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Novack's Forum Posts

Thread Post Date Posted
AStar On tutorials itself, I think this is the best, by far: [url=http://www.policyalmanac.org/games/aStar... read more 03/05/2008 (5:47 pm)
RTS Thug - Efficient replacement model Good work Geom! Looks like a D-Day (Counter Strike style) just happened on OVM territory!! XD Yes... read more 03/04/2008 (7:12 am)
Torque scripts debugger for linux v2.3 Happy to know! Be care with the pictures though, I didnt got time to re-upload the JPGs to TDN, a... read more 03/03/2008 (9:10 am)
Turn Based strategy question Not really, dont know about tutorials on the RTS kit. The RTS-SK is a modification of TGE to have th... read more 03/02/2008 (2:05 pm)
RTS Thug - Efficient replacement model Great Thak! really great work, I'll be updating TDN wiki asap. Happy to know the LOD problem wasnt ... read more 03/02/2008 (1:55 pm)
RTS Thug - Efficient replacement model Thak, it can be other problem. Do you see the LODs in Torque ShowTool Pro? Do you tried them in... read more 03/02/2008 (12:12 pm)
RTS Thug - Efficient replacement model I saw your comment on the other thread. I dont think the RTS-SK has the LOD feature turned off. E... read more 03/02/2008 (11:42 am)
Who's alive in this part of the world? Turned off by default? Where you got that? I dont think so... Edit: further discussion on your th... read more 03/02/2008 (11:39 am)
Turn Based strategy question Good catch, didnt know that.... read more 03/02/2008 (11:35 am)
RTS Thug - Efficient replacement model Its done =) The page is here: [url]http://tdn.garagegames.com/wiki/RTS/Artist/modelResources[/url... read more 03/02/2008 (11:07 am)
Torque scripts debugger for linux v2.3 Its done. =) [url=http://tdn.garagegames.com/wiki/TorqueScript/IDE/Guide/DebuggerForTorque]Debugg... read more 03/02/2008 (10:27 am)
Turn Based strategy question No, TGB is 2D, the isometric view have to be simulated. TGE line, is 3D. As Lee says, the TGE + RTS ... read more 03/02/2008 (8:55 am)
RTS Thug - Efficient replacement model Great job Marc, thank you very much! Now THAT is a rifleman... Some time ago, [url=http://www.gar... read more 03/02/2008 (8:50 am)
Who's alive in this part of the world? @Rigo, again overhere? For the collaborative RTS team, you should contact [url=http://www.garagegame... read more 03/02/2008 (8:27 am)
RTS New Mission problems I really dont know what the heck are you talking about... The whole point is that you dont know c... read more 02/28/2008 (7:51 pm)
Rts With Tgea I would recommend you to read the forum first. This topic is already treated in several threads, so... read more 02/27/2008 (8:43 am)
Torque scripts debugger for linux v2.3 Sweet! Really good work Philippe. Didnt saw this thread untill I checked the David's [url=http://ww... read more 02/26/2008 (7:40 pm)
RTS New Mission problems The units and buildings are added by code, not through the mission file, so when you delete the unit... read more 02/26/2008 (5:10 pm)
Game Design Wiki Actually I think is a very cool idea. Indeed, there is more focus around the basics, than on actual ... read more 02/25/2008 (5:28 pm)
List of scripting commands for TGE 1.5.2 This question keeps showing, use the search function people. [url=http://www.garagegames.com/inde... read more 02/22/2008 (1:21 pm)
RTS buildings for beginners @Brandon, the problem here seems to be that you went quickly and deep into the mud, which is good, b... read more 02/21/2008 (7:06 pm)
Digging in to RTS Brandon this time is too difficult to explain. If you dont understand how to use source files, or ho... read more 02/21/2008 (6:49 pm)
Havok goes free on PC I dont think they put some limitation there, there would have no much sense, at least on what strict... read more 02/21/2008 (5:29 pm)
Who's alive in this part of the world? That is not funny...! :$ My apologies Bill, indeed was to you who I was *talking* to. Im just a ... read more 02/21/2008 (5:06 pm)
Havok goes free on PC Heh, if all goes right, we can expect a really great [b]year[/b], as we would be seeing Torque2 and ... read more 02/21/2008 (11:56 am)
Havok goes free on PC Yes, you have a point there. I think we have to wait and see.... read more 02/21/2008 (9:33 am)
Who's alive in this part of the world? Excellent work on the Kit Brandon!! Its really good to see that you follow the path of the light ... read more 02/21/2008 (7:09 am)
Invalid net mask bits set Heh! I apreciate the tip about ShieldMask. I was about trimming it down into one, merging with other... read more 02/20/2008 (4:25 am)
Digging in to RTS You should make some debugging there and look at whats sending [code]commandToServer('PlaceTank', ... read more 02/19/2008 (6:51 pm)
Can't buy the RTS starter kit Josh, dont worry, is a common issue, just wait for [url=http://www.garagegames.com/my/home/view.prof... read more 02/19/2008 (5:51 pm)
Who's alive in this part of the world? Lol, cool presentation Brandon. Little to say, as we have been posting around by now, but good to... read more 02/19/2008 (5:47 pm)
Digging in to RTS @Guy Allard...! Long time since your last post on this forum, great to read you here! Cool snipet b... read more 02/19/2008 (5:30 pm)
Looking for a Scripter and C++ coder. Is right there to the right side of the site, on the "Whats new" page. [image]http://img255.image... read more 02/18/2008 (5:47 pm)
Digging in to RTS Good post Brandon! it seems like a great sim-game :) About [b]"Current Problems"[/b]... 1) Int... read more 02/18/2008 (4:32 pm)
Service Unavailable - Fail to connect We are on the [b]MONTH [/b]since the first cases guys, any news? This is [b]SO[/b] tedious at this p... read more 02/18/2008 (10:51 am)
Pathfinding on the kit at last Brandon, I think the pathfinding point on that is the less important, at least from an initial aproa... read more 02/18/2008 (10:09 am)
Invalid net mask bits set Indeed!! You just remind me that in the RTS kit, some of the shapebase netmasks are just ignored on ... read more 02/17/2008 (4:45 pm)
Invalid net mask bits set Yes, the first thought I had was on trying to free other masks by doing 1 and 3, but I was seriousl... read more 02/17/2008 (4:14 pm)
Invalid net mask bits set Ok, now I have a problem though. The reference documentation on networking its too generalist, and t... read more 02/17/2008 (3:19 pm)
Invalid net mask bits set Whoa!! That is basic chinese... Lets back to reading, it seems like I need more context info her... read more 02/17/2008 (2:47 pm)
Invalid net mask bits set This is the code: [code] // Network states enum MaskBits { ActionMask = Shape... read more 02/17/2008 (2:36 pm)
Trackir System Someone said [i]headtracking[/i]? Take a look at this: [url=http://www.youtube.com/watch?v=Jd3-eiid... read more 02/16/2008 (3:14 pm)
Collisions don't work If I remember well, the units flying over the terrain are a known symptom that shows up once you had... read more 02/15/2008 (1:14 pm)
Who's alive in this part of the world? Bill, its great to see your energy on this, keep it up! ;)... read more 02/13/2008 (12:02 pm)
How can I put debug text directly on game screen? Glad it help :)... read more 02/12/2008 (5:16 pm)
How can I put debug text directly on game screen? @Kim, again, I didnt saw your comment til now... You shall use setLocalVariable() and setVariable... read more 02/12/2008 (11:14 am)
Service Unavailable - Fail to connect Reference #97.8f7ffea5.1202830225.f45016c Reference #97.8f7ffea5.1202830222.f450162 Reference #6.8... read more 02/12/2008 (7:39 am)
What's new page - all 5 categories "new" -> misaligned page Well, not exactly as that, for instance there are many new blogs every day, and I rarely see the "ne... read more 02/11/2008 (7:40 pm)
What's new page - all 5 categories "new" -> misaligned page Mhh I see what your point is; you dont get mine though. Nope, I cant even remember if I saw that, bu... read more 02/11/2008 (4:38 pm)
What's new page - all 5 categories "new" -> misaligned page Orion, I got this error once a few days ago, playing with changing the ip address to domain (and vic... read more 02/11/2008 (3:27 pm)