Thijs Sloesen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Returning a variable inside a foreach fails an assert | Most programming languages support this. It should return from a function yes and break from the for... read more | 08/25/2012 (3:44 pm) |
| Returning a variable inside a foreach fails an assert | Yeah it does, it was added to Torque3D: http://docs.garagegames.com/torque-3d/reference/tsStatements... read more | 08/25/2012 (9:46 am) |
| Torque3D: Support for Constructor, animation in Collada? | Thanks a lot guys! I'm still not sure about Torque3D though, but at least that is cleared up :) Rex:... read more | 05/02/2009 (4:35 am) |
| Setting a tile on a tilelayer programmatically | Aww come on, nobody has an idea? Not even a GG employee? -_-... read more | 02/27/2009 (3:16 pm) |
| would you use a script engine (like this) if available? | Yes, I think using a scripting engine per se is not a great plus in this form. However, what you are... read more | 02/25/2009 (12:39 pm) |
| Space Warrior tutorial problems | Try this: remove the method, then go to an empty line within your class. Start typing: override a... read more | 02/24/2009 (3:46 pm) |
| would you use a script engine (like this) if available? | I wonder why exactly one would want to use a scripting language in a game developed based on the .NE... read more | 02/24/2009 (11:05 am) |
| Issue with my game | Hi Rich, I think there are world limits set within a scene, you can configure an object to collide w... read more | 02/24/2009 (1:55 am) |
| TorqueX 2D tilemap artifacts | @Lucas: Well that could be it, it does appear that a tile image set with only one tile in it (in oth... read more | 02/22/2009 (2:15 pm) |
| So who the heck is IAC? | Grats, GarageGames! Considering what you have done for the industry with the limited resources you g... read more | 09/20/2007 (2:39 pm) |
| PlatformerFramework | But, the good news is, TorqueX is already a common factor! ;-)... read more | 07/08/2007 (4:21 am) |
| Torque Game Engine Download 1.5.1 | The same goes for me. I also filed a support request. So like we Dutchies say: Now we wait :-)... read more | 04/16/2007 (10:23 am) |
| State of the Game? | Thanks for the tip! And good luck on your posts at the XNA forums. This is indeed an interesting ... read more | 02/09/2007 (12:31 pm) |
| State of the Game? | Here is a post from Mitch Walker from Microsoft: [url]http://forums.microsoft.com/MSDN/ShowPost.a... read more | 02/01/2007 (12:34 am) |
| Build error when building on VS 2005 | Hmm, I see. Changing to "windows.h" sounds even better. I always thought MFC was evil anyway *grin*... read more | 05/12/2006 (4:51 pm) |
| TGB Documentation Help | I also find this a bit confusing. is it safe to assume that Beta 3 will be the next public release o... read more | 05/05/2006 (7:11 am) |
| Is there a multiplayer mode in marble blast gold? | Nope :) Read the Marble Blast post mortem, available in the Torque documentation. It has some inf... read more | 12/17/2005 (12:26 pm) |
| Linux Collaboration | I am not sure if I am right about the various problems Torque seems to have on Linux, but it appears... read more | 11/25/2005 (12:54 pm) |
| Linux Collaboration | I'd be happy to help out where ever I can.... read more | 11/24/2005 (6:50 am) |
| QuoteMe | [image]http://epidemi.seekitfast.com/misc_pics/quoteme.png[/image]... read more | 11/16/2005 (12:58 pm) |
| Game without server | Embrace the loopback connection!... read more | 10/10/2005 (9:54 am) |
| Game without server | Oh, ok. I never tried it, but it looked nice :)... read more | 10/09/2005 (1:38 pm) |
| Game without server | Have a look at this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 10/09/2005 (12:01 pm) |
| Help to create a player editor | I would say, create various versions of your models (or of body parts of models) and based on the us... read more | 09/30/2005 (3:19 am) |
| Torque Commercial EULA Changes | Thanks for the clarifications, Josh. That brought things in a different perspective. Perhaps it woul... read more | 09/12/2005 (12:38 am) |
| Torque Commercial EULA Changes | I thought very highly of GarageGames, but that just sunk bigtime.... read more | 09/11/2005 (10:35 am) |
| A list of indie publishers? | Www.dexterity.com is also an indie publisher as far as I know.... read more | 07/22/2005 (12:37 pm) |
| Casual Gaming Market expanding | That looks indeed real interesting. I didn't know the casual pie was that big.... read more | 07/20/2005 (12:59 pm) |
| Make $$$ playing Game | Another company that has been doing this for years: http://www.worldwinner.com/... read more | 07/20/2005 (12:23 pm) |
| The Brainstorming Stage | I found that the book [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=56... read more | 07/19/2005 (11:47 pm) |
| Randomly Generated DIFs | Perform a Google search for procedural content (generation). There are some pretty nifty papers on t... read more | 07/14/2005 (3:31 am) |
| How to set up Torque SDK project/solution in Studio.Net? | What I usually do is copy the entire Torque directory to a new location and just open the vc7/torque... read more | 07/14/2005 (3:26 am) |
| Are warnings ok when compiling? | There's nothing to worry about. Those are warnings, not errors. They merely are hints generated by t... read more | 07/12/2005 (8:33 am) |
| London Terrorist attack | Joshua: I agree as well. After all, we are also just human! *smirk* :)... read more | 07/08/2005 (6:34 am) |
| The .X File Format... | I once wrote an Quake MD2 model loader for a custom engine. Perhaps I could integrate that one into ... read more | 07/08/2005 (12:50 am) |
| How can i add a new tree via script? | Hi there, Here's something taken from [url=http://www.garagegames.com/mg/forums/result.thread.php... read more | 07/07/2005 (3:22 am) |
| The .X File Format... | @David: correct me if I am wrong, but doesn't that import the mesh only, and not the animation?... read more | 07/06/2005 (1:08 pm) |
| Simple speedup for TextureManager::loadBitmapInstance ? | Interesting, thanks for letting us know!... read more | 06/30/2005 (12:11 am) |
| Real time world manipulation. Someone help | Here's a snippet of code that shows how to programmatically create objects in the mission using scri... read more | 06/21/2005 (12:26 am) |
| Why do we need compiler? | You can also use the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=736... read more | 06/15/2005 (12:43 am) |
| Tutorial.base | My [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5129]Tic Tac Toe[/url... read more | 06/09/2005 (5:51 am) |
| Flat terrain how to | Applying a Terrain Terraform Editor operation of type "Terrain file" with an empty terrain file para... read more | 06/06/2005 (1:38 am) |
| PDF Documentation ? | Hmm, but with some downloadable document, isn't Digital Rights Management (DRM) a solution? Microsof... read more | 06/05/2005 (2:52 pm) |
| Cool) Whats the map for? | Very nice feature! Rick, very cool! :)... read more | 06/03/2005 (11:59 am) |
| GG Exclusive game | Hey Pat, got any leads for me to content packs outside of the GG community? I'm quite interested in ... read more | 06/02/2005 (1:49 pm) |
| Recommend a map editor? | @Anton: Thanks a lot! Think I will give it a try soon.... read more | 06/01/2005 (12:17 am) |
| ODE Torque Stuff | Awesome stuff, would love to see this through. Keep up the good work!... read more | 06/01/2005 (12:10 am) |
| Recommend a map editor? | @Anton: Sounds interesting. Do you have a link to Silo? Google is failing atm... Thanks in advance!... read more | 05/31/2005 (1:28 pm) |
| Camera / AI Bot Weirdness | Looks like it does some visibility checks or frustrum culling or something (maybe even in the netcod... read more | 05/31/2005 (5:52 am) |
| Resizing the window | Neil, have a look at your GUI. There is a GUI control in which the game is rendered. That control mi... read more | 05/30/2005 (1:04 pm) |