Game Development Community

David Higgins's Forum Posts

Thread Post Date Posted
Texture pack Morrie, I registered on a website not too long ago and managed to download literally 34gbs of textur... read more 07/05/2007 (6:26 pm)
Directory Paths on Mac OS X Juan, the "~" and "." characters are translated by TGB internally to mean "~" (root of game folder) ... read more 07/05/2007 (6:17 pm)
The Garage Games Challenge Jared, I don't recall GG ever officially hosting any contests ... however, there are lots of contest... read more 07/05/2007 (12:33 am)
Datablocks, Classes, and OOP Deozaan, glad I could help ... and as for the actionscript stuff, not really sure ... I played with ... read more 07/05/2007 (12:31 am)
I need help Little more research, and you'll find those too.... read more 07/04/2007 (3:53 pm)
Tgb Beta Heh, yeah ... the build processes are something most people learn the hard way :) and yes, I agre... read more 07/04/2007 (3:35 pm)
I need help About $1250 and what your allowed to do ... the licenses identify the differences very clearly. The ... read more 07/04/2007 (3:34 pm)
Datablocks, Classes, and OOP Oh ... to follow up on the 'override where things are different' ... just re-read that, haha, novel ... read more 07/04/2007 (2:57 pm)
Tgb Beta Paul, hrm ... that error sort of screams 'tgb is already running' to me ... but not in an obvious wa... read more 07/04/2007 (2:52 pm)
Datablocks, Classes, and OOP Deozaan, yeah, I see what you mean about the contradiction ... haha, I need to re-read things when i... read more 07/04/2007 (2:49 pm)
I need help *chuckle* sorry, that was amusing :) The short and simple answer to all of your questions is... read more 07/04/2007 (2:00 pm)
I need help Well, first thing you need to learn is how to stick to a single topic thread ... I just replied to 3... read more 07/04/2007 (1:44 pm)
I need some more help Seriously ... Stick to a single thread topic ...... read more 07/04/2007 (1:42 pm)
I need a free game programming editor Zach -- Tosion is extremely cost effective, and as Chip mentioned Codeweaver is free ... then again,... read more 07/04/2007 (1:41 pm)
I need help Check the Products -> Developer Store ... what you need is determined by the game you want to make .... read more 07/04/2007 (1:39 pm)
Match three game code? Mathias, check my previous posts (links from my profile) ... there was an entire discussion on match... read more 07/04/2007 (1:39 pm)
Arguments and data types [quote] Argh. When 1.5 comes out, somebody really needs to put some time into making the docs more ... read more 07/04/2007 (12:14 pm)
Arguments and data types Well, I don't believe "pickRect" has the ability to search for all objects of class "encounter" ... ... read more 07/04/2007 (12:10 pm)
Arguments and data types Ok - after checking the source to the engine, T2D_MASK_ALL is the only defined constant for possible... read more 07/04/2007 (11:50 am)
Arguments and data types Pretty sure that the bool for layermask is just saying "should I look at the layer mask to determine... read more 07/04/2007 (11:38 am)
Simple Space Shooter (source included) Scenegraphs by nature are transparent ... so if the objects in them are transparent ... you'll see t... read more 07/04/2007 (11:08 am)
Tgb Beta Paul, I would suggest reading through all the tutorials and then making modifications to the tutoria... read more 07/04/2007 (10:50 am)
Simple Space Shooter (source included) In the case that clint mention, the 'mini focused camera' ... you could actually make it a mini focu... read more 07/04/2007 (10:46 am)
Datablocks, Classes, and OOP Deozaan, for the multi-generational stuff ... the way you have it would work ... but in the case of ... read more 07/04/2007 (10:39 am)
Datablocks, Classes, and OOP @Marc, your absolutely incorrect ... %this does -not- [b]have[/b] to be passed, and it doesn't even ... read more 07/04/2007 (10:31 am)
Datablocks, Classes, and OOP Oh and ... static means ... you don't need an object instance to execute functions ... Class::custom... read more 07/04/2007 (12:45 am)
Datablocks, Classes, and OOP Deozaan, I apology for the confusion ... let's see if I can clear it up ... Class, SubClass and ... read more 07/04/2007 (12:44 am)
Tgb Beta AoE II was 2D Isometric, if I remember correctly. As for the TGE to TGB gap ... it's really hard ... read more 07/04/2007 (12:03 am)
TGB 1.5 Platformer - Player Oscillating As far as I know, to accomplish platformer 'physics' and 'movement' you have to basically 'roll your... read more 07/03/2007 (5:54 pm)
Playin animations backwards? There is no simple 'play in reverse', however, you could probably write a quick script that reverse ... read more 07/02/2007 (7:36 pm)
Selling some software The licenses may permit transfers, but they most likely do not permit transfers for payment -- your ... read more 07/02/2007 (7:05 pm)
I need help to understand torquescript Heh, I'm pretty sure 'moveTo' is actually an already present function in the SceneObject class ... a... read more 07/02/2007 (7:00 pm)
Current date and time? I was pretty sure that getRealTime get's the time in seconds since the epoch ... not the boot ... ep... read more 07/02/2007 (5:59 pm)
Performance problems with lots of AI entities When I mentioned the increased time between thought, I was referring to AI scripts that manage movem... read more 07/02/2007 (2:02 pm)
Simple Vector Question Brandon, just subtract 10 from the return result of $player.getTransform() ... or so I would think, ... read more 07/01/2007 (8:39 pm)
Reverting article edits on TDN Cameron, I believe the ability to 'roll back' is at a moderators level ... however, you as an articl... read more 07/01/2007 (8:37 pm)
Multiple onPositionTargets I don't think packages would work as you have to activate/deactivate them ... and if he's going to h... read more 07/01/2007 (2:12 pm)
Mini platformer updated on TDN Ok ... gave the demo a quick test run ... seemed fairly flawless, however, as usual ... here's my th... read more 07/01/2007 (11:05 am)
SetImageMap too slow when running TGB with no editors Argiris, not to my knowledge ... but general programming techniques apply to TGB ... most 'how to op... read more 07/01/2007 (10:37 am)
Pause game Waleed ... what engine are you using?... read more 06/30/2007 (11:15 pm)
Saving Level State Brian ... if you want to persist all these things ... I would create a SimSet of objects that don't ... read more 06/30/2007 (11:14 pm)
Mini platformer updated on TDN @Wicked, what exactly did you update in the tutorial ... have you resolved any of the issues that ex... read more 06/30/2007 (9:25 pm)
Datablocks, Classes, and OOP Deozaan ... sorry, I just read through this thread ... your question was related to OOP and Inherita... read more 06/30/2007 (9:24 pm)
TGB on DevMaster Hrm ... what an appropriate place to put such an odd post ... [gge_user=David Hi... read more 06/30/2007 (1:57 pm)
Rotate around object Kiyaku, check my profile ... I wrote a .plan a few weeks ago called "What Time Is It" ... this shows... read more 06/30/2007 (1:54 pm)
SetImageMap too slow when running TGB with no editors Argiris ... is the image map already in memory when you call this function ... When you are runn... read more 06/30/2007 (1:46 pm)
Level layout using four backgrounds Keith, I believe the maximum image size is something like 2048x2048 ... so a 1600x1200 image should ... read more 06/30/2007 (1:39 pm)
Current date and time? Alexandre, there is the 'getRealTime' and 'getSimTime' functions available, not sure if they actuall... read more 06/30/2007 (1:32 pm)
Performance problems with lots of AI entities Tomas, I didn't even look at your script completely, I actually stopped at like the first two lines ... read more 06/30/2007 (1:30 pm)
Card Game Template? Tony, To my knowledge, there are no card game 'templates' available, but I've written a few posts... read more 06/30/2007 (1:06 pm)