Game Development Community

Sixth World Games Team's Forum Posts

Thread Post Date Posted
Is it a bug? it sure feels like it :) I just wanted to confirm that we are experiencing the same load times in our build. However the load... read more 01/28/2007 (3:33 pm)
TSE , is it ready yet ? Who here wants to bet that Duke Nukem Forever ships before TSE, err TGEA? Looks like 3DRealms is hi... read more 01/28/2007 (2:49 pm)
Growing Trees, changing terrain, dynamic world. Most of what had been mentioned here are simple hacks. If you want to create a truely dynamic tree, ... read more 01/24/2007 (7:25 pm)
Bullet Collision Detection and Physics Library I've never used Bullet, but I've heard good things about it from many people. There is also TrueAxis... read more 11/11/2006 (12:01 pm)
Parallax Shader on the TDN Ok. Well I got it working by using this resource instead: [url]www.noolness.com/downloads/nool-shade... read more 11/09/2006 (6:59 pm)
Parallax Shader on the TDN Let me rephrase the question. Has anyone actually got the parallax shading working based on the TDN ... read more 11/08/2006 (9:54 pm)
Translucency and fog. I am also experiencing similar transparency issues with TSE. I also found the thread you linked abov... read more 10/29/2006 (11:53 am)
Need materials help The way max and maya export texture names are different and require changes to the material definiti... read more 10/29/2006 (11:26 am)
New Material docs Thanks so much. Those docs explain a lot.... read more 10/26/2006 (5:15 pm)
I just bought TSE!!! Me too. Big improvement over vanilla torque.... read more 10/23/2006 (4:06 am)
Help starting with TSE First off, make sure you have the [url=http://www.microsoft.com/downloads/details.aspx?FamilyId=D625... read more 10/22/2006 (9:38 am)
Transparent Materials on DIFs Using translucent = true Actually the above only worked for one DIF. The only way we got it to work regularly was with the e... read more 10/22/2006 (12:17 am)
PlanarReflection broken. Thanks for the help Brian. The planar reflections seem to be working, but I'm not clear how to edit ... read more 10/19/2006 (8:38 pm)
Transparent Materials on DIFs Using translucent = true I've tried the code listed above and it doesn't work for me without some edits. For some reason the ... read more 10/10/2006 (8:36 pm)
No material for DTS...? Make sure you actually map the material to a texture: new Material(materialName) { mapTo = m... read more 09/27/2006 (10:50 pm)
Compiling TGE 1.4 w/ VS2005 Express??? I just wanted to let you guys know I did manage to get it compiled with VS2005 Express. I had initia... read more 08/28/2006 (5:51 pm)
Any news about the C# Torque Engine This is amazing news. XNA looks like its going to be the future of indie game development. Its so go... read more 08/14/2006 (9:28 pm)
Intellegently Tiling terrains/missions I am also looking at implementing similar functionality to the project I am working on. Most of the ... read more 08/12/2006 (1:22 pm)
Terrain rendering bug on large view distances I did try forcing trilinear filtering and I didnt notice a difference. This issue doesnt really conc... read more 08/10/2006 (6:59 pm)
Terrain rendering bug on large view distances I can confirm that I am also experiencing the same issue as the OP on a clean install of the TGE 1.4... read more 08/10/2006 (12:32 pm)
Compiling TGE 1.4 w/ VS2005 Express??? Rodney: I checked the environment settings in VS2005 and the PlatformSDK paths are listed there. I m... read more 08/08/2006 (4:31 pm)
Compiling TGE 1.4 w/ VS2005 Express??? No, I am sure it was patched to the correct folder. The overwrite warning came up for the exact same... read more 08/07/2006 (9:24 pm)