Game Development Community

Trent's Forum Posts

Thread Post Date Posted
My concerns about TGEA Rene, if you're given permission to do that, it would be awesome (I think I can speak for all TGEA u... read more 06/12/2009 (12:25 am)
T3DRigidComponent.GravityScale Yeah I had the moment of realising that the folders were containers (and I agree with you about the ... read more 06/11/2009 (11:55 pm)
T3DRigidComponent.GravityScale That's what I figured it would be based on it's name, except the problem is that I don't know how th... read more 06/11/2009 (11:11 pm)
GUI support? Thanks baylor. I've steered away from TGEA mostly because I don't like C++ as a language, though ... read more 06/11/2009 (10:11 pm)
GUI support? After 30 days, reading John's book and the docs, perusing the FPS demo sample, I'm still no closer t... read more 06/11/2009 (8:49 pm)
Water / Ocean The GG guys and most of the lincensee's don't see this forum tucked away down here. Occasionally som... read more 06/11/2009 (8:42 pm)
My concerns about TGEA T3D may be the "next" version of TGEA, but it costs money. Some people can't afford the ma... read more 06/11/2009 (7:00 pm)
Water / Ocean I don't see any water block classes in the class reference, but I'm also new to TX. All I really kno... read more 06/10/2009 (7:43 pm)
What is with the _ in variable names? [resolved] while I'm ok with _private, I detest methods that start with _ in any language.... read more 06/10/2009 (2:23 am)
Noob question: Getting a DIF file/object into the game engine To be honest I don't know which is faster, but I'm betting the GG guys have done it that way for a r... read more 06/09/2009 (5:22 am)
Class Documentation Yeah I've seen that, tis why I ask. If the only code comments for T3DRigidComponent is "Adds ph... read more 06/09/2009 (3:01 am)
Torque X 3D Pro Only Has 2D Tutorials!? Did you create the TorqueObject in builder with all of those components and step through debug to se... read more 06/09/2009 (2:59 am)
Total Noob Questions Firstly, you're in the wrong forum for Torque 3D. Torque 3D is a C++ engine, and is the $900 engine ... read more 06/09/2009 (1:56 am)
Class Documentation Do you know if that is the case for TX3D too?... read more 06/08/2009 (6:39 pm)
problems rotating a first person camera - can anyone offer any advice? Seems a little complex to me (but I could be wrong). Try building your camera transform first wit... read more 06/08/2009 (5:03 pm)
Noob question: Getting a DIF file/object into the game engine That seems to be correct. If you add a model (fbx, dts) in the builder as a Static, it gets polysoup... read more 06/08/2009 (4:38 am)
SimulateFences I'm glad that's been resolved. I believe stock standard XNA tries to do something similar, but the r... read more 06/08/2009 (3:12 am)
Noob question: Getting a DIF file/object into the game engine DIFs are T3DStaticGeometryComponent or T3DStaticTSRenderComponent, I'm not sure which, except to say... read more 06/05/2009 (5:39 am)
Torque X 3D Binary Free (as in $0.00) It's nearly $7 cheaper today... another $2.89 and it will be under AU$300 :)... read more 06/02/2009 (10:03 pm)
Not so safe TorqueSafePtr I have to disagree with your approach here. Multi-threading is a beast of a topic, and if your value... read more 06/02/2009 (4:29 pm)
Torque X 3D Binary Free (as in $0.00) Hi Davey, Thanks for that clarification. It makes perfect sense to do it that way, and indeed, I ... read more 06/02/2009 (3:31 am)
When to use cached interfaces? I think it has something to do with using TorqueSafePtr's. Maybe you should only do it if you intend... read more 05/28/2009 (2:40 pm)
Volumetric Shadows ok, thanks... read more 05/27/2009 (12:02 am)
Builder Source Yeah, I know your pain. I realised the effort in front of me in writing my own engine (finally) and ... read more 05/26/2009 (10:30 pm)
Torque X 3D Pro Only Has 2D Tutorials!? I still want to know if the source is well documented or not.... read more 05/26/2009 (3:22 pm)
Builder Source I don't get why they don't include it. You get a license for the app when you buy the source to the ... read more 05/26/2009 (3:20 pm)
Buid errors in Starter Game 3D I am running Vista Ultimate at home since release day (with VS 2005 & 2008 pinned :p) though I'm... read more 05/26/2009 (3:17 pm)
Debug Manager for Torque X 3D I'm doing a space game too (have been for um, probably 9 years or so on and off), which is why I've ... read more 05/26/2009 (3:09 pm)
Debug Manager for Torque X 3D btw, I really like the background in that picture...... read more 05/26/2009 (4:29 am)
Debug Manager for Torque X 3D I started in the age of assembler. Ok well it was the late 80's, but assembler was still fun. I gues... read more 05/26/2009 (4:26 am)
Buid errors in Starter Game 3D Found a page somewhere saying that 8000 0003 is caused by hitting a break point, but not likely to b... read more 05/25/2009 (10:50 pm)
Buid errors in Starter Game 3D hmm... the starter game is geared for ps and vs 1.1, so it should be able to run them ok. In my e... read more 05/25/2009 (10:45 pm)
Buid errors in Starter Game 3D I was actually asking if you had done that, but having checked in my project, I find that the defaul... read more 05/25/2009 (8:37 pm)
Buid errors in Starter Game 3D You probably are the only one, if only because you're one of about 3 people reading this forum. I... read more 05/25/2009 (6:13 pm)
Torque X 3D Pro Only Has 2D Tutorials!? I just think it's bad business sense not to have documentation with a product, especially one that r... read more 05/25/2009 (5:12 pm)
Trouble Compiling TGEA 1.8.1 in VC++ Express 2008 Make sure the SDK include and lib paths are before those of VS. Oh, it also looks you're using an... read more 05/25/2009 (4:21 pm)
Debug Manager for Torque X 3D Great work Dan. I love your persistance despite the lack of responses you get in here. You're an inp... read more 05/25/2009 (3:11 pm)
Missing Materials I'm not using textures, but no I don't think they do. IIRC graphics cards always prefer powers of tw... read more 05/25/2009 (2:48 pm)
Missing Materials [image]http://i296.photobucket.com/albums/mm164/kiveryn/missing_texture.jpg[/image]... read more 05/25/2009 (5:28 am)
Missing Materials I finally got one of my fbx's into builder, but only the first material is showing still.... read more 05/25/2009 (5:12 am)
Missing Materials Do I have to define the materials first?... read more 05/24/2009 (10:18 pm)
Create a T3DXNARenderComponent in code instead of XML God that took a long time to work out. Content is renamed "data", so T3DXNARenderCompon... read more 05/23/2009 (2:33 am)
Update of Torque X 3D According to John, yes there is an update coming soon.... read more 05/21/2009 (9:26 pm)
Use extra scene for templates If you get the editor when you purchase a source license for TX3D, why don't you get the source to i... read more 05/21/2009 (5:00 pm)
Need GG ACK of 0 reply threads @David Thanks. I generally don't stay quiet about problems when I'm actually trying to use a tool. ... read more 05/21/2009 (2:20 pm)
Create a T3DXNARenderComponent in code instead of XML Edited my initial message for clarity (I hope).... read more 05/21/2009 (4:50 am)
Debug Assemblies I can't see us getting debug assemblies to the editor, it's an app you get for use, not modification... read more 05/21/2009 (4:14 am)
Why can't I open the world editor? Torque Toolbox? Sounds like you're in the wrong forum. This is Torque X 3D.... read more 05/20/2009 (5:45 pm)
Need GG ACK of 0 reply threads @David Where to start? I can't get any of my models to show in the editor to start with. I've been ... read more 05/20/2009 (4:32 pm)
Torque 3D release date The release delay gives me more time to ponder it's purchase. My main point of contention is that I ... read more 05/20/2009 (4:09 pm)