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asmaloney (Andy)'s Forum Posts

Thread Post Date Posted
A better Interior::setupActivePolyList() In [b]interior/interior.cc[/b], replace the function [b]Interior::setupActivePolyList()[/b] with thi... read more 01/16/2007 (12:31 pm)
A better Interior::setupActivePolyList() I made the following three changes: 1) Added a fog calculator class for textured fog calculations... read more 01/16/2007 (12:30 pm)
A better Interior::setupActivePolyList() Thanks Ben - appreciate the feedback! 1) I'll revisit this when I get a bit more time to look at ... read more 01/15/2007 (3:41 pm)
A better Interior::setupActivePolyList() Ben: Thanks for the input! I should have stated my goals a bit [haha - I can do it too!] better.... read more 01/15/2007 (6:22 am)
A better Interior::setupActivePolyList() In [b]interior/interior.cc[/b], add this function: [code] void Interior::doFogActive( bool environ... read more 01/14/2007 (3:58 pm)
A better Interior::setupActivePolyList() In [b]interior/interior.cc[/b], replace the function [b]Interior::setupActivePolyList()[/b] with thi... read more 01/14/2007 (3:57 pm)
Altivec optimized point3F_normalize Based on Alex's comments and the paper I mentioned, here's another version: [code] //result = v-0.... read more 01/13/2007 (3:35 pm)
Altivec optimized point3F_normalize Good stuff Alex. That's what I had for my ReciprocalSquareRoot(). Maybe the difference is I'm meas... read more 01/13/2007 (7:23 am)
Altivec optimized point3F_normalize I might have to use Duff's Beer, er.. Device just to screw with people's minds. "What! That can't p... read more 01/12/2007 (6:46 pm)
Altivec optimized point3F_normalize [b]@Alex:[/b] I tried constifying and register-ing ReciprocalSquareRoot(), but performance decreased... read more 01/12/2007 (6:31 pm)
Altivec optimized point3F_normalize Hey - thanks for the info! I just 'discovered' the unaligned data trick on another site last night ... read more 01/12/2007 (6:45 am)
Altivec optimized point3F_normalize Yes the main problem is of course having to marshal the data since it's not stored in a vector proce... read more 01/11/2007 (4:41 pm)
Error while lighting interior on Mac [TGE 1.5 Thought I would just close this thread off. It was decided to remove the mission containing this di... read more 01/10/2007 (7:57 am)
Unfinished project dump Wow - those are absolutely jaw-dropping. I would [i]love[/i] to see them in action. Kork could use... read more 01/07/2007 (4:45 pm)
Mac support, which Mac? [quote]Universal binary... is that fast enough to actually run a game?[/quote] Yes. A universal ... read more 01/05/2007 (2:15 pm)
Mac support, which Mac? I cannot recommend a specific model since I'm still working on a PowerBook G4, however to answer you... read more 01/05/2007 (7:14 am)
Mac PPC, Mac Intel, and PC Profiler Dumps @Paul: I sent an email to your gmail about this.... read more 01/03/2007 (3:01 pm)
Mac PPC, Mac Intel, and PC Profiler Dumps @Gary: I just started to migrate macCarbCPUInfo.cc to sysctl() calls yesterday in order to set it... read more 01/02/2007 (7:04 am)
Error while lighting interior on Mac [TGE 1.5 [quote]It turns out that on an Intel Mac it works, but not PPC.[/quote] I may have spoken too soo... read more 12/30/2006 (6:12 pm)
Error while lighting interior on Mac [TGE 1.5 Assuming I did this correctly: [code] if ( (stream.getStatus() == Stream::Ok ) ) { S32 xlen,... read more 12/30/2006 (12:39 pm)
Error while lighting interior on Mac [TGE 1.5 Unfortunately I don't have access to the map files - I've just been given the difs and other assets.... read more 12/30/2006 (7:25 am)
Error while lighting interior on Mac [TGE 1.5 Thanks for the quick answer John. I guess I should have been more specific with my question - the e... read more 12/28/2006 (5:48 pm)
New Action/Adventure Game Idea @Shiraz That comes from an [url=http://en.wikipedia.org/wiki/Ninjas_vs._Pirates]internet meme[/ur... read more 12/27/2006 (12:36 pm)
Lost Colony causing a stir in the MMOFPS community [quote]Except that the starter.fps actually looks better.[/quote] lol - true. Essentially what I... read more 12/24/2006 (7:32 am)
Lost Colony causing a stir in the MMOFPS community There's [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=55513]another thread[/url] si... read more 12/24/2006 (5:37 am)
Cloud rendering challenge @Thomas: Ah, thanks. I didn't see that. I found their site's organization... challenging.... read more 12/15/2006 (6:52 am)
Cloud rendering challenge Looks like the sundog stuff is only for Windows, so if you're looking for a cross-platform solution,... read more 12/14/2006 (2:40 pm)
AFX Windows reads "(Mac) The requirements for Mac OS X [it's not MAC OS-X] also list: [b]Requires TGE 1.5 SDK for Windows[... read more 12/08/2006 (10:30 pm)
Differences between debug and release builds? Great suggestion Gary - valgrind is a fantastic tool! Wish I had it for other platforms...... read more 12/08/2006 (11:54 am)
Differences between debug and release builds? What is [b]workingMap[/b] defined as and is it big enough to hold any [b]offset[/b]? You could be t... read more 12/08/2006 (5:50 am)
What are you using as package build tool? I've updated the article with how to do the link properly and an example screenie.... read more 12/07/2006 (11:11 am)
What are you using as package build tool? @Rubes: Thanks! The other thing I do is include an link to /Applications directly in the dmg fil... read more 12/07/2006 (10:38 am)
What are you using as package build tool? @Martin: No - I don't use PackageMaker at all. I outlined the steps I use here: [url=http://tdn.... read more 12/07/2006 (9:09 am)
What are you using as package build tool? I'm not distributing games at the moment, but for my work I use [url=http://nsis.sourceforge.net/Mai... read more 12/07/2006 (8:33 am)
We'll miss you Berserk Hey Sean, what happend to [i]fight the power man![/i]? David's post doesn't make sense anymore :-... read more 12/05/2006 (5:47 pm)
Disappearing shadows @Tony Just a suggestion: you could throw your screenshots into [url=http://photobucket.com]photo... read more 12/05/2006 (5:44 pm)
Mac engine far slower than PC engine on same machine. @Paul I posted some shark output [url=http://garagegames.com/mg/forums/result.thread.php?qt=52972... read more 12/04/2006 (10:05 pm)
Best blog EVER Hehe. I noticed that too. I went to reply to tell him he should use the forums and... hey, wait! ... read more 12/04/2006 (7:05 pm)
Before any newbies post click this link Wow - fantastic! It's so easy! I see what I'm missing though: my life doesn't have a psuedo-jaz... read more 12/02/2006 (7:52 am)
Malicious software in 1.5 Mac download? I just installed TGE 1.5 on Windows and ran AVG Anti-Spyware. It claims: C:\Torque\SDK\bin\nasm\... read more 11/23/2006 (10:42 am)
Content packs, textures, scifi/fantasy ? Well, since we're doing constructive criticism, then I'd like to suggest that you remove the click-t... read more 11/21/2006 (4:17 pm)
The Song goes like this- "I'm having trouble compiling... James, I know that song! I know sometimes these kind of comments are unhelpful, but here 'ya g... read more 11/21/2006 (4:02 pm)
TGE 1.5 Performance Issues Marcus: Is that an Intel Mac [specs look like it]? If it is, is the drop in FPS on Mac OS X or W... read more 11/19/2006 (11:59 am)
Another question? I'm 103 and I use Torque! :-)... read more 11/18/2006 (6:51 pm)
Stablity problems on a PC, works on the Mac though Cary: How about posting one of the PNG files which crashes and the [i]exact[/i] steps to recreate... read more 11/15/2006 (9:46 pm)
NURBS surfaces vs. Mesh New record!! We have a winner!... read more 11/11/2006 (10:06 pm)
Free Sci-fi Texture Samples - Dexsoft-games ...or UnRarX on Mac OS X. Dejan, you might consider moving to a better known format like zip becaus... read more 11/05/2006 (1:30 pm)
Mac engine far slower than PC engine on same machine. There's no emulation involved - the Intel based Macs will run Windows natively. There are a coupl... read more 11/04/2006 (5:03 pm)
OpenAl and wrapper missing? @Mike: The OpenAL framework is already added to the app in the build process. If you right-click... read more 10/31/2006 (7:13 pm)
BIG Problem with 1.5 @John: "Are you guys running any other programs that might be affecting performance?" Just Sha... read more 10/30/2006 (9:08 am)