asmaloney (Andy)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A better Interior::setupActivePolyList() | In [b]interior/interior.cc[/b], replace the function [b]Interior::setupActivePolyList()[/b] with thi... read more | 01/16/2007 (12:31 pm) |
| A better Interior::setupActivePolyList() | I made the following three changes: 1) Added a fog calculator class for textured fog calculations... read more | 01/16/2007 (12:30 pm) |
| A better Interior::setupActivePolyList() | Thanks Ben - appreciate the feedback! 1) I'll revisit this when I get a bit more time to look at ... read more | 01/15/2007 (3:41 pm) |
| A better Interior::setupActivePolyList() | Ben: Thanks for the input! I should have stated my goals a bit [haha - I can do it too!] better.... read more | 01/15/2007 (6:22 am) |
| A better Interior::setupActivePolyList() | In [b]interior/interior.cc[/b], add this function: [code] void Interior::doFogActive( bool environ... read more | 01/14/2007 (3:58 pm) |
| A better Interior::setupActivePolyList() | In [b]interior/interior.cc[/b], replace the function [b]Interior::setupActivePolyList()[/b] with thi... read more | 01/14/2007 (3:57 pm) |
| Altivec optimized point3F_normalize | Based on Alex's comments and the paper I mentioned, here's another version: [code] //result = v-0.... read more | 01/13/2007 (3:35 pm) |
| Altivec optimized point3F_normalize | Good stuff Alex. That's what I had for my ReciprocalSquareRoot(). Maybe the difference is I'm meas... read more | 01/13/2007 (7:23 am) |
| Altivec optimized point3F_normalize | I might have to use Duff's Beer, er.. Device just to screw with people's minds. "What! That can't p... read more | 01/12/2007 (6:46 pm) |
| Altivec optimized point3F_normalize | [b]@Alex:[/b] I tried constifying and register-ing ReciprocalSquareRoot(), but performance decreased... read more | 01/12/2007 (6:31 pm) |
| Altivec optimized point3F_normalize | Hey - thanks for the info! I just 'discovered' the unaligned data trick on another site last night ... read more | 01/12/2007 (6:45 am) |
| Altivec optimized point3F_normalize | Yes the main problem is of course having to marshal the data since it's not stored in a vector proce... read more | 01/11/2007 (4:41 pm) |
| Error while lighting interior on Mac [TGE 1.5 | Thought I would just close this thread off. It was decided to remove the mission containing this di... read more | 01/10/2007 (7:57 am) |
| Unfinished project dump | Wow - those are absolutely jaw-dropping. I would [i]love[/i] to see them in action. Kork could use... read more | 01/07/2007 (4:45 pm) |
| Mac support, which Mac? | [quote]Universal binary... is that fast enough to actually run a game?[/quote] Yes. A universal ... read more | 01/05/2007 (2:15 pm) |
| Mac support, which Mac? | I cannot recommend a specific model since I'm still working on a PowerBook G4, however to answer you... read more | 01/05/2007 (7:14 am) |
| Mac PPC, Mac Intel, and PC Profiler Dumps | @Paul: I sent an email to your gmail about this.... read more | 01/03/2007 (3:01 pm) |
| Mac PPC, Mac Intel, and PC Profiler Dumps | @Gary: I just started to migrate macCarbCPUInfo.cc to sysctl() calls yesterday in order to set it... read more | 01/02/2007 (7:04 am) |
| Error while lighting interior on Mac [TGE 1.5 | [quote]It turns out that on an Intel Mac it works, but not PPC.[/quote] I may have spoken too soo... read more | 12/30/2006 (6:12 pm) |
| Error while lighting interior on Mac [TGE 1.5 | Assuming I did this correctly: [code] if ( (stream.getStatus() == Stream::Ok ) ) { S32 xlen,... read more | 12/30/2006 (12:39 pm) |
| Error while lighting interior on Mac [TGE 1.5 | Unfortunately I don't have access to the map files - I've just been given the difs and other assets.... read more | 12/30/2006 (7:25 am) |
| Error while lighting interior on Mac [TGE 1.5 | Thanks for the quick answer John. I guess I should have been more specific with my question - the e... read more | 12/28/2006 (5:48 pm) |
| New Action/Adventure Game Idea | @Shiraz That comes from an [url=http://en.wikipedia.org/wiki/Ninjas_vs._Pirates]internet meme[/ur... read more | 12/27/2006 (12:36 pm) |
| Lost Colony causing a stir in the MMOFPS community | [quote]Except that the starter.fps actually looks better.[/quote] lol - true. Essentially what I... read more | 12/24/2006 (7:32 am) |
| Lost Colony causing a stir in the MMOFPS community | There's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=55513]another thread[/url] si... read more | 12/24/2006 (5:37 am) |
| Cloud rendering challenge | @Thomas: Ah, thanks. I didn't see that. I found their site's organization... challenging.... read more | 12/15/2006 (6:52 am) |
| Cloud rendering challenge | Looks like the sundog stuff is only for Windows, so if you're looking for a cross-platform solution,... read more | 12/14/2006 (2:40 pm) |
| AFX Windows reads "(Mac) | The requirements for Mac OS X [it's not MAC OS-X] also list: [b]Requires TGE 1.5 SDK for Windows[... read more | 12/08/2006 (10:30 pm) |
| Differences between debug and release builds? | Great suggestion Gary - valgrind is a fantastic tool! Wish I had it for other platforms...... read more | 12/08/2006 (11:54 am) |
| Differences between debug and release builds? | What is [b]workingMap[/b] defined as and is it big enough to hold any [b]offset[/b]? You could be t... read more | 12/08/2006 (5:50 am) |
| What are you using as package build tool? | I've updated the article with how to do the link properly and an example screenie.... read more | 12/07/2006 (11:11 am) |
| What are you using as package build tool? | @Rubes: Thanks! The other thing I do is include an link to /Applications directly in the dmg fil... read more | 12/07/2006 (10:38 am) |
| What are you using as package build tool? | @Martin: No - I don't use PackageMaker at all. I outlined the steps I use here: [url=http://tdn.... read more | 12/07/2006 (9:09 am) |
| What are you using as package build tool? | I'm not distributing games at the moment, but for my work I use [url=http://nsis.sourceforge.net/Mai... read more | 12/07/2006 (8:33 am) |
| We'll miss you Berserk | Hey Sean, what happend to [i]fight the power man![/i]? David's post doesn't make sense anymore :-... read more | 12/05/2006 (5:47 pm) |
| Disappearing shadows | @Tony Just a suggestion: you could throw your screenshots into [url=http://photobucket.com]photo... read more | 12/05/2006 (5:44 pm) |
| Mac engine far slower than PC engine on same machine. | @Paul I posted some shark output [url=http://garagegames.com/mg/forums/result.thread.php?qt=52972... read more | 12/04/2006 (10:05 pm) |
| Best blog EVER | Hehe. I noticed that too. I went to reply to tell him he should use the forums and... hey, wait! ... read more | 12/04/2006 (7:05 pm) |
| Before any newbies post click this link | Wow - fantastic! It's so easy! I see what I'm missing though: my life doesn't have a psuedo-jaz... read more | 12/02/2006 (7:52 am) |
| Malicious software in 1.5 Mac download? | I just installed TGE 1.5 on Windows and ran AVG Anti-Spyware. It claims: C:\Torque\SDK\bin\nasm\... read more | 11/23/2006 (10:42 am) |
| Content packs, textures, scifi/fantasy ? | Well, since we're doing constructive criticism, then I'd like to suggest that you remove the click-t... read more | 11/21/2006 (4:17 pm) |
| The Song goes like this- "I'm having trouble compiling... | James, I know that song! I know sometimes these kind of comments are unhelpful, but here 'ya g... read more | 11/21/2006 (4:02 pm) |
| TGE 1.5 Performance Issues | Marcus: Is that an Intel Mac [specs look like it]? If it is, is the drop in FPS on Mac OS X or W... read more | 11/19/2006 (11:59 am) |
| Another question? | I'm 103 and I use Torque! :-)... read more | 11/18/2006 (6:51 pm) |
| Stablity problems on a PC, works on the Mac though | Cary: How about posting one of the PNG files which crashes and the [i]exact[/i] steps to recreate... read more | 11/15/2006 (9:46 pm) |
| NURBS surfaces vs. Mesh | New record!! We have a winner!... read more | 11/11/2006 (10:06 pm) |
| Free Sci-fi Texture Samples - Dexsoft-games | ...or UnRarX on Mac OS X. Dejan, you might consider moving to a better known format like zip becaus... read more | 11/05/2006 (1:30 pm) |
| Mac engine far slower than PC engine on same machine. | There's no emulation involved - the Intel based Macs will run Windows natively. There are a coupl... read more | 11/04/2006 (5:03 pm) |
| OpenAl and wrapper missing? | @Mike: The OpenAL framework is already added to the app in the build process. If you right-click... read more | 10/31/2006 (7:13 pm) |
| BIG Problem with 1.5 | @John: "Are you guys running any other programs that might be affecting performance?" Just Sha... read more | 10/30/2006 (9:08 am) |