Judy L Tyrer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Confused Materials | "./" is perfectly valid. It turns out the problem was in the use of the material default-... read more | 09/19/2009 (9:27 pm) |
| Mouse position not correctly registered with freelook | Great, if this is fixed in the next release that would be terrific. I did try to hack the force... read more | 09/13/2009 (12:48 am) |
| Mouse position not correctly registered with freelook | Well I dug into the code and the most correct solution would be to pass the X,Y coordinates with the... read more | 09/12/2009 (2:03 am) |
| Mouse position not correctly registered with freelook | I tried that. The problem is that the direct inputs use a different coordinate system. For example... read more | 09/11/2009 (9:51 pm) |
| Mouse position not correctly registered with freelook | This is DEFINITELY a bug. The position of the mouse before freelook, when I am clicking on the butt... read more | 09/10/2009 (11:04 pm) |
| playcel broken in Beta 5 | Okay, I found it.... It is prepending "cel" to the animation and thus "celmyanimat... read more | 09/06/2009 (7:38 pm) |
| playcel broken in Beta 5 | Updating my own thread... The animation works correctly with AIPlayer using [code] %this.anima... read more | 09/06/2009 (6:03 pm) |
| AI LOS and distance | Thanks all. I got killer kork, but alas, it doesn't seem to like creating more than one named objec... read more | 08/30/2009 (12:52 pm) |
| AI LOS and distance | Sadly, I cannot find Killer Kork. I see a lot of posts about using it, but the resource seems to ha... read more | 08/27/2009 (8:25 pm) |
| Need step-by-step instructions for importing collada player models | This is a guess, but does your hierarchy have the correct mesh and detail? I.e., do you have a deta... read more | 08/23/2009 (2:14 pm) |
| TSShape::addSequence - cannot add because it already exists | Thanks, I'll try commenting out the lines that execute the TSShapeConstructor scripts and see if tha... read more | 08/22/2009 (8:04 pm) |
| Bug in path markers | Michael- That may be it. I didn't rich click the sim-group and say "add new objects here&qu... read more | 08/22/2009 (7:53 pm) |
| Bug in path markers | [quote] our path markers don't have a seqNum field, that code in aiPlayer.cs kind of requires a num... read more | 08/17/2009 (12:25 am) |
| TSShape::addSequence - cannot add because it already exists | Okay, more than three :-) And I found the problem. The code is being executed twice, first from in... read more | 08/17/2009 (12:17 am) |
| SFXModifier - cannot find fmodx.dll | Thanks, I'm cleaning up the spurious error messages so I can concentrate on the real ones and I'm su... read more | 08/16/2009 (7:32 pm) |
| Collada + DSQ = (Solved) | I have gotten characters with multiple animations to export from 3DSMax 9 into T3D (at least in Beta... read more | 08/16/2009 (12:58 pm) |
| Bug: Folliage and shape replicators on mesh roads | Yes, if you toggle in the editor you can make them go away.... until the next time you bring up the ... read more | 08/15/2009 (9:13 am) |
| Beta Documentation Feedback | Hi, thanks for the doc outline. That really helps to see what is expected to be added instead of ju... read more | 08/09/2009 (12:01 pm) |
| Bug in path markers | Here is the code from my mission: [code] new Path(Path1) { isLooping = "0"; ... read more | 08/09/2009 (11:46 am) |
| Documentation request: how to set up an RPG/RTS HUD | Totally cool. In the meantime, I have found the solution(s) to the problem. 1) in PlayGui... read more | 07/25/2009 (6:31 pm) |
| Documentation request: how to set up an RPG/RTS HUD | Michael, I'm not trying to rag on you. The docs currently provided are miles ahead of what was t... read more | 07/25/2009 (4:16 pm) |
| Documentation request: how to set up an RPG/RTS HUD | I think it's a step in the right direction. From a purely business point of view, though, I'd be hi... read more | 07/25/2009 (1:46 pm) |
| Need step-by-step instructions for importing collada player models | Thanks for the help. Sorry it's taken so long to get back to you (and it's taken so long to get bac... read more | 07/18/2009 (11:33 am) |
| Need step-by-step instructions for importing collada player models | Thanks for the help. The day was almost a total bust, but at long last.. it's really really BAD, ev... read more | 07/05/2009 (7:46 pm) |
| New Materials for roads - user error or defect??? | Yes, thanks. I got it to work when I added it to the Demo file instead of the Art Test file. I als... read more | 07/05/2009 (4:06 pm) |
| Need step-by-step instructions for importing collada player models | *sigh* I got a cached .dts file, but no animations. I looked through the collada file and even... read more | 07/05/2009 (12:58 pm) |
| Road Tool Roads = No Show | I find the decal road editor never shows texture, regardless. I gave up and used the mesh roads but... read more | 07/05/2009 (12:47 pm) |
| Can not compile project code | What are you using to compile? It looks to me like you aren't compiling steorra_debug.lib but j... read more | 07/05/2009 (11:09 am) |
| Empty Project? | Bare bones would be great - I'd want assets, but just the simplest of things so it's easy to replace... read more | 07/05/2009 (9:55 am) |
| Replicator puts shapes in river | I love how whenever I need something, someone else in the community has already built it. (One of t... read more | 07/05/2009 (9:43 am) |
| Water blocks disappeared from library | *smashed head into desk* That's what I get for being determined to completely port my entire TGEA d... read more | 07/04/2009 (4:51 pm) |
| cannot compile even after multiple regenerations. | Are you running in Visual Studio? If so, did you set up where to look for libraries? In Tools/Opti... read more | 07/04/2009 (4:41 pm) |
| Water blocks disappeared from library | err... make that level/environment not level/system. ... read more | 07/04/2009 (3:46 pm) |
| Empty sequence files | I'm not sure how to upload a source file or provide a screenshot (forum noob). However, I decided t... read more | 07/02/2009 (6:10 pm) |
| Sell- ability of a Torque game. | I think it's a fair question and, using Deborah's metaphor, not all canvases are created equal, nor ... read more | 07/01/2009 (1:14 pm) |
| Missing tools and other questions | Thanks, that looks like it has everything I need (for this anyway).... read more | 06/19/2009 (1:39 pm) |
| main loop in torquescript | You can use the AI scripts for this. The FPS example shows Kork using a simple path to move. T... read more | 06/18/2009 (8:45 am) |