Game Development Community

Judy L Tyrer's Forum Posts

Thread Post Date Posted
Confused Materials "./" is perfectly valid. It turns out the problem was in the use of the material default-... read more 09/19/2009 (9:27 pm)
Mouse position not correctly registered with freelook Great, if this is fixed in the next release that would be terrific. I did try to hack the force... read more 09/13/2009 (12:48 am)
Mouse position not correctly registered with freelook Well I dug into the code and the most correct solution would be to pass the X,Y coordinates with the... read more 09/12/2009 (2:03 am)
Mouse position not correctly registered with freelook I tried that. The problem is that the direct inputs use a different coordinate system. For example... read more 09/11/2009 (9:51 pm)
Mouse position not correctly registered with freelook This is DEFINITELY a bug. The position of the mouse before freelook, when I am clicking on the butt... read more 09/10/2009 (11:04 pm)
playcel broken in Beta 5 Okay, I found it.... It is prepending "cel" to the animation and thus "celmyanimat... read more 09/06/2009 (7:38 pm)
playcel broken in Beta 5 Updating my own thread... The animation works correctly with AIPlayer using [code] %this.anima... read more 09/06/2009 (6:03 pm)
AI LOS and distance Thanks all. I got killer kork, but alas, it doesn't seem to like creating more than one named objec... read more 08/30/2009 (12:52 pm)
AI LOS and distance Sadly, I cannot find Killer Kork. I see a lot of posts about using it, but the resource seems to ha... read more 08/27/2009 (8:25 pm)
Need step-by-step instructions for importing collada player models This is a guess, but does your hierarchy have the correct mesh and detail? I.e., do you have a deta... read more 08/23/2009 (2:14 pm)
TSShape::addSequence - cannot add because it already exists Thanks, I'll try commenting out the lines that execute the TSShapeConstructor scripts and see if tha... read more 08/22/2009 (8:04 pm)
Bug in path markers Michael- That may be it. I didn't rich click the sim-group and say "add new objects here&qu... read more 08/22/2009 (7:53 pm)
Bug in path markers [quote] our path markers don't have a seqNum field, that code in aiPlayer.cs kind of requires a num... read more 08/17/2009 (12:25 am)
TSShape::addSequence - cannot add because it already exists Okay, more than three :-) And I found the problem. The code is being executed twice, first from in... read more 08/17/2009 (12:17 am)
SFXModifier - cannot find fmodx.dll Thanks, I'm cleaning up the spurious error messages so I can concentrate on the real ones and I'm su... read more 08/16/2009 (7:32 pm)
Collada + DSQ = (Solved) I have gotten characters with multiple animations to export from 3DSMax 9 into T3D (at least in Beta... read more 08/16/2009 (12:58 pm)
Bug: Folliage and shape replicators on mesh roads Yes, if you toggle in the editor you can make them go away.... until the next time you bring up the ... read more 08/15/2009 (9:13 am)
Beta Documentation Feedback Hi, thanks for the doc outline. That really helps to see what is expected to be added instead of ju... read more 08/09/2009 (12:01 pm)
Bug in path markers Here is the code from my mission: [code] new Path(Path1) { isLooping = "0"; ... read more 08/09/2009 (11:46 am)
Documentation request: how to set up an RPG/RTS HUD Totally cool. In the meantime, I have found the solution(s) to the problem. 1) in PlayGui... read more 07/25/2009 (6:31 pm)
Documentation request: how to set up an RPG/RTS HUD Michael, I'm not trying to rag on you. The docs currently provided are miles ahead of what was t... read more 07/25/2009 (4:16 pm)
Documentation request: how to set up an RPG/RTS HUD I think it's a step in the right direction. From a purely business point of view, though, I'd be hi... read more 07/25/2009 (1:46 pm)
Need step-by-step instructions for importing collada player models Thanks for the help. Sorry it's taken so long to get back to you (and it's taken so long to get bac... read more 07/18/2009 (11:33 am)
Need step-by-step instructions for importing collada player models Thanks for the help. The day was almost a total bust, but at long last.. it's really really BAD, ev... read more 07/05/2009 (7:46 pm)
New Materials for roads - user error or defect??? Yes, thanks. I got it to work when I added it to the Demo file instead of the Art Test file. I als... read more 07/05/2009 (4:06 pm)
Need step-by-step instructions for importing collada player models *sigh* I got a cached .dts file, but no animations. I looked through the collada file and even... read more 07/05/2009 (12:58 pm)
Road Tool Roads = No Show I find the decal road editor never shows texture, regardless. I gave up and used the mesh roads but... read more 07/05/2009 (12:47 pm)
Can not compile project code What are you using to compile? It looks to me like you aren't compiling steorra_debug.lib but j... read more 07/05/2009 (11:09 am)
Empty Project? Bare bones would be great - I'd want assets, but just the simplest of things so it's easy to replace... read more 07/05/2009 (9:55 am)
Replicator puts shapes in river I love how whenever I need something, someone else in the community has already built it. (One of t... read more 07/05/2009 (9:43 am)
Water blocks disappeared from library *smashed head into desk* That's what I get for being determined to completely port my entire TGEA d... read more 07/04/2009 (4:51 pm)
cannot compile even after multiple regenerations. Are you running in Visual Studio? If so, did you set up where to look for libraries? In Tools/Opti... read more 07/04/2009 (4:41 pm)
Water blocks disappeared from library err... make that level/environment not level/system. ... read more 07/04/2009 (3:46 pm)
Empty sequence files I'm not sure how to upload a source file or provide a screenshot (forum noob). However, I decided t... read more 07/02/2009 (6:10 pm)
Sell- ability of a Torque game. I think it's a fair question and, using Deborah's metaphor, not all canvases are created equal, nor ... read more 07/01/2009 (1:14 pm)
Missing tools and other questions Thanks, that looks like it has everything I need (for this anyway).... read more 06/19/2009 (1:39 pm)
main loop in torquescript You can use the AI scripts for this. The FPS example shows Kork using a simple path to move. T... read more 06/18/2009 (8:45 am)