Sixth World Games Team's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is it a bug? it sure feels like it :) | I just wanted to confirm that we are experiencing the same load times in our build. However the load... read more | 01/28/2007 (3:33 pm) |
| TSE , is it ready yet ? | Who here wants to bet that Duke Nukem Forever ships before TSE, err TGEA? Looks like 3DRealms is hi... read more | 01/28/2007 (2:49 pm) |
| Growing Trees, changing terrain, dynamic world. | Most of what had been mentioned here are simple hacks. If you want to create a truely dynamic tree, ... read more | 01/24/2007 (7:25 pm) |
| Bullet Collision Detection and Physics Library | I've never used Bullet, but I've heard good things about it from many people. There is also TrueAxis... read more | 11/11/2006 (12:01 pm) |
| Parallax Shader on the TDN | Ok. Well I got it working by using this resource instead: [url]www.noolness.com/downloads/nool-shade... read more | 11/09/2006 (6:59 pm) |
| Parallax Shader on the TDN | Let me rephrase the question. Has anyone actually got the parallax shading working based on the TDN ... read more | 11/08/2006 (9:54 pm) |
| Translucency and fog. | I am also experiencing similar transparency issues with TSE. I also found the thread you linked abov... read more | 10/29/2006 (11:53 am) |
| Need materials help | The way max and maya export texture names are different and require changes to the material definiti... read more | 10/29/2006 (11:26 am) |
| New Material docs | Thanks so much. Those docs explain a lot.... read more | 10/26/2006 (5:15 pm) |
| I just bought TSE!!! | Me too. Big improvement over vanilla torque.... read more | 10/23/2006 (4:06 am) |
| Help starting with TSE | First off, make sure you have the [url=http://www.microsoft.com/downloads/details.aspx?FamilyId=D625... read more | 10/22/2006 (9:38 am) |
| Transparent Materials on DIFs Using translucent = true | Actually the above only worked for one DIF. The only way we got it to work regularly was with the e... read more | 10/22/2006 (12:17 am) |
| PlanarReflection broken. | Thanks for the help Brian. The planar reflections seem to be working, but I'm not clear how to edit ... read more | 10/19/2006 (8:38 pm) |
| Transparent Materials on DIFs Using translucent = true | I've tried the code listed above and it doesn't work for me without some edits. For some reason the ... read more | 10/10/2006 (8:36 pm) |
| No material for DTS...? | Make sure you actually map the material to a texture: new Material(materialName) { mapTo = m... read more | 09/27/2006 (10:50 pm) |
| Compiling TGE 1.4 w/ VS2005 Express??? | I just wanted to let you guys know I did manage to get it compiled with VS2005 Express. I had initia... read more | 08/28/2006 (5:51 pm) |
| Any news about the C# Torque Engine | This is amazing news. XNA looks like its going to be the future of indie game development. Its so go... read more | 08/14/2006 (9:28 pm) |
| Intellegently Tiling terrains/missions | I am also looking at implementing similar functionality to the project I am working on. Most of the ... read more | 08/12/2006 (1:22 pm) |
| Terrain rendering bug on large view distances | I did try forcing trilinear filtering and I didnt notice a difference. This issue doesnt really conc... read more | 08/10/2006 (6:59 pm) |
| Terrain rendering bug on large view distances | I can confirm that I am also experiencing the same issue as the OP on a clean install of the TGE 1.4... read more | 08/10/2006 (12:32 pm) |
| Compiling TGE 1.4 w/ VS2005 Express??? | Rodney: I checked the environment settings in VS2005 and the PlatformSDK paths are listed there. I m... read more | 08/08/2006 (4:31 pm) |
| Compiling TGE 1.4 w/ VS2005 Express??? | No, I am sure it was patched to the correct folder. The overwrite warning came up for the exact same... read more | 08/07/2006 (9:24 pm) |