Trent's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My concerns about TGEA | Rene, if you're given permission to do that, it would be awesome (I think I can speak for all TGEA u... read more | 06/12/2009 (12:25 am) |
| T3DRigidComponent.GravityScale | Yeah I had the moment of realising that the folders were containers (and I agree with you about the ... read more | 06/11/2009 (11:55 pm) |
| T3DRigidComponent.GravityScale | That's what I figured it would be based on it's name, except the problem is that I don't know how th... read more | 06/11/2009 (11:11 pm) |
| GUI support? | Thanks baylor. I've steered away from TGEA mostly because I don't like C++ as a language, though ... read more | 06/11/2009 (10:11 pm) |
| GUI support? | After 30 days, reading John's book and the docs, perusing the FPS demo sample, I'm still no closer t... read more | 06/11/2009 (8:49 pm) |
| Water / Ocean | The GG guys and most of the lincensee's don't see this forum tucked away down here. Occasionally som... read more | 06/11/2009 (8:42 pm) |
| My concerns about TGEA | T3D may be the "next" version of TGEA, but it costs money. Some people can't afford the ma... read more | 06/11/2009 (7:00 pm) |
| Water / Ocean | I don't see any water block classes in the class reference, but I'm also new to TX. All I really kno... read more | 06/10/2009 (7:43 pm) |
| What is with the _ in variable names? [resolved] | while I'm ok with _private, I detest methods that start with _ in any language.... read more | 06/10/2009 (2:23 am) |
| Noob question: Getting a DIF file/object into the game engine | To be honest I don't know which is faster, but I'm betting the GG guys have done it that way for a r... read more | 06/09/2009 (5:22 am) |
| Class Documentation | Yeah I've seen that, tis why I ask. If the only code comments for T3DRigidComponent is "Adds ph... read more | 06/09/2009 (3:01 am) |
| Torque X 3D Pro Only Has 2D Tutorials!? | Did you create the TorqueObject in builder with all of those components and step through debug to se... read more | 06/09/2009 (2:59 am) |
| Total Noob Questions | Firstly, you're in the wrong forum for Torque 3D. Torque 3D is a C++ engine, and is the $900 engine ... read more | 06/09/2009 (1:56 am) |
| Class Documentation | Do you know if that is the case for TX3D too?... read more | 06/08/2009 (6:39 pm) |
| problems rotating a first person camera - can anyone offer any advice? | Seems a little complex to me (but I could be wrong). Try building your camera transform first wit... read more | 06/08/2009 (5:03 pm) |
| Noob question: Getting a DIF file/object into the game engine | That seems to be correct. If you add a model (fbx, dts) in the builder as a Static, it gets polysoup... read more | 06/08/2009 (4:38 am) |
| SimulateFences | I'm glad that's been resolved. I believe stock standard XNA tries to do something similar, but the r... read more | 06/08/2009 (3:12 am) |
| Noob question: Getting a DIF file/object into the game engine | DIFs are T3DStaticGeometryComponent or T3DStaticTSRenderComponent, I'm not sure which, except to say... read more | 06/05/2009 (5:39 am) |
| Torque X 3D Binary Free (as in $0.00) | It's nearly $7 cheaper today... another $2.89 and it will be under AU$300 :)... read more | 06/02/2009 (10:03 pm) |
| Not so safe TorqueSafePtr | I have to disagree with your approach here. Multi-threading is a beast of a topic, and if your value... read more | 06/02/2009 (4:29 pm) |
| Torque X 3D Binary Free (as in $0.00) | Hi Davey, Thanks for that clarification. It makes perfect sense to do it that way, and indeed, I ... read more | 06/02/2009 (3:31 am) |
| When to use cached interfaces? | I think it has something to do with using TorqueSafePtr's. Maybe you should only do it if you intend... read more | 05/28/2009 (2:40 pm) |
| Volumetric Shadows | ok, thanks... read more | 05/27/2009 (12:02 am) |
| Builder Source | Yeah, I know your pain. I realised the effort in front of me in writing my own engine (finally) and ... read more | 05/26/2009 (10:30 pm) |
| Torque X 3D Pro Only Has 2D Tutorials!? | I still want to know if the source is well documented or not.... read more | 05/26/2009 (3:22 pm) |
| Builder Source | I don't get why they don't include it. You get a license for the app when you buy the source to the ... read more | 05/26/2009 (3:20 pm) |
| Buid errors in Starter Game 3D | I am running Vista Ultimate at home since release day (with VS 2005 & 2008 pinned :p) though I'm... read more | 05/26/2009 (3:17 pm) |
| Debug Manager for Torque X 3D | I'm doing a space game too (have been for um, probably 9 years or so on and off), which is why I've ... read more | 05/26/2009 (3:09 pm) |
| Debug Manager for Torque X 3D | btw, I really like the background in that picture...... read more | 05/26/2009 (4:29 am) |
| Debug Manager for Torque X 3D | I started in the age of assembler. Ok well it was the late 80's, but assembler was still fun. I gues... read more | 05/26/2009 (4:26 am) |
| Buid errors in Starter Game 3D | Found a page somewhere saying that 8000 0003 is caused by hitting a break point, but not likely to b... read more | 05/25/2009 (10:50 pm) |
| Buid errors in Starter Game 3D | hmm... the starter game is geared for ps and vs 1.1, so it should be able to run them ok. In my e... read more | 05/25/2009 (10:45 pm) |
| Buid errors in Starter Game 3D | I was actually asking if you had done that, but having checked in my project, I find that the defaul... read more | 05/25/2009 (8:37 pm) |
| Buid errors in Starter Game 3D | You probably are the only one, if only because you're one of about 3 people reading this forum. I... read more | 05/25/2009 (6:13 pm) |
| Torque X 3D Pro Only Has 2D Tutorials!? | I just think it's bad business sense not to have documentation with a product, especially one that r... read more | 05/25/2009 (5:12 pm) |
| Trouble Compiling TGEA 1.8.1 in VC++ Express 2008 | Make sure the SDK include and lib paths are before those of VS. Oh, it also looks you're using an... read more | 05/25/2009 (4:21 pm) |
| Debug Manager for Torque X 3D | Great work Dan. I love your persistance despite the lack of responses you get in here. You're an inp... read more | 05/25/2009 (3:11 pm) |
| Missing Materials | I'm not using textures, but no I don't think they do. IIRC graphics cards always prefer powers of tw... read more | 05/25/2009 (2:48 pm) |
| Missing Materials | [image]http://i296.photobucket.com/albums/mm164/kiveryn/missing_texture.jpg[/image]... read more | 05/25/2009 (5:28 am) |
| Missing Materials | I finally got one of my fbx's into builder, but only the first material is showing still.... read more | 05/25/2009 (5:12 am) |
| Missing Materials | Do I have to define the materials first?... read more | 05/24/2009 (10:18 pm) |
| Create a T3DXNARenderComponent in code instead of XML | God that took a long time to work out. Content is renamed "data", so T3DXNARenderCompon... read more | 05/23/2009 (2:33 am) |
| Update of Torque X 3D | According to John, yes there is an update coming soon.... read more | 05/21/2009 (9:26 pm) |
| Use extra scene for templates | If you get the editor when you purchase a source license for TX3D, why don't you get the source to i... read more | 05/21/2009 (5:00 pm) |
| Need GG ACK of 0 reply threads | @David Thanks. I generally don't stay quiet about problems when I'm actually trying to use a tool. ... read more | 05/21/2009 (2:20 pm) |
| Create a T3DXNARenderComponent in code instead of XML | Edited my initial message for clarity (I hope).... read more | 05/21/2009 (4:50 am) |
| Debug Assemblies | I can't see us getting debug assemblies to the editor, it's an app you get for use, not modification... read more | 05/21/2009 (4:14 am) |
| Why can't I open the world editor? | Torque Toolbox? Sounds like you're in the wrong forum. This is Torque X 3D.... read more | 05/20/2009 (5:45 pm) |
| Need GG ACK of 0 reply threads | @David Where to start? I can't get any of my models to show in the editor to start with. I've been ... read more | 05/20/2009 (4:32 pm) |
| Torque 3D release date | The release delay gives me more time to ponder it's purchase. My main point of contention is that I ... read more | 05/20/2009 (4:09 pm) |