Trent's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| (removed) | We don't use the T3D binary here in the TX3D forum.... read more | 01/14/2010 (9:09 pm) |
| How to use Viewport.Project() in the GUI? | I think I worked it by using properties of T3DSceneGraph.CurrentSceneRenderState. The Z values I get... read more | 01/14/2010 (9:27 am) |
| Generate XML "on the fly"? | Sounds like you need a T3D prefab!... read more | 01/14/2010 (12:07 am) |
| Scaling a bitmap down | I think the culprit is in GuiControl line 575 in the method [public virtual void SetBounds(Vector2 p... read more | 01/13/2010 (9:27 am) |
| Scaling a bitmap down | I had actually penciled in looking into that as well, but I thought I'd ask if there was a design re... read more | 01/13/2010 (1:58 am) |
| Torque X Book Samples Updated to XNA 3.1 and Torque X 3.1.1 | what models are you missing?... read more | 01/11/2010 (11:11 pm) |
| Torque X 3D's World Editor | Kewl John, good work. Thanks for the update :)... read more | 01/11/2010 (5:58 pm) |
| Torque X 3D's World Editor | That's awesome news John :) Speaking of updates, how far away (roughly) is the Jan update?... read more | 01/10/2010 (10:50 pm) |
| Can GG better promote TX? | What game is that Henry?... read more | 01/09/2010 (6:33 am) |
| Sun doesn't work with a LightComponent attached. | I don't use XML at all. I went and read John's book and he's doing exactly what I was doing in code,... read more | 01/08/2010 (8:44 pm) |
| Lighting Materials by default | I care! I haven't delved into materials yet because John said he was going through changing the inte... read more | 01/08/2010 (8:42 pm) |
| toggling view distance | Ok, you need the Torque 3D forum. This is the Torque [b]X[/b] 3D forum.... read more | 01/07/2010 (9:10 pm) |
| Rotations and the Torque Coordinate System | And the winner is MatrixUtil.CreateAimedTransform();... read more | 01/07/2010 (10:10 am) |
| Rotations and the Torque Coordinate System | It really looks as if these algorithms all still point the object's -Z axis at the target rather tha... read more | 01/07/2010 (9:50 am) |
| Rotations and the Torque Coordinate System | This also produces the same result: [code] Matrix rot = Matrix.CreateLookAt(scene.Position, targ... read more | 01/07/2010 (8:31 am) |
| pureLIGHT for Torque X 3D | The main problem I see is that sales potential is probably quite low. Unless of course there are hun... read more | 01/05/2010 (7:47 pm) |
| About torque3d demo's server | Once again, wrong forum. This is the Torque [b]X[/b] 3D forum. You'll get more responses if you actu... read more | 01/05/2010 (10:14 am) |
| How can i connect Local client and Remote Server | Wrong forum dude. This is Torque [b]X[/b] 3D.... read more | 01/05/2010 (5:36 am) |
| Creating a particle effect from a template doesn't work [Reproducable, cause found] | While we're at it, it's probably bad form to loop through the ParticleData.Times array in _updateKey... read more | 01/04/2010 (9:35 pm) |
| Creating a particle effect from a template doesn't work [Reproducable, cause found] | Ok, if you give the particle emitter some initial particles it works. However it works too good. It ... read more | 01/04/2010 (8:50 pm) |
| pureLIGHT for Torque X 3D | I wont say no. I don't have a use for it right now but that doesn't mean I wont suddenly want it lat... read more | 01/04/2010 (8:30 pm) |
| Creating a particle effect from a template doesn't work [Reproducable, cause found] | Strangely it seems that T3DParticleEmitter.HasParticles is false. A breakpoint in T3DParticleEmitter... read more | 01/04/2010 (8:54 am) |
| How much 2D info is in "The Complete Guide to Torque X" ? | IMHO, a good mix of both. There is an overall goal, but its not to the detriment of learning the ind... read more | 01/04/2010 (2:17 am) |
| how close is toruqe x to tge? | I think I misread your original question. I have no idea how it compares to the TGB platformer kit. ... read more | 01/04/2010 (1:35 am) |
| Torque X 3D's World Editor | From John's blog: [b]3.2.2 April 2010 - Focus: Editor Upgrades[/b] New 3D level editor New 2D l... read more | 01/04/2010 (12:56 am) |
| Creating a particle effect from a template doesn't work [Reproducable, cause found] | I wrote a test from a fresh project to try and help me with this. So far I have found that if you se... read more | 01/04/2010 (12:40 am) |
| how close is toruqe x to tge? | The platformer kit is an addon for TX2D that gives you pre-written code for platformers. TX2D is sim... read more | 01/03/2010 (11:59 pm) |
| how close is toruqe x to tge? | Not really that close. TX is based on a component architecture whereas TGE is not, so there is no pl... read more | 01/03/2010 (10:29 pm) |
| TSAnimation.Update() not implemented | John's movement component contains a method [code] public void UpdateAnimation(float dt) { ... read more | 01/03/2010 (5:20 pm) |
| Creating a particle effect from a template doesn't work [Reproducable, cause found] | Seems like they actually only work if they are created and registered prior to the GUISceneview bein... read more | 01/03/2010 (8:29 am) |
| Skybox Rotation [solved] | Nice work!... read more | 01/03/2010 (12:18 am) |
| Skybox Rotation [solved] | Yeah I just tried replacing srs.World.Top in _renderSky with Matrix.CreateFromYawPitchRoll(0, 1, 1) ... read more | 01/02/2010 (8:03 am) |
| Skybox Rotation [solved] | The Sky class implements Render(), and sets a matrix with identity then translation on to the top of... read more | 01/01/2010 (10:00 pm) |
| Torque X 3D's World Editor | [quote]Am I crazy??[/quote] Yes. At least, I think so. You have Torque 3D but you bought Torqu... read more | 12/31/2009 (10:01 pm) |
| Mounting problem | Do your player and gun actually have bones called "mount0" and "mountPoint" ? ... read more | 12/30/2009 (12:49 am) |
| DTS texture path | I'm not sure what happens in the internals of the dts renderer, but yes I want to dynamically assign... read more | 12/29/2009 (9:04 am) |
| DTS texture path | It probably doesn't. It's C++ convention to start method names with a lowercase letter and C# conven... read more | 12/29/2009 (5:55 am) |
| DTS texture path | http://www.torquepowered.com/community/forums/viewthread/104069 This thread may help you. I think... read more | 12/28/2009 (8:37 pm) |
| Using TorqueX scene editor with Visual Studio 2008 Professional | I have the same problems with the builder which lead me to dump it in favour of straight coding. I d... read more | 12/28/2009 (3:45 am) |
| Glow: How? | Oh neato. And to think when I first saw that screeny quite a few months ago I thought it was done wi... read more | 12/28/2009 (3:43 am) |
| Is there a way to change the material of a .dts at run time? | Awesome work John :) I have to agree with your views on exposing more properties. Flexibility and ra... read more | 12/28/2009 (3:41 am) |
| Glow: How? | I'm definitely interested. I'm no graphics expert, and there are probably better ways to achieve sim... read more | 12/27/2009 (7:42 am) |
| How to delete a cloned object and then add a new clone? | I don't know if this causes problems elsewhere, but in T3DSceneComponent.cs in RemoveClientObject(T3... read more | 12/23/2009 (11:46 pm) |
| List of Torque X 3D developers - Please Add Your Name | I thought about posting here when you first posted, but given I don't have a company, website or ser... read more | 12/22/2009 (5:54 pm) |
| Exception when registering the second clone of a template when a CollisionShape has been added | Ok I believe I have found the source of the error. Once the first cloned object from the template ha... read more | 12/22/2009 (5:34 pm) |
| Exception when registering the second clone of a template when a CollisionShape has been added | It has something to do with calling Owner.MarkForDelete, possibly from a component of the object bei... read more | 12/22/2009 (8:16 am) |
| DTS poly limit? | I've managed to get it down to 3340, so I assume that turning Double Sided on then off must have don... read more | 12/21/2009 (6:32 am) |
| DTS poly limit? | My normals are definitely good, checked that with Draw Normals. Not sure how to check for double sid... read more | 12/19/2009 (8:32 pm) |
| dts InvalidOperationException in tsSkinMeshes.Render | Strange how that setting causes quite a few problems. Sadly I think you lose post processing effects... read more | 12/18/2009 (8:07 pm) |
| Bug: LightComponent | I'm also getting a copy error in T3DRigidComponent, says it needs obj2.Mass = Mass, yet it has that ... read more | 12/18/2009 (1:52 am) |