Game Development Community

David Higgins's Forum Posts

Thread Post Date Posted
Clean Source Code? Tyler, Torque is not an Open Source engine ... the code base is worked on by a specific set of peopl... read more 04/27/2007 (10:29 am)
Clean Source Code? Thats what I was referring too ;) it was a metaphorical way of answering your question ... th... read more 04/27/2007 (10:16 am)
Clean Source Code? Uhm ... thats an odd question ... GG let's the source go out every day around 2pm to play, but they ... read more 04/27/2007 (9:57 am)
First timer (shooter tut) Np -- good debugging skills are always extremely useful ... even the best coders "rm -rf /" sometime... read more 04/27/2007 (9:25 am)
Animation time Ricardo, you can change it at run time? I didn't see any fields in the docs or functions that would ... read more 04/27/2007 (9:24 am)
First timer (shooter tut) Joseph ... ok ... now put some "echo" statements in your code, like so: [code] function playerMi... read more 04/27/2007 (8:53 am)
What is REAL version of Torque Game Builder for Mac? Heh -- when are they going to update TGB to use the TGEA code? :) ... read more 04/27/2007 (8:34 am)
Artistic Help for FPS(Screenshots inside) Micheal, the screenshots look nice ... very Halo looking at the moment ... I like the green ammuniti... read more 04/27/2007 (8:33 am)
Does t2danglebetween work? Nicolas, cause thats the default for 'up' in 3D geometry ... TGB is based on a 3D world, with a set ... read more 04/27/2007 (8:24 am)
I have to say, I'm not all that impressed so far Oh and ... for #7 --- when I want to make a copy of a project with 1.1.3 ... all I do is copy the di... read more 04/27/2007 (8:19 am)
I have to say, I'm not all that impressed so far Kurt -- analyze reads through all your scripts, checking it twice (like santa clause, I guess) and c... read more 04/27/2007 (8:12 am)
I have to say, I'm not all that impressed so far Kurt analyzing time depends on the size of the project and the amount of code that has to be analyze... read more 04/27/2007 (7:16 am)
Animation time Doesn't look like there's a run-time way of doing it ... you could script it out using the frame cha... read more 04/27/2007 (7:15 am)
First timer (shooter tut) Sounds like the function that handles your firing isn't bound to the object trying to use it -- eith... read more 04/27/2007 (7:12 am)
Keyboad question You could use autoRotation ... set it to a specific speed when the key is pressed, then set it to 0 ... read more 04/27/2007 (7:11 am)
Crash after memory usage explosion Tyler, if your dynamically created objects constantly, it's possible your filling up the scenegraph ... read more 04/26/2007 (9:00 pm)
Question: Restart TGB after script changes Heh, all my checks do this: [code] if(isObject(dataBlock)) dataBlock.delete(); new datablock(da... read more 04/26/2007 (8:09 pm)
T2D strikes a pose ACK ... *falls over*... read more 04/26/2007 (7:20 pm)
Joints in TGB? W00t -- Neo to the rescue ... That is an awesome example btw ... ;)... read more 04/26/2007 (7:09 pm)
T2D strikes a pose Neo -- as usual ... you never cease to amaze me ... can't believe I never saw this thread till now .... read more 04/26/2007 (6:57 pm)
2D "Models"? :) ... read more 04/26/2007 (6:09 pm)
Socket Programming for External Servers :) Whats the use of the MATLAB server? Thought MATLAB was a tool for doing calculations, etc .... read more 04/26/2007 (5:53 pm)
Triple spline Eric -- can you post the saved 'new t2dPath() {};' object code in the saved level that is generated?... read more 04/26/2007 (5:51 pm)
Joints in TGB? Eric, you can mount objects to others in any location ... you just have to give the mount offset, re... read more 04/26/2007 (5:49 pm)
Question: Restart TGB after script changes Edgar ... yeah, thats the general idea ... though, it doesn't always work out the way you'd expect .... read more 04/26/2007 (5:36 pm)
Does t2danglebetween work? @Igor -- thats not so much a function, but more of an algorithm ... a function, in the sense that ja... read more 04/25/2007 (11:03 pm)
Does t2danglebetween work? The math concepts used are, for the most part a combination of algebra and calculus (to my understan... read more 04/25/2007 (11:00 pm)
About rendering sprite Wanna share the knowledge ... so anyone else running by this thread doesn't have to ask the question... read more 04/25/2007 (10:00 pm)
Question: Restart TGB after script changes Turnstyle, alternatively, you can just run the command [b]exec("~/main.cs");[/b] ... which will re-e... read more 04/25/2007 (6:28 pm)
Working with OptionsDlg for keybinding? Jon, check out the OptionsDlg.cs file ... you might need to do some backwards tracking to find all t... read more 04/25/2007 (6:26 pm)
2D "Models"? BlueStar, check out a program called Anime Studio ... it's a vector based (Illustrator/Flash like) a... read more 04/25/2007 (6:24 pm)
Question about what's loaded Eric -- good info ... and the video was amusing ;)... read more 04/25/2007 (6:03 pm)
Direct input from modifier keys I second this suggestion ... ;)... read more 04/25/2007 (11:15 am)
Modifier keys fail to register with moveMap.bindCmd Vern -- the 2 keys at a time issue is actually relative to the keyboard matrix and where those keys ... read more 04/25/2007 (11:11 am)
My hillbilly collision system Well ... by kid friendly, I was thinking 5-10 year olds ... and cigarettes are guns don't fall under... read more 04/25/2007 (11:08 am)
Text outLine Argiris, you could create custom fonts ... there was a post a while back that explained how to extra... read more 04/25/2007 (10:30 am)
Slow analyzing Argiris, that sounds about right to me ... the only time you should be analyzing your project is whe... read more 04/25/2007 (9:45 am)
About rendering sprite Fatbobman, not sure I follow the question ... you want to only draw a specific region of the image, ... read more 04/25/2007 (9:40 am)
Partial blending Argiris, no ... I don't know ... I do know that with the C++ you can obtain a reference to the raw b... read more 04/25/2007 (9:38 am)
Music format in TGB? Oggenc is a command-line tool ... if you have a bunch of MP3's and you want to batch process them, I... read more 04/25/2007 (9:33 am)
Question about what's loaded Eric, heh ... I scope these forums out for two reasons ... to be helpful where I can, and to learn f... read more 04/25/2007 (9:31 am)
Modifier keys fail to register with moveMap.bindCmd @Tom, pretty sure he's trying to use the key by itself -- like bindCmd("keyboard", "lctrl", "doStuff... read more 04/25/2007 (9:17 am)
Question about what's loaded Stephen ... yeah ... your follow up edit is correct ... the post was referring to sprite sheets (mor... read more 04/24/2007 (11:29 pm)
What do you have to script for an RTS Not likely ... but I can give you a few higher level functionalities you'd have to work on ... In... read more 04/24/2007 (11:13 pm)
Capitalizing keyword problem Well... technically, all dynamic fields ... regardless of the object type they are attached too ... ... read more 04/24/2007 (11:04 pm)
Question about what's loaded By jittering when scrolling, I assume you mean you used the image as a 'scroller' ... 't2dScroller' ... read more 04/24/2007 (10:46 pm)
Money ???? John -- people in the game store, are being published by GarageGames ... and they get a cut of the s... read more 04/24/2007 (8:39 pm)
My hillbilly collision system Hrm ... I'd be willing to bet that you could have probably scripted out quite a few of those box pla... read more 04/24/2007 (8:34 pm)
Zelda-like combat?????? Julius ... Zelda ... ala 2d or 3d? you picked a game with a fairly large number of possible meanings... read more 04/24/2007 (6:31 pm)
Modifier keys fail to register with moveMap.bindCmd According to the docs, you should be using lctrl and lshift ... which, I've had success with lshift ... read more 04/24/2007 (6:30 pm)