayed still on the ground firing miss... read more | 02/20/2010 (6:31 pm) |
| Making sure target is in the FOV of "player" | Well when I echo the target and obj positions I get what I am looking for, so I know it is working u... read more | 02/20/2010 (6:28 pm) |
| Making sure target is in the FOV of "player" | Ok I think I spoke too soon. Sometimes it works but then sometimes it doesnt and I dont know why. ... read more | 02/20/2010 (5:19 pm) |
| Making sure target is in the FOV of "player" | Ok Thank you so much. That worked. I just had to change mDot to VectorDot. Now that I know how to... read more | 02/20/2010 (3:30 am) |
| Making sure target is in the FOV of "player" | Well this is the base resource I used for my missile tracking. http://www.torquepowered.com/communi... read more | 02/20/2010 (2:08 am) |
| Making sure target is in the FOV of "player" | ah ok. So instead of not letting the client lock onto the target the missile just will not follow it... read more | 02/19/2010 (5:36 pm) |
| Indie license | You might also be thinking of TGE 1.4 that was $100.... read more | 07/02/2009 (7:37 pm) |
| Exporting to .dts help! | sorry I cant help you right now. My cousin has my Halo PC game for the next couple months.... read more | 06/29/2009 (4:21 pm) |
| Exporting to .dts help! | It is really easy to rip models if you have HALO for the PC and then download HALO CE (Custom Editio... read more | 06/27/2009 (1:01 pm) |
| Calling a StaticShapeData Method on specific Object ID. | I figured it out. If anyone else is having this problem you just have to set the function as a Shape... read more | 04/20/2009 (6:11 pm) |
| Blender "Weight" problem. | Ah I got it working how I thought it should. Thank you.... read more | 11/06/2008 (6:49 am) |
| Blender "Weight" problem. | Thank you both. I will try what you said Scott. Then what is the weight paint really for? I th... read more | 11/06/2008 (6:46 am) |
| Hosting xml files on Webserver | Ok thanks. This helps a whole bunch.... read more | 05/02/2008 (4:45 pm) |
| Hosting xml files on Webserver | I used the User Account System as a starting point for all my xml saving stuff. I use v3.1. wo... read more | 05/02/2008 (8:05 am) |
| Hosting xml files on Webserver | No I will have my game set up so that players create their own room so the server is on there machin... read more | 05/02/2008 (6:52 am) |
| Missile Tracking Help (kinda) | Figured it out. had to take the part about hitting the middle of my bounding box. It was sending the... read more | 04/22/2008 (3:07 pm) |
| Question: Pay by money transfer? | Http://www.garagegames.com/mg/forums/result.thread.php?qt=27039 http://www.garagegames.com/mg/for... read more | 04/19/2008 (6:42 am) |
| LOD 1 not animating FPView | Thank you so much for your help... read more | 04/11/2008 (7:31 am) |
| LOD 1 not animating FPView | I fixed it up as far as I could tell. I sent it back to you.... read more | 04/10/2008 (8:53 am) |
| LOD 1 not animating FPView | I sent it to your gmail account... read more | 04/10/2008 (6:19 am) |
| LOD 1 not animating FPView | Ok I made my first Person model be GunModel.FP and my third person model GunModel.TP Now I get th... read more | 04/10/2008 (6:07 am) |
| LOD 1 not animating FPView | Ok now I get this error [code]Torque Exporter 0.96 Using blender, version 244 Processing Sce... read more | 04/10/2008 (5:31 am) |
| LOD 1 not animating FPView | OK, I uploaded it into ShowTool Pro. (Still have 3 days of trial left) When I set the Detail to 1... read more | 04/10/2008 (4:37 am) |
| LOD 1 not animating FPView | No I use Name Groups and add the whole mesh as a child to the Whole animating armature. I got a... read more | 04/10/2008 (4:15 am) |
| LOD 1 not animating FPView | How do I fix that error then? Not attach my Gun Mesh to the animating bones?... read more | 04/09/2008 (7:40 pm) |
| LOD 1 not animating FPView | Ill try it. Will the new exporter, 0.96, work in TGE 1.4? Thats the milestone I own.... read more | 04/09/2008 (7:15 pm) |
| LOD 1 not animating FPView | [code] Torque Exporter 0.931 Using blender, version 243 Processing Scene... Cleaning Prefere... read more | 04/09/2008 (6:44 pm) |
| Projectile shooting downward | Thank you so much It works.... read more | 04/06/2008 (5:44 pm) |
| LOD in Blender | So if I make 2 "models" one with arms and have its parent as Detail32 and one without arms as Detail... read more | 04/06/2008 (12:11 pm) |
| Ranged Auto Attack | Ok I figured it out. Instead of this: [code]if(%client.Player.getMountedImage($WeaponSlot).ite... read more | 02/03/2008 (7:37 am) |
| Holes in terain and vehicle. | Thank you so much. I changed it openGL to D3D and it now works perfectly.... read more | 01/26/2008 (7:12 am) |
| Weapons Limit | The weapons cycling resource does not have a way to have a maximum amount of weapons in inventory. I... read more | 01/24/2008 (11:45 am) |
| Weapons Limit | Thanks Daniel. Ill see if it will help me out.... read more | 01/24/2008 (10:27 am) |
| Weapons Limit | No, I mean that the character can only carry two weapons. If he already has two in his inventory ... read more | 01/23/2008 (4:22 pm) |
| Encrypter | But not easaly. just like anygame can be hacked. people are out there able to do it.... read more | 04/27/2007 (6:32 am) |
| No Color | Make sure you have a texture the same name as the material in the same folder as your dts.... read more | 04/25/2007 (7:59 am) |
| Encrypter | Ahhh I thought you meant coding files... read more | 04/25/2007 (7:57 am) |
| Encrypter | Just a question. Why would you want this?... read more | 04/24/2007 (6:28 am) |
| Wheels | Ok I figured out if I create the wheels right at 0,0,0 in blender they conect to my hub0,1,2,3. Than... read more | 04/13/2007 (7:15 am) |
| Wheels | So how do i tell the game where to have the whool centered on the axle?... read more | 04/12/2007 (2:33 pm) |