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Thijs Sloesen's Forum Posts

Thread Post Date Posted
Returning a variable inside a foreach fails an assert Most programming languages support this. It should return from a function yes and break from the for... read more 08/25/2012 (3:44 pm)
Returning a variable inside a foreach fails an assert Yeah it does, it was added to Torque3D: http://docs.garagegames.com/torque-3d/reference/tsStatements... read more 08/25/2012 (9:46 am)
Torque3D: Support for Constructor, animation in Collada? Thanks a lot guys! I'm still not sure about Torque3D though, but at least that is cleared up :) Rex:... read more 05/02/2009 (4:35 am)
Setting a tile on a tilelayer programmatically Aww come on, nobody has an idea? Not even a GG employee? -_-... read more 02/27/2009 (3:16 pm)
would you use a script engine (like this) if available? Yes, I think using a scripting engine per se is not a great plus in this form. However, what you are... read more 02/25/2009 (12:39 pm)
Space Warrior tutorial problems Try this: remove the method, then go to an empty line within your class. Start typing: override a... read more 02/24/2009 (3:46 pm)
would you use a script engine (like this) if available? I wonder why exactly one would want to use a scripting language in a game developed based on the .NE... read more 02/24/2009 (11:05 am)
Issue with my game Hi Rich, I think there are world limits set within a scene, you can configure an object to collide w... read more 02/24/2009 (1:55 am)
TorqueX 2D tilemap artifacts @Lucas: Well that could be it, it does appear that a tile image set with only one tile in it (in oth... read more 02/22/2009 (2:15 pm)
So who the heck is IAC? Grats, GarageGames! Considering what you have done for the industry with the limited resources you g... read more 09/20/2007 (2:39 pm)
PlatformerFramework But, the good news is, TorqueX is already a common factor! ;-)... read more 07/08/2007 (4:21 am)
Torque Game Engine Download 1.5.1 The same goes for me. I also filed a support request. So like we Dutchies say: Now we wait :-)... read more 04/16/2007 (10:23 am)
State of the Game? Thanks for the tip! And good luck on your posts at the XNA forums. This is indeed an interesting ... read more 02/09/2007 (12:31 pm)
State of the Game? Here is a post from Mitch Walker from Microsoft: [url]http://forums.microsoft.com/MSDN/ShowPost.a... read more 02/01/2007 (12:34 am)
Build error when building on VS 2005 Hmm, I see. Changing to "windows.h" sounds even better. I always thought MFC was evil anyway *grin*... read more 05/12/2006 (4:51 pm)
TGB Documentation Help I also find this a bit confusing. is it safe to assume that Beta 3 will be the next public release o... read more 05/05/2006 (7:11 am)
Is there a multiplayer mode in marble blast gold? Nope :) Read the Marble Blast post mortem, available in the Torque documentation. It has some inf... read more 12/17/2005 (12:26 pm)
Linux Collaboration I am not sure if I am right about the various problems Torque seems to have on Linux, but it appears... read more 11/25/2005 (12:54 pm)
Linux Collaboration I'd be happy to help out where ever I can.... read more 11/24/2005 (6:50 am)
QuoteMe [image]http://epidemi.seekitfast.com/misc_pics/quoteme.png[/image]... read more 11/16/2005 (12:58 pm)
Game without server Embrace the loopback connection!... read more 10/10/2005 (9:54 am)
Game without server Oh, ok. I never tried it, but it looked nice :)... read more 10/09/2005 (1:38 pm)
Game without server Have a look at this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 10/09/2005 (12:01 pm)
Help to create a player editor I would say, create various versions of your models (or of body parts of models) and based on the us... read more 09/30/2005 (3:19 am)
Torque Commercial EULA Changes Thanks for the clarifications, Josh. That brought things in a different perspective. Perhaps it woul... read more 09/12/2005 (12:38 am)
Torque Commercial EULA Changes I thought very highly of GarageGames, but that just sunk bigtime.... read more 09/11/2005 (10:35 am)
A list of indie publishers? Www.dexterity.com is also an indie publisher as far as I know.... read more 07/22/2005 (12:37 pm)
Casual Gaming Market expanding That looks indeed real interesting. I didn't know the casual pie was that big.... read more 07/20/2005 (12:59 pm)
Make $$$ playing Game Another company that has been doing this for years: http://www.worldwinner.com/... read more 07/20/2005 (12:23 pm)
The Brainstorming Stage I found that the book [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=56... read more 07/19/2005 (11:47 pm)
Randomly Generated DIFs Perform a Google search for procedural content (generation). There are some pretty nifty papers on t... read more 07/14/2005 (3:31 am)
How to set up Torque SDK project/solution in Studio.Net? What I usually do is copy the entire Torque directory to a new location and just open the vc7/torque... read more 07/14/2005 (3:26 am)
Are warnings ok when compiling? There's nothing to worry about. Those are warnings, not errors. They merely are hints generated by t... read more 07/12/2005 (8:33 am)
London Terrorist attack Joshua: I agree as well. After all, we are also just human! *smirk* :)... read more 07/08/2005 (6:34 am)
The .X File Format... I once wrote an Quake MD2 model loader for a custom engine. Perhaps I could integrate that one into ... read more 07/08/2005 (12:50 am)
How can i add a new tree via script? Hi there, Here's something taken from [url=http://www.garagegames.com/mg/forums/result.thread.php... read more 07/07/2005 (3:22 am)
The .X File Format... @David: correct me if I am wrong, but doesn't that import the mesh only, and not the animation?... read more 07/06/2005 (1:08 pm)
Simple speedup for TextureManager::loadBitmapInstance ? Interesting, thanks for letting us know!... read more 06/30/2005 (12:11 am)
Real time world manipulation. Someone help Here's a snippet of code that shows how to programmatically create objects in the mission using scri... read more 06/21/2005 (12:26 am)
Why do we need compiler? You can also use the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=736... read more 06/15/2005 (12:43 am)
Tutorial.base My [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5129]Tic Tac Toe[/url... read more 06/09/2005 (5:51 am)
Flat terrain how to Applying a Terrain Terraform Editor operation of type "Terrain file" with an empty terrain file para... read more 06/06/2005 (1:38 am)
PDF Documentation ? Hmm, but with some downloadable document, isn't Digital Rights Management (DRM) a solution? Microsof... read more 06/05/2005 (2:52 pm)
Cool) Whats the map for? Very nice feature! Rick, very cool! :)... read more 06/03/2005 (11:59 am)
GG Exclusive game Hey Pat, got any leads for me to content packs outside of the GG community? I'm quite interested in ... read more 06/02/2005 (1:49 pm)
Recommend a map editor? @Anton: Thanks a lot! Think I will give it a try soon.... read more 06/01/2005 (12:17 am)
ODE Torque Stuff Awesome stuff, would love to see this through. Keep up the good work!... read more 06/01/2005 (12:10 am)
Recommend a map editor? @Anton: Sounds interesting. Do you have a link to Silo? Google is failing atm... Thanks in advance!... read more 05/31/2005 (1:28 pm)
Camera / AI Bot Weirdness Looks like it does some visibility checks or frustrum culling or something (maybe even in the netcod... read more 05/31/2005 (5:52 am)
Resizing the window Neil, have a look at your GUI. There is a GUI control in which the game is rendered. That control mi... read more 05/30/2005 (1:04 pm)
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