Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MMOWorkshop Models | OT: Pelorea is looking damn great Frank!... read more | 01/02/2009 (3:55 am) |
| Poly Count "? | I guess so, just be sure to make a few LOD's per model, otherwise you'll run into troubles, remember... read more | 12/29/2008 (5:17 pm) |
| MMOWorkshop Models | Dont know what they mean exactly with that, I guess could be something related to its animations. So... read more | 12/29/2008 (2:53 pm) |
| TGEA 1.8 Beta: Terrain texture paths saving incorrectly | Rene, this one got fixed in the final 1.8? because it seems like its still there... please let me kn... read more | 12/28/2008 (2:19 pm) |
| Free Music (From a Collapsed Project) | That sounds more than interesting! Very Zimmer'ish. I like it!... read more | 12/20/2008 (3:05 pm) |
| New FAQs, Need Your Input | I would add a "Community" section, with a "Who is who?" question on the main GG guys in direct conne... read more | 11/30/2008 (1:29 pm) |
| Is there a book for AI in torque? | The one called "Game Artificial Intelligence"... took me up to 17.2 seconds to found out.... read more | 11/25/2008 (3:04 pm) |
| Havok Behaviour Tool Public Download | Done, thanks.... read more | 11/20/2008 (7:27 am) |
| What happened to Grome? | [url=http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor&target=editor_torque]... read more | 11/19/2008 (4:05 pm) |
| Tge Vs Tgea | Somewhere, god just killed a kitten. [image]http://img504.imageshack.us/img504/6789/kittenscupsib... read more | 11/19/2008 (3:16 pm) |
| Ruby on Rails guy talks startups | Thanks Josh!... read more | 11/18/2008 (4:21 pm) |
| Disappointed. | [quote]I can not spend 3 months, just to see[/quote] I cannot believe that sentence, coming from ... read more | 11/17/2008 (7:07 am) |
| TRON 2 - TR2N trailer leaked | Hehe I would not fear too much about the legal part, that teaser is all around the internet, and eve... read more | 11/15/2008 (9:34 am) |
| Service Unavailable - Fail to connect | Nope. Not all crows are black in this case. Im not even in northamerica.... read more | 11/04/2008 (2:56 pm) |
| How can i write this program with torque script | Purist :P... read more | 11/03/2008 (12:17 pm) |
| How can i write this program with torque script | [code]Function openDoor(%val) { if ( %val ) door.open(); // comment } moveMap.b... read more | 11/03/2008 (11:36 am) |
| Official TGEA Documentation Feedback | David, Michael is currently working on those points you mention (you can see the new stylished TDN a... read more | 10/31/2008 (9:12 am) |
| Service Unavailable - Fail to connect | Heh. Yes. Yes it seems so. :-/ Well then, the fact that there actually ARE sysadmins in charge, i... read more | 10/28/2008 (2:15 pm) |
| Service Unavailable - Fail to connect | Ok guys, has been a year now, and no one up there seems to seriously care about the strugles this me... read more | 10/27/2008 (3:49 pm) |
| Official TGEA Documentation Feedback | Ok, sorry :$ Well, one of the parts where I felt like in turbulent waters when first approaching ... read more | 10/27/2008 (3:23 pm) |
| Official TGEA Documentation Feedback | @Michael, do you mean related to the TGEA 1.8 or in general terms?... read more | 10/27/2008 (2:39 pm) |
| Autodesk Signs Agreement with Avid to Acquire Softimage | Hehe funny. What would be nice is a more Indie-like licence for the ModTool, than the current "only ... read more | 10/24/2008 (9:24 am) |
| Virtual workspace for game developers | Yes, it was pretty straightforward to setup; besides the tools itselves, much of the added value is ... read more | 10/22/2008 (5:36 pm) |
| Queuing Movement Markers | Excellent approach, we've been considering using this very same mechanics, based upon the stock AIPl... read more | 10/22/2008 (7:49 am) |
| Exist some Port of RTSKIT for TGEA 1.7? | Of course, I totally respect that you may be dissapointed, and you are right on sharing that. Time a... read more | 10/20/2008 (2:17 pm) |
| Virtual workspace for game developers | Isaac, me and my team mates are currently using Assembla, that use to have a free option, but the la... read more | 10/19/2008 (4:48 pm) |
| Exist some Port of RTSKIT for TGEA 1.7? | @J Sears, I disagree. The kit has been always controversial, its currently unsupported and has so... read more | 10/19/2008 (9:58 am) |
| How Much $$ does Micorsoft want? | Good philosophy Ben. Sadly is not enough for curious / masochist souls.... read more | 10/14/2008 (8:35 pm) |
| How Much $$ does Micorsoft want? | Make us remember the importance of an open plataform, and why it is so dangerous to sleep on the "co... read more | 10/14/2008 (4:51 pm) |
| You must pay $5000 for every casual game | [quote]Nobody guarantee you huge amount of sales. It depends from a game that you offer.[/quote] ... read more | 10/13/2008 (4:40 pm) |
| You must pay $5000 for every casual game | Still makes no sense. Tomorrow they could appear with a new demand of removing the splash screens... read more | 10/13/2008 (3:56 pm) |
| You must pay $5000 for every casual game | [quote]Probably you don't know that Big Fish and RealArcade are the "whales" on the market of casual... read more | 10/13/2008 (10:46 am) |
| You must pay $5000 for every casual game | [quote]No one is being dodgy or unreasonable really, they just have slightly conflicting goals. [/qu... read more | 10/12/2008 (6:34 pm) |
| You must pay $5000 for every casual game | Totally agree with Kevin. You sound very annoyed with GarageGames, but it is the distributor who is ... read more | 10/12/2008 (3:48 pm) |
| Tank t-90 | Beautiful model! Agree with Edward, the [url=http://www.garagegames.com/products/53/]BraveTree: Tank... read more | 10/09/2008 (9:47 am) |
| Event driven? | Joao yes, they are on TGE and TGEA. Sure thing, I believe there is no problem on sharing script code... read more | 10/07/2008 (5:15 pm) |
| Event driven? | For an excellent use example of what Stephen explains, open Stronghold\game\scriptsAndAssets\server\... read more | 10/07/2008 (6:50 am) |
| Exist some Port of RTSKIT for TGEA 1.7? | Some initial resources exist for porting the kit to TGEA, but are far from complete, and do not cove... read more | 10/01/2008 (12:09 am) |
| AI middleware options | [url=http://wiki.aigamedev.com/Middleware]Listing of AI Middlewares at AIGameDev[/url]... read more | 09/29/2008 (7:09 pm) |
| Adding adjustable Yaw to the RTS camera | UpdateViewYaw() seems to be just fine, do you actually see the "increase" and "decrease" output in t... read more | 09/27/2008 (1:57 pm) |
| Adding adjustable Yaw to the RTS camera | Hi Wesley. Indeed, since the first release, some things have changed a bit, be sure to play with the... read more | 09/26/2008 (4:25 pm) |
| Compile Mission files | Haha! smarty!... read more | 09/25/2008 (9:14 am) |
| God damn | Oh no!... read more | 09/25/2008 (9:08 am) |
| So...how am I supposed to do anything if theres no tutorials? | [url]http://tdn.garagegames.com/wiki/Constructor[/url] If you are new here, I recommend you take ... read more | 09/24/2008 (11:22 pm) |
| Service Unavailable - Fail to connect | Its not Jun, Its actually January. And if I remember well some guys reported this problem since dece... read more | 09/23/2008 (5:37 pm) |
| NextGen Gaming In TGEA | [quote]Sometimes it is just fun to see what kind of cool things other people are doing and to share ... read more | 09/23/2008 (3:01 pm) |
| Arteria3d release animated Harpy Character | Sexy!... read more | 09/23/2008 (2:31 pm) |
| Fix for RTSProjectile not rendering its DTS shape | No you are right, its not fixed in the 1.5.2, we got to it later, on our most recent project.... read more | 09/18/2008 (1:10 pm) |
| Fix for RTSProjectile not rendering its DTS shape | Very cool Geom. Actually after fixing this some little time ago, we found an extra problem, that ma... read more | 09/18/2008 (12:52 pm) |
| Compile Mission files | Well, thats another reason to prevent the user to modify the mis file!... read more | 09/17/2008 (4:45 pm) |