Game Development Community

David Higgins's Forum Posts

Thread Post Date Posted
Question about what's loaded Eric -- heh, t2dTileLayer files (lyr) should only really be storing a very small amount of informati... read more 04/24/2007 (6:25 pm)
Capitalizing keyword problem Hrm -- the reason for my reply is because I store the text value in my font resource in a 'text' fie... read more 04/24/2007 (6:21 pm)
Question about what's loaded Layers are not loaded the same way, the Level Builder looks at the tileLayers folder and loads any t... read more 04/24/2007 (4:31 pm)
Capitalizing keyword problem Orion, his problem is that when he tries spit back out "Level" it returns "level" since it found "le... read more 04/24/2007 (4:23 pm)
Capitalizing keyword problem Mike, you can toggle the case sensitivity for a string by forcing the string into the StringTable --... read more 04/24/2007 (4:11 pm)
Where are the linked images Hrm ... sounds like an "oops" to me ...... read more 04/24/2007 (4:07 pm)
Question about what's loaded Eric, yes -- by default, they are ... the 'allow unload' and 'preload' options are supposed to help ... read more 04/24/2007 (4:06 pm)
Extension to view JNG files in Windows Explorer? Is it supported "out of the box" in Torque (TGE, TGEA, TGB?)... read more 04/24/2007 (3:58 pm)
Battle.net style server hosting Should ... you'd have to do a custom build for it though, of course... read more 04/24/2007 (3:57 pm)
X,y coordinates (Beginner question) Stephen, ok ... ok ... you got me there ... technically it can port to those platforms, given the ri... read more 04/24/2007 (3:56 pm)
Extension to view JNG files in Windows Explorer? JNG is a Hybrid between PNG and JPEG, if memory serves properly -- stands for "JPEG Network Graphics... read more 04/24/2007 (1:00 pm)
Crash calling non-existing function of non-existing object See what happens when you code without caffeine!... read more 04/24/2007 (12:57 pm)
Managing Asset Resources Depending on the needs of the project, either nothing or Subversion (SVN) I find subversion to be... read more 04/24/2007 (11:23 am)
Paths J -- the path thing is cool, only if you want to have 'nodes' in the movement ... you could dynamica... read more 04/24/2007 (10:42 am)
Save System in TGB? Heh -- your welcome... read more 04/24/2007 (10:40 am)
Partial blending Argiris, you'd have to write a custom C++ method in the SceneObject class, and expose it as a Consol... read more 04/24/2007 (9:02 am)
Save System in TGB? Anthony ... depending on what you want to save ... you could just call the .save() method from any S... read more 04/24/2007 (9:01 am)
Paths J -- depending on the complexity of your paths ... there may be a nicer way to go about doing this .... read more 04/24/2007 (8:58 am)
What a half hour can do for you Matt -- awesome work ... ;) [gge_user=David Higgins]... read more 04/24/2007 (8:53 am)
X,y coordinates (Beginner question) Stephen, that example is both good, and bad ... TGB doesn't port to those platforms, so you'd have t... read more 04/24/2007 (8:51 am)
Battle.net style server hosting You would still need a customized master server ... somethat that could handle the chat communicatio... read more 04/24/2007 (7:13 am)
X,y coordinates (Beginner question) I've not seen any reason why not to do this, but I've read quite a few threads that discussed settin... read more 04/24/2007 (7:11 am)
Battle.net style server hosting John, all you'd really have to do is have a master server that's capable of launching additional pro... read more 04/23/2007 (9:04 pm)
SceneWindow2D.loadLevel("~/data/levels/%level") question Y'know -- I never dug into the loadLevel issue ... after looking through the code, it seems quite od... read more 04/23/2007 (8:05 pm)
SceneWindow2D.loadLevel("~/data/levels/%level") question It's just something they didn't do for loadLevel ;) and . means "current directory" where ~ mean... read more 04/23/2007 (6:05 pm)
Music format in TGB? Yep [gge_user=David Higgins]... read more 04/23/2007 (6:03 pm)
Playing cards copyright/trademark J, the use of the Theatre Masks as joker faces can't be copyrighted ... the Theatre Masks themselves... read more 04/23/2007 (4:45 pm)
Music format in TGB? Anthony, actually -- I believe the preferred format is OGG ... but to answer your question simply, "... read more 04/23/2007 (4:41 pm)
Mixing jpgs and pngs Eric, definitely going to check out that presentation -- I had tons of questions about Project when ... read more 04/23/2007 (4:19 pm)
Mixing jpgs and pngs Oh and ... your welcome ;) forgot that part... haha [gge_user=David Higgins]... read more 04/23/2007 (3:52 pm)
Mixing jpgs and pngs Eeeek --- Project? Your gonna make me cry ;) I work for a company that makes a Project Management... read more 04/23/2007 (3:52 pm)
Introduction Welcome to the Community. [gge_user=David Higgins]... read more 04/23/2007 (2:38 pm)
Pics to model by? The blue print site just rocks -- I'm not an artist, but I know how to use tools like Illustrator, P... read more 04/23/2007 (1:50 pm)
Mixing jpgs and pngs Eric, SuperPNG is a plugin that replaces Photoshops default PNG Filter -- I believe it is also avail... read more 04/23/2007 (12:59 pm)
Mixing jpgs and pngs Eric, the compression is only a benefit on disk, in memory a JPEG and a PNG consume the same amount ... read more 04/23/2007 (12:47 pm)
Capitalizing keyword problem Mike, TorqueScript is not case-sensitive, so it really doesn't matter if it says "level" in the Leve... read more 04/23/2007 (12:44 pm)
Namespace linking I like my marshmallows just barely burnt ... y'know, when they catch on fire and you blow them out r... read more 04/23/2007 (8:32 am)
Namespace linking [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11888[/url] [gge_user... read more 04/23/2007 (7:08 am)
Launching a wired projectile Lawrence, is your rope going to be perfectly straight? If so ... you could determine the final desti... read more 04/22/2007 (4:29 am)
Sounds for your games In the interest of "free stuff", the more the merrier ... in respect to your being so gracious, anyt... read more 04/21/2007 (12:47 pm)
World Position to Tilemap Position Found the code -- figured I'd post it in case any passer-bys are interested ... This code gives y... read more 04/21/2007 (12:45 pm)
SceneWindow2D.loadLevel("~/data/levels/%level") question Not all of the file functionalities, in this case 'loadLevel', support the expansion characters "." ... read more 04/20/2007 (8:17 pm)
World Position to Tilemap Position Matt, [code] %tile = %layer.pickTile(%player.getPosition()); [/code] It's actually a whole ... read more 04/20/2007 (9:51 am)
PyTorque improvements and TGE 1.5.1 binary *thinks he just found a new toy to play with ... * [gge_user=David Higgins]... read more 04/20/2007 (9:45 am)
Sounds for your games Alex, these are just great -- I especially like the rolling moods track ... I can see that working w... read more 04/19/2007 (9:53 pm)
Ifs with ands and ors Stephen, you wrong? Never ... After reading what Nicolas said, I do recall using the ... read more 04/18/2007 (9:27 am)
Ifs with ands and ors Well, the multiple if's is to some degree a performance thing ... and in some degree, a way to preve... read more 04/17/2007 (8:22 pm)
Ifs with ands and ors J Sears, thats 'poor' coding ... ;) [code] if( ((%a && %b) || (%c && %d)) && %e) { } [/code] ... read more 04/17/2007 (4:41 pm)
ShooterTutorial Art? James, it's in the data/images directory DRIVE:\PATH\TO\TGB\games\scrollerDemo/data/images [... read more 04/17/2007 (3:23 pm)
Assigning class to tile layer or vice versa Mirko, you would have to assign the tile layer a TileCount X/Y at creation time ... and then you wou... read more 04/17/2007 (3:19 pm)