Game Development Community

David Higgins's Forum Posts

Thread Post Date Posted
Music Problems @Wicked, If your willing to take on the task of composing yourself, there are plenty of software ... read more 06/30/2007 (1:04 pm)
Working with OptionsDlg for keybinding? So ... if you don't dump the keybindings, it doesn't remember the settings ... if you do dump the ke... read more 06/11/2007 (1:21 pm)
2D Graphics for TGB Deozaan, haha ... sorry for the brief reply, and lack of a link ... was having a half-assed day ;) ... read more 06/01/2007 (6:03 pm)
2D Graphics for TGB GlueIT... read more 06/01/2007 (7:49 am)
I have to say, I'm not all that impressed so far The major difference in the build times for the project between Unity and TGB are this ... Unity ... read more 05/23/2007 (7:27 pm)
I have to say, I'm not all that impressed so far Dan, the Compilation of the C++ is irrelevant to the Package and Build utility ... Kurt, Analyze ... read more 05/23/2007 (7:21 pm)
I have to say, I'm not all that impressed so far David, I'm not even going to respond ... ;) Too much to say on the subject ... not enough people ... read more 05/23/2007 (6:34 pm)
Updating my TGB 1.1.1, 1.1.2 and 1.1.3 should all update to 1.5 with few problems ... I don't believe the tick based... read more 05/13/2007 (4:14 am)
Nintendo DS Hrm, I'm kind of curious ... if the EULA says "A" when you purchase, and says "B" when your ready to... read more 05/11/2007 (3:56 pm)
Nintendo DS Dan -- ahhh, thats nice to know ... I don't remember it being in the EULA when I got my copy of TGB ... read more 05/11/2007 (2:22 pm)
Nintendo DS Uhm ... little to none, as far as I know ... without lots of work ... I'm not familiar with the DS p... read more 05/10/2007 (6:58 pm)
Updating my TGB Tyler, basically, yeah ... some changes were made to 1.1.3 from 1.1.1 that might crash your 1.1.1 ga... read more 05/10/2007 (6:57 pm)
Any way to fake 3d shadows? Nick, from the looks of it ... the shadow is just the sprite, slightly larger ... and offset ... so ... read more 05/10/2007 (6:55 pm)
Some questions about TGB... 1) You can copy/move files around with TGB, yes ... 2) You can play OGG audio files "out of the b... read more 05/09/2007 (11:48 pm)
Fading (and Beyond) Looks great -- love the layout... read more 05/09/2007 (6:03 pm)
Making an editor Daniel, the latest 1.5 has code for 'zip mods' ... which basically allows you to treat ZIP files as ... read more 05/09/2007 (6:02 pm)
Working with OptionsDlg for keybinding? Is bind.cs being re-executed at any point after the optionsdlg wipes the keybindings? :)... read more 05/08/2007 (7:48 pm)
I have to say, I'm not all that impressed so far TGB should remain OSX friendly throughout it's existance ... the majority of casual gamers use OSX f... read more 05/08/2007 (6:24 pm)
Working with OptionsDlg for keybinding? [code] //------------------------------------------------------------------------------------------... read more 05/08/2007 (6:22 pm)
Working with OptionsDlg for keybinding? Did you modify the keybindings.cs to support bindCmd ... ? or make any changes to the default behavi... read more 05/07/2007 (5:44 pm)
Puzzle Game Tutorial Anthony, sounds great -- however, I might suggest you break the 'moving pieces' and 'random generati... read more 05/07/2007 (5:33 pm)
Text outLine Argiris ... [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12116]TG... read more 05/07/2007 (6:56 am)
Working with OptionsDlg for keybinding? Sounds like a bug with level builder possibly ...... read more 05/07/2007 (6:54 am)
Triple spline Eric -- according to the editor screenshot you posted, you only have two nodes ... and your code has... read more 05/04/2007 (7:50 am)
Bomberman style character sprite James -- you can send me the graphic, and I can see what I can come up with ... are you lookin... read more 05/01/2007 (11:22 pm)
Bomberman style character sprite Not sure if the artwork is covered under the new copyright laws, but from what I understand ... in r... read more 05/01/2007 (9:10 am)
Bomberman style character sprite James, check out [url]artpakz.com[/url] or, optionally, [url]http://www.retrogamezone.co.uk/NES.htm[... read more 04/30/2007 (11:10 pm)
Board game path ................. read more 04/30/2007 (7:02 pm)
Custom mouse fixed position? Me++ haha ... ;) glad it worked ...... read more 04/30/2007 (6:28 pm)
Some multiplayer questions Heh --- the jabber protocol, without a library ... is a tad bit too extensive ... the IRC Protocol i... read more 04/30/2007 (6:28 pm)
Custom mouse fixed position? I tossed this up on TDN, so if you see any issues with it and resolve them ... please update the art... read more 04/30/2007 (6:17 pm)
Custom mouse fixed position? Isaac -- try [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26952]this thread[/url] ... read more 04/30/2007 (6:09 pm)
Some multiplayer questions J Sears, you can implement the chat and master server concepts with the TCPObject ... I actually wro... read more 04/30/2007 (4:30 pm)
Board game path Deozaan, you can attach objects to paths through scripting, you can also create paths in script -- I... read more 04/30/2007 (4:21 pm)
Working with OptionsDlg for keybinding? Jon ... you might have some input this ... ;) [url]http://garagegames.com/mg/forums/result.thread... read more 04/29/2007 (11:00 pm)
Filter Mode issue Very strange -- what are the hardware specs of the machine you are experiencing this issue with? spe... read more 04/29/2007 (11:19 am)
Tutorial for Packaging Utility wanted Conor -- before attempting a build, run the 'cleandso.bat' file located in the games folder ... dele... read more 04/29/2007 (11:17 am)
Triple spline The data/leves/levelName.t2d file that the level is created -- to find it easier, give the path a na... read more 04/29/2007 (10:54 am)
Working with OptionsDlg for keybinding? Jon, your welcome -- it's all a learning experience for me as well ... as people ask questions, I wo... read more 04/28/2007 (5:32 pm)
Working with OptionsDlg for keybinding? Jon, for future reference, I just tossed this up on TDN real quick -- as your sifting through it you... read more 04/28/2007 (2:07 pm)
Working with OptionsDlg for keybinding? K -- I just did a quick trace, and everything leads back to the game\main.cs setupKeybinds() functio... read more 04/28/2007 (1:43 pm)
Im bord can sombuddy play me on the checkersDemo ? ........ read more 04/27/2007 (10:54 pm)
Filter Mode issue Teromous ... what kind of FPS are you getting? and do you have the same problem if you smooth all th... read more 04/27/2007 (9:57 pm)
JEdit with TIDE questions Vern -- haven't used that software before, but the auto-tabbing thing is usually referred to as 'Sma... read more 04/27/2007 (9:46 pm)
I have to say, I'm not all that impressed so far Kurt -- developing on a PC then building on a Mac shouldn't cause any problems ... the only ones I c... read more 04/27/2007 (2:08 pm)
Working with OptionsDlg for keybinding? Search for the KeysTextList and find it in the Gui ... sounds like it'd be a GuiList control instanc... read more 04/27/2007 (1:27 pm)
What is REAL version of Torque Game Builder for Mac? Vern ... 1.5 is an almost completely different direction from the 1.1.x series ... I guess they figu... read more 04/27/2007 (1:10 pm)
Clean Source Code? K -- your usage of "open source" was a tad off, which is what threw me ... I'm actually an open sour... read more 04/27/2007 (1:08 pm)