David Higgins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Assigning class to tile layer or vice versa | Mirko, you could just create the t2dTileLayer through 'new t2dTileLayer' code ... [code] %tl = ... read more | 04/17/2007 (9:11 am) |
| Can you make parts of gui appear disappear | @J, I think they have either an 'enabled' or 'visible' field that you can toggle -- setVisible() is ... read more | 04/17/2007 (9:02 am) |
| Trying to use datablocks | Hrm, k ... let me know what you wind up with, eh? [gge_user=David Higgins]... read more | 04/16/2007 (5:52 pm) |
| Very basic question about laser beam effects | Michael, if your trying to do this in TGBX, you might want to pose the question in the TGBX forums .... read more | 04/16/2007 (3:49 pm) |
| Trying to use datablocks | @J, you can define a 'playerDatablock', which would be more like; [code] new t2dSceneObjectDatab... read more | 04/16/2007 (3:48 pm) |
| Sale offl 2D, 3D models and the other materials | Http://www.istolethesetoselltoyou.com ?... read more | 04/16/2007 (12:31 pm) |
| Sale offl 2D, 3D models and the other materials | Hrm .... ... read more | 04/16/2007 (12:24 pm) |
| Slow loading | Jordan, the NeoGeo most certainly did use an elegant system for loading images into memory, it also ... read more | 04/16/2007 (11:48 am) |
| Very basic question about laser beam effects | Michael, as you say "2D", and your posting in the General Tech Issues ... I'm left to assume your tr... read more | 04/16/2007 (9:45 am) |
| Slow loading | I recently ran into a similar problem, however, I was dealing with probably about 3x's the art you a... read more | 04/16/2007 (9:41 am) |
| Linking frames of an imageMap instead of imageMaps | Argiris, for those who may have the same question as you posed originally, mind describing or explai... read more | 04/16/2007 (9:30 am) |
| Trying to use datablocks | J Sears, don't use datablocks unless they are scene objects ... [code] %playerBid = new ScriptOb... read more | 04/15/2007 (8:21 pm) |
| Ok lets say this again. | Http://www.garagegames.com/developer/torque/artist/... read more | 04/15/2007 (8:01 pm) |
| Forward Only in Physics | Dustin, glad I could help ...... read more | 04/15/2007 (7:59 pm) |
| How to learn Torque Script | Jaren, I'm a coder ... my preferred learning method is ... to just dive right in ... other then that... read more | 04/13/2007 (10:37 pm) |
| Datablock Bug? | I doubt the OS has anything to do with how the C++ code parses strings ...... read more | 04/13/2007 (10:36 pm) |
| PushDialog: Invalid Control | Don't fret ... happens to the best of us ;)... read more | 04/13/2007 (5:18 pm) |
| T2dTextObject | Magnus is correct, and this falls true for all objects created in script ... you have to assign size... read more | 04/13/2007 (5:15 pm) |
| What is the easiest kind of game to make with Torque | Jaren, if you want to make anything outside of the scope of an FPS with Torque, you'll have to touch... read more | 04/13/2007 (12:49 pm) |
| T2dTextObject | Honest mistake ... I had to ask the first time I used it too ... ;)... read more | 04/13/2007 (12:45 pm) |
| T2dTextObject | Daniel, t2dTextObject was an experiment on GG's Part to create accessor style properties ... similar... read more | 04/13/2007 (11:52 am) |
| X,y coordinates (Beginner question) | William, Setting Design and Scene sizes to the same thing makes your relative coordinates become ... read more | 04/13/2007 (11:50 am) |
| Precision of numbers as strings | Chapman, converting from an int or float to a string would not cause any conversion problems what so... read more | 04/13/2007 (9:00 am) |
| X,y coordinates (Beginner question) | William, Torque uses a center based zero system, so the center of the scenegraph is 0,0 -- it als... read more | 04/13/2007 (8:53 am) |
| Paypal | @Rhys, Bank Check is a Wire Transfer, it's where the Bank sends the Check ... which, is usually done... read more | 04/12/2007 (9:29 pm) |
| Under 100 | Blender? :)... read more | 04/12/2007 (9:19 pm) |
| PyTorque improvements and TGE 1.5.1 binary | What is the portability to TGB for PyTorque, has it been attempted?... read more | 04/12/2007 (7:26 pm) |
| TGB Wishlist, Pathfinding... | Ynes, for the C++ Resource, be sure to read all the comments ... there are some 'gotchas' with how y... read more | 04/12/2007 (11:04 am) |
| Forward Only in Physics | Dustin, forward is determined by the rotation of the object ... by default, all SceneObjects are fac... read more | 04/12/2007 (8:56 am) |
| TGB Wishlist, Pathfinding... | Ynes, there is an A* resource that is done in C++ that utilizes a Tile Layer to determine the 'nodes... read more | 04/12/2007 (8:55 am) |
| Frame numbers | Ricardo, yeah, the rule of thumb is just to subtract one from whatever level builder tells you ... I... read more | 04/12/2007 (8:49 am) |
| GlueIT Image Strip utility for T2D released. | Any plans to add it back? :)... read more | 04/11/2007 (4:28 pm) |
| First hand at techno music | Kevin, I didn't say they were a no no flat out, just all really depends on the game ... for me, pers... read more | 04/11/2007 (10:11 am) |
| Arrows movement | Haider, depending on what your trying to do ... you could use TGB Physics to thrust the arrow up and... read more | 04/11/2007 (9:48 am) |
| First hand at techno music | 1_23 has a very interesting feel to it ... I like the back beat, and the ambiance .... though, I'm n... read more | 04/11/2007 (9:41 am) |
| PushDialog: Invalid Control | Do you get any errors in the console when the exec()'s process? Have you examined the contents of th... read more | 04/11/2007 (9:36 am) |
| GlueIT Image Strip utility for T2D released. | @Ynes, you claim TGB Support ... and by KEY I mean, KEY as in TGB ImageMap Keys ... load up the TGB ... read more | 04/10/2007 (6:30 pm) |
| GlueIT Image Strip utility for T2D released. | Does GlueIT Support making KEY-framed imageMaps automatically ... I've used GlueIT a few times to do... read more | 04/09/2007 (10:25 pm) |
| Loading GUI editor, missing commands | Steven, that Article is referring to TGB 1.5 -- the Open Beta, the latest stable (1.1.3) does not ha... read more | 04/09/2007 (10:21 pm) |
| Issue with 3D objects | Mullen, not sure about a file size limitation ... if your 512x512 image was 100k ... are you sure it... read more | 04/09/2007 (9:51 am) |
| Issue with 3D objects | Mullen, I've not yet experienced this issue -- I've placed lots of DTS objects with textures in the ... read more | 04/09/2007 (9:06 am) |
| Grimm's Hatchery | Amanda, I'm currently working on a game that will, hopefully, reach a large target audience, do you ... read more | 04/08/2007 (5:34 pm) |
| Does getLinearVelocityY() work on a mounted object? | Conor, why not just grab the velocity of the object the player is mounted too?... read more | 04/08/2007 (12:21 pm) |
| How do I mount to an object's link point in script? | Conor, you can also use getWord and setWord to change values in a vector/list ...... read more | 04/08/2007 (12:18 pm) |
| Is there a Time & Date command in script (4 game Save & Load)? | Leroy, the date is in the value returned ... it's just not in a "readable" format :)... read more | 04/08/2007 (12:13 pm) |
| Heat Wave effect?? | I did some simple tests, and if you do some color blending with the overlay setup I demo'd above ...... read more | 04/07/2007 (5:44 pm) |
| One laptop per child | I saw this a few months back, and thought the project was quite interesting... seems a nice thing to... read more | 04/07/2007 (1:47 pm) |
| TGB Datablock not working | Deozaan, sounds like a bug in the parser ...... read more | 04/07/2007 (1:30 pm) |
| Linking frames of an imageMap instead of imageMaps | Argiris, as ricardo said, don't think so ... but your question brings about the "Why" question ... ... read more | 04/07/2007 (1:27 pm) |
| Unusual lockup when starting the .exe | Are you using a stock main.cs in both your exe directory and your last project root directory? could... read more | 04/07/2007 (1:26 pm) |