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asmaloney (Andy)'s Forum Posts

Thread Post Date Posted
NetEvent Problem? Fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=60176]TGE 1.5.1[/url].... read more 04/05/2007 (5:26 pm)
... Fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=60176]TGE 1.5.1[/url].... read more 04/05/2007 (5:24 pm)
Crash in GuiMLTextCtrl::reflow() / allocBitmap() Do you have any more info about reproducing this? One thing which looks suspicious is the use of ... read more 03/27/2007 (10:33 am)
TGB Installer problem on Mac [quote]I downloaded the Indie version of TGB Demo for Mac but I couldn't install as it has the follo... read more 03/24/2007 (7:39 pm)
TGB Trial problems, I'll pass on this product, here's why I just went to the [url=http://garagegames.com/products/torque/tgb/]TGB page[/url] and clicked the "... read more 03/24/2007 (7:24 pm)
TGB Trial problems, I'll pass on this product, here's why [b]@David:[/b] TGB and TGB Pro 1.1.3 are available for the Mac.... read more 03/24/2007 (11:28 am)
New to xcode Bret - make sure you have the latest version of Xcode - 2.4.1. The project file included in 1.5 - [... read more 03/12/2007 (8:46 pm)
Xcode? [b]1)[/b] Go to the xcode folder in the TGE SDK [b]2)[/b] Double-click the torque_xcode_2_2_UB.xcod... read more 03/04/2007 (12:25 pm)
Install problems on a mac It's been a long time since I looked at this, but mine are in: [b]/Applications/Blender/blender.a... read more 02/27/2007 (9:05 am)
Free Content [b]@Eli:[/b] I'm not a big fan of RAR either, but you can use [url=http://www.unrarx.com/]UnRarX[/u... read more 02/24/2007 (1:26 pm)
Does schedule eat cpu cycles? [quote]They are mounted but it is scheduling the call to RandomFire[/quote] Try adding {} around ... read more 02/22/2007 (10:48 pm)
OpenGL extension: GL_EXT_vertex_buffer? This is TGE 1.5. I took a quick look at 1.4.2 and it looks like it has the same problem. [Edit: ... read more 02/20/2007 (1:25 pm)
OpenGL extension: GL_EXT_vertex_buffer? OK then there is some code missing in platformWin32/platformGL.h because gGLState.suppVertexBuffer i... read more 02/20/2007 (12:27 pm)
OpenGL extension: GL_EXT_vertex_buffer? It looks like all paths leading to any of those calls are checked with [b]dglDoesSupportVertexBuffer... read more 02/20/2007 (11:15 am)
OpenGL extension: GL_EXT_vertex_buffer? Thanks Pat - that comment's a bit misleading then. Explains why I can't find anything on it :-) ... read more 02/19/2007 (4:30 pm)
Optimization Kit 1.1 [b]@Stephan:[/b] Hehe - no problem. Alex's kit includes some things that I could use in the optim... read more 02/11/2007 (6:13 am)
Optimization Kit 1.1 @Stephan: Alex and I have been in communication and we've talked about me including part of his [i]... read more 02/11/2007 (5:33 am)
Free Model There is no spoon.... read more 02/01/2007 (10:41 am)
Mac Torque - Intel vs PPC I am currently building and using TGE on a PowerBook G4, but if your choice is between a PowerBook G... read more 01/31/2007 (5:03 pm)
PPC - gcc 3.3 vs. gcc 4.0 [b]@Paul:[/b] Thanks - that explains it quite well! [b]@Everyone else:[/b] That said, are there... read more 01/31/2007 (2:01 pm)
ModernizationKit Beta (Mac) @OneST8: Ok, I'll stop then :-)... read more 01/31/2007 (9:50 am)
ModernizationKit Beta (Mac) It [i]should[/i] run on Windows, but someone needs to try it and work with Alex to fix any issues. ... read more 01/31/2007 (8:44 am)
ModernizationKit Beta (Mac) Water water everywhere: [image]http://i153.photobucket.com/albums/s209/asm_bucket/play.png[/image... read more 01/31/2007 (8:22 am)
ModernizationKit Beta (Mac) [b]Before:[/b] [image]http://i153.photobucket.com/albums/s209/asm_bucket/MK_Before1.png[/image] ... read more 01/30/2007 (6:02 pm)
ModernizationKit Beta (Mac) Quick note: when I installed the NVIDIA Cg stuff, it put it in [b]/Library/Frameworks/[/b], not /Sy... read more 01/30/2007 (4:37 am)
M_matF_x_point3F() and m_matF_x_vectorF() Wow Tim. That's something I hadn't considered - ugly, but [i]sweet[/i]: [code] lfs f12,0(r3) ... read more 01/23/2007 (5:04 pm)
Altivec optimized point3F_normalize I think this altivec function [b]should not be used[/b]... The results are not [i]exactly[/i] wha... read more 01/23/2007 (2:38 pm)
Altivec optimized point3F_normalize While we're all here... [Alex?] I've spent the better part of a day tracking down a problem - than... read more 01/23/2007 (1:40 pm)
M_matF_x_point3F() and m_matF_x_vectorF() The inputs are already const, but that doesn't solve the alias problem. Let's say [b]v[/b] and [b]v... read more 01/23/2007 (12:28 pm)
M_matF_x_point3F() and m_matF_x_vectorF() [b]@Orion:[/b] Thanks for the check! I will relegate this type of alias optimization to the GCC-on... read more 01/22/2007 (2:29 pm)
A better Interior::setupActivePolyList() [i]Oops.[/i] I was just reviewing this code and found a computation error. I screwed up the signs ... read more 01/20/2007 (9:27 pm)
M_matF_x_point3F() and m_matF_x_vectorF() [b]@Orion:[/b] Thanks - I appreciate it! [b]@Rubes:[/b] Thanks! You're the second to request a... read more 01/20/2007 (11:39 am)
Double vs. float constants Yes, you are correct -that's what I was trying to get at with my 'unless' comment. Out of curiosi... read more 01/20/2007 (5:42 am)
Double vs. float constants Thanks Chris - that's interesting. So the VC++ compiler is giving the same number of instructions f... read more 01/19/2007 (9:19 pm)
Double vs. float constants Sure. [code] float foo( float input ) { return( input * [b]0.5[/b] ); } [/code] becomes: [c... read more 01/19/2007 (6:20 pm)
A better Interior::setupActivePolyList() @Ben: lol - I was just following orders! Adding the FC calc to the class really cleans up the do... read more 01/18/2007 (6:07 pm)
GetBinRange() in sceneObject.cc @Ben: Thanks a lot for explaining that - it gives me a much better idea of what I'm dealing with he... read more 01/18/2007 (12:17 pm)
GetBinRange() in sceneObject.cc Here's a quick test I did. Using my journal again, I ran the two functions each time, comparing res... read more 01/18/2007 (7:24 am)
A better Interior::setupActivePolyList() @Ben: 'You' me or 'You' Clint :-) I've verified that both the FC and textured code are better on th... read more 01/17/2007 (8:56 pm)
A better Interior::setupActivePolyList() Clint: Could you try just copying in all the code above to see what you get? Maybe it's just a was... read more 01/17/2007 (7:10 pm)
A better Blender::blend_vec() Rubes: Thanks for the report. Obviously there's more work to be done :-) At this point I'll need ... read more 01/17/2007 (5:59 pm)
A better Interior::setupActivePolyList() Hey Clint - thanks for the info. I wondered if the BitVector would make a difference on x86. Not s... read more 01/17/2007 (5:28 pm)
A better Blender::blend_vec() Thanks John - that makes sense. Do you know anything about the global alphaTable? Indexing into it... read more 01/17/2007 (3:11 pm)
A better Blender::blend_vec() I hope it does something for you. As I mentioned in other threads, I'm working with Stronghold so i... read more 01/17/2007 (2:22 pm)
A better Blender::blend_vec() [code] // copy in the lighting info // Once again we make with the linear 2D array ... read more 01/17/2007 (1:01 pm)
A better Blender::blend_vec() In [b]terrain/blender.cc[/b], replace the [b]Blender::blender_vec()[/b] function with this: [code... read more 01/17/2007 (1:00 pm)
A better Interior::setupActivePolyList() Instead of making this into The Longest Thread ever, I've gone back and edited the code with the Fog... read more 01/16/2007 (5:19 pm)
A better Interior::setupActivePolyList() Oops. Forgot one piece of code - we need access to some of SceneGraphs protected vars, so we grab t... read more 01/16/2007 (3:52 pm)
A better Interior::setupActivePolyList() [b]@Rubes:[/b] Let me know how it goes! [b]@Ben:[/b] Thanks! The [b]CalcTextured()[/b] change ... read more 01/16/2007 (2:34 pm)
A better Interior::setupActivePolyList() In [b]interior/interior.cc[/b], add this: [code] // This class is a fancy inlined implementation o... read more 01/16/2007 (12:33 pm)