David Higgins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Music Problems | @Wicked, If your willing to take on the task of composing yourself, there are plenty of software ... read more | 06/30/2007 (1:04 pm) |
| Working with OptionsDlg for keybinding? | So ... if you don't dump the keybindings, it doesn't remember the settings ... if you do dump the ke... read more | 06/11/2007 (1:21 pm) |
| 2D Graphics for TGB | Deozaan, haha ... sorry for the brief reply, and lack of a link ... was having a half-assed day ;) ... read more | 06/01/2007 (6:03 pm) |
| 2D Graphics for TGB | GlueIT... read more | 06/01/2007 (7:49 am) |
| I have to say, I'm not all that impressed so far | The major difference in the build times for the project between Unity and TGB are this ... Unity ... read more | 05/23/2007 (7:27 pm) |
| I have to say, I'm not all that impressed so far | Dan, the Compilation of the C++ is irrelevant to the Package and Build utility ... Kurt, Analyze ... read more | 05/23/2007 (7:21 pm) |
| I have to say, I'm not all that impressed so far | David, I'm not even going to respond ... ;) Too much to say on the subject ... not enough people ... read more | 05/23/2007 (6:34 pm) |
| Updating my TGB | 1.1.1, 1.1.2 and 1.1.3 should all update to 1.5 with few problems ... I don't believe the tick based... read more | 05/13/2007 (4:14 am) |
| Nintendo DS | Hrm, I'm kind of curious ... if the EULA says "A" when you purchase, and says "B" when your ready to... read more | 05/11/2007 (3:56 pm) |
| Nintendo DS | Dan -- ahhh, thats nice to know ... I don't remember it being in the EULA when I got my copy of TGB ... read more | 05/11/2007 (2:22 pm) |
| Nintendo DS | Uhm ... little to none, as far as I know ... without lots of work ... I'm not familiar with the DS p... read more | 05/10/2007 (6:58 pm) |
| Updating my TGB | Tyler, basically, yeah ... some changes were made to 1.1.3 from 1.1.1 that might crash your 1.1.1 ga... read more | 05/10/2007 (6:57 pm) |
| Any way to fake 3d shadows? | Nick, from the looks of it ... the shadow is just the sprite, slightly larger ... and offset ... so ... read more | 05/10/2007 (6:55 pm) |
| Some questions about TGB... | 1) You can copy/move files around with TGB, yes ... 2) You can play OGG audio files "out of the b... read more | 05/09/2007 (11:48 pm) |
| Fading (and Beyond) | Looks great -- love the layout... read more | 05/09/2007 (6:03 pm) |
| Making an editor | Daniel, the latest 1.5 has code for 'zip mods' ... which basically allows you to treat ZIP files as ... read more | 05/09/2007 (6:02 pm) |
| Working with OptionsDlg for keybinding? | Is bind.cs being re-executed at any point after the optionsdlg wipes the keybindings? :)... read more | 05/08/2007 (7:48 pm) |
| I have to say, I'm not all that impressed so far | TGB should remain OSX friendly throughout it's existance ... the majority of casual gamers use OSX f... read more | 05/08/2007 (6:24 pm) |
| Working with OptionsDlg for keybinding? | [code] //------------------------------------------------------------------------------------------... read more | 05/08/2007 (6:22 pm) |
| Working with OptionsDlg for keybinding? | Did you modify the keybindings.cs to support bindCmd ... ? or make any changes to the default behavi... read more | 05/07/2007 (5:44 pm) |
| Puzzle Game Tutorial | Anthony, sounds great -- however, I might suggest you break the 'moving pieces' and 'random generati... read more | 05/07/2007 (5:33 pm) |
| Text outLine | Argiris ... [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12116]TG... read more | 05/07/2007 (6:56 am) |
| Working with OptionsDlg for keybinding? | Sounds like a bug with level builder possibly ...... read more | 05/07/2007 (6:54 am) |
| Triple spline | Eric -- according to the editor screenshot you posted, you only have two nodes ... and your code has... read more | 05/04/2007 (7:50 am) |
| Bomberman style character sprite | James -- you can send me the graphic, and I can see what I can come up with ... are you lookin... read more | 05/01/2007 (11:22 pm) |
| Bomberman style character sprite | Not sure if the artwork is covered under the new copyright laws, but from what I understand ... in r... read more | 05/01/2007 (9:10 am) |
| Bomberman style character sprite | James, check out [url]artpakz.com[/url] or, optionally, [url]http://www.retrogamezone.co.uk/NES.htm[... read more | 04/30/2007 (11:10 pm) |
| Board game path | ................. read more | 04/30/2007 (7:02 pm) |
| Custom mouse fixed position? | Me++ haha ... ;) glad it worked ...... read more | 04/30/2007 (6:28 pm) |
| Some multiplayer questions | Heh --- the jabber protocol, without a library ... is a tad bit too extensive ... the IRC Protocol i... read more | 04/30/2007 (6:28 pm) |
| Custom mouse fixed position? | I tossed this up on TDN, so if you see any issues with it and resolve them ... please update the art... read more | 04/30/2007 (6:17 pm) |
| Custom mouse fixed position? | Isaac -- try [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26952]this thread[/url] ... read more | 04/30/2007 (6:09 pm) |
| Some multiplayer questions | J Sears, you can implement the chat and master server concepts with the TCPObject ... I actually wro... read more | 04/30/2007 (4:30 pm) |
| Board game path | Deozaan, you can attach objects to paths through scripting, you can also create paths in script -- I... read more | 04/30/2007 (4:21 pm) |
| Working with OptionsDlg for keybinding? | Jon ... you might have some input this ... ;) [url]http://garagegames.com/mg/forums/result.thread... read more | 04/29/2007 (11:00 pm) |
| Filter Mode issue | Very strange -- what are the hardware specs of the machine you are experiencing this issue with? spe... read more | 04/29/2007 (11:19 am) |
| Tutorial for Packaging Utility wanted | Conor -- before attempting a build, run the 'cleandso.bat' file located in the games folder ... dele... read more | 04/29/2007 (11:17 am) |
| Triple spline | The data/leves/levelName.t2d file that the level is created -- to find it easier, give the path a na... read more | 04/29/2007 (10:54 am) |
| Working with OptionsDlg for keybinding? | Jon, your welcome -- it's all a learning experience for me as well ... as people ask questions, I wo... read more | 04/28/2007 (5:32 pm) |
| Working with OptionsDlg for keybinding? | Jon, for future reference, I just tossed this up on TDN real quick -- as your sifting through it you... read more | 04/28/2007 (2:07 pm) |
| Working with OptionsDlg for keybinding? | K -- I just did a quick trace, and everything leads back to the game\main.cs setupKeybinds() functio... read more | 04/28/2007 (1:43 pm) |
| Im bord can sombuddy play me on the checkersDemo | ? ........ read more | 04/27/2007 (10:54 pm) |
| Filter Mode issue | Teromous ... what kind of FPS are you getting? and do you have the same problem if you smooth all th... read more | 04/27/2007 (9:57 pm) |
| JEdit with TIDE questions | Vern -- haven't used that software before, but the auto-tabbing thing is usually referred to as 'Sma... read more | 04/27/2007 (9:46 pm) |
| I have to say, I'm not all that impressed so far | Kurt -- developing on a PC then building on a Mac shouldn't cause any problems ... the only ones I c... read more | 04/27/2007 (2:08 pm) |
| Working with OptionsDlg for keybinding? | Search for the KeysTextList and find it in the Gui ... sounds like it'd be a GuiList control instanc... read more | 04/27/2007 (1:27 pm) |
| What is REAL version of Torque Game Builder for Mac? | Vern ... 1.5 is an almost completely different direction from the 1.1.x series ... I guess they figu... read more | 04/27/2007 (1:10 pm) |
| Clean Source Code? | K -- your usage of "open source" was a tad off, which is what threw me ... I'm actually an open sour... read more | 04/27/2007 (1:08 pm) |