David Higgins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is there a Time & Date command in script (4 game Save & Load)? | @Leroy, the getRealTime and getSimTime console functions provide timestamps ... which are interger v... read more | 04/07/2007 (1:24 pm) |
| Mounting particle effect to player missle | Joseph, the code you have is completely incorrect --- the mount() method takes a number of parameter... read more | 04/07/2007 (1:22 pm) |
| Acheiving RagDoll | Kevin ... if the physics system in TGB were better, you could simulate the 'falling' of the body par... read more | 04/05/2007 (9:51 pm) |
| Using console in builds | Ricardo, I'm pretty sure the 'withEditors' option is deprecated with the 1.5 Beta ... as the 'player... read more | 04/05/2007 (12:47 pm) |
| Using console in builds | The proper thing to do is both update the common.cs like Don suggested, then remove the console gui ... read more | 04/05/2007 (7:50 am) |
| Heat Wave effect?? | Oh and ... small update, for those who try this ... the 'image' tag with the [] ... does not work wi... read more | 04/04/2007 (10:10 pm) |
| Heat Wave effect?? | Ok -- I actually found a few moments to toy with the general idea ... and I think the results are ac... read more | 04/04/2007 (10:06 pm) |
| Heat Wave effect?? | Kevin, my emails in my profile -- send me a quick message ...... read more | 04/04/2007 (7:15 pm) |
| Suggested Behaviors | For the upper/lower bounds ... fields have descriptions, these bounds could be, in the mean time (un... read more | 04/04/2007 (6:46 pm) |
| Heat Wave effect?? | Check out the stock TGB project that comes with TGB, open the 'Blending' level -- it doesn't show wh... read more | 04/04/2007 (6:44 pm) |
| Heat Wave effect?? | With a cleverly made translucent animation ... you could do an overlay, and just play the animation ... read more | 04/04/2007 (7:46 am) |
| New Tutorial Format | Matt, having some sort of a "pin" icon or something on the left-nav menu would be awesome ... someth... read more | 04/04/2007 (5:38 am) |
| Book question | The TorqueScript stuff does ...... read more | 04/03/2007 (9:27 pm) |
| Board game path | Not sure, but you might want to look at setStartNode and setEndNode ... those two, in conjunction wi... read more | 04/03/2007 (9:27 pm) |
| T2dTrigger Limitations? | @Eric, afaik ... 1.1.2 to 1.1.3 did not have a modification in t2dTrigger code, according to the cha... read more | 04/03/2007 (9:21 pm) |
| Heat Wave effect?? | @Kevin, when you post a screenshot, I might have an answer ... in lieu of a screenshot, try to be mo... read more | 04/03/2007 (9:19 pm) |
| Start and Stop Recording Gameplay for Demo | @Kevin -- actually, the 1.5 open beta has this class ... or at least, it's in the docs now ...... read more | 04/03/2007 (9:19 pm) |
| Suggestion : World Limit Wrap | @Haider -- the 'wrap' functionality actually just moves the object, as such ... you wouldn't want it... read more | 04/03/2007 (9:16 pm) |
| New Tutorial Format | I'm not really to fond of the new layout, just a first-glance impression of it ... too many scroll b... read more | 04/03/2007 (7:15 pm) |
| Zip Objects | Crystal ... thanks for the clarification ... and yeah, I use the term "VFS" fairly loosely ... just ... read more | 04/02/2007 (8:27 pm) |
| Zip Objects | @Tom, thanks for the reply -- cleared up a few questions, and created a few new ones ... ;) The m... read more | 04/02/2007 (7:41 pm) |
| Counting joysticks? | You could, in the event the user wants to use more then one joystick, simply prompt the user to pres... read more | 04/02/2007 (12:29 pm) |
| Impossible Independence | So .... it's a video ... but the screen display is scripted in TGB? Interesting approach ... not qui... read more | 04/02/2007 (11:48 am) |
| XNA Textures | Thanks for the info -- [gge_user=David Higgins]... read more | 04/02/2007 (11:02 am) |
| TGB...Questions | Hans, it is extremely possible to crash the engine by writing scripts incorrectly ... scripts which ... read more | 04/02/2007 (11:01 am) |
| Impossible Independence | Kevin, is this a trailer for a game ... or just a video in general? I watched some of it, but am at ... read more | 04/02/2007 (10:58 am) |
| Zip Objects | With the new ZipObject in 1.5 -- can we use it to create a VFS and store all of our data in this VFS... read more | 04/02/2007 (10:55 am) |
| Suggested Behaviors | @Dan, the behavior system is just like the tool resource system, it is completely scriptable and you... read more | 04/02/2007 (7:48 am) |
| Web Browser GUI - Not Compiling into TGB.exe | Those build files should probably not be made public either ... :)... read more | 04/01/2007 (7:36 pm) |
| TGB...Questions | Also, if your going to do the web based thing, I would highly suggest extended the TCPObject and not... read more | 04/01/2007 (7:33 pm) |
| TGB...Questions | @Chip, ok, if you used a wrapper layer such as a web ... yes, you could do that ... though, it's not... read more | 04/01/2007 (7:31 pm) |
| TGB...Questions | @Chip, last I checked, MSSQL did not have an HTTP access method -- it has Web Services, but TGB can'... read more | 04/01/2007 (6:54 pm) |
| How To make an Icon | @Stanley, don't think you can change the icon without the source ... sorry.... read more | 04/01/2007 (6:52 pm) |
| Agile Developme - Those doing development planning - read this. | Personally, Agile and SCRUMM are only really useful when you've got large teams ... Indie's by natur... read more | 04/01/2007 (12:21 pm) |
| TGB...Questions | 1) You can use one of the various resources that community members have contributed for database acc... read more | 04/01/2007 (12:13 pm) |
| How To make an Icon | You need to replace the IDI_ICON1 in the "T2D SDK.rc" in the VS Solution and recompile ... the easie... read more | 04/01/2007 (12:08 pm) |
| How do I mount to an object's link point in script? | Set the "mountedTo" to the value of the objects "mountId" you want to mount it too ... [code] # ... read more | 04/01/2007 (12:02 pm) |
| SetFricition not work... | @Hans, friction is used during collision, not movement ... as far as I know, to slow an object down ... read more | 04/01/2007 (11:59 am) |
| How to load a Gui | Sorry, but I'm not here to do your work for you -- I don't mind answering questions, but if you don'... read more | 04/01/2007 (11:55 am) |
| How to load a Gui | @Tyler, almost every single one of the tutorials explains this -- please read them.... read more | 03/31/2007 (10:55 pm) |
| Font Problem - Missing Letters & Numbers (640x480) | Amanda, hrm ... what are the specs of the machines this fails on? I tried the Grimms Hatchery demo o... read more | 03/30/2007 (8:01 pm) |
| How to load a Gui | @Tyler, exec("~/gui/guifile.gui"); they are just scripts ...... read more | 03/30/2007 (7:59 pm) |
| Console Based XML parser available | For those looking for an XML SAX parser, I created a resource a while back that integrates Expat (Th... read more | 03/30/2007 (7:54 am) |
| Sickhead Games: Full-time paid programmer position | Is it an absolute necessity to relocate ... no "work from home" availability? :)... read more | 03/29/2007 (10:26 pm) |
| Best way to hide/disable the console window for shipped titles? | @Kalle -- you could, if you wanted too, use the getBuildVersion() function like so: [code] $DEBU... read more | 03/29/2007 (11:25 am) |
| Best way to hide/disable the console window for shipped titles? | @Kalle -- disable the "~" key-binding in the common/main.cs (think thats where it is) and remove the... read more | 03/29/2007 (10:30 am) |
| How to make drag and drop skills? | @Jason, this could be accomplished with a GuiDragAndDropControl most likely -- though, depending on ... read more | 03/28/2007 (7:45 pm) |
| Engine Optimization | @Michael, just removing t2dTextObject alone would not prove to be worth the effort ... but removing ... read more | 03/28/2007 (7:42 pm) |
| Global Vars vs. Script objects | You can't use TaskMgr to determine memory usage, it shows an average amount, and windows preallocate... read more | 03/28/2007 (7:37 pm) |
| Global Vars vs. Script objects | Good clean code, though not always as performance tuned as it can be, is almost always better then u... read more | 03/28/2007 (12:00 pm) |