Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Oriental city model pack | Gorgeous indeed! Guys if you made some more LODs nextime, the pack could work for RTS games as we... read more | 04/26/2008 (10:59 am) |
| Next-Gen Rts question | ?????... read more | 04/25/2008 (10:05 pm) |
| Automatically updating MapHud if you have Celestials running | Thomas, is a minimap bug, solved by Guy Allard in this thread: [url=http://www.garagegames.com/mg/fo... read more | 04/24/2008 (8:41 am) |
| Service Unavailable | [i]"Kill them! Kill them both!"[/i] Are you guys english? this is one of the better and more gent... read more | 04/23/2008 (3:02 pm) |
| RTS Community Project License Verification | I thought we have an agreement Cory. You would test your SPAM machine with other people [b]first[/b]... read more | 04/23/2008 (11:30 am) |
| Tgea+fear | As I understand, is an abandoned project anyway.... read more | 04/22/2008 (12:19 pm) |
| What game engine/library to use? | Hehe Good catch! A community composed by developers and 14 years old hardcore gamers alike, could be... read more | 04/21/2008 (12:46 pm) |
| What game engine/library to use? | [quote]Modding a game may not be feasible, and I've seen no serious evidence of anyone who's tried t... read more | 04/21/2008 (12:30 pm) |
| Unicode support? | Indeed, I use N++ in the same way. The syntax coloring, the tabs, the lightweight... excellent tool ... read more | 04/21/2008 (12:01 pm) |
| Question about sharing TGEA with team. (please check) | No Laszlo [b]you[/b] think different, because all the normal people follow the thread flow by post n... read more | 04/20/2008 (12:59 pm) |
| An A.I. Forum | [url]http://aigamedev.com/forums/[/url] [quote]Game AI Forums forums at AiGameDev.com, hosting a ... read more | 04/19/2008 (5:06 pm) |
| Juggernaut Questions | Bleh! just chatting to delay the truth: you, as the typical modern woman, dont have an idea, about h... read more | 04/17/2008 (7:14 pm) |
| Service Unavailable - Fail to connect | @Scott, good info! Note: all of those who posted their experience on the TDN side of the problem ... read more | 04/17/2008 (12:56 pm) |
| Limiting A Units Movement | Hehe, yup, I saw that you knew what you were talking about by reading other posts of yours, I just t... read more | 04/15/2008 (8:31 pm) |
| Limiting A Units Movement | Well... that depends on you own implementation, but I think that lines should work if you put it on ... read more | 04/15/2008 (8:23 pm) |
| Rts Port To Tgea | Two things I didnt know of. Thanks Stephen.... read more | 04/15/2008 (7:59 pm) |
| Rts Port To Tgea | Oh got it, sorry, I misinterpreted the situation, we are talking about the zxis mouse bind, not the ... read more | 04/15/2008 (12:46 pm) |
| Rts Port To Tgea | Mhhh if I remember well the z-axis is "deactivated" in the rts-sk, so depending on how you are porti... read more | 04/15/2008 (6:37 am) |
| Limiting A Units Movement | Hello Chip, glad to see you. The first that comes to my mind is a simple vector operation. Someth... read more | 04/14/2008 (7:41 pm) |
| WritePacketData readPacketData and latency | Juicy!... read more | 04/14/2008 (11:41 am) |
| Rts Port To Tgea | LOL, thats ok J.C. Anyway, I hope you to retake this at some point. As you, Im also involved on... read more | 04/13/2008 (8:40 pm) |
| Rts Port To Tgea | Sweet, J.C.! Very cool, let us know about your progress, and at some point we could help by making a... read more | 04/13/2008 (10:05 am) |
| Console function to get Terrain Name / Type | Great! it was you who was asking for this some time ago? btw, what do you exactly mean by "get th... read more | 04/10/2008 (7:13 am) |
| RTS Kit for TorqueX Announcement | Hey Johan, yes I saw it, great work! you definitevely have done an impressive job. btw, you seeme... read more | 04/08/2008 (4:54 pm) |
| Resources in World Domination Mod... | Well that depends on what you are doing (how, when, and why you are calling the function), and hones... read more | 04/08/2008 (6:32 am) |
| Resources in World Domination Mod... | Actually is exactly on that file: [code] function resourceStore::UpdateGui(%clientSupply) { ... read more | 04/07/2008 (9:34 pm) |
| Service Unavailable - Fail to connect | In my case, this began to happend slowly, and for a while (maybe three weeks) I lost all capacity to... read more | 04/06/2008 (5:07 pm) |
| RTSUnit Damage Particle Emitters | Cool, I was about to try this to give a hand here, but glad to see this works. Im thinking on open a... read more | 04/06/2008 (11:00 am) |
| Fog of War example | Haha! cool Frank! Glad to see you overhere ;)... read more | 04/05/2008 (2:51 pm) |
| Torque / RTS Paid Support? | Not really Rigo, No. By far, the community is the largest and better resource of GarageGames, and... read more | 04/05/2008 (2:48 pm) |
| Making the game: Understanding the GUI | You can also use flash (there is a free resource to make flash work on torque). Then for a designer ... read more | 04/03/2008 (9:10 pm) |
| RTS Build with Torque 1.5.2 followed instructions what did I do? | Try this: [url=http://www.interact-sw.co.uk/iangblog/2005/09/12/cmdspawnerror]Fixing the "Error s... read more | 04/02/2008 (4:06 pm) |
| Who's alive in this part of the world? | Hello Commander Axthelm, be welcome to the mad house! Cool to have another skilled designer and p... read more | 03/30/2008 (11:46 am) |
| Jerking rtsplayers after porting to 1.52 | Its weird. I would start with the classic, first delete all .dso files and try again. If the problem... read more | 03/28/2008 (3:28 pm) |
| Software Tool : "RTS Starter Kit | [quote]or will eventually be updated and it's not [b]and won't [/b][/quote] Maybe that is go too ... read more | 03/28/2008 (3:18 pm) |
| CodeWeaver vs. Torsion | @Tom, as always you are present, and patiently answering to my rants, I remove my hat. Actually I... read more | 03/27/2008 (9:38 pm) |
| Problems porting RTS kit into 1.5.2 | Good to know Jonathon, note taken, will come handy ;)... read more | 03/27/2008 (8:49 pm) |
| CodeWeaver vs. Torsion | Intresting perspective! What are those debugging features in Torsion (and lacking in CW) that save y... read more | 03/27/2008 (9:17 am) |
| Website issues | Here is the thread about this problem. Better to have just one place to discuss this, guys. [url... read more | 03/27/2008 (8:45 am) |
| CodeWeaver vs. Torsion | I forgot to mention Codeweaver has a well implemented plugin architecture, although I never used it.... read more | 03/26/2008 (6:25 pm) |
| Problems porting RTS kit into 1.5.2 | Hello Jonathon, it seems like some includes are not there, or broken, but it could be also a problem... read more | 03/26/2008 (6:15 pm) |
| Jerking rtsplayers after porting to 1.52 | Thomas could you give some details on the weird behaviour you are getting?... read more | 03/26/2008 (6:08 pm) |
| Service Unavailable - Fail to connect | Never saw that origin- tag, what is it?... read more | 03/26/2008 (5:23 pm) |
| Overlord Management Software | Another Excellent free service: [url]http://www.assembla.com/[/url] [i]"Get free workspaces wi... read more | 03/25/2008 (2:00 pm) |
| VSide Beta 3 released | Congrats Orion! Wonderful to see your project going on, at full power. Edit: what a moron, thats ... read more | 03/20/2008 (6:53 pm) |
| CodeWeaver vs. Torsion | Torsion is more stable. Also recently introduced a series of features that make them pretty similar.... read more | 03/20/2008 (3:51 pm) |
| Cannot buy RTS starter Kit | Just in case he dont see this post (what would be really strange as David is always crawling this fo... read more | 03/19/2008 (6:28 pm) |
| Who's alive in this part of the world? | Well done Bill!... read more | 03/16/2008 (11:17 am) |
| RTSUnit Health Bar Color Damage | Again, well done!... read more | 03/16/2008 (11:15 am) |
| RTSUnit Damage Particle Emitters | Awesome! Thanks for this Bill.... read more | 03/16/2008 (10:23 am) |