Game Development Community

Trent's Forum Posts

Thread Post Date Posted
(removed) We don't use the T3D binary here in the TX3D forum.... read more 01/14/2010 (9:09 pm)
How to use Viewport.Project() in the GUI? I think I worked it by using properties of T3DSceneGraph.CurrentSceneRenderState. The Z values I get... read more 01/14/2010 (9:27 am)
Generate XML "on the fly"? Sounds like you need a T3D prefab!... read more 01/14/2010 (12:07 am)
Scaling a bitmap down I think the culprit is in GuiControl line 575 in the method [public virtual void SetBounds(Vector2 p... read more 01/13/2010 (9:27 am)
Scaling a bitmap down I had actually penciled in looking into that as well, but I thought I'd ask if there was a design re... read more 01/13/2010 (1:58 am)
Torque X Book Samples Updated to XNA 3.1 and Torque X 3.1.1 what models are you missing?... read more 01/11/2010 (11:11 pm)
Torque X 3D's World Editor Kewl John, good work. Thanks for the update :)... read more 01/11/2010 (5:58 pm)
Torque X 3D's World Editor That's awesome news John :) Speaking of updates, how far away (roughly) is the Jan update?... read more 01/10/2010 (10:50 pm)
Can GG better promote TX? What game is that Henry?... read more 01/09/2010 (6:33 am)
Sun doesn't work with a LightComponent attached. I don't use XML at all. I went and read John's book and he's doing exactly what I was doing in code,... read more 01/08/2010 (8:44 pm)
Lighting Materials by default I care! I haven't delved into materials yet because John said he was going through changing the inte... read more 01/08/2010 (8:42 pm)
toggling view distance Ok, you need the Torque 3D forum. This is the Torque [b]X[/b] 3D forum.... read more 01/07/2010 (9:10 pm)
Rotations and the Torque Coordinate System And the winner is MatrixUtil.CreateAimedTransform();... read more 01/07/2010 (10:10 am)
Rotations and the Torque Coordinate System It really looks as if these algorithms all still point the object's -Z axis at the target rather tha... read more 01/07/2010 (9:50 am)
Rotations and the Torque Coordinate System This also produces the same result: [code] Matrix rot = Matrix.CreateLookAt(scene.Position, targ... read more 01/07/2010 (8:31 am)
pureLIGHT for Torque X 3D The main problem I see is that sales potential is probably quite low. Unless of course there are hun... read more 01/05/2010 (7:47 pm)
About torque3d demo's server Once again, wrong forum. This is the Torque [b]X[/b] 3D forum. You'll get more responses if you actu... read more 01/05/2010 (10:14 am)
How can i connect Local client and Remote Server Wrong forum dude. This is Torque [b]X[/b] 3D.... read more 01/05/2010 (5:36 am)
Creating a particle effect from a template doesn't work [Reproducable, cause found] While we're at it, it's probably bad form to loop through the ParticleData.Times array in _updateKey... read more 01/04/2010 (9:35 pm)
Creating a particle effect from a template doesn't work [Reproducable, cause found] Ok, if you give the particle emitter some initial particles it works. However it works too good. It ... read more 01/04/2010 (8:50 pm)
pureLIGHT for Torque X 3D I wont say no. I don't have a use for it right now but that doesn't mean I wont suddenly want it lat... read more 01/04/2010 (8:30 pm)
Creating a particle effect from a template doesn't work [Reproducable, cause found] Strangely it seems that T3DParticleEmitter.HasParticles is false. A breakpoint in T3DParticleEmitter... read more 01/04/2010 (8:54 am)
How much 2D info is in "The Complete Guide to Torque X" ? IMHO, a good mix of both. There is an overall goal, but its not to the detriment of learning the ind... read more 01/04/2010 (2:17 am)
how close is toruqe x to tge? I think I misread your original question. I have no idea how it compares to the TGB platformer kit. ... read more 01/04/2010 (1:35 am)
Torque X 3D's World Editor From John's blog: [b]3.2.2 April 2010 - Focus: Editor Upgrades[/b] New 3D level editor New 2D l... read more 01/04/2010 (12:56 am)
Creating a particle effect from a template doesn't work [Reproducable, cause found] I wrote a test from a fresh project to try and help me with this. So far I have found that if you se... read more 01/04/2010 (12:40 am)
how close is toruqe x to tge? The platformer kit is an addon for TX2D that gives you pre-written code for platformers. TX2D is sim... read more 01/03/2010 (11:59 pm)
how close is toruqe x to tge? Not really that close. TX is based on a component architecture whereas TGE is not, so there is no pl... read more 01/03/2010 (10:29 pm)
TSAnimation.Update() not implemented John's movement component contains a method [code] public void UpdateAnimation(float dt) { ... read more 01/03/2010 (5:20 pm)
Creating a particle effect from a template doesn't work [Reproducable, cause found] Seems like they actually only work if they are created and registered prior to the GUISceneview bein... read more 01/03/2010 (8:29 am)
Skybox Rotation [solved] Nice work!... read more 01/03/2010 (12:18 am)
Skybox Rotation [solved] Yeah I just tried replacing srs.World.Top in _renderSky with Matrix.CreateFromYawPitchRoll(0, 1, 1) ... read more 01/02/2010 (8:03 am)
Skybox Rotation [solved] The Sky class implements Render(), and sets a matrix with identity then translation on to the top of... read more 01/01/2010 (10:00 pm)
Torque X 3D's World Editor [quote]Am I crazy??[/quote] Yes. At least, I think so. You have Torque 3D but you bought Torqu... read more 12/31/2009 (10:01 pm)
Mounting problem Do your player and gun actually have bones called "mount0" and "mountPoint" ? ... read more 12/30/2009 (12:49 am)
DTS texture path I'm not sure what happens in the internals of the dts renderer, but yes I want to dynamically assign... read more 12/29/2009 (9:04 am)
DTS texture path It probably doesn't. It's C++ convention to start method names with a lowercase letter and C# conven... read more 12/29/2009 (5:55 am)
DTS texture path http://www.torquepowered.com/community/forums/viewthread/104069 This thread may help you. I think... read more 12/28/2009 (8:37 pm)
Using TorqueX scene editor with Visual Studio 2008 Professional I have the same problems with the builder which lead me to dump it in favour of straight coding. I d... read more 12/28/2009 (3:45 am)
Glow: How? Oh neato. And to think when I first saw that screeny quite a few months ago I thought it was done wi... read more 12/28/2009 (3:43 am)
Is there a way to change the material of a .dts at run time? Awesome work John :) I have to agree with your views on exposing more properties. Flexibility and ra... read more 12/28/2009 (3:41 am)
Glow: How? I'm definitely interested. I'm no graphics expert, and there are probably better ways to achieve sim... read more 12/27/2009 (7:42 am)
How to delete a cloned object and then add a new clone? I don't know if this causes problems elsewhere, but in T3DSceneComponent.cs in RemoveClientObject(T3... read more 12/23/2009 (11:46 pm)
List of Torque X 3D developers - Please Add Your Name I thought about posting here when you first posted, but given I don't have a company, website or ser... read more 12/22/2009 (5:54 pm)
Exception when registering the second clone of a template when a CollisionShape has been added Ok I believe I have found the source of the error. Once the first cloned object from the template ha... read more 12/22/2009 (5:34 pm)
Exception when registering the second clone of a template when a CollisionShape has been added It has something to do with calling Owner.MarkForDelete, possibly from a component of the object bei... read more 12/22/2009 (8:16 am)
DTS poly limit? I've managed to get it down to 3340, so I assume that turning Double Sided on then off must have don... read more 12/21/2009 (6:32 am)
DTS poly limit? My normals are definitely good, checked that with Draw Normals. Not sure how to check for double sid... read more 12/19/2009 (8:32 pm)
dts InvalidOperationException in tsSkinMeshes.Render Strange how that setting causes quite a few problems. Sadly I think you lose post processing effects... read more 12/18/2009 (8:07 pm)
Bug: LightComponent I'm also getting a copy error in T3DRigidComponent, says it needs obj2.Mass = Mass, yet it has that ... read more 12/18/2009 (1:52 am)