asmaloney (Andy)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| NetEvent Problem? | Fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=60176]TGE 1.5.1[/url].... read more | 04/05/2007 (5:26 pm) |
| ... | Fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=60176]TGE 1.5.1[/url].... read more | 04/05/2007 (5:24 pm) |
| Crash in GuiMLTextCtrl::reflow() / allocBitmap() | Do you have any more info about reproducing this? One thing which looks suspicious is the use of ... read more | 03/27/2007 (10:33 am) |
| TGB Installer problem on Mac | [quote]I downloaded the Indie version of TGB Demo for Mac but I couldn't install as it has the follo... read more | 03/24/2007 (7:39 pm) |
| TGB Trial problems, I'll pass on this product, here's why | I just went to the [url=http://garagegames.com/products/torque/tgb/]TGB page[/url] and clicked the "... read more | 03/24/2007 (7:24 pm) |
| TGB Trial problems, I'll pass on this product, here's why | [b]@David:[/b] TGB and TGB Pro 1.1.3 are available for the Mac.... read more | 03/24/2007 (11:28 am) |
| New to xcode | Bret - make sure you have the latest version of Xcode - 2.4.1. The project file included in 1.5 - [... read more | 03/12/2007 (8:46 pm) |
| Xcode? | [b]1)[/b] Go to the xcode folder in the TGE SDK [b]2)[/b] Double-click the torque_xcode_2_2_UB.xcod... read more | 03/04/2007 (12:25 pm) |
| Install problems on a mac | It's been a long time since I looked at this, but mine are in: [b]/Applications/Blender/blender.a... read more | 02/27/2007 (9:05 am) |
| Free Content | [b]@Eli:[/b] I'm not a big fan of RAR either, but you can use [url=http://www.unrarx.com/]UnRarX[/u... read more | 02/24/2007 (1:26 pm) |
| Does schedule eat cpu cycles? | [quote]They are mounted but it is scheduling the call to RandomFire[/quote] Try adding {} around ... read more | 02/22/2007 (10:48 pm) |
| OpenGL extension: GL_EXT_vertex_buffer? | This is TGE 1.5. I took a quick look at 1.4.2 and it looks like it has the same problem. [Edit: ... read more | 02/20/2007 (1:25 pm) |
| OpenGL extension: GL_EXT_vertex_buffer? | OK then there is some code missing in platformWin32/platformGL.h because gGLState.suppVertexBuffer i... read more | 02/20/2007 (12:27 pm) |
| OpenGL extension: GL_EXT_vertex_buffer? | It looks like all paths leading to any of those calls are checked with [b]dglDoesSupportVertexBuffer... read more | 02/20/2007 (11:15 am) |
| OpenGL extension: GL_EXT_vertex_buffer? | Thanks Pat - that comment's a bit misleading then. Explains why I can't find anything on it :-) ... read more | 02/19/2007 (4:30 pm) |
| Optimization Kit 1.1 | [b]@Stephan:[/b] Hehe - no problem. Alex's kit includes some things that I could use in the optim... read more | 02/11/2007 (6:13 am) |
| Optimization Kit 1.1 | @Stephan: Alex and I have been in communication and we've talked about me including part of his [i]... read more | 02/11/2007 (5:33 am) |
| Free Model | There is no spoon.... read more | 02/01/2007 (10:41 am) |
| Mac Torque - Intel vs PPC | I am currently building and using TGE on a PowerBook G4, but if your choice is between a PowerBook G... read more | 01/31/2007 (5:03 pm) |
| PPC - gcc 3.3 vs. gcc 4.0 | [b]@Paul:[/b] Thanks - that explains it quite well! [b]@Everyone else:[/b] That said, are there... read more | 01/31/2007 (2:01 pm) |
| ModernizationKit Beta (Mac) | @OneST8: Ok, I'll stop then :-)... read more | 01/31/2007 (9:50 am) |
| ModernizationKit Beta (Mac) | It [i]should[/i] run on Windows, but someone needs to try it and work with Alex to fix any issues. ... read more | 01/31/2007 (8:44 am) |
| ModernizationKit Beta (Mac) | Water water everywhere: [image]http://i153.photobucket.com/albums/s209/asm_bucket/play.png[/image... read more | 01/31/2007 (8:22 am) |
| ModernizationKit Beta (Mac) | [b]Before:[/b] [image]http://i153.photobucket.com/albums/s209/asm_bucket/MK_Before1.png[/image] ... read more | 01/30/2007 (6:02 pm) |
| ModernizationKit Beta (Mac) | Quick note: when I installed the NVIDIA Cg stuff, it put it in [b]/Library/Frameworks/[/b], not /Sy... read more | 01/30/2007 (4:37 am) |
| M_matF_x_point3F() and m_matF_x_vectorF() | Wow Tim. That's something I hadn't considered - ugly, but [i]sweet[/i]: [code] lfs f12,0(r3) ... read more | 01/23/2007 (5:04 pm) |
| Altivec optimized point3F_normalize | I think this altivec function [b]should not be used[/b]... The results are not [i]exactly[/i] wha... read more | 01/23/2007 (2:38 pm) |
| Altivec optimized point3F_normalize | While we're all here... [Alex?] I've spent the better part of a day tracking down a problem - than... read more | 01/23/2007 (1:40 pm) |
| M_matF_x_point3F() and m_matF_x_vectorF() | The inputs are already const, but that doesn't solve the alias problem. Let's say [b]v[/b] and [b]v... read more | 01/23/2007 (12:28 pm) |
| M_matF_x_point3F() and m_matF_x_vectorF() | [b]@Orion:[/b] Thanks for the check! I will relegate this type of alias optimization to the GCC-on... read more | 01/22/2007 (2:29 pm) |
| A better Interior::setupActivePolyList() | [i]Oops.[/i] I was just reviewing this code and found a computation error. I screwed up the signs ... read more | 01/20/2007 (9:27 pm) |
| M_matF_x_point3F() and m_matF_x_vectorF() | [b]@Orion:[/b] Thanks - I appreciate it! [b]@Rubes:[/b] Thanks! You're the second to request a... read more | 01/20/2007 (11:39 am) |
| Double vs. float constants | Yes, you are correct -that's what I was trying to get at with my 'unless' comment. Out of curiosi... read more | 01/20/2007 (5:42 am) |
| Double vs. float constants | Thanks Chris - that's interesting. So the VC++ compiler is giving the same number of instructions f... read more | 01/19/2007 (9:19 pm) |
| Double vs. float constants | Sure. [code] float foo( float input ) { return( input * [b]0.5[/b] ); } [/code] becomes: [c... read more | 01/19/2007 (6:20 pm) |
| A better Interior::setupActivePolyList() | @Ben: lol - I was just following orders! Adding the FC calc to the class really cleans up the do... read more | 01/18/2007 (6:07 pm) |
| GetBinRange() in sceneObject.cc | @Ben: Thanks a lot for explaining that - it gives me a much better idea of what I'm dealing with he... read more | 01/18/2007 (12:17 pm) |
| GetBinRange() in sceneObject.cc | Here's a quick test I did. Using my journal again, I ran the two functions each time, comparing res... read more | 01/18/2007 (7:24 am) |
| A better Interior::setupActivePolyList() | @Ben: 'You' me or 'You' Clint :-) I've verified that both the FC and textured code are better on th... read more | 01/17/2007 (8:56 pm) |
| A better Interior::setupActivePolyList() | Clint: Could you try just copying in all the code above to see what you get? Maybe it's just a was... read more | 01/17/2007 (7:10 pm) |
| A better Blender::blend_vec() | Rubes: Thanks for the report. Obviously there's more work to be done :-) At this point I'll need ... read more | 01/17/2007 (5:59 pm) |
| A better Interior::setupActivePolyList() | Hey Clint - thanks for the info. I wondered if the BitVector would make a difference on x86. Not s... read more | 01/17/2007 (5:28 pm) |
| A better Blender::blend_vec() | Thanks John - that makes sense. Do you know anything about the global alphaTable? Indexing into it... read more | 01/17/2007 (3:11 pm) |
| A better Blender::blend_vec() | I hope it does something for you. As I mentioned in other threads, I'm working with Stronghold so i... read more | 01/17/2007 (2:22 pm) |
| A better Blender::blend_vec() | [code] // copy in the lighting info // Once again we make with the linear 2D array ... read more | 01/17/2007 (1:01 pm) |
| A better Blender::blend_vec() | In [b]terrain/blender.cc[/b], replace the [b]Blender::blender_vec()[/b] function with this: [code... read more | 01/17/2007 (1:00 pm) |
| A better Interior::setupActivePolyList() | Instead of making this into The Longest Thread ever, I've gone back and edited the code with the Fog... read more | 01/16/2007 (5:19 pm) |
| A better Interior::setupActivePolyList() | Oops. Forgot one piece of code - we need access to some of SceneGraphs protected vars, so we grab t... read more | 01/16/2007 (3:52 pm) |
| A better Interior::setupActivePolyList() | [b]@Rubes:[/b] Let me know how it goes! [b]@Ben:[/b] Thanks! The [b]CalcTextured()[/b] change ... read more | 01/16/2007 (2:34 pm) |
| A better Interior::setupActivePolyList() | In [b]interior/interior.cc[/b], add this: [code] // This class is a fancy inlined implementation o... read more | 01/16/2007 (12:33 pm) |