David Higgins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Whack a Mole | Andrew, Yeah, I am sorting posting quite a bit myself just to let others see where I'm going with... read more | 08/18/2006 (5:17 pm) |
| Physics sample collision type? | Azraelk, I've run into issues, where objects tend to continue moving even though they really shou... read more | 08/18/2006 (5:15 pm) |
| TGB Known Issues | Calum, do you have the 1.1.1 version of TGB or the 1.1.0 version? And is any scripting involved in t... read more | 08/18/2006 (5:12 pm) |
| Rotation | I believe I see the problem you are referrring too. If you are currently holding down W to move f... read more | 08/18/2006 (5:11 pm) |
| Need Real Time Multiplayer - TGB or TGE? | Hrm, I'm actually a bit sad to hear that -- if it's a simple turn-based networking system, then game... read more | 08/18/2006 (5:04 pm) |
| Need Real Time Multiplayer - TGB or TGE? | ........ read more | 08/17/2006 (7:37 pm) |
| Need Real Time Multiplayer - TGB or TGE? | By "real time networking" what exactly are you saying -- I was hoping to build some networked games ... read more | 08/17/2006 (7:36 pm) |
| Tutorial Woes | Sebastian, Can I make a suggestion -- if you've gone through a good majority of them, and have fo... read more | 08/17/2006 (7:33 pm) |
| So whats the huge diffrence of TGB and pro????? | Is there a large number of 'code packs' or 'content packs' that require source changes? if so, are t... read more | 08/17/2006 (7:30 pm) |
| Rotate many object | Harrison, give this a whirl; [code] // this is outside of any functions $moleCount = 0; function... read more | 08/17/2006 (7:27 pm) |
| Physics sample collision type? | Mathew, is there any posts that explicitly explain what the 'unstable' issues with the RIGID respons... read more | 08/17/2006 (7:21 pm) |
| I live in the uk.....how the hell do i purchase TGB??? | Please refer to the following thread: [url]http://www.garagegames.com/mg/forums/result.thread.php... read more | 08/17/2006 (7:16 pm) |
| Text | Thomas, just a small FYI, that link points to 'Login Required' resources and does not allow ever... read more | 08/17/2006 (7:14 pm) |
| Rotation | If I understand, correctly, your wanting to rotate the player object with A and D, and then move the... read more | 08/17/2006 (7:12 pm) |
| Whack a Mole | Andrew, I believe the point in using a single bitmap for the moles was actually part of the tutor... read more | 08/17/2006 (7:52 am) |
| Can i only buy this with a Credit Card? | [code]For your convience we accept the following payment options: * VISA * MasterCard ... read more | 08/17/2006 (6:48 am) |
| TGB Licensing ... | Jeff, Thanks -- I think I've got all the info I need now, appreciate the feedback.... read more | 08/16/2006 (11:20 pm) |
| TGB Licensing ... | David, thank you -- I have trouble understanding the legal jargon laid out in EULA's as I'm not a... read more | 08/16/2006 (6:32 pm) |
| Ai In Tgb | Tom, thanks -- I will try the trigger idea and post an update here if and when I have some results.... read more | 08/16/2006 (6:29 pm) |
| Physics Oddity ... | Have you tried setting the World Limits to RIGID ... %this.setWorldLimit("BADMODE", 0.0, 0.0, ... read more | 08/16/2006 (5:26 pm) |
| Physics Oddity ... | I did the same, editting the t2d level file ... if the engine however is running at the time you edi... read more | 08/16/2006 (5:02 pm) |
| Physics Oddity ... | Yet another item of curiosity ... I placed a series of graphics in my level, one of them is the t... read more | 08/16/2006 (4:18 pm) |
| Joystiq support? | To my knowledge, joystick support is available in TGB -- the only difference between the Pro and Non... read more | 08/16/2006 (2:42 pm) |
| TorqueScript IDE/Editor -- Torsion | An example of Torsions precompile can be noted as follows, modify any script, in this example g... read more | 08/16/2006 (2:37 pm) |
| Physics example. | Open the "TGB" project then open the various levels that are bundled with it, two of those levels d... read more | 08/16/2006 (2:32 pm) |
| Ai In Tgb | Tom, Could you possibly go further with that explaination and define "lots" and "few" for me. ... read more | 08/16/2006 (1:58 pm) |
| Is Torque Game Builder Right For Me... | Andrew, For scenerio 1, you would use something similiar to the turrent scenerio to rotate the mi... read more | 08/16/2006 (1:46 pm) |
| Ai In Tgb | Tom, your "bug in the triggers" link leads to a "sorry, we could not find your post" But bugs are... read more | 08/16/2006 (1:38 pm) |
| List of TGB developers - Please Add Your Name | David Higgins [i]Programmer/Scripter[/i] Fluent in VB6, PHP, C# Experienced in Perl, Python, BA... read more | 08/16/2006 (1:36 pm) |
| TorqueScript IDE/Editor -- Torsion | Won't compile the code? Hrm, fraid I didn't run into that issue ... There is a compile option in To... read more | 08/16/2006 (1:20 pm) |
| Build Utility issues | I noticed the same issue with some of the torquescripts not being compiled and being placed in the d... read more | 08/16/2006 (12:29 pm) |
| What's the mean of the error? | I recieved the same odd error in my billiards demo I was building, it said it was unable to unlink t... read more | 08/16/2006 (12:18 pm) |
| Ai In Tgb | In response to writing your own simple AI engine in torquescript ... would the use of triggers be po... read more | 08/16/2006 (12:11 pm) |
| Tile tutorial | I recently downloaded the latest trial and the tile map tutorial that came with it had the correct i... read more | 08/16/2006 (12:02 pm) |
| TGB Known Issues | Mark, you can control the window. Goto your Preferences and change the resolution. I am trialing... read more | 08/06/2006 (3:49 pm) |