Game Development Community

Novack's Forum Posts

Thread Post Date Posted
3 new royalty free packages available Jaap, just been on your site, really good work. On a side note, Im curious about something: what ... read more 09/17/2008 (3:30 pm)
IRC Hour Discussion Thread Thanks Guys. I'll do my best, if dont catch you there, I'll read the log :)... read more 09/17/2008 (11:45 am)
IRC Hour Discussion Thread 5 PM PST is 1 AM GMT right? Im at GMT-3, so for me the IRC hour would be at 10PM. Tomorrow is m... read more 09/17/2008 (11:27 am)
IRC Hour Discussion Thread Which I bet is her way of saying [i]"I surrender"[/i]. I surrender!... read more 09/16/2008 (10:04 am)
IRC Hour Discussion Thread Hey Michael. Well, from the log I noticed you were working on TDN, not exactly that you controlled i... read more 09/16/2008 (9:10 am)
Compile Mission files @Stefan, you made your point clear about modding. However, I dont see what the script compilation ha... read more 09/16/2008 (8:18 am)
IRC Hour Discussion Thread Ok, after reading the first IRC Hour log, I would like to comment my thoughts. First off, I think... read more 09/15/2008 (10:36 pm)
1.72? Im interesting as well, as some time has passed and its kind of a more mature product now, with many... read more 09/14/2008 (11:26 am)
DEXSOFT Games: Tropical model pack - FREE samples Excelllent guys, awesome work with the LODs (perfectly usable for RTSs)... read more 09/14/2008 (10:53 am)
Afx + RTS Kit @Isaac, personally havent done it yet, but with the incredible documentation that AFX provides, plus... read more 09/11/2008 (7:59 pm)
Why isn't any big company using torque? [quote]I have by the way never heard of the game Penny Arcade Adventures game, and that is the bigge... read more 09/11/2008 (8:14 am)
For Spanish Eyes Only Wow Tyler, your post is just... weird. [quote]He will not hire you if you are not spanish, it is ... read more 09/09/2008 (7:46 pm)
Using a Custom Cursor This [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=74690]thread[/url] could be use... read more 09/09/2008 (6:20 pm)
For Spanish Eyes Only [quote]I'm building a spanish team, so sorry if you are interested and not spanish[/quote] LOL - ... read more 09/09/2008 (5:21 pm)
Effectlibrary.com, special effect sprites Very good! thanks.... read more 09/09/2008 (7:01 am)
Official TGEA Documentation Feedback Ok then, I'll think how to help on that front. Glad you find useful the thread with the videos.... read more 09/08/2008 (8:33 am)
TGEA 1.7.1 Bug: sgShadowProjector bad pointer after db swap Is actually weird that this one didnt appear before, you must be right Guy, setDataBlock must be not... read more 09/07/2008 (12:45 pm)
Official TGEA Documentation Feedback And [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=77450]here[/url] it is a thread c... read more 09/06/2008 (10:19 pm)
Video Tutorials [url=http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=editor_torque]... read more 09/06/2008 (10:16 pm)
Colors Some useful tools: [url=http://www.garagegames.com/blogs/36126/14593]ColorTorque[/url] [url=http... read more 09/06/2008 (10:11 pm)
Video Tutorials [url=http://www.garagegames.com/blogs/5316/14106]Thomas Oliver's Video Tutorials[/url] [url=http://... read more 09/06/2008 (10:03 pm)
Official TGEA Documentation Feedback @Michael, as always, great work. Here it goes another suggestion. The engines main reference docu... read more 09/06/2008 (11:27 am)
Rts + Physx Interesting guys! keep us informed of your progress Daniel :)... read more 09/04/2008 (10:45 pm)
Looking for Unicode scripts Not exactly scripts (ok, not scripts at all), but maybe this could help: [url=http://www.humancomp.o... read more 09/04/2008 (10:42 pm)
RTS Starter Kit, Porting to 1.5? Edit: Nevermind, I didnt saw it was a year old thread!... read more 09/04/2008 (9:28 pm)
Normal Maps / Relief Maps [url=http://www.garagegames.com/mg/forums/result.area.php?qa=28]Torque Game Engine Advanced (formerl... read more 09/04/2008 (6:18 pm)
AISeek and Torque? Very good news indeed! Well done Nathan, thanks again!... read more 08/28/2008 (9:31 am)
Torque 2 Tranparent Development Actually Mathew, Im surprised about some employees allowed to go to the outside world. Last time, Im... read more 08/27/2008 (9:08 pm)
Torque RTS Projects... Yes, Geom is one the most important RTS kit projects on the wild, and he did an awesome job till now... read more 08/27/2008 (4:21 pm)
Western Themed Games [url=http://www.banghowdy.com/]http://www.banghowdy.com/[/url] is another excellent 3D turn based st... read more 08/25/2008 (11:22 pm)
Real Terrain and Minimap Mhh, if I understand well, again, you have to create your terrain with the proper heightmap, and the... read more 08/24/2008 (4:02 pm)
Real Terrain and Minimap If I remember well, the minimap renders the mission area to a texture during map load. So try by exp... read more 08/23/2008 (11:11 am)
Real Terrain and Minimap Fog problem: raise your terrain. The fog shows up when you have terrain heights below 200 so if you ... read more 08/22/2008 (11:08 pm)
"World Domination through Collaboration" RTS mod is available Both actually. Both systems are implemented, the most used is the villager-harvest-and-carry-to-base... read more 08/22/2008 (10:46 pm)
Who's alive in this part of the world? Hi Krystian, interesting project, direct and powerful intro :) I hope someone can help you on the p... read more 08/12/2008 (8:49 pm)
In search of contract projects(PAID) @Tamara, really beautiful work! Just for you to take in count, there is no such thing as a[i] PM sy... read more 08/12/2008 (8:02 pm)
Creating Breakpoints and watch Actually, like many things in life, you have to decide yourself. Try both, Torsion has a full featur... read more 08/12/2008 (7:59 pm)
Anyone using the Terrain Editor "Select" action? Actually, your description cames very handy, Ive never payed attention to that function. So technica... read more 08/12/2008 (7:50 pm)
Adding Enemies? Hi Krystian, glad to know about a new RTS developer here :) About winning conditions, there is no... read more 08/12/2008 (7:39 pm)
Object Selection [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2173]Object selection in... read more 08/11/2008 (6:35 pm)
Fix for graphical bug in selection rings Very cool Geom, and glad to see you around :)... read more 08/07/2008 (5:21 pm)
RTS projectile tracking Hi Martian, Ive searched for this the first time you posted, but couldnt found any specific code. I ... read more 08/04/2008 (1:49 pm)
AISeek and Torque? Thanks for the info Nathan! Btw, its an important discount for indies, but still out of range of ... read more 08/04/2008 (11:26 am)
AISeek and Torque? Very interesting indeed! I remember a blog post of some GG employee mentioning "good news coming soo... read more 08/01/2008 (11:09 pm)
CommandToServer help That would be messy. Why not directly use an if or switch statement instead? ([url=http://tdn.garage... read more 07/26/2008 (9:23 am)
Video Tutorials And a few more on different topics from [url=http://gearworxprod.com/index.php?do=catalog&c=free_tut... read more 07/25/2008 (8:14 pm)
Video Tutorials Welcome. These are very good: [url=http://torque.smdlabs.com/freeTutorials.htm]SMDLabs Torque Tutori... read more 07/25/2008 (7:50 pm)
GarageGames Group on Vimeo @Tom: LOL !!... read more 07/23/2008 (8:34 pm)
GarageGames Group on Vimeo @Derek and Jacob, good job! thank you (and I didnt know about WeGame, btw, looks pretty cool)... read more 07/23/2008 (6:15 pm)
GarageGames Group on Vimeo Oh, got it, its true. In that case, I would sugest [url=http://www.viddler.com]Viddler[/url]. ... read more 07/23/2008 (3:05 pm)