Igor G's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| High CPU and memory usage on a dedicated server | I actually figured the problem was an error I made in a script. It was creating and destroying many ... read more | 10/27/2008 (11:49 am) |
| High CPU and memory usage on a dedicated server | They're Blades - Intel Xeon CPU , pretty powerful. 8 Gigs of RAM. The hardware itself is powerful en... read more | 10/15/2008 (7:39 am) |
| Cleaning up HTTPObjects | Thanks, I resolved this by using an external solution.... read more | 10/15/2008 (6:49 am) |
| Issue with font character spacing | Update - when I use different font sizes, here's how Torque is rendering the text: Size 10 [imag... read more | 08/06/2008 (9:18 am) |
| Llmozlib Mac | Your app directory looks good. Is your profile directory set to this: ? \Users\jeremyalessi\Desk... read more | 04/28/2008 (6:15 am) |
| Llmozlib Mac | If you're init function is failing on the first call: nsresult result = NS_NewNativeLocalFile( nsCS... read more | 04/25/2008 (4:26 pm) |
| Llmozlib Mac | It's actually just a dummy Carbon window. Mozilla doesn't really use it, but it still asks for one.... read more | 04/25/2008 (7:57 am) |
| Llmozlib Mac | I actually don't pass the native window handle into the LLMozLib init function, it gets passed into ... read more | 04/25/2008 (6:06 am) |
| Llmozlib Mac | I'm actually using a modified LLMozlib. I am also hard coding my app name into the the component ... read more | 04/24/2008 (6:40 pm) |
| Llmozlib Mac | When you call LLMozLib's init function, you're passing that in as the component directory right? ... read more | 04/24/2008 (12:38 pm) |
| Llmozlib Mac | Where did you place the chrome/components/etc... folders?... read more | 04/24/2008 (6:43 am) |
| Server performance question | It seems that there is only 1 zone, and ever object (statics and interior instances) are stuck into ... read more | 04/15/2008 (5:46 pm) |
| Server performance question | Perhaps to create fake zones, it would be possible to create static DTS shapes inside invisible DIFs... read more | 04/15/2008 (12:57 pm) |
| Server performance question | Hi Stephen, Thanks for the quick reply. We have already made huge modifications to Torque to make... read more | 04/15/2008 (10:47 am) |
| Network lost (strange behaviour) | Hi, I'm also experiencing a backlogging issue on my client. Does anybody know or can explain why ... read more | 02/18/2008 (1:41 pm) |
| Falling Through Terrain Bug | I'm having this problem with TGE 1.5.2 on a Fedora Core 8 machine running a dedicated server. It onl... read more | 02/13/2008 (7:00 am) |
| Sending Messages to Torque From External Processes | You could also try and embed a lightweight HTTP server into Torque.... read more | 02/12/2008 (10:55 am) |
| Problems with client side sim IDs | Ahh ok, thanks for the info. I was also debugging and realized that too - NetConnection::detachObjec... read more | 01/26/2008 (12:17 pm) |
| How to show and type chinese character for TGE1.5.2? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=34464[/url] Near the bottom is som... read more | 01/16/2008 (4:48 am) |
| Cursor position problem with GUIMLTextEditCtrl | Hi, I had this problem too. Here's how I fixed it: In guiMLTextCtrl, look for: x += font->getSt... read more | 01/09/2008 (11:12 am) |
| Torque window sucks up all events. | Hi Steve, Contrary to your statement, my embedded app is actually using Carbon framework, and Tor... read more | 01/04/2008 (9:38 am) |
| Torque window sucks up all events. | Hi Steve, Thanks for the reply. I'm fairly new to Mac development, and don't exactly understand C... read more | 01/04/2008 (4:50 am) |
| Torque window sucks up all events. | Hello, Does anybody still have this issue with the Carbon event loop sucking up all events? I thi... read more | 01/03/2008 (1:17 pm) |
| GuiMLTextEditCtrl cursor bugged in 1.5.2 | I agree - this control is a standard component and needs to be fixed. I haven't taken a look into... read more | 11/09/2007 (6:30 am) |
| Download missing files in Torque | All the connections in the prefs are already set really high. There's just something in netDownlo... read more | 10/19/2007 (12:27 pm) |
| How do I kick a client during startup? | Yes, I do realize there is a kick command - but that requires deleting the connection. However, my ... read more | 10/15/2007 (10:42 am) |
| Crashes in text edit controls | @Orion - I have experienced random crashes when I open my mission editor. @James - I will try you... read more | 10/10/2007 (6:00 am) |
| Crashes in text edit controls | I am not using the Torque memory manager, and my missions also use a large amount of RAM, between 30... read more | 10/09/2007 (2:06 pm) |
| Crash when opening Mission Editor due to bug in GuiTextEditCtrl? | This bug may be related to the my bug report about GuiTextEditCtrl: http://www.garagegames.com/mg... read more | 10/09/2007 (9:59 am) |
| Crashes in console functions, when typing in strings | I am experiencing this problem again with text in any gui text box - Luckily I was running my debu... read more | 10/01/2007 (12:53 pm) |
| Missing text in Mission Editor | I'm experiencing this problem too with missing text. The problem exhibits itself randomly, and only ... read more | 10/01/2007 (12:30 pm) |
| Help building TGE1.5.2 | Ok, I realized removing the -static option wasn't a good thing, so I did a make linux-x86-static on ... read more | 09/05/2007 (9:02 am) |
| Help building TGE1.5.2 | I'm running Fedora Core 7. Doesn't make install on the Mesa3D package automatically build and ins... read more | 09/05/2007 (6:36 am) |
| TGEA 1.0.2 Released | Ok guys, nevermind my question. For some reason now, it links without problems when I disable the me... read more | 08/13/2007 (7:37 am) |
| TGEA 1.0.2 Released | What's the "correct" way to fix winMemory.cpp to fix the linker errors with the memory manager disab... read more | 08/13/2007 (6:59 am) |
| Weird texture corruption | Ok, nevermind, I figured it out - just added GFXTextureProfile::NoMipmap to the profile.... read more | 08/09/2007 (12:53 pm) |
| High memory consumption in TGEA compared to TGE | Stephen - You're right - TGEA is definitely geared towards people with high end machines. The proble... read more | 08/07/2007 (8:01 am) |
| High memory consumption in TGEA compared to TGE | Framerates drop a bit and the camera lags a little when I move it in a 360 arc to look at all the bu... read more | 08/07/2007 (6:16 am) |
| High memory consumption in TGEA compared to TGE | Yes, the mission is exactly the same. Yes, TGE prefs was set to allow compressed textures, but wo... read more | 08/07/2007 (4:58 am) |
| Loading textures in a separate thread | Quicker startup times. More control over when I want textures loaded. Minor lag when textures are ... read more | 08/06/2007 (12:34 pm) |
| Loading textures in a separate thread | Ok, nevermind I figured it out. Had to remove the use of the watermarks in bitmapPng.cpp... read more | 08/06/2007 (12:08 pm) |
| Crashes in console functions, when typing in strings | This problem is annoying me, and still pops up once in a while, and because it's so random, it's imp... read more | 07/26/2007 (6:59 am) |
| Lifetime of SimObjects in the engine | Whoops, I seem to have fixed my problem now. I was actually refactoring my code and didn't notice th... read more | 07/25/2007 (12:21 pm) |
| Crashes in console functions, when typing in strings | That is weird, I've never touched any of the files in the engine/console folder. Maybe I'll copy ove... read more | 07/24/2007 (11:25 am) |
| Crashes in console functions, when typing in strings | Hmm...nobody else gets this problem? It still happens to me once in a while.... read more | 07/24/2007 (10:33 am) |
| Crashes in console functions, when typing in strings | %text = MyTextEditBox.getValue(); The crash is VERY rare. I haven't been able to reproduce it for... read more | 07/23/2007 (11:53 am) |
| Crashes in console functions, when typing in strings | I'm typing text into a text edit box, and then I press enter, which triggers some code in TorqueScri... read more | 07/23/2007 (10:57 am) |
| Crashes in console functions, when typing in strings | I think this is because the currentVariable is bad. Inside compiledEval.cc, in the big switch blo... read more | 07/23/2007 (10:48 am) |
| Putting TGE renderer in another thread? | Hey guys, thanks for all the responses. We do use DTS shapes to represent all our buildings, and we ... read more | 07/18/2007 (4:56 am) |
| Putting TGE renderer in another thread? | Flybynight - I've even employed a simple occlusion culling scheme that cuts out most of the occluded... read more | 07/17/2007 (1:34 pm) |