David Higgins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Texture pack | Morrie, I registered on a website not too long ago and managed to download literally 34gbs of textur... read more | 07/05/2007 (6:26 pm) |
| Directory Paths on Mac OS X | Juan, the "~" and "." characters are translated by TGB internally to mean "~" (root of game folder) ... read more | 07/05/2007 (6:17 pm) |
| The Garage Games Challenge | Jared, I don't recall GG ever officially hosting any contests ... however, there are lots of contest... read more | 07/05/2007 (12:33 am) |
| Datablocks, Classes, and OOP | Deozaan, glad I could help ... and as for the actionscript stuff, not really sure ... I played with ... read more | 07/05/2007 (12:31 am) |
| I need help | Little more research, and you'll find those too.... read more | 07/04/2007 (3:53 pm) |
| Tgb Beta | Heh, yeah ... the build processes are something most people learn the hard way :) and yes, I agre... read more | 07/04/2007 (3:35 pm) |
| I need help | About $1250 and what your allowed to do ... the licenses identify the differences very clearly. The ... read more | 07/04/2007 (3:34 pm) |
| Datablocks, Classes, and OOP | Oh ... to follow up on the 'override where things are different' ... just re-read that, haha, novel ... read more | 07/04/2007 (2:57 pm) |
| Tgb Beta | Paul, hrm ... that error sort of screams 'tgb is already running' to me ... but not in an obvious wa... read more | 07/04/2007 (2:52 pm) |
| Datablocks, Classes, and OOP | Deozaan, yeah, I see what you mean about the contradiction ... haha, I need to re-read things when i... read more | 07/04/2007 (2:49 pm) |
| I need help | *chuckle* sorry, that was amusing :) The short and simple answer to all of your questions is... read more | 07/04/2007 (2:00 pm) |
| I need help | Well, first thing you need to learn is how to stick to a single topic thread ... I just replied to 3... read more | 07/04/2007 (1:44 pm) |
| I need some more help | Seriously ... Stick to a single thread topic ...... read more | 07/04/2007 (1:42 pm) |
| I need a free game programming editor | Zach -- Tosion is extremely cost effective, and as Chip mentioned Codeweaver is free ... then again,... read more | 07/04/2007 (1:41 pm) |
| I need help | Check the Products -> Developer Store ... what you need is determined by the game you want to make .... read more | 07/04/2007 (1:39 pm) |
| Match three game code? | Mathias, check my previous posts (links from my profile) ... there was an entire discussion on match... read more | 07/04/2007 (1:39 pm) |
| Arguments and data types | [quote] Argh. When 1.5 comes out, somebody really needs to put some time into making the docs more ... read more | 07/04/2007 (12:14 pm) |
| Arguments and data types | Well, I don't believe "pickRect" has the ability to search for all objects of class "encounter" ... ... read more | 07/04/2007 (12:10 pm) |
| Arguments and data types | Ok - after checking the source to the engine, T2D_MASK_ALL is the only defined constant for possible... read more | 07/04/2007 (11:50 am) |
| Arguments and data types | Pretty sure that the bool for layermask is just saying "should I look at the layer mask to determine... read more | 07/04/2007 (11:38 am) |
| Simple Space Shooter (source included) | Scenegraphs by nature are transparent ... so if the objects in them are transparent ... you'll see t... read more | 07/04/2007 (11:08 am) |
| Tgb Beta | Paul, I would suggest reading through all the tutorials and then making modifications to the tutoria... read more | 07/04/2007 (10:50 am) |
| Simple Space Shooter (source included) | In the case that clint mention, the 'mini focused camera' ... you could actually make it a mini focu... read more | 07/04/2007 (10:46 am) |
| Datablocks, Classes, and OOP | Deozaan, for the multi-generational stuff ... the way you have it would work ... but in the case of ... read more | 07/04/2007 (10:39 am) |
| Datablocks, Classes, and OOP | @Marc, your absolutely incorrect ... %this does -not- [b]have[/b] to be passed, and it doesn't even ... read more | 07/04/2007 (10:31 am) |
| Datablocks, Classes, and OOP | Oh and ... static means ... you don't need an object instance to execute functions ... Class::custom... read more | 07/04/2007 (12:45 am) |
| Datablocks, Classes, and OOP | Deozaan, I apology for the confusion ... let's see if I can clear it up ... Class, SubClass and ... read more | 07/04/2007 (12:44 am) |
| Tgb Beta | AoE II was 2D Isometric, if I remember correctly. As for the TGE to TGB gap ... it's really hard ... read more | 07/04/2007 (12:03 am) |
| TGB 1.5 Platformer - Player Oscillating | As far as I know, to accomplish platformer 'physics' and 'movement' you have to basically 'roll your... read more | 07/03/2007 (5:54 pm) |
| Playin animations backwards? | There is no simple 'play in reverse', however, you could probably write a quick script that reverse ... read more | 07/02/2007 (7:36 pm) |
| Selling some software | The licenses may permit transfers, but they most likely do not permit transfers for payment -- your ... read more | 07/02/2007 (7:05 pm) |
| I need help to understand torquescript | Heh, I'm pretty sure 'moveTo' is actually an already present function in the SceneObject class ... a... read more | 07/02/2007 (7:00 pm) |
| Current date and time? | I was pretty sure that getRealTime get's the time in seconds since the epoch ... not the boot ... ep... read more | 07/02/2007 (5:59 pm) |
| Performance problems with lots of AI entities | When I mentioned the increased time between thought, I was referring to AI scripts that manage movem... read more | 07/02/2007 (2:02 pm) |
| Simple Vector Question | Brandon, just subtract 10 from the return result of $player.getTransform() ... or so I would think, ... read more | 07/01/2007 (8:39 pm) |
| Reverting article edits on TDN | Cameron, I believe the ability to 'roll back' is at a moderators level ... however, you as an articl... read more | 07/01/2007 (8:37 pm) |
| Multiple onPositionTargets | I don't think packages would work as you have to activate/deactivate them ... and if he's going to h... read more | 07/01/2007 (2:12 pm) |
| Mini platformer updated on TDN | Ok ... gave the demo a quick test run ... seemed fairly flawless, however, as usual ... here's my th... read more | 07/01/2007 (11:05 am) |
| SetImageMap too slow when running TGB with no editors | Argiris, not to my knowledge ... but general programming techniques apply to TGB ... most 'how to op... read more | 07/01/2007 (10:37 am) |
| Pause game | Waleed ... what engine are you using?... read more | 06/30/2007 (11:15 pm) |
| Saving Level State | Brian ... if you want to persist all these things ... I would create a SimSet of objects that don't ... read more | 06/30/2007 (11:14 pm) |
| Mini platformer updated on TDN | @Wicked, what exactly did you update in the tutorial ... have you resolved any of the issues that ex... read more | 06/30/2007 (9:25 pm) |
| Datablocks, Classes, and OOP | Deozaan ... sorry, I just read through this thread ... your question was related to OOP and Inherita... read more | 06/30/2007 (9:24 pm) |
| TGB on DevMaster | Hrm ... what an appropriate place to put such an odd post ... [gge_user=David Hi... read more | 06/30/2007 (1:57 pm) |
| Rotate around object | Kiyaku, check my profile ... I wrote a .plan a few weeks ago called "What Time Is It" ... this shows... read more | 06/30/2007 (1:54 pm) |
| SetImageMap too slow when running TGB with no editors | Argiris ... is the image map already in memory when you call this function ... When you are runn... read more | 06/30/2007 (1:46 pm) |
| Level layout using four backgrounds | Keith, I believe the maximum image size is something like 2048x2048 ... so a 1600x1200 image should ... read more | 06/30/2007 (1:39 pm) |
| Current date and time? | Alexandre, there is the 'getRealTime' and 'getSimTime' functions available, not sure if they actuall... read more | 06/30/2007 (1:32 pm) |
| Performance problems with lots of AI entities | Tomas, I didn't even look at your script completely, I actually stopped at like the first two lines ... read more | 06/30/2007 (1:30 pm) |
| Card Game Template? | Tony, To my knowledge, there are no card game 'templates' available, but I've written a few posts... read more | 06/30/2007 (1:06 pm) |