Kenneth Holst's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.0 Beta 2 Bug - HDR/Bloom not functioning as expected | Excellent! good to hear :)... read more | 03/31/2008 (7:34 pm) |
| TGEA 1.7.0 Beta 2 Bug - HDR/Bloom not functioning as expected | Sean, can you also reinstall beta2 to it's own directory and try compiling anew and see if anything ... read more | 03/31/2008 (5:16 pm) |
| Compiling TGEA Beta 2 | Can you run the T3D demo, then post the contents of the console.log here?... read more | 03/31/2008 (5:05 pm) |
| 1st time using TGEA | Haoshu Yuwen, I strongly recommend using the TGEA 1.7.0 beta2 as it represents far better the curren... read more | 03/31/2008 (4:57 pm) |
| TGEA 1.7.0 Beta 2 Bug - HDR/Bloom not functioning as expected | Just tested with a 64 bit Vista install, 8600GT, and the latest 64 bit beta drivers from Nvidia... v... read more | 03/31/2008 (4:49 pm) |
| Compiling TGEA Beta 2 | Hmm that is interesting. Are you running in fullscreen or a window? Does it do this with any other d... read more | 03/31/2008 (4:46 pm) |
| Compiling TGEA Beta 2 | Hi Wayne. The documentation will give you a clear idea on how to do this. The default location on yo... read more | 03/31/2008 (11:37 am) |
| Ode to lost information | Argh.. I feel your pain man. Those are nice looking models too! :(... read more | 03/27/2008 (5:45 pm) |
| Constructor can't export cathedral | Alex Swanson made the Cathedral as a stress test/show off of what you could do with Constructor. I d... read more | 03/27/2008 (3:11 pm) |
| Torque X Builder Trial and Torque X Pro | TGB is Torque Game Builder, uses C++ and Torquescript to create games for the PC and Mac. TXB is ... read more | 03/27/2008 (12:13 pm) |
| TGEA 1.7.0 Beta 1 Bug. A quick test... | This is being worked on right now. Hope to have a fix out in the next build. :)... read more | 03/24/2008 (10:49 am) |
| Which Engine? | The popular opinion around these parts is to never wait on what someone else is working on - especia... read more | 03/21/2008 (5:15 pm) |
| TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken | Sounds good. Also, there is a version 169.21 of the Forceware on Nvidia.com that you might want to p... read more | 03/21/2008 (4:52 pm) |
| Which Engine? | I would try using TGB since you already have it, and maybe look into the adventure kit for TGB as we... read more | 03/21/2008 (4:34 pm) |
| TGEA 1.7.0 Beta 1 Bug Non shader card failure | Thank you Bill.... read more | 03/21/2008 (2:48 pm) |
| TGEA 1.7.0 Beta1 feedback | TGEA *should* run on non-shadered cards, however we are running into cases where it is not. There... read more | 03/21/2008 (12:31 pm) |
| TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken | That is the elf female from the TGE demo advanced.... read more | 03/21/2008 (12:19 pm) |
| Strange look | I have seen this error before and seen it resolved in the latest Catalyst drivers from ATI, however ... read more | 03/21/2008 (11:58 am) |
| TGEA 1.7.0 Beta 1 Bug - Player::SplashEmitter creation | Thanks!... read more | 03/21/2008 (11:48 am) |
| TGEA 1.7.0 Beta 1 Bug - Logitech SetPoint | There is a known incompatibility between Logitech Setpoint and several torque products (constructor ... read more | 03/21/2008 (11:47 am) |
| TGEA 1.7.0 Beta 1 Bug -World editor DTS Object is darken | CTRL-P uses a direct x function call.. are your directx runtimes out of date by any chance? What vid... read more | 03/21/2008 (11:44 am) |
| TGEA 1.7.0 Beta 1 Bug - Compiling Stronghold | Are you attempting to run it at full screen, in your native resolution?... read more | 03/20/2008 (2:44 pm) |
| TGEA 1.7.0 Beta 1 Bug - New mission fails to load | Is this a fresh install into a new directory?... read more | 03/20/2008 (2:41 pm) |
| TGEA 1.7.0 Beta 1 Bug - Doesn't load in Full Screen | I can duplicate this every time by firing up the build in windowed mode say 800x600, selecting the c... read more | 03/20/2008 (2:41 pm) |
| TGEA 1.7.0 Beta 1 Mission Load Lockups | Hey Matt, can you duplicate this more than once? Can you send me your system specs as well, either i... read more | 03/19/2008 (3:11 pm) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | We had another user report this as well. Have not been able to repro in the office. Anyone else sees... read more | 03/19/2008 (12:22 pm) |
| TGEA 1.7.0 Beta 1 Bug- GFXD3D9Device infinate reset loop | Thanks for the repro steps guys! I will get this bug logged.... read more | 03/18/2008 (10:32 pm) |
| TGEA 1.7.0 Beta1 feedback | That is high praise indeed. When finally out of beta, expect it to be even further refined and polis... read more | 03/18/2008 (7:32 pm) |
| Torque X 2.0 | Hey everyone. I want to say thank you for your patience, and to let you know that new TorqueX 2.0 bu... read more | 03/17/2008 (3:35 pm) |
| Nothing, delete this account. | From the product page : "Licensing Torque 360 licensing comes with full source code to the engin... read more | 03/15/2008 (2:05 pm) |
| How Quality is your Quality Assurance team? | I got to thinking that what I will do when playing with my friends who own PS3's is just have them s... read more | 03/12/2008 (12:01 pm) |
| Tibes Boxes sealed | Hah, I recognize a lot of those names. Nice!... read more | 03/12/2008 (10:58 am) |
| How Quality is your Quality Assurance team? | SSBBM online play is horrid right now and hge amounts of people are complaining about it. In my opin... read more | 03/12/2008 (10:32 am) |
| First attampt at Constructor, House and tomb | Nice work! I feel about the same as Andrew regarding his comments. Excellent start though. How about... read more | 03/11/2008 (10:30 pm) |
| Did I just make a $295 mistake? | TGE 1.5.2 was a much bigger update to TGE than just a lighting kit.... read more | 03/10/2008 (4:31 pm) |
| What do developers look for in game music? | Castlevania has some of the best music. It never irritates you, is appropriate to the game, and neve... read more | 03/06/2008 (5:41 pm) |
| First Post, And Question. | Assuming you have installed TGE 1.5.2 to the default location on your hard drive : The location i... read more | 03/06/2008 (5:24 pm) |
| Is GG going to stick 1.0.4 | Awesome.. Thanks Jaimi.... read more | 03/06/2008 (5:20 pm) |
| Best game franchise... | Yeah Gamestop or EBGames are likely the most popular. I prefer to either get my games from various i... read more | 03/02/2008 (11:36 pm) |
| Catch 22 | Jason, as long as you are logged into the GarageGames website, you should have no problem accessing ... read more | 02/26/2008 (10:48 am) |
| Windowed mode problem on Mac | Glad to hear you have a solution!... read more | 02/22/2008 (11:36 am) |
| Windowed mode problem on Mac | Hey Martin. Sorry to hear you are having an issue. I'll see if I can duplicate this in the office to... read more | 02/21/2008 (11:05 pm) |
| Problem with 1.7.2 on Win XP | Patrick, can you let me know what comes of this issue? I'd definitely be interested to hear if it wa... read more | 02/17/2008 (11:46 am) |
| Constructor 1.0.3 Issue List | Domie, please go to www.nvidia.com or www.ati.com and download the latest drivers for your video car... read more | 02/06/2008 (4:24 pm) |
| TGB won't install on Mac OSX 10.5 (Leopard) | There is a wee bit more to do on monday, and QA will sign off shortly thereafter so it's really clos... read more | 12/08/2007 (12:58 pm) |
| Starter.FPS "memory could not be read | I'm sure it's come up once or twice before, but it's probably pretty hard to find considering the se... read more | 12/04/2007 (3:46 pm) |
| Tgb and mac osx 10.5 leopard | We are really close guys. Thanks for waiting!... read more | 12/04/2007 (11:35 am) |
| Starter.FPS "memory could not be read | Ron, please update your video drivers to the absolutely newest ones, from the manufacturer i.e. www.... read more | 12/03/2007 (4:42 pm) |