Game Development Community

Igor G's Forum Posts

Thread Post Date Posted
High CPU and memory usage on a dedicated server I actually figured the problem was an error I made in a script. It was creating and destroying many ... read more 10/27/2008 (11:49 am)
High CPU and memory usage on a dedicated server They're Blades - Intel Xeon CPU , pretty powerful. 8 Gigs of RAM. The hardware itself is powerful en... read more 10/15/2008 (7:39 am)
Cleaning up HTTPObjects Thanks, I resolved this by using an external solution.... read more 10/15/2008 (6:49 am)
Issue with font character spacing Update - when I use different font sizes, here's how Torque is rendering the text: Size 10 [imag... read more 08/06/2008 (9:18 am)
Llmozlib Mac Your app directory looks good. Is your profile directory set to this: ? \Users\jeremyalessi\Desk... read more 04/28/2008 (6:15 am)
Llmozlib Mac If you're init function is failing on the first call: nsresult result = NS_NewNativeLocalFile( nsCS... read more 04/25/2008 (4:26 pm)
Llmozlib Mac It's actually just a dummy Carbon window. Mozilla doesn't really use it, but it still asks for one.... read more 04/25/2008 (7:57 am)
Llmozlib Mac I actually don't pass the native window handle into the LLMozLib init function, it gets passed into ... read more 04/25/2008 (6:06 am)
Llmozlib Mac I'm actually using a modified LLMozlib. I am also hard coding my app name into the the component ... read more 04/24/2008 (6:40 pm)
Llmozlib Mac When you call LLMozLib's init function, you're passing that in as the component directory right? ... read more 04/24/2008 (12:38 pm)
Llmozlib Mac Where did you place the chrome/components/etc... folders?... read more 04/24/2008 (6:43 am)
Server performance question It seems that there is only 1 zone, and ever object (statics and interior instances) are stuck into ... read more 04/15/2008 (5:46 pm)
Server performance question Perhaps to create fake zones, it would be possible to create static DTS shapes inside invisible DIFs... read more 04/15/2008 (12:57 pm)
Server performance question Hi Stephen, Thanks for the quick reply. We have already made huge modifications to Torque to make... read more 04/15/2008 (10:47 am)
Network lost (strange behaviour) Hi, I'm also experiencing a backlogging issue on my client. Does anybody know or can explain why ... read more 02/18/2008 (1:41 pm)
Falling Through Terrain Bug I'm having this problem with TGE 1.5.2 on a Fedora Core 8 machine running a dedicated server. It onl... read more 02/13/2008 (7:00 am)
Sending Messages to Torque From External Processes You could also try and embed a lightweight HTTP server into Torque.... read more 02/12/2008 (10:55 am)
Problems with client side sim IDs Ahh ok, thanks for the info. I was also debugging and realized that too - NetConnection::detachObjec... read more 01/26/2008 (12:17 pm)
How to show and type chinese character for TGE1.5.2? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=34464[/url] Near the bottom is som... read more 01/16/2008 (4:48 am)
Cursor position problem with GUIMLTextEditCtrl Hi, I had this problem too. Here's how I fixed it: In guiMLTextCtrl, look for: x += font->getSt... read more 01/09/2008 (11:12 am)
Torque window sucks up all events. Hi Steve, Contrary to your statement, my embedded app is actually using Carbon framework, and Tor... read more 01/04/2008 (9:38 am)
Torque window sucks up all events. Hi Steve, Thanks for the reply. I'm fairly new to Mac development, and don't exactly understand C... read more 01/04/2008 (4:50 am)
Torque window sucks up all events. Hello, Does anybody still have this issue with the Carbon event loop sucking up all events? I thi... read more 01/03/2008 (1:17 pm)
GuiMLTextEditCtrl cursor bugged in 1.5.2 I agree - this control is a standard component and needs to be fixed. I haven't taken a look into... read more 11/09/2007 (6:30 am)
Download missing files in Torque All the connections in the prefs are already set really high. There's just something in netDownlo... read more 10/19/2007 (12:27 pm)
How do I kick a client during startup? Yes, I do realize there is a kick command - but that requires deleting the connection. However, my ... read more 10/15/2007 (10:42 am)
Crashes in text edit controls @Orion - I have experienced random crashes when I open my mission editor. @James - I will try you... read more 10/10/2007 (6:00 am)
Crashes in text edit controls I am not using the Torque memory manager, and my missions also use a large amount of RAM, between 30... read more 10/09/2007 (2:06 pm)
Crash when opening Mission Editor due to bug in GuiTextEditCtrl? This bug may be related to the my bug report about GuiTextEditCtrl: http://www.garagegames.com/mg... read more 10/09/2007 (9:59 am)
Crashes in console functions, when typing in strings I am experiencing this problem again with text in any gui text box - Luckily I was running my debu... read more 10/01/2007 (12:53 pm)
Missing text in Mission Editor I'm experiencing this problem too with missing text. The problem exhibits itself randomly, and only ... read more 10/01/2007 (12:30 pm)
Help building TGE1.5.2 Ok, I realized removing the -static option wasn't a good thing, so I did a make linux-x86-static on ... read more 09/05/2007 (9:02 am)
Help building TGE1.5.2 I'm running Fedora Core 7. Doesn't make install on the Mesa3D package automatically build and ins... read more 09/05/2007 (6:36 am)
TGEA 1.0.2 Released Ok guys, nevermind my question. For some reason now, it links without problems when I disable the me... read more 08/13/2007 (7:37 am)
TGEA 1.0.2 Released What's the "correct" way to fix winMemory.cpp to fix the linker errors with the memory manager disab... read more 08/13/2007 (6:59 am)
Weird texture corruption Ok, nevermind, I figured it out - just added GFXTextureProfile::NoMipmap to the profile.... read more 08/09/2007 (12:53 pm)
High memory consumption in TGEA compared to TGE Stephen - You're right - TGEA is definitely geared towards people with high end machines. The proble... read more 08/07/2007 (8:01 am)
High memory consumption in TGEA compared to TGE Framerates drop a bit and the camera lags a little when I move it in a 360 arc to look at all the bu... read more 08/07/2007 (6:16 am)
High memory consumption in TGEA compared to TGE Yes, the mission is exactly the same. Yes, TGE prefs was set to allow compressed textures, but wo... read more 08/07/2007 (4:58 am)
Loading textures in a separate thread Quicker startup times. More control over when I want textures loaded. Minor lag when textures are ... read more 08/06/2007 (12:34 pm)
Loading textures in a separate thread Ok, nevermind I figured it out. Had to remove the use of the watermarks in bitmapPng.cpp... read more 08/06/2007 (12:08 pm)
Crashes in console functions, when typing in strings This problem is annoying me, and still pops up once in a while, and because it's so random, it's imp... read more 07/26/2007 (6:59 am)
Lifetime of SimObjects in the engine Whoops, I seem to have fixed my problem now. I was actually refactoring my code and didn't notice th... read more 07/25/2007 (12:21 pm)
Crashes in console functions, when typing in strings That is weird, I've never touched any of the files in the engine/console folder. Maybe I'll copy ove... read more 07/24/2007 (11:25 am)
Crashes in console functions, when typing in strings Hmm...nobody else gets this problem? It still happens to me once in a while.... read more 07/24/2007 (10:33 am)
Crashes in console functions, when typing in strings %text = MyTextEditBox.getValue(); The crash is VERY rare. I haven't been able to reproduce it for... read more 07/23/2007 (11:53 am)
Crashes in console functions, when typing in strings I'm typing text into a text edit box, and then I press enter, which triggers some code in TorqueScri... read more 07/23/2007 (10:57 am)
Crashes in console functions, when typing in strings I think this is because the currentVariable is bad. Inside compiledEval.cc, in the big switch blo... read more 07/23/2007 (10:48 am)
Putting TGE renderer in another thread? Hey guys, thanks for all the responses. We do use DTS shapes to represent all our buildings, and we ... read more 07/18/2007 (4:56 am)
Putting TGE renderer in another thread? Flybynight - I've even employed a simple occlusion culling scheme that cuts out most of the occluded... read more 07/17/2007 (1:34 pm)
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