asmaloney (Andy)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Texture sizes and VRAM | You might consider implementing something like [url=http://www.garagegames.com/index.php?sec=mg&mod=... read more | 10/16/2007 (5:18 pm) |
| Poly Soup on Macs? | It is possible to compile the version of OPCODE included with the polysoup addon on the Mac. It doe... read more | 10/13/2007 (5:21 am) |
| WaterBlock Fluid Bug | Fixed in repo - thanks!... read more | 10/09/2007 (1:20 pm) |
| Possible minimap/water bug, screenshots included | Thanks Novack - fixed it above. [I'd made some other changes which I was trying to work around here... read more | 10/01/2007 (8:19 pm) |
| Bug in Ternary Operator | Here's a possible solution. Replace [b]ConditionalExprNode::getPreferredType()[/b] in [b]astNodes.c... read more | 09/29/2007 (7:47 pm) |
| FrameAllocator::alloc bug | Nice catch! That's been fixed in TGE, it just didn't make its way over to TGEA... The fix in TGE... read more | 09/18/2007 (9:03 pm) |
| Possible minimap/water bug, screenshots included | [quote]...I'm really glad to see a GG employee fixing things ;) Especially RTS related things.[/quot... read more | 09/14/2007 (9:36 am) |
| Waterblock Crash in RTS | [quote]The other issue is that Large waterblocks cause crashes or map corruption when the minimap is... read more | 09/13/2007 (4:46 pm) |
| Point3F vertPos(???) Fluidrender.cc | This should be fixed by my changes listed in [url=http://garagegames.com/mg/forums/result.thread.php... read more | 09/13/2007 (4:25 pm) |
| Possible minimap/water bug, screenshots included | [[i]Necro-thread rise![/i] I realize this is an ancient thread but this post was what a forum searc... read more | 09/13/2007 (4:23 pm) |
| ITickable bug | Thanks Tom - fixed in repo.... read more | 09/10/2007 (2:15 pm) |
| ITickable bug | Thanks Tom - fixed in repo.... read more | 09/10/2007 (2:15 pm) |
| Cannot find 'headless dynamic shadows' bug in TGEA 1.01 | Fixed in comment above...... read more | 09/10/2007 (9:56 am) |
| Cannot find 'headless dynamic shadows' bug in TGEA 1.01 | Take a look at the changes in [b]engine/lightingSystem/sgLighting.h[/b] and [b]engine/lightingSystem... read more | 09/10/2007 (9:41 am) |
| Audio Emitter Volume Resetting | Take a look in game/audioEmitter.cc at [b]AudioEmitter::onAdd()[/b]: [code]mDescription.mVolume =... read more | 09/07/2007 (9:26 am) |
| How To: Player Shadows on Poly-soup Meshes | [quote]I soon realized that the major problem with the resource is that it may not return the triang... read more | 09/07/2007 (9:12 am) |
| Crash in GuiMLTextCtrl::reflow() / allocBitmap() | Now that I think about it, that would explain the intermittent crashes because the dStrncmp only hap... read more | 09/04/2007 (11:38 am) |
| Crash in GuiMLTextCtrl::reflow() / allocBitmap() | From [b]GuiMLTextCtrl::allocBitmap()[/b]: [code]ret->bitmapName = bitmapName;[/code] [b]Theory... read more | 09/04/2007 (11:28 am) |
| TGEA 1.0.3 Released | Just an FYI: Brian Richardson is the one who implemented the atlas lightmapping. Kudos!... read more | 08/31/2007 (8:00 pm) |
| Fixed bug in TelnetDebugger TGEA 1.0.2 preventing Torsion debug | This is fixed in [url=http://garagegames.com/mg/forums/result.thread.php?qt=66717]TGEA 1.0.3[/url].... read more | 08/31/2007 (7:33 pm) |
| Serious issue with VC2005, No projects compiling | It's not the .sln or VC - it's a problem with a resource you're trying to use. Do a build without a... read more | 08/28/2007 (9:01 am) |
| Express? | It works on the full version. I use Visual Studio 2005 Professional and Visual Studio .net 2003.... read more | 08/21/2007 (5:52 pm) |
| Omg | Mark - how cruel of me! That's what I get for trying to be an SQL geek. ;-)... read more | 08/21/2007 (3:10 pm) |
| Omg | [b]SELECT[/b] * from 'welcome_messages' [b]ORDER BY[/b] coolness;... read more | 08/21/2007 (1:50 pm) |
| Fixed bug in TelnetDebugger TGEA 1.0.2 preventing Torsion debug | Fixed in the repo. Thanks!... read more | 08/21/2007 (10:26 am) |
| Code Question | Actually they supress 'unused variable' warnings from compilers, not undefined variables. It's vali... read more | 08/18/2007 (6:43 pm) |
| Map2Dif Compile Problem (tgea) | Fix: Add [b]util/triRayCheck.h[/b] and [b]util/triRayCheck.cpp[/b] to the [b]TGEA Lib[/b] project. ... read more | 08/16/2007 (3:56 pm) |
| Using Arranged Connections to punch through firewalls and router | [b]@Daniel:[/b] If you are hosting a game server behind a firewall, people outside that firewall can... read more | 08/15/2007 (8:56 am) |
| Source Code | Before diving into Torque and game development, you might want to try something like [url=http://www... read more | 08/14/2007 (8:27 pm) |
| Extending the TorqueScript syntax | [b]1)[/b] download flex and bison and put them in your [i]TGEA[/i]/bin directory as [b]bin/flex/fle... read more | 08/14/2007 (10:12 am) |
| New TGE port? | I'm not in a position to comment on this, but we are drinking [i]a lot[/i] of water around here...... read more | 08/13/2007 (1:07 pm) |
| TGEA 1.0.2 Released | [b]@Kirk:[/b] Not sure what issues you [i]are[/i] aware of :-) Do you have a thread to point me at... read more | 08/11/2007 (1:17 am) |
| TGEA 1.0.2 Released | [b]Merged from TGE 1.5.2:[/b] - Updated font files. - Added SAFE_DELETE_OBJECT for deleting ... read more | 08/10/2007 (4:14 pm) |
| Japanese House | [quote]I used the stacking to do Taipei 101 like that.[/quote] ...care to show it off? I'd be inte... read more | 08/05/2007 (2:51 am) |
| Where to dl/buy TNL ? | [url=http://www.garagegames.com/pg/product/view.php?id=27]TNL Indie License[/url] [url=http://www.g... read more | 08/04/2007 (5:15 pm) |
| Theif/stealth visibility meter | I think your console method should look more like this: [*bzzz*] thanks for playing - look at Jef... read more | 07/22/2007 (12:00 pm) |
| Full screen FX | [url=http://en.wikipedia.org/wiki/Sepia_tone]Sepia[/url] refers the colour tones of the image - it i... read more | 07/22/2007 (10:34 am) |
| Access violation calling GuiControl::getExtent() | I haven't worked in the GUI code, but... getRoot() is supposed to return a GuiCanvas pointer. So... read more | 07/21/2007 (12:27 pm) |
| Access violation calling GuiControl::getExtent() | Have you stepped through with the debugger and verified that getRoot() is returning a valid pointer ... read more | 07/21/2007 (10:56 am) |
| What am I doing wrong (for fun) | Thirdly, you're using [b]goto[/b], which is evil.... read more | 07/17/2007 (11:49 am) |
| TGE/TGEA (all ver) AudioDescription packData/unpackData mismatch | Added to tracker. Thanks.... read more | 07/16/2007 (4:03 pm) |
| TGE/TGEA (all ver) network wastage in Debris | Fixed in repo - thanks!... read more | 07/16/2007 (2:03 pm) |
| Obsolete code in version 1.52 : JetOffset | Looks like it... terminated.... read more | 07/08/2007 (2:01 pm) |
| EULA Confirmation... | [quote]...the TGE SDK the readme.html file points me to the TGEA EULA... [/quote] [b]Quinton:[/b]... read more | 07/03/2007 (10:46 am) |
| Building in a week | Very nice work Adam!... read more | 06/29/2007 (2:53 pm) |
| TGE 1.5.2 Released | [quote]Did you guys changed anything in the Stronghold mission?[/quote] In terms of the mission i... read more | 06/29/2007 (11:03 am) |