Trent's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3.2.1 Torque X 3D | @Kyle: >:) @zoid: For the xbox or pc? If that's all you're waiting on it may be worth you tryi... read more | 02/22/2010 (9:37 pm) |
| Those looking for a guy.png for the Hello World tutorial | Interesting, It's in my docs. Have you installed the latest version?... read more | 02/22/2010 (6:07 am) |
| 3.2.1 Torque X 3D | That should read: 3.2.1 January 0x2010 Fixed.... read more | 02/21/2010 (10:34 pm) |
| Components and entity | Some links for you. http://www.gamearchitect.net/Articles/GameObjects1.html http://www.gamedev.n... read more | 02/21/2010 (10:13 am) |
| Washed out look to sprites ingame. | I noticed bluriness in TX3D with fonts, which turned out to be a default post processing effect whic... read more | 02/19/2010 (7:44 pm) |
| Using TorqueX scene editor with Visual Studio 2008 Professional | John definitely said it was going into QA, but I'm guessing like all programming projects they've pr... read more | 02/19/2010 (7:34 pm) |
| TX2D vs TGB | Thanks Henry. TorqueScript is enough like C that it doesn't bother me. I've used it enough times tha... read more | 02/19/2010 (7:28 pm) |
| 3rd person camera | A ray would fix that only if you had a collision shape on the object.... read more | 02/19/2010 (7:48 am) |
| 3rd person camera | Put a rigid shape on it and enable collision detection and response.... read more | 02/19/2010 (5:41 am) |
| Using TorqueX scene editor with Visual Studio 2008 Professional | I can't answer that, I'm pretty sure there wont be, but I can tell you we'll all be pretty p'd if th... read more | 02/17/2010 (8:45 pm) |
| VideoMaterial Torque X 3D - No functionality | Actually, you succeeded.... read more | 02/17/2010 (7:07 pm) |
| VideoMaterial Torque X 3D - No functionality | There is a checkbox at the bottom of the post (you'll have to edit it now to see it), but when you c... read more | 02/17/2010 (5:39 pm) |
| Using TorqueX scene editor with Visual Studio 2008 Professional | We're expecting it any day now, which is to say probably in the next few weeks (maybe) if everything... read more | 02/17/2010 (5:35 pm) |
| Court this Thursday - they are removing me to psychward - removing - publushing recen | This might help: http://tigsource.com/articles/2009/11/20/space-spy... read more | 02/15/2010 (2:43 am) |
| CollisionBoxShape CastRay Problem | Only just found this. I'll link my thread here too as it sounds the same. http://www.torquepowere... read more | 02/14/2010 (8:44 pm) |
| Running Really Slowwwwww | Interesting find there Tony. Good job on that. I just want to say, I filed a bug (doesn't seem li... read more | 02/14/2010 (8:41 pm) |
| Running Really Slowwwwww | I don't know what to do here. The problem is xbox specific. I can create 50 zombies on the PC withou... read more | 02/13/2010 (4:09 am) |
| Running Really Slowwwwww | Ok, problem is with the CollisionSphereShape. Remove that and it runs smooth.... read more | 02/12/2010 (10:17 pm) |
| Running Really Slowwwwww | There's definitely a slow down with them zombies! It runs super fast without them.... read more | 02/12/2010 (10:09 pm) |
| Running Really Slowwwwww | I sent you an email.... read more | 02/12/2010 (8:19 pm) |
| Running Really Slowwwwww | Oh ok, I was trying to protect your source and test it on my xbox. If you want to give me the lot, s... read more | 02/12/2010 (7:05 pm) |
| Running Really Slowwwwww | Send it to me as a ccpackage I think it is?... read more | 02/12/2010 (6:58 pm) |
| Running Really Slowwwwww | I'm not really seing any problem with 50 ships. It seems to shear a little giving the appearance of ... read more | 02/12/2010 (5:27 am) |
| Running Really Slowwwwww | it is 3D yes, and no its not hard, I already have about 7 objects since that last test, though I rem... read more | 02/12/2010 (4:55 am) |
| 3.2.1 Torque X 3D | Noone knows except the team. We're all anxiously waiting. Personally I want to know what happened... read more | 02/12/2010 (2:13 am) |
| Running Really Slowwwwww | I now own an xbox :) My game ran fine on it, though I only had 2 objects. If you want I will take... read more | 02/11/2010 (7:26 pm) |
| neoaxis vs Unity vs TX3D vs irrlicht vs Visual3D | I'd have to second what David said, the choice is subjective. Henry, what planet are you living o... read more | 02/08/2010 (8:56 pm) |
| check character state(getControlObjectAltitude) | I dunno, if people can't read, that's not GGs' fault. We don't get that many people in here (full st... read more | 02/06/2010 (9:22 pm) |
| neoaxis vs Unity vs TX3D vs irrlicht vs Visual3D | I don't know of neoaxis, but irrilicht is a 3D graphics engine, not a game engine, and it's C++, the... read more | 02/06/2010 (9:20 pm) |
| TX3D | T3D | Torque Core | GMK | Scene Level | Mission Level | Torque Script | C# | XNA | Are you saying you wrote a program that converts Torque3D script to TX3D C# code?... read more | 02/04/2010 (5:11 am) |
| Particle Effect Basics - The Particle Effect Editor | Builder is being replaced with the Torque3D (C++ engine) editor soon. There is no point me trying to... read more | 02/03/2010 (7:39 pm) |
| TX3D | T3D | Torque Core | GMK | Scene Level | Mission Level | Torque Script | C# | XNA | The Torque3D project you see in your TX3D solution has nothing to do with Torque3D the C++ product, ... read more | 02/03/2010 (7:21 pm) |
| compute velocity | Give your character a largish +Z velocity. If you're using the physics system, gravity will slow him... read more | 02/03/2010 (12:33 am) |
| Particle Effect Basics - The Particle Effect Editor | Builder has never been stable enough for me to even think about editing particles.... read more | 02/02/2010 (9:48 pm) |
| a bool return, but no if Question; basic programming skills. | The methods presumably returns true if the animation is finished, so yes, if it returns false, that ... read more | 02/01/2010 (6:57 pm) |
| a bool return, but no if Question; basic programming skills. | The if statement takes only one parameter, a boolean value. How you supply that value is irrelevant ... read more | 02/01/2010 (1:49 am) |
| Builder crashes when I do pretty much anything. | I use code instead of the builder. I like the T3D editor so I may switch to using it, but I'm bettin... read more | 01/29/2010 (11:00 pm) |
| Builder crashes when I do pretty much anything. | John's blog and some other posts he's made say the team is almost done hooking up TX3D to use the To... read more | 01/26/2010 (10:57 pm) |
| Scene Not Rendering!.... | I have no idea. John said it was coming along faster than expected, but the original projected relea... read more | 01/23/2010 (9:38 pm) |
| How to rotate a GUIBitmap | I thought it would be easy and I tried it, but it turned out harder than I expected. There is a rota... read more | 01/23/2010 (1:47 am) |
| my lighting poroblem | Have you checked the normals on those polys? Maybe also check that there is no transparency in th... read more | 01/22/2010 (7:33 pm) |
| Scene Not Rendering!.... | Unfortunately this is pretty common, but the guys are working hard on integrating the T3D editor wit... read more | 01/22/2010 (7:22 pm) |
| Project files | Are you talking about the FPS demo or the Visual Studio Project Templates? (being "Torque X Sim... read more | 01/21/2010 (7:40 pm) |
| my lighting poroblem | For some reason I can't see any of your images. But at a guess, you probably need to set the ambient... read more | 01/19/2010 (6:29 am) |
| How to rotate a GUIBitmap | It would be nice to be able to do this, but I coded my own work around for now.... read more | 01/16/2010 (9:07 am) |
| How to use Viewport.Project() in the GUI? | I should say that I have achieved what I was after, so to me at the moment, the Z value isn't import... read more | 01/16/2010 (6:39 am) |
| How to use Viewport.Project() in the GUI? | Ok, when facing the object Z is 0.9998873 at 800 Y, and the far distance of my camera is 20000. I do... read more | 01/16/2010 (2:18 am) |
| How to use Viewport.Project() in the GUI? | It seems to be working fine, except the Z value hovers very close to 1.0 no matter what, somewhere l... read more | 01/16/2010 (2:12 am) |
| CollisionBoxShape wierd behaviour | Thanks John, much appreciated.... read more | 01/16/2010 (2:10 am) |
| modding the engine | I wouldn't discourage you from modding the engine at all, that's silly advice. You have the engine s... read more | 01/14/2010 (11:41 pm) |