Andy Hubbard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug: Collada Texture Swapping | Hi Mike, You may want to review my collada import findings [url=http://www.garagegames.com/commun... read more | 06/01/2009 (12:30 am) |
| Beta 2 bug - textures have to be in the collada shape 'root' folder and wrong textures | Hi, A quick followup to show what I am having to do to get sketchup exported collada files into T... read more | 05/30/2009 (1:14 am) |
| Beta 2 bug - textures have to be in the collada shape 'root' folder and wrong textures | Hi, I suppose the problem here is that sketchup renames the texture files automatically for each ... read more | 05/25/2009 (11:48 pm) |
| ignition key for Constructor not working | I am having the exact same problem. Can you look at my account as well please?... read more | 05/10/2009 (1:54 am) |
| Dedicated server fails using TGEA 1.8.1 | Maybe scriptsandassets is case sensitive, try scriptsAndAssets And use forward slashes in your comm... read more | 03/16/2009 (11:27 pm) |
| Bugfix to actually allow ~512 animation sequences | @BrokeAss Games Can you get this fix into your MACK and FACK downloads (for 1.8.1)? Cheers, ... read more | 02/24/2009 (2:31 pm) |
| AFX for TGEA 1.8.1 beta2 Bug | Thanks Jeff. I should have read the notes! I got together an AFX template folder from the AFXDemo... read more | 02/23/2009 (7:50 am) |
| AFX for TGEA 1.8.1 beta2 Bug | I am also getting these errors when compiling: 1>c:\Torque\DS3D\engine\source\sfx/vorbis/sfxVo... read more | 02/21/2009 (1:46 am) |
| Ghosting player model to one client only | Hi Stefan, I am going blind looking for something in ShapeBase that can help me. Can you possibl... read more | 12/05/2008 (6:04 am) |
| Automatic Updating | You could try this, I got it into TGE very easily, yet to try on TGEA - but it should be OK. [url... read more | 12/01/2008 (8:26 am) |
| Ghosting player model to one client only | Hi Dan, Yes, I have tried this approach but it is not really the way I want to go. For developme... read more | 11/29/2008 (3:37 am) |
| Small Mack Pack error | Hi Chris, OK, I'll give that a try. Many thanks :) Cheers, Andy... read more | 11/21/2008 (12:22 pm) |
| Small Mack Pack error | Hi Chris, Thanks for chatting about this, I'll get a little more specific. I run TGEA 1.7.1 wi... read more | 11/16/2008 (5:55 am) |
| Small Mack Pack error | OK. Looking forward to the TGEA fix as well then :) Andy... read more | 11/15/2008 (10:47 am) |
| Small Mack Pack error | Is this the TGE fix? I think I have this problem and need the TGEA fix ;) Maybe with some code eit... read more | 11/15/2008 (3:25 am) |
| Complete MMORPG Development Guide | Christian is right. This is a dead thread, Dreamer, DaveY, MyDreamRPG, TorqueScoll are gone. They ... read more | 10/09/2008 (2:23 pm) |
| TorqueSchool? | Dave, can you let us all know what is going on? I was totally hooked on the RPG course but not a lo... read more | 09/25/2008 (1:40 pm) |
| AFX 1.1.2 for TGEA 1.7.1 -- Now Available | OK, I turned off my paranoid virus checker and got this installed :)... read more | 07/31/2008 (3:23 am) |
| AFX 1.1.2 for TGEA 1.7.1 -- Now Available | Hi there, I am getting a virus detected when downloading the new release. Trojan2.AUFT Is i... read more | 07/30/2008 (11:43 pm) |
| Mmokit For Tge/a? | Hi Andrew, I'd keep an eye on TorqueSchool, specifically [url]http://www.torqueschool.com/index.p... read more | 05/08/2008 (11:52 pm) |
| Anyone have any luck linking multiple Mega Terrains together? | I get exactly the same thing. All I noticed is that the edge of a single megaterrain (4x4) seem... read more | 05/01/2008 (12:13 am) |
| TGEA 1.7 AFXbeta1 'gentle rolling terrain | Thanks Jeff, reducing the clamp so I could put in a heightmap scale of 4 seemed to get just the terr... read more | 04/19/2008 (2:04 pm) |
| MMOKIT Licensing Thread | Andy Hubbard andy.hubbard@ntlworld.com AndyH... read more | 08/24/2006 (5:04 am) |