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David Higgins's Forum Posts

Thread Post Date Posted
Whack a Mole Andrew, Yeah, I am sorting posting quite a bit myself just to let others see where I'm going with... read more 08/18/2006 (5:17 pm)
Physics sample collision type? Azraelk, I've run into issues, where objects tend to continue moving even though they really shou... read more 08/18/2006 (5:15 pm)
TGB Known Issues Calum, do you have the 1.1.1 version of TGB or the 1.1.0 version? And is any scripting involved in t... read more 08/18/2006 (5:12 pm)
Rotation I believe I see the problem you are referrring too. If you are currently holding down W to move f... read more 08/18/2006 (5:11 pm)
Need Real Time Multiplayer - TGB or TGE? Hrm, I'm actually a bit sad to hear that -- if it's a simple turn-based networking system, then game... read more 08/18/2006 (5:04 pm)
Need Real Time Multiplayer - TGB or TGE? ........ read more 08/17/2006 (7:37 pm)
Need Real Time Multiplayer - TGB or TGE? By "real time networking" what exactly are you saying -- I was hoping to build some networked games ... read more 08/17/2006 (7:36 pm)
Tutorial Woes Sebastian, Can I make a suggestion -- if you've gone through a good majority of them, and have fo... read more 08/17/2006 (7:33 pm)
So whats the huge diffrence of TGB and pro????? Is there a large number of 'code packs' or 'content packs' that require source changes? if so, are t... read more 08/17/2006 (7:30 pm)
Rotate many object Harrison, give this a whirl; [code] // this is outside of any functions $moleCount = 0; function... read more 08/17/2006 (7:27 pm)
Physics sample collision type? Mathew, is there any posts that explicitly explain what the 'unstable' issues with the RIGID respons... read more 08/17/2006 (7:21 pm)
I live in the uk.....how the hell do i purchase TGB??? Please refer to the following thread: [url]http://www.garagegames.com/mg/forums/result.thread.php... read more 08/17/2006 (7:16 pm)
Text Thomas, just a small FYI, that link points to 'Login Required' resources and does not allow ever... read more 08/17/2006 (7:14 pm)
Rotation If I understand, correctly, your wanting to rotate the player object with A and D, and then move the... read more 08/17/2006 (7:12 pm)
Whack a Mole Andrew, I believe the point in using a single bitmap for the moles was actually part of the tutor... read more 08/17/2006 (7:52 am)
Can i only buy this with a Credit Card? [code]For your convience we accept the following payment options: * VISA * MasterCard ... read more 08/17/2006 (6:48 am)
TGB Licensing ... Jeff, Thanks -- I think I've got all the info I need now, appreciate the feedback.... read more 08/16/2006 (11:20 pm)
TGB Licensing ... David, thank you -- I have trouble understanding the legal jargon laid out in EULA's as I'm not a... read more 08/16/2006 (6:32 pm)
Ai In Tgb Tom, thanks -- I will try the trigger idea and post an update here if and when I have some results.... read more 08/16/2006 (6:29 pm)
Physics Oddity ... Have you tried setting the World Limits to RIGID ... %this.setWorldLimit("BADMODE", 0.0, 0.0, ... read more 08/16/2006 (5:26 pm)
Physics Oddity ... I did the same, editting the t2d level file ... if the engine however is running at the time you edi... read more 08/16/2006 (5:02 pm)
Physics Oddity ... Yet another item of curiosity ... I placed a series of graphics in my level, one of them is the t... read more 08/16/2006 (4:18 pm)
Joystiq support? To my knowledge, joystick support is available in TGB -- the only difference between the Pro and Non... read more 08/16/2006 (2:42 pm)
TorqueScript IDE/Editor -- Torsion An example of Torsions precompile can be noted as follows, modify any script, in this example g... read more 08/16/2006 (2:37 pm)
Physics example. Open the "TGB" project then open the various levels that are bundled with it, two of those levels d... read more 08/16/2006 (2:32 pm)
Ai In Tgb Tom, Could you possibly go further with that explaination and define "lots" and "few" for me. ... read more 08/16/2006 (1:58 pm)
Is Torque Game Builder Right For Me... Andrew, For scenerio 1, you would use something similiar to the turrent scenerio to rotate the mi... read more 08/16/2006 (1:46 pm)
Ai In Tgb Tom, your "bug in the triggers" link leads to a "sorry, we could not find your post" But bugs are... read more 08/16/2006 (1:38 pm)
List of TGB developers - Please Add Your Name David Higgins [i]Programmer/Scripter[/i] Fluent in VB6, PHP, C# Experienced in Perl, Python, BA... read more 08/16/2006 (1:36 pm)
TorqueScript IDE/Editor -- Torsion Won't compile the code? Hrm, fraid I didn't run into that issue ... There is a compile option in To... read more 08/16/2006 (1:20 pm)
Build Utility issues I noticed the same issue with some of the torquescripts not being compiled and being placed in the d... read more 08/16/2006 (12:29 pm)
What's the mean of the error? I recieved the same odd error in my billiards demo I was building, it said it was unable to unlink t... read more 08/16/2006 (12:18 pm)
Ai In Tgb In response to writing your own simple AI engine in torquescript ... would the use of triggers be po... read more 08/16/2006 (12:11 pm)
Tile tutorial I recently downloaded the latest trial and the tile map tutorial that came with it had the correct i... read more 08/16/2006 (12:02 pm)
TGB Known Issues Mark, you can control the window. Goto your Preferences and change the resolution. I am trialing... read more 08/06/2006 (3:49 pm)
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