David Higgins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Clean Source Code? | Tyler, Torque is not an Open Source engine ... the code base is worked on by a specific set of peopl... read more | 04/27/2007 (10:29 am) |
| Clean Source Code? | Thats what I was referring too ;) it was a metaphorical way of answering your question ... th... read more | 04/27/2007 (10:16 am) |
| Clean Source Code? | Uhm ... thats an odd question ... GG let's the source go out every day around 2pm to play, but they ... read more | 04/27/2007 (9:57 am) |
| First timer (shooter tut) | Np -- good debugging skills are always extremely useful ... even the best coders "rm -rf /" sometime... read more | 04/27/2007 (9:25 am) |
| Animation time | Ricardo, you can change it at run time? I didn't see any fields in the docs or functions that would ... read more | 04/27/2007 (9:24 am) |
| First timer (shooter tut) | Joseph ... ok ... now put some "echo" statements in your code, like so: [code] function playerMi... read more | 04/27/2007 (8:53 am) |
| What is REAL version of Torque Game Builder for Mac? | Heh -- when are they going to update TGB to use the TGEA code? :) ... read more | 04/27/2007 (8:34 am) |
| Artistic Help for FPS(Screenshots inside) | Micheal, the screenshots look nice ... very Halo looking at the moment ... I like the green ammuniti... read more | 04/27/2007 (8:33 am) |
| Does t2danglebetween work? | Nicolas, cause thats the default for 'up' in 3D geometry ... TGB is based on a 3D world, with a set ... read more | 04/27/2007 (8:24 am) |
| I have to say, I'm not all that impressed so far | Oh and ... for #7 --- when I want to make a copy of a project with 1.1.3 ... all I do is copy the di... read more | 04/27/2007 (8:19 am) |
| I have to say, I'm not all that impressed so far | Kurt -- analyze reads through all your scripts, checking it twice (like santa clause, I guess) and c... read more | 04/27/2007 (8:12 am) |
| I have to say, I'm not all that impressed so far | Kurt analyzing time depends on the size of the project and the amount of code that has to be analyze... read more | 04/27/2007 (7:16 am) |
| Animation time | Doesn't look like there's a run-time way of doing it ... you could script it out using the frame cha... read more | 04/27/2007 (7:15 am) |
| First timer (shooter tut) | Sounds like the function that handles your firing isn't bound to the object trying to use it -- eith... read more | 04/27/2007 (7:12 am) |
| Keyboad question | You could use autoRotation ... set it to a specific speed when the key is pressed, then set it to 0 ... read more | 04/27/2007 (7:11 am) |
| Crash after memory usage explosion | Tyler, if your dynamically created objects constantly, it's possible your filling up the scenegraph ... read more | 04/26/2007 (9:00 pm) |
| Question: Restart TGB after script changes | Heh, all my checks do this: [code] if(isObject(dataBlock)) dataBlock.delete(); new datablock(da... read more | 04/26/2007 (8:09 pm) |
| T2D strikes a pose | ACK ... *falls over*... read more | 04/26/2007 (7:20 pm) |
| Joints in TGB? | W00t -- Neo to the rescue ... That is an awesome example btw ... ;)... read more | 04/26/2007 (7:09 pm) |
| T2D strikes a pose | Neo -- as usual ... you never cease to amaze me ... can't believe I never saw this thread till now .... read more | 04/26/2007 (6:57 pm) |
| 2D "Models"? | :) ... read more | 04/26/2007 (6:09 pm) |
| Socket Programming for External Servers | :) Whats the use of the MATLAB server? Thought MATLAB was a tool for doing calculations, etc .... read more | 04/26/2007 (5:53 pm) |
| Triple spline | Eric -- can you post the saved 'new t2dPath() {};' object code in the saved level that is generated?... read more | 04/26/2007 (5:51 pm) |
| Joints in TGB? | Eric, you can mount objects to others in any location ... you just have to give the mount offset, re... read more | 04/26/2007 (5:49 pm) |
| Question: Restart TGB after script changes | Edgar ... yeah, thats the general idea ... though, it doesn't always work out the way you'd expect .... read more | 04/26/2007 (5:36 pm) |
| Does t2danglebetween work? | @Igor -- thats not so much a function, but more of an algorithm ... a function, in the sense that ja... read more | 04/25/2007 (11:03 pm) |
| Does t2danglebetween work? | The math concepts used are, for the most part a combination of algebra and calculus (to my understan... read more | 04/25/2007 (11:00 pm) |
| About rendering sprite | Wanna share the knowledge ... so anyone else running by this thread doesn't have to ask the question... read more | 04/25/2007 (10:00 pm) |
| Question: Restart TGB after script changes | Turnstyle, alternatively, you can just run the command [b]exec("~/main.cs");[/b] ... which will re-e... read more | 04/25/2007 (6:28 pm) |
| Working with OptionsDlg for keybinding? | Jon, check out the OptionsDlg.cs file ... you might need to do some backwards tracking to find all t... read more | 04/25/2007 (6:26 pm) |
| 2D "Models"? | BlueStar, check out a program called Anime Studio ... it's a vector based (Illustrator/Flash like) a... read more | 04/25/2007 (6:24 pm) |
| Question about what's loaded | Eric -- good info ... and the video was amusing ;)... read more | 04/25/2007 (6:03 pm) |
| Direct input from modifier keys | I second this suggestion ... ;)... read more | 04/25/2007 (11:15 am) |
| Modifier keys fail to register with moveMap.bindCmd | Vern -- the 2 keys at a time issue is actually relative to the keyboard matrix and where those keys ... read more | 04/25/2007 (11:11 am) |
| My hillbilly collision system | Well ... by kid friendly, I was thinking 5-10 year olds ... and cigarettes are guns don't fall under... read more | 04/25/2007 (11:08 am) |
| Text outLine | Argiris, you could create custom fonts ... there was a post a while back that explained how to extra... read more | 04/25/2007 (10:30 am) |
| Slow analyzing | Argiris, that sounds about right to me ... the only time you should be analyzing your project is whe... read more | 04/25/2007 (9:45 am) |
| About rendering sprite | Fatbobman, not sure I follow the question ... you want to only draw a specific region of the image, ... read more | 04/25/2007 (9:40 am) |
| Partial blending | Argiris, no ... I don't know ... I do know that with the C++ you can obtain a reference to the raw b... read more | 04/25/2007 (9:38 am) |
| Music format in TGB? | Oggenc is a command-line tool ... if you have a bunch of MP3's and you want to batch process them, I... read more | 04/25/2007 (9:33 am) |
| Question about what's loaded | Eric, heh ... I scope these forums out for two reasons ... to be helpful where I can, and to learn f... read more | 04/25/2007 (9:31 am) |
| Modifier keys fail to register with moveMap.bindCmd | @Tom, pretty sure he's trying to use the key by itself -- like bindCmd("keyboard", "lctrl", "doStuff... read more | 04/25/2007 (9:17 am) |
| Question about what's loaded | Stephen ... yeah ... your follow up edit is correct ... the post was referring to sprite sheets (mor... read more | 04/24/2007 (11:29 pm) |
| What do you have to script for an RTS | Not likely ... but I can give you a few higher level functionalities you'd have to work on ... In... read more | 04/24/2007 (11:13 pm) |
| Capitalizing keyword problem | Well... technically, all dynamic fields ... regardless of the object type they are attached too ... ... read more | 04/24/2007 (11:04 pm) |
| Question about what's loaded | By jittering when scrolling, I assume you mean you used the image as a 'scroller' ... 't2dScroller' ... read more | 04/24/2007 (10:46 pm) |
| Money ???? | John -- people in the game store, are being published by GarageGames ... and they get a cut of the s... read more | 04/24/2007 (8:39 pm) |
| My hillbilly collision system | Hrm ... I'd be willing to bet that you could have probably scripted out quite a few of those box pla... read more | 04/24/2007 (8:34 pm) |
| Zelda-like combat?????? | Julius ... Zelda ... ala 2d or 3d? you picked a game with a fairly large number of possible meanings... read more | 04/24/2007 (6:31 pm) |
| Modifier keys fail to register with moveMap.bindCmd | According to the docs, you should be using lctrl and lshift ... which, I've had success with lshift ... read more | 04/24/2007 (6:30 pm) |