Trent's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to do stuff.. | Maybe you could make a "product" that GG can host that people like us buy like a regular e... read more | 11/26/2009 (9:25 pm) |
| Engine Reference | If you have the source, is there a way to generate it for yourself?... read more | 11/26/2009 (7:45 pm) |
| Next release when? | Although, there is a major component missing from that list that is really needed John... documentat... read more | 11/26/2009 (7:07 pm) |
| Terrain Lighting, Shadowing | TX only supports blobs currently.... read more | 11/26/2009 (7:05 pm) |
| Engine Reference | Ah thanks for that Tom.... read more | 11/26/2009 (5:31 pm) |
| Next release when? | Sounds good, waiting impatiently as always :)... read more | 11/25/2009 (11:27 pm) |
| Compile Error 9009 | I know this is an old topic, I just got the error again trying to build the FPS project in v3.1.4.0,... read more | 11/25/2009 (2:30 am) |
| TorqueX 3D v3.1.4.0 | Sometimes I go on development vacation... ie I play WoW non-stop because I'm working too hard at my ... read more | 11/22/2009 (11:11 pm) |
| Torque X 3.1.0.1 Available for Download | I've just installed 3.1.0.1 so I could start playing with TX again. My own app works (so far), all I... read more | 09/16/2009 (10:48 pm) |
| Torque X 3.1.0.1 Available for Download | What is the next version you're referring to? Is it a point release a full version update? Is there ... read more | 08/21/2009 (1:05 am) |
| A few questions about T3D | Player also lifts their weapon to avoid walls in GRAW2 (and probably previous Tom Clancy games, many... read more | 08/03/2009 (5:55 pm) |
| Release notes for TX3D 3.1 | I'm impressed that you have got far enough with a project to be concerned about updating it!... read more | 07/26/2009 (11:05 pm) |
| Exceeded max contacts | Does this cause an exception at runtime (release mode) or do you just miss out on events?... read more | 07/10/2009 (4:34 pm) |
| Torque X 3D Pro Only Has 2D Tutorials!? | Have you tried using the HiddenMeshes property of the T3DTSRenderComponent ?... read more | 07/02/2009 (11:10 pm) |
| Torque X 3D Pro Only Has 2D Tutorials!? | Ok I think I know what you mean there. I haven't yet made a model with multiple meshes and I don't t... read more | 07/02/2009 (10:39 pm) |
| Source codes of our games | Also, getting the job done makes you a good programmer. The games work and they're good, so regardle... read more | 07/02/2009 (10:33 pm) |
| Transparent Fonts | That is, the default fonts that come with the engine. I don't understand why they get drawn transpar... read more | 07/02/2009 (8:46 pm) |
| Torque X 3D Pro Only Has 2D Tutorials!? | I just tested hiding a mesh. Set the Visible property of the T3DSceneComponent and that hides and sh... read more | 07/02/2009 (8:17 pm) |
| Torque X 3D Pro Only Has 2D Tutorials!? | They're saying that Mr Perry will get to it after Torque 3D is done. When that is however, I have no... read more | 07/02/2009 (8:11 pm) |
| Torque X Builder 3D Functionality | I recommend not using the builder until it gets fixed, though sometimes saving your project and clos... read more | 07/02/2009 (7:50 pm) |
| Ordering John's Book | I didn't get mine from this site. I actually got it from a technical book store here in Brisbane.... read more | 07/02/2009 (5:33 pm) |
| Make / Break delegate | Nevermind I found a description. I think the terminology is bad though. Stick to pushed/released or ... read more | 07/02/2009 (2:37 am) |
| Frame rate capped at 30 fps??? | Man that sucks, sorry for your loss :( The question was asked (and answered) in the TorqueX 2D fo... read more | 06/29/2009 (4:58 pm) |
| Falling through ground | What model are you using as the player? I haven't fully implemented the code in John's book because ... read more | 06/25/2009 (3:08 pm) |
| simple question | You might need to be a bit more specific with your problems, as they could be caused by anything. Tu... read more | 06/24/2009 (6:10 pm) |
| Frame rate capped at 30 fps??? | Welcome :) At least it's working on your 360 ok! Oh, did you turn SimulateFences on?... read more | 06/24/2009 (6:08 pm) |
| Frame rate capped at 30 fps??? | I just added that component to my game as a test, it seems to come only a frame or two behind my Tor... read more | 06/23/2009 (5:46 am) |
| Frame rate capped at 30 fps??? | Ok I can probably say that is the cause of your problem. You don't need Torque at all to use that co... read more | 06/23/2009 (5:17 am) |
| XSI Render in TX3D | I can't recommend a tutorial on animation, as I'm not up to learning about that yet, but blenderarti... read more | 06/22/2009 (8:32 pm) |
| XSI Render in TX3D | I don't know anything about the XSI render parts (except to say it looks like the XSI code is part o... read more | 06/22/2009 (8:00 pm) |
| Frame rate capped at 30 fps??? | Are you using the FPSText from the FPS demo?... read more | 06/22/2009 (4:45 pm) |
| Pro wierdness | Interesting, I had read that thread, however it was Gavin's suggestion that actually worked, go figu... read more | 06/20/2009 (12:00 am) |
| Pro wierdness | The object list contains the Camera object, but it has no components. This is wierd... starter game ... read more | 06/19/2009 (3:52 pm) |
| GUI: What am I doing wrong? | hmm correction to that, I think it does work. I disabled my player loading code in that test for som... read more | 06/17/2009 (4:43 pm) |
| GUI: What am I doing wrong? | Yeah it worked fine when I dropped it straight into a fresh starter game that loads from xml. That's... read more | 06/17/2009 (3:22 pm) |
| GUI: What am I doing wrong? | That works fine. However there is a catch that I forgot to mention, and it's a big one. I thought... read more | 06/17/2009 (3:06 pm) |
| GUI: What am I doing wrong? | If I run this I get a black screen. I've tried a number of different methods to get a GUI happeni... read more | 06/17/2009 (4:12 am) |
| Choppy... | I have no idea. I'm mainly following the example in John's book. I made a movement component and ... read more | 06/16/2009 (6:26 pm) |
| Torque 3D physics ? | TX3D has physics, I'm not sure how advanced they are (I've never got into physics simulations), thou... read more | 06/16/2009 (2:58 pm) |
| Help.. Torque 3D low-down... | [quote]- Define how long those "evenings" are? Working full time on PhD in Mobiles/Networ... read more | 06/15/2009 (10:10 pm) |
| TX3D Questions | I wondered about that too, but then there are libraries like lidgren that are pretty good, and netwo... read more | 06/15/2009 (5:27 pm) |
| TX3D Questions | I was going to leave it to someone who knows more, but this seems to be the least used engine at GG,... read more | 06/15/2009 (4:14 pm) |
| SimulateFences | I have a GeForce 7900, and I need fences on.... read more | 06/15/2009 (3:59 pm) |
| Difference in tick between 2.0 and 3.0? | I don't think FixedTimeStep is on by default in 3.... read more | 06/14/2009 (8:06 pm) |
| Ruins&Bunkers model pack | Holy cow thats awesome work.... read more | 06/14/2009 (5:48 pm) |
| Water / Ocean | Awesome John.... read more | 06/13/2009 (5:51 pm) |
| movement code | I've found that SimulateFences makes a difference up close, but as an object goes into the distance ... read more | 06/12/2009 (5:15 pm) |
| GUI support? | Thanks Gavin, it would be helpful so long as it applies to 3D scenes as well. I'm not using TX2D but... read more | 06/12/2009 (5:37 am) |
| T3DRigidComponent.GravityScale | Interestingly, I just got it going by pushing the sceneview as a dialog instead of trying to set the... read more | 06/12/2009 (4:16 am) |
| My concerns about TGEA | @Rene, I understand perfectly. We use several libaries at work that are out of date by a long sho... read more | 06/12/2009 (2:53 am) |