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Trent's Forum Posts

Thread Post Date Posted
3.2.1 Torque X 3D @Kyle: >:) @zoid: For the xbox or pc? If that's all you're waiting on it may be worth you tryi... read more 02/22/2010 (9:37 pm)
Those looking for a guy.png for the Hello World tutorial Interesting, It's in my docs. Have you installed the latest version?... read more 02/22/2010 (6:07 am)
3.2.1 Torque X 3D That should read: 3.2.1 January 0x2010 Fixed.... read more 02/21/2010 (10:34 pm)
Components and entity Some links for you. http://www.gamearchitect.net/Articles/GameObjects1.html http://www.gamedev.n... read more 02/21/2010 (10:13 am)
Washed out look to sprites ingame. I noticed bluriness in TX3D with fonts, which turned out to be a default post processing effect whic... read more 02/19/2010 (7:44 pm)
Using TorqueX scene editor with Visual Studio 2008 Professional John definitely said it was going into QA, but I'm guessing like all programming projects they've pr... read more 02/19/2010 (7:34 pm)
TX2D vs TGB Thanks Henry. TorqueScript is enough like C that it doesn't bother me. I've used it enough times tha... read more 02/19/2010 (7:28 pm)
3rd person camera A ray would fix that only if you had a collision shape on the object.... read more 02/19/2010 (7:48 am)
3rd person camera Put a rigid shape on it and enable collision detection and response.... read more 02/19/2010 (5:41 am)
Using TorqueX scene editor with Visual Studio 2008 Professional I can't answer that, I'm pretty sure there wont be, but I can tell you we'll all be pretty p'd if th... read more 02/17/2010 (8:45 pm)
VideoMaterial Torque X 3D - No functionality Actually, you succeeded.... read more 02/17/2010 (7:07 pm)
VideoMaterial Torque X 3D - No functionality There is a checkbox at the bottom of the post (you'll have to edit it now to see it), but when you c... read more 02/17/2010 (5:39 pm)
Using TorqueX scene editor with Visual Studio 2008 Professional We're expecting it any day now, which is to say probably in the next few weeks (maybe) if everything... read more 02/17/2010 (5:35 pm)
Court this Thursday - they are removing me to psychward - removing - publushing recen This might help: http://tigsource.com/articles/2009/11/20/space-spy... read more 02/15/2010 (2:43 am)
CollisionBoxShape CastRay Problem Only just found this. I'll link my thread here too as it sounds the same. http://www.torquepowere... read more 02/14/2010 (8:44 pm)
Running Really Slowwwwww Interesting find there Tony. Good job on that. I just want to say, I filed a bug (doesn't seem li... read more 02/14/2010 (8:41 pm)
Running Really Slowwwwww I don't know what to do here. The problem is xbox specific. I can create 50 zombies on the PC withou... read more 02/13/2010 (4:09 am)
Running Really Slowwwwww Ok, problem is with the CollisionSphereShape. Remove that and it runs smooth.... read more 02/12/2010 (10:17 pm)
Running Really Slowwwwww There's definitely a slow down with them zombies! It runs super fast without them.... read more 02/12/2010 (10:09 pm)
Running Really Slowwwwww I sent you an email.... read more 02/12/2010 (8:19 pm)
Running Really Slowwwwww Oh ok, I was trying to protect your source and test it on my xbox. If you want to give me the lot, s... read more 02/12/2010 (7:05 pm)
Running Really Slowwwwww Send it to me as a ccpackage I think it is?... read more 02/12/2010 (6:58 pm)
Running Really Slowwwwww I'm not really seing any problem with 50 ships. It seems to shear a little giving the appearance of ... read more 02/12/2010 (5:27 am)
Running Really Slowwwwww it is 3D yes, and no its not hard, I already have about 7 objects since that last test, though I rem... read more 02/12/2010 (4:55 am)
3.2.1 Torque X 3D Noone knows except the team. We're all anxiously waiting. Personally I want to know what happened... read more 02/12/2010 (2:13 am)
Running Really Slowwwwww I now own an xbox :) My game ran fine on it, though I only had 2 objects. If you want I will take... read more 02/11/2010 (7:26 pm)
neoaxis vs Unity vs TX3D vs irrlicht vs Visual3D I'd have to second what David said, the choice is subjective. Henry, what planet are you living o... read more 02/08/2010 (8:56 pm)
check character state(getControlObjectAltitude) I dunno, if people can't read, that's not GGs' fault. We don't get that many people in here (full st... read more 02/06/2010 (9:22 pm)
neoaxis vs Unity vs TX3D vs irrlicht vs Visual3D I don't know of neoaxis, but irrilicht is a 3D graphics engine, not a game engine, and it's C++, the... read more 02/06/2010 (9:20 pm)
TX3D | T3D | Torque Core | GMK | Scene Level | Mission Level | Torque Script | C# | XNA Are you saying you wrote a program that converts Torque3D script to TX3D C# code?... read more 02/04/2010 (5:11 am)
Particle Effect Basics - The Particle Effect Editor Builder is being replaced with the Torque3D (C++ engine) editor soon. There is no point me trying to... read more 02/03/2010 (7:39 pm)
TX3D | T3D | Torque Core | GMK | Scene Level | Mission Level | Torque Script | C# | XNA The Torque3D project you see in your TX3D solution has nothing to do with Torque3D the C++ product, ... read more 02/03/2010 (7:21 pm)
compute velocity Give your character a largish +Z velocity. If you're using the physics system, gravity will slow him... read more 02/03/2010 (12:33 am)
Particle Effect Basics - The Particle Effect Editor Builder has never been stable enough for me to even think about editing particles.... read more 02/02/2010 (9:48 pm)
a bool return, but no if Question; basic programming skills. The methods presumably returns true if the animation is finished, so yes, if it returns false, that ... read more 02/01/2010 (6:57 pm)
a bool return, but no if Question; basic programming skills. The if statement takes only one parameter, a boolean value. How you supply that value is irrelevant ... read more 02/01/2010 (1:49 am)
Builder crashes when I do pretty much anything. I use code instead of the builder. I like the T3D editor so I may switch to using it, but I'm bettin... read more 01/29/2010 (11:00 pm)
Builder crashes when I do pretty much anything. John's blog and some other posts he's made say the team is almost done hooking up TX3D to use the To... read more 01/26/2010 (10:57 pm)
Scene Not Rendering!.... I have no idea. John said it was coming along faster than expected, but the original projected relea... read more 01/23/2010 (9:38 pm)
How to rotate a GUIBitmap I thought it would be easy and I tried it, but it turned out harder than I expected. There is a rota... read more 01/23/2010 (1:47 am)
my lighting poroblem Have you checked the normals on those polys? Maybe also check that there is no transparency in th... read more 01/22/2010 (7:33 pm)
Scene Not Rendering!.... Unfortunately this is pretty common, but the guys are working hard on integrating the T3D editor wit... read more 01/22/2010 (7:22 pm)
Project files Are you talking about the FPS demo or the Visual Studio Project Templates? (being "Torque X Sim... read more 01/21/2010 (7:40 pm)
my lighting poroblem For some reason I can't see any of your images. But at a guess, you probably need to set the ambient... read more 01/19/2010 (6:29 am)
How to rotate a GUIBitmap It would be nice to be able to do this, but I coded my own work around for now.... read more 01/16/2010 (9:07 am)
How to use Viewport.Project() in the GUI? I should say that I have achieved what I was after, so to me at the moment, the Z value isn't import... read more 01/16/2010 (6:39 am)
How to use Viewport.Project() in the GUI? Ok, when facing the object Z is 0.9998873 at 800 Y, and the far distance of my camera is 20000. I do... read more 01/16/2010 (2:18 am)
How to use Viewport.Project() in the GUI? It seems to be working fine, except the Z value hovers very close to 1.0 no matter what, somewhere l... read more 01/16/2010 (2:12 am)
CollisionBoxShape wierd behaviour Thanks John, much appreciated.... read more 01/16/2010 (2:10 am)
modding the engine I wouldn't discourage you from modding the engine at all, that's silly advice. You have the engine s... read more 01/14/2010 (11:41 pm)