Game Development Community

David Higgins's Forum Posts

Thread Post Date Posted
Assigning class to tile layer or vice versa Mirko, you could just create the t2dTileLayer through 'new t2dTileLayer' code ... [code] %tl = ... read more 04/17/2007 (9:11 am)
Can you make parts of gui appear disappear @J, I think they have either an 'enabled' or 'visible' field that you can toggle -- setVisible() is ... read more 04/17/2007 (9:02 am)
Trying to use datablocks Hrm, k ... let me know what you wind up with, eh? [gge_user=David Higgins]... read more 04/16/2007 (5:52 pm)
Very basic question about laser beam effects Michael, if your trying to do this in TGBX, you might want to pose the question in the TGBX forums .... read more 04/16/2007 (3:49 pm)
Trying to use datablocks @J, you can define a 'playerDatablock', which would be more like; [code] new t2dSceneObjectDatab... read more 04/16/2007 (3:48 pm)
Sale offl 2D, 3D models and the other materials Http://www.istolethesetoselltoyou.com ?... read more 04/16/2007 (12:31 pm)
Sale offl 2D, 3D models and the other materials Hrm .... ... read more 04/16/2007 (12:24 pm)
Slow loading Jordan, the NeoGeo most certainly did use an elegant system for loading images into memory, it also ... read more 04/16/2007 (11:48 am)
Very basic question about laser beam effects Michael, as you say "2D", and your posting in the General Tech Issues ... I'm left to assume your tr... read more 04/16/2007 (9:45 am)
Slow loading I recently ran into a similar problem, however, I was dealing with probably about 3x's the art you a... read more 04/16/2007 (9:41 am)
Linking frames of an imageMap instead of imageMaps Argiris, for those who may have the same question as you posed originally, mind describing or explai... read more 04/16/2007 (9:30 am)
Trying to use datablocks J Sears, don't use datablocks unless they are scene objects ... [code] %playerBid = new ScriptOb... read more 04/15/2007 (8:21 pm)
Ok lets say this again. Http://www.garagegames.com/developer/torque/artist/... read more 04/15/2007 (8:01 pm)
Forward Only in Physics Dustin, glad I could help ...... read more 04/15/2007 (7:59 pm)
How to learn Torque Script Jaren, I'm a coder ... my preferred learning method is ... to just dive right in ... other then that... read more 04/13/2007 (10:37 pm)
Datablock Bug? I doubt the OS has anything to do with how the C++ code parses strings ...... read more 04/13/2007 (10:36 pm)
PushDialog: Invalid Control Don't fret ... happens to the best of us ;)... read more 04/13/2007 (5:18 pm)
T2dTextObject Magnus is correct, and this falls true for all objects created in script ... you have to assign size... read more 04/13/2007 (5:15 pm)
What is the easiest kind of game to make with Torque Jaren, if you want to make anything outside of the scope of an FPS with Torque, you'll have to touch... read more 04/13/2007 (12:49 pm)
T2dTextObject Honest mistake ... I had to ask the first time I used it too ... ;)... read more 04/13/2007 (12:45 pm)
T2dTextObject Daniel, t2dTextObject was an experiment on GG's Part to create accessor style properties ... similar... read more 04/13/2007 (11:52 am)
X,y coordinates (Beginner question) William, Setting Design and Scene sizes to the same thing makes your relative coordinates become ... read more 04/13/2007 (11:50 am)
Precision of numbers as strings Chapman, converting from an int or float to a string would not cause any conversion problems what so... read more 04/13/2007 (9:00 am)
X,y coordinates (Beginner question) William, Torque uses a center based zero system, so the center of the scenegraph is 0,0 -- it als... read more 04/13/2007 (8:53 am)
Paypal @Rhys, Bank Check is a Wire Transfer, it's where the Bank sends the Check ... which, is usually done... read more 04/12/2007 (9:29 pm)
Under 100 Blender? :)... read more 04/12/2007 (9:19 pm)
PyTorque improvements and TGE 1.5.1 binary What is the portability to TGB for PyTorque, has it been attempted?... read more 04/12/2007 (7:26 pm)
TGB Wishlist, Pathfinding... Ynes, for the C++ Resource, be sure to read all the comments ... there are some 'gotchas' with how y... read more 04/12/2007 (11:04 am)
Forward Only in Physics Dustin, forward is determined by the rotation of the object ... by default, all SceneObjects are fac... read more 04/12/2007 (8:56 am)
TGB Wishlist, Pathfinding... Ynes, there is an A* resource that is done in C++ that utilizes a Tile Layer to determine the 'nodes... read more 04/12/2007 (8:55 am)
Frame numbers Ricardo, yeah, the rule of thumb is just to subtract one from whatever level builder tells you ... I... read more 04/12/2007 (8:49 am)
GlueIT Image Strip utility for T2D released. Any plans to add it back? :)... read more 04/11/2007 (4:28 pm)
First hand at techno music Kevin, I didn't say they were a no no flat out, just all really depends on the game ... for me, pers... read more 04/11/2007 (10:11 am)
Arrows movement Haider, depending on what your trying to do ... you could use TGB Physics to thrust the arrow up and... read more 04/11/2007 (9:48 am)
First hand at techno music 1_23 has a very interesting feel to it ... I like the back beat, and the ambiance .... though, I'm n... read more 04/11/2007 (9:41 am)
PushDialog: Invalid Control Do you get any errors in the console when the exec()'s process? Have you examined the contents of th... read more 04/11/2007 (9:36 am)
GlueIT Image Strip utility for T2D released. @Ynes, you claim TGB Support ... and by KEY I mean, KEY as in TGB ImageMap Keys ... load up the TGB ... read more 04/10/2007 (6:30 pm)
GlueIT Image Strip utility for T2D released. Does GlueIT Support making KEY-framed imageMaps automatically ... I've used GlueIT a few times to do... read more 04/09/2007 (10:25 pm)
Loading GUI editor, missing commands Steven, that Article is referring to TGB 1.5 -- the Open Beta, the latest stable (1.1.3) does not ha... read more 04/09/2007 (10:21 pm)
Issue with 3D objects Mullen, not sure about a file size limitation ... if your 512x512 image was 100k ... are you sure it... read more 04/09/2007 (9:51 am)
Issue with 3D objects Mullen, I've not yet experienced this issue -- I've placed lots of DTS objects with textures in the ... read more 04/09/2007 (9:06 am)
Grimm's Hatchery Amanda, I'm currently working on a game that will, hopefully, reach a large target audience, do you ... read more 04/08/2007 (5:34 pm)
Does getLinearVelocityY() work on a mounted object? Conor, why not just grab the velocity of the object the player is mounted too?... read more 04/08/2007 (12:21 pm)
How do I mount to an object's link point in script? Conor, you can also use getWord and setWord to change values in a vector/list ...... read more 04/08/2007 (12:18 pm)
Is there a Time & Date command in script (4 game Save & Load)? Leroy, the date is in the value returned ... it's just not in a "readable" format :)... read more 04/08/2007 (12:13 pm)
Heat Wave effect?? I did some simple tests, and if you do some color blending with the overlay setup I demo'd above ...... read more 04/07/2007 (5:44 pm)
One laptop per child I saw this a few months back, and thought the project was quite interesting... seems a nice thing to... read more 04/07/2007 (1:47 pm)
TGB Datablock not working Deozaan, sounds like a bug in the parser ...... read more 04/07/2007 (1:30 pm)
Linking frames of an imageMap instead of imageMaps Argiris, as ricardo said, don't think so ... but your question brings about the "Why" question ... ... read more 04/07/2007 (1:27 pm)
Unusual lockup when starting the .exe Are you using a stock main.cs in both your exe directory and your last project root directory? could... read more 04/07/2007 (1:26 pm)