Game Development Community

asmaloney (Andy)'s Forum Posts

Thread Post Date Posted
Totally awsesome tips [For Stephen:] Don't forget you can use the site search! [image]http://i57.photobucket.com/alb... read more 06/28/2007 (1:16 pm)
Totally awsesome tips Use const whenever appropriate.... read more 06/28/2007 (12:54 pm)
Vehicle/Rigid Collision Fixes [b]Ron:[/b] Not sure what you mean here about using more vector-based functions. ? The main cha... read more 06/27/2007 (9:25 am)
1.5.2 Orbit Camera Bug Thanks. Added to our bug tracker...... read more 06/26/2007 (10:40 am)
Authorization code for Mac version Click the [b]My Account[/b] link on the top-right of this page. It will show you a list of "Downloa... read more 06/23/2007 (3:56 pm)
Failing to run on a powerbook g4 titanium I have a 2-year old 1.67 GHz PowerBook G4 w/1G RAM and it's not exactly snappy on it, so I imagine y... read more 06/22/2007 (3:50 pm)
Poly Soup on Macs? The [b].a[/b] means that it is a statically linked library. You should be able to drag that to the ... read more 06/20/2007 (2:29 pm)
Games sales data There are sales stats for several indie games at [url=http://www.gameproducer.net/category/sales-sta... read more 06/11/2007 (9:43 am)
Bug Fix: Cleanup of string stack bad Eval Logged it - thanks Tom.... read more 06/10/2007 (4:35 pm)
Exported DIF deoesn't support collision detection ? I don't have anything to add here - but I [i]love[/i] your explanation images!... read more 06/08/2007 (9:13 am)
XCode: How to name executable different [b]Martin:[/b] Go to [b]Project->Edit Active Target[/b], click the [b]Build[/b] tab and change th... read more 06/08/2007 (9:09 am)
Torque Constructor 1.0.2 Released [b]Fredrik:[/b] The dif file format changed between Constructor 1.0 and Constructor 1.0.1, so in ord... read more 05/30/2007 (8:36 am)
Compiled EXE is three times larger? David is correct. It is UPX'd [or UPX-ed?].... read more 05/29/2007 (8:36 pm)
... The key commands are stored in the KeyboardTable in the [b]config.db[/b] file. You can edit this us... read more 05/29/2007 (6:03 pm)
Why recent review on TGE 1.5 so bad? Yes Sammy. It solves [b]all[/b] the crash problems. [For the sarcasm-impaired: that was sarcas... read more 05/29/2007 (10:49 am)
Iris Nice work Ben! I enjoyed looking at your portfolio and some of your travel photos. Traveling rocks... read more 05/26/2007 (8:37 pm)
Mysql++ questions [b](1)[/b] I'm not a lawyer, but my understanding is that with the LGPL, if you link it in as a dyna... read more 05/26/2007 (5:34 pm)
OMFG! 1.5.2 builds on Linux [b]@Lee:[/b] What did you have to rename the directory to? What distro are you using? I used Ubunt... read more 05/26/2007 (9:00 am)
Get better framerates with this quick fix to glfinish() FYI, I added a commented-out solution for this in [url=http://garagegames.com/mg/forums/result.threa... read more 05/20/2007 (12:11 pm)
TORQUE 1.5.1 compilation OK on Ubuntu 7 after some fixes Fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=62167]TGE 1.5.2[/url].... read more 05/20/2007 (11:59 am)
1.5: WaterBlock placement bug if terrain.squareSize > 8 Fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=62167]TGE 1.5.2[/url].... read more 05/20/2007 (11:53 am)
TGE 1.5.1 fonttool broke Fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=62167]TGE 1.5.2[/url].... read more 05/20/2007 (11:51 am)
Crash in explosion code Fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=62167]TGE 1.5.2[/url].... read more 05/20/2007 (11:51 am)
Debug Symbols" ON - Mac release build of TGE 1.5.2 The project should be stripping the binary - by default it has both Deployment Postprocessing and St... read more 05/20/2007 (11:31 am)
Torque Lighting Bug Hey Jaimi - saw your note in the other thread. What does it look like with Constructor 1.0 and TG... read more 05/19/2007 (11:53 pm)
Weird stuff 1.5.1 I have seen that some people are having problems with Constructor 1.0.1, but what are the issues wit... read more 05/19/2007 (9:13 pm)
Weird stuff 1.5.1 What does it look like in 1.5.2? There were a lot of lighting fixes in it.... read more 05/19/2007 (2:46 pm)
OMFG! 1.5.2 builds on Linux [b]@Dave:[/b] They both contain the same code. The Mac one is probably more convenient since it's ju... read more 05/19/2007 (1:42 pm)
Face Extrude Plugin [b]Jason:[/b] That is correct. Constructor v1.0.1 difs will not work in TGE 1.5.1. They require... read more 05/18/2007 (1:18 pm)
TGE 1.5.1 - Cached Lightmap issues Have you tried it with 1.5.2? It fixes a lot of lighting issues from 1.5.1. I would try it before ... read more 05/18/2007 (8:27 am)
TGE 1.5.2 Released Have you tried the Mac zip? Then you don't have to worry about the .exe issue.... read more 05/17/2007 (10:41 am)
1.5.2 Core/Color.h lost two copy constructors Simple copy constructors - for classes without dynamically allocated memory - don't need to be decla... read more 05/17/2007 (10:15 am)
Smooth animation transitions How'd you hear about the tiki tent patio? [*glances both ways*]... read more 05/15/2007 (10:00 am)
Been Here 2 years and I dont ask for much Yes - this problem has been fixed in the repository and will be in TGE 1.5.2.... read more 05/05/2007 (11:33 am)
Hovel/Cottage Make sure you have the textures associated with the difs you are trying to use as well. For these m... read more 05/05/2007 (11:30 am)
Been Here 2 years and I dont ask for much This assert is a [url=http://garagegames.com/mg/forums/result.thread.php?qt=60176]known issue[/url] ... read more 05/05/2007 (10:05 am)
Bootcamp [b]@Ahmad:[/b] I think you misunderstood Stephen's use of the term "serious games". He's talking... read more 04/30/2007 (7:36 pm)
Install programs You could also check out the ones on [url=http://tdn.garagegames.com/wiki/Beginner/Tools/Installers]... read more 04/27/2007 (9:07 am)
TORQUE 1.5.1 compilation OK on Ubuntu 7 after some fixes Cool. I will add these changes to 1.5.2...... read more 04/14/2007 (12:28 pm)
1.5.1 crashes on some dif objects [b]@Jari:[/b] We've seen that assert - that's the same problem we were having with the cottage re... read more 04/11/2007 (11:43 am)
TORQUE 1.5.1 compilation OK on Ubuntu 7 after some fixes [b]@Philippe:[/b] Copy the UTF16 version of dStrcmp() from macCarbStrings.cc into x86UNIXStrings.cc.... read more 04/10/2007 (3:00 pm)
TORQUE 1.5.1 compilation OK on Ubuntu 7 after some fixes Philippe: The [b]guiTextEditCtrl.cc[/b] fix is not quite right - you're casting a (const UTF16 *)... read more 04/09/2007 (2:53 pm)
TGE1.5.1 particle system optimization breaks it Mea maxima culpa! That was me. I'll make sure it's removed in 1.5.2. Thanks Jeff.... read more 04/09/2007 (9:59 am)
Back of the bus please Philippe: For the font issue, all you should have to do is remove dgl/gNewFont.cc from the makefi... read more 04/09/2007 (9:56 am)
1.5.1 crashes on some dif objects Ron: Are you running a debug build? If not, could you try that to see if you get any asserts?... read more 04/08/2007 (12:04 pm)
TGE 1.5.1 fonttool broke Noted. Thanks Ron.... read more 04/06/2007 (3:20 pm)
TGE 1.5.1 Released [b]@Jaimi:[/b] Could you email me your specs and how you were running your tests? Thanks.... read more 04/05/2007 (6:52 pm)
Particle stream jumping back and forth Added to [url=http://garagegames.com/mg/forums/result.thread.php?qt=60176]TGE 1.5.1[/url].... read more 04/05/2007 (5:32 pm)
Unused mAnchorPoint in Player class Demolished in [url=http://garagegames.com/mg/forums/result.thread.php?qt=60176]TGE 1.5.1[/url].... read more 04/05/2007 (5:30 pm)
Crashfix for TelnetDebugger Added to [url=http://garagegames.com/mg/forums/result.thread.php?qt=60176]TGE 1.5.1[/url].... read more 04/05/2007 (5:28 pm)