Trent's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA and TORQUE Game Engine Previous Versions Downloads Links | There is still a Download link for mine, even though there is no link to the product. I've also veri... read more | 12/17/2009 (9:15 pm) |
| dts InvalidOperationException in tsSkinMeshes.Render | Taking a look at the method (I'm not using animated meshes), it's running the same code that caused ... read more | 12/17/2009 (7:23 pm) |
| Is torqueX 3D suitable for me? | I assume he wants the camera's he's placed in the scene to export from max and import into the engin... read more | 12/16/2009 (12:39 am) |
| Running Really Slowwwwww | Until we can get some kind of clarification on the best method to use for collision or work it out f... read more | 12/15/2009 (6:56 pm) |
| Running Really Slowwwwww | Distance squared code should look simple, it's basic pythagoras without the square root! All I wa... read more | 12/15/2009 (5:36 pm) |
| Running Really Slowwwwww | Interesting and disturbing at the same time. I'm guessing that the collision spheres aren't done usi... read more | 12/15/2009 (2:45 am) |
| Running Really Slowwwwww | Did you try the zombies in their own game on their own?... read more | 12/14/2009 (9:48 pm) |
| Running Really Slowwwwww | I would try removing the buildings definitely. When you're debugging, you need to try everything. Al... read more | 12/14/2009 (6:53 pm) |
| Running Really Slowwwwww | You have to be careful when using lots of materials on your models. Every switch of material or vert... read more | 12/14/2009 (5:20 pm) |
| Next release when? | Sooooo John... what happened to that blog?... read more | 12/14/2009 (1:25 am) |
| Indie programmer wanting to create models! | What's an edge loop?... read more | 12/13/2009 (11:15 pm) |
| .x file help | The code supports them for sure, but only to a limited degree, the same as .fbx. I shouldn't say it ... read more | 12/13/2009 (8:00 pm) |
| .x file help | TorqueX doesn't support .x files. Try exporting as .fbx, that will get your model displayed, but the... read more | 12/13/2009 (8:11 am) |
| Running Really Slowwwwww | I haven't used the profiler yet, but I've seen it sprinkled around the place. I'd suggest that Invok... read more | 12/13/2009 (1:30 am) |
| Running Really Slowwwwww | Not off the top off my head, but its something I need to consider as I'm thinking about getting a 36... read more | 12/13/2009 (1:17 am) |
| Changing to a new animation | Good job fixing it. I'm betting it's something the GG guys need to do. I know these guys are good at... read more | 12/13/2009 (1:12 am) |
| Running Really Slowwwwww | I don't think its platform specific. I've seen lots of people have slowdown issues (including myself... read more | 12/13/2009 (1:07 am) |
| Running Really Slowwwwww | Have you set SimulateFences to true?... read more | 12/13/2009 (1:02 am) |
| Changing to a new animation | I'm not 100% sure on that. What I'm looking for is to see if the cloned animation components are ind... read more | 12/12/2009 (11:46 pm) |
| Changing to a new animation | try setting it to true.... read more | 12/12/2009 (10:44 pm) |
| Problem | X is a C# engine based off TGEA using Microsoft XNA Game Studio.... read more | 12/12/2009 (8:34 pm) |
| Changing to a new animation | You've copied the object, how did you set up your template? Did you set PoolWithComponents to true?... read more | 12/12/2009 (8:30 pm) |
| Problem | Out of interest sake, are you using Torque X or Torque 3D?... read more | 12/12/2009 (6:59 am) |
| Changing to a new animation | I understand what you're saying, but it would be silly if you couldn't do that. Most games have more... read more | 12/12/2009 (2:49 am) |
| Changing to a new animation | The only thing I can see that you're doing different from the code in MovementComponent3D.cs is call... read more | 12/12/2009 (12:14 am) |
| Changing to a new animation | Hmm now animation is not my strong point, but I wonder if they're blended animations, ie mixing the ... read more | 12/12/2009 (12:04 am) |
| Next release when? | Sounds tastey John. I know we'd all love features like what are in T3D, especially given that we're ... read more | 12/12/2009 (12:01 am) |
| Have fun with JigLibX. | Thanks, that was all I was looking for. I knew there must have been something that made you go to th... read more | 12/11/2009 (6:47 pm) |
| Next release when? | Kewl! Glad you got your book. TorqueX was built from TGEA, but there is no network (so no ghosted... read more | 12/11/2009 (6:45 pm) |
| Mounted object intermittently vanishes | John's book says the DTS needs nodes in it for mounting, but this doesn't appear to be the case. I w... read more | 12/11/2009 (6:15 am) |
| Mounted object intermittently vanishes | It's being dropped from _container in T3DSceneGraph. I'm not sure how, I don't understand what is go... read more | 12/11/2009 (5:51 am) |
| Problems with compiling / running Torque X 3.1.4 Pro 3D Starter Kit [with solution] | Interesting. I read that thread while trying to track down my rendering bug and completely missed He... read more | 12/11/2009 (1:10 am) |
| Where the heck does this start? | That's kewl.... read more | 12/11/2009 (1:02 am) |
| Mounted object intermittently vanishes | I set T3DSceneComponent.RenderObjectBounds = true, bounds look fine and move with the player, so may... read more | 12/11/2009 (12:54 am) |
| Have fun with JigLibX. | Awesome work. I'll have to try it out at some point. To be honest, I know very little about physi... read more | 12/11/2009 (12:53 am) |
| Where the heck does this start? | Ahh I knew about Tao, but it was an OpenGL thing at the time I looked. I don't mind OGL, it's just h... read more | 12/11/2009 (12:37 am) |
| Mounted object intermittently vanishes | While I haven't tracked down the problem yet, I've discovered that I don't even need to turn, I just... read more | 12/11/2009 (12:06 am) |
| Next release when? | I understand. I'm a software "engineer". Not sure exactly what that means but I have a lot... read more | 12/10/2009 (10:50 pm) |
| Where the heck does this start? | The mono project is something that would help me actually use linux where as I generally look at lin... read more | 12/10/2009 (10:45 pm) |
| Where the heck does this start? | http://www.torquepowered.com/products/completeguidetorquex or http://www.amazon.com/Complete-... read more | 12/10/2009 (9:52 pm) |
| Next release when? | Hi Ron, yes I do own John's book. He wrote it while TX3 was being written, so no I don't believe it'... read more | 12/10/2009 (9:42 pm) |
| Mounted object intermittently vanishes | Thanks Steve, I'll look into that. TX is apparently built to be a replica of TGEA, so it's probably ... read more | 12/10/2009 (9:32 pm) |
| Exception in T3DParticleEmitter when Engine.Settings.EnableBackBufferEffects is set to false | Can a moderator delete this post please?... read more | 12/10/2009 (8:53 pm) |
| FontRenderer issues [workaround inside] | Note that this setting causes issues with the particle emitters as noted in another post of mine (wi... read more | 12/10/2009 (8:51 pm) |
| Where the heck does this start? | Just a note, I edited my post because I worked out what I was doing wrong. If you have any questi... read more | 12/10/2009 (8:49 pm) |
| Switching cameras [solved] | Ok my mistake, I needed to get a reference to the GUISceneView in the movement component and set the... read more | 12/10/2009 (8:39 pm) |
| PhysX problem load in editor | I'm not sure if you have already, but I hope you realise this is the Torque X 3D forum, not the Torq... read more | 12/10/2009 (8:36 pm) |
| Next release when? | I'm pretty sure it will, provided you take the time to play with the engine. I find that 3.1.4.0 is ... read more | 12/10/2009 (8:34 pm) |
| Where the heck does this start? | So here's some code that might help get you going and hopefully illustrate some of what I've been ta... read more | 12/10/2009 (7:52 pm) |
| Where the heck does this start? | You really want the source code if you want to know how the internals work, there's noting else for ... read more | 12/10/2009 (7:48 pm) |