Game Development Community

Novack's Forum Posts

Thread Post Date Posted
MMOWorkshop Models OT: Pelorea is looking damn great Frank!... read more 01/02/2009 (3:55 am)
Poly Count "? I guess so, just be sure to make a few LOD's per model, otherwise you'll run into troubles, remember... read more 12/29/2008 (5:17 pm)
MMOWorkshop Models Dont know what they mean exactly with that, I guess could be something related to its animations. So... read more 12/29/2008 (2:53 pm)
TGEA 1.8 Beta: Terrain texture paths saving incorrectly Rene, this one got fixed in the final 1.8? because it seems like its still there... please let me kn... read more 12/28/2008 (2:19 pm)
Free Music (From a Collapsed Project) That sounds more than interesting! Very Zimmer'ish. I like it!... read more 12/20/2008 (3:05 pm)
New FAQs, Need Your Input I would add a "Community" section, with a "Who is who?" question on the main GG guys in direct conne... read more 11/30/2008 (1:29 pm)
Is there a book for AI in torque? The one called "Game Artificial Intelligence"... took me up to 17.2 seconds to found out.... read more 11/25/2008 (3:04 pm)
Havok Behaviour Tool Public Download Done, thanks.... read more 11/20/2008 (7:27 am)
What happened to Grome? [url=http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=editor_torque]... read more 11/19/2008 (4:05 pm)
Tge Vs Tgea Somewhere, god just killed a kitten. [image]http://img504.imageshack.us/img504/6789/kittenscupsib... read more 11/19/2008 (3:16 pm)
Ruby on Rails guy talks startups Thanks Josh!... read more 11/18/2008 (4:21 pm)
Disappointed. [quote]I can not spend 3 months, just to see[/quote] I cannot believe that sentence, coming from ... read more 11/17/2008 (7:07 am)
TRON 2 - TR2N trailer leaked Hehe I would not fear too much about the legal part, that teaser is all around the internet, and eve... read more 11/15/2008 (9:34 am)
Service Unavailable - Fail to connect Nope. Not all crows are black in this case. Im not even in northamerica.... read more 11/04/2008 (2:56 pm)
How can i write this program with torque script Purist :P... read more 11/03/2008 (12:17 pm)
How can i write this program with torque script [code]Function openDoor(%val) { if ( %val ) door.open(); // comment } moveMap.b... read more 11/03/2008 (11:36 am)
Official TGEA Documentation Feedback David, Michael is currently working on those points you mention (you can see the new stylished TDN a... read more 10/31/2008 (9:12 am)
Service Unavailable - Fail to connect Heh. Yes. Yes it seems so. :-/ Well then, the fact that there actually ARE sysadmins in charge, i... read more 10/28/2008 (2:15 pm)
Service Unavailable - Fail to connect Ok guys, has been a year now, and no one up there seems to seriously care about the strugles this me... read more 10/27/2008 (3:49 pm)
Official TGEA Documentation Feedback Ok, sorry :$ Well, one of the parts where I felt like in turbulent waters when first approaching ... read more 10/27/2008 (3:23 pm)
Official TGEA Documentation Feedback @Michael, do you mean related to the TGEA 1.8 or in general terms?... read more 10/27/2008 (2:39 pm)
Autodesk Signs Agreement with Avid to Acquire Softimage Hehe funny. What would be nice is a more Indie-like licence for the ModTool, than the current "only ... read more 10/24/2008 (9:24 am)
Virtual workspace for game developers Yes, it was pretty straightforward to setup; besides the tools itselves, much of the added value is ... read more 10/22/2008 (5:36 pm)
Queuing Movement Markers Excellent approach, we've been considering using this very same mechanics, based upon the stock AIPl... read more 10/22/2008 (7:49 am)
Exist some Port of RTSKIT for TGEA 1.7? Of course, I totally respect that you may be dissapointed, and you are right on sharing that. Time a... read more 10/20/2008 (2:17 pm)
Virtual workspace for game developers Isaac, me and my team mates are currently using Assembla, that use to have a free option, but the la... read more 10/19/2008 (4:48 pm)
Exist some Port of RTSKIT for TGEA 1.7? @J Sears, I disagree. The kit has been always controversial, its currently unsupported and has so... read more 10/19/2008 (9:58 am)
How Much $$ does Micorsoft want? Good philosophy Ben. Sadly is not enough for curious / masochist souls.... read more 10/14/2008 (8:35 pm)
How Much $$ does Micorsoft want? Make us remember the importance of an open plataform, and why it is so dangerous to sleep on the "co... read more 10/14/2008 (4:51 pm)
You must pay $5000 for every casual game [quote]Nobody guarantee you huge amount of sales. It depends from a game that you offer.[/quote] ... read more 10/13/2008 (4:40 pm)
You must pay $5000 for every casual game Still makes no sense. Tomorrow they could appear with a new demand of removing the splash screens... read more 10/13/2008 (3:56 pm)
You must pay $5000 for every casual game [quote]Probably you don't know that Big Fish and RealArcade are the "whales" on the market of casual... read more 10/13/2008 (10:46 am)
You must pay $5000 for every casual game [quote]No one is being dodgy or unreasonable really, they just have slightly conflicting goals. [/qu... read more 10/12/2008 (6:34 pm)
You must pay $5000 for every casual game Totally agree with Kevin. You sound very annoyed with GarageGames, but it is the distributor who is ... read more 10/12/2008 (3:48 pm)
Tank t-90 Beautiful model! Agree with Edward, the [url=http://www.garagegames.com/products/53/]BraveTree: Tank... read more 10/09/2008 (9:47 am)
Event driven? Joao yes, they are on TGE and TGEA. Sure thing, I believe there is no problem on sharing script code... read more 10/07/2008 (5:15 pm)
Event driven? For an excellent use example of what Stephen explains, open Stronghold\game\scriptsAndAssets\server\... read more 10/07/2008 (6:50 am)
Exist some Port of RTSKIT for TGEA 1.7? Some initial resources exist for porting the kit to TGEA, but are far from complete, and do not cove... read more 10/01/2008 (12:09 am)
AI middleware options [url=http://wiki.aigamedev.com/Middleware]Listing of AI Middlewares at AIGameDev[/url]... read more 09/29/2008 (7:09 pm)
Adding adjustable Yaw to the RTS camera UpdateViewYaw() seems to be just fine, do you actually see the "increase" and "decrease" output in t... read more 09/27/2008 (1:57 pm)
Adding adjustable Yaw to the RTS camera Hi Wesley. Indeed, since the first release, some things have changed a bit, be sure to play with the... read more 09/26/2008 (4:25 pm)
Compile Mission files Haha! smarty!... read more 09/25/2008 (9:14 am)
God damn Oh no!... read more 09/25/2008 (9:08 am)
So...how am I supposed to do anything if theres no tutorials? [url]http://tdn.garagegames.com/wiki/Constructor[/url] If you are new here, I recommend you take ... read more 09/24/2008 (11:22 pm)
Service Unavailable - Fail to connect Its not Jun, Its actually January. And if I remember well some guys reported this problem since dece... read more 09/23/2008 (5:37 pm)
NextGen Gaming In TGEA [quote]Sometimes it is just fun to see what kind of cool things other people are doing and to share ... read more 09/23/2008 (3:01 pm)
Arteria3d release animated Harpy Character Sexy!... read more 09/23/2008 (2:31 pm)
Fix for RTSProjectile not rendering its DTS shape No you are right, its not fixed in the 1.5.2, we got to it later, on our most recent project.... read more 09/18/2008 (1:10 pm)
Fix for RTSProjectile not rendering its DTS shape Very cool Geom. Actually after fixing this some little time ago, we found an extra problem, that ma... read more 09/18/2008 (12:52 pm)
Compile Mission files Well, thats another reason to prevent the user to modify the mis file!... read more 09/17/2008 (4:45 pm)