Game Development Community

Novack's Forum Posts

Thread Post Date Posted
Feb 2009 GarageGames.com Feedback Thread A little one: I would get ride of the breaklines before and after some markup codes like 'quote' ... read more 02/26/2009 (6:59 am)
Feb 2009 GarageGames.com Feedback Thread HA! Yeah, I felt a disruption in the force! Good to know who you are ;)... read more 02/19/2009 (9:22 am)
Feb 2009 GarageGames.com Feedback Thread @Randy [quote]Try logging out and click your profile and see:)[/quote] Some people dont have any re... read more 02/19/2009 (7:38 am)
Feb 2009 GarageGames.com Feedback Thread Ted that is probably on purpose, spam prevention. Btw, question to the staff: it is needed to be ... read more 02/18/2009 (12:14 pm)
Status of TDN Dear @Eamonn: Didn't you noticed this specific thread is entitled [b]Status of TDN[/b]? Please... read more 02/18/2009 (2:56 am)
Moving the screen with the mouse Everton, please dont throw a code dump on a post without explanation. Furthermore, what you just ... read more 02/17/2009 (4:31 am)
MarkupLite Test [list][*]list 1[/list] [li]list 2[/li] [li]list 3 list 3[/li] [size=18]font size 18[/size]... read more 02/15/2009 (5:47 pm)
-> 1.8.1 migration info collection In that case, the right thing to do would be to indicate the origin engine version that you are talk... read more 02/15/2009 (8:53 am)
Refresher course ! Everyone that is new should read this. LOL - yes, excellent "presentation"!... read more 02/11/2009 (2:44 pm)
What is '-->', some new way of accessing instead of '->'??? Thanks Michael!... read more 02/10/2009 (5:17 pm)
What is '-->', some new way of accessing instead of '->'??? Im suscribing to this thread, maybe some caritative soul will answer oficially on the matter?... read more 02/10/2009 (1:35 pm)
Feb 2009 GarageGames.com Feedback Thread Ref.: [url=http://www.garagegames.com/community/forums/viewthread/84455/2#comment-584591]post #28[/u... read more 02/08/2009 (2:50 pm)
Feb 2009 GarageGames.com Feedback Thread Another idea/request for the forum listings: Currently a given [b]forum thread list[/b] shows: T... read more 02/08/2009 (2:30 pm)
Feb 2009 GarageGames.com Feedback Thread Bug? None of the "Watched List" modes seems to display the [b]watched blogs[/b].... read more 02/08/2009 (8:16 am)
Feb 2009 GarageGames.com Feedback Thread Havent noticed this till now, thread listings are sortable by every column, on each category! Awesom... read more 02/06/2009 (9:57 pm)
What would you like to see addressed in Torque 3D? As you describe it, and I really trust on your experience, sounds like leting dx8 go, is the best op... read more 02/06/2009 (11:10 am)
is GG search finalized ? Yes, its true, but I think its also a bit harsh to compare this search with the old one, that was al... read more 02/06/2009 (4:45 am)
What would you like to see addressed in Torque 3D? @Matt: I dont know at what point to be specific on requests, but there are a bunch of community reso... read more 02/05/2009 (6:58 pm)
is GG search finalized ? It seems like I have no access to that thread, yet I do have access to other product forums I dont o... read more 02/05/2009 (3:28 pm)
Feb 2009 GarageGames.com Feedback Thread Great work! On suggestions: is there any chance of making the [b]pagination optional[/b]? Or at l... read more 02/05/2009 (6:34 am)
3D Object Creation Tutorial Series for TGEA Works fine for me Ross.... read more 02/04/2009 (4:59 pm)
Who's alive in this part of the world? You bet! yes it is, much of the fun is there. In fact, thats why prototyping is such a fun! I jus... read more 02/04/2009 (11:29 am)
New GarageGames.com Feedback Some more constructive agressiveness ;) * The "Community" banner is really distracting.... read more 02/04/2009 (11:14 am)
3D Object Creation Tutorial Series for TGEA Woah! Totally miss this one, you should post a blog Lara. Great Work! Very appreciated. Btw, &quo... read more 02/04/2009 (10:56 am)
couple small site things - make the forum title a link, and reduce the header size Yep. Hate the Scrolling... followed closely by the pagination.... read more 02/04/2009 (10:49 am)
Who's alive in this part of the world? @[b]Steve DeChiara[/b], and @[b]Haeven[/b] Team I totally miss your posts! Could it be Im coming ... read more 02/04/2009 (10:18 am)
Who's alive in this part of the world? Very cool! I'd like to see another perspective of that bubble effect :) Btw, which version of the... read more 02/04/2009 (9:54 am)
Who's alive in this part of the world? Ha! very cool fireVein, I bet more than one here will have that in mind, thx :)... read more 02/04/2009 (6:23 am)
Status of TDN [i]"Right! ... Where are we going...?"[/i]... read more 02/02/2009 (11:01 am)
Who's alive in this part of the world? But in the meantime, tell something about your project! :)... read more 01/31/2009 (7:36 am)
Status of TDN Was just kidding mate. Reading another post from you right know, be back in a couple of minutes. Don... read more 01/30/2009 (6:55 pm)
Who's alive in this part of the world? [small]Shhh lower your voice James... the local belief says there were NOTHING before the RTS Kit. M... read more 01/30/2009 (6:39 pm)
Status of TDN Dont push it Michael...... read more 01/30/2009 (6:04 pm)
Status of TDN GO Ben! Yes, pretty much those are well known points, very good detailed and appointed, Michael. ... read more 01/28/2009 (8:06 pm)
Status of TDN As always, your open and direct answers are greatly appreciated. You leave me with no arguments thou... read more 01/28/2009 (3:52 pm)
Status of TDN Mich, I cannot avoid to notice that you guys actually dont have a real solution for TDN, and now aga... read more 01/28/2009 (3:24 pm)
Can't access tdn Oh, btw, talked a few days ago with David M.B., they are working on it.... read more 01/26/2009 (2:48 pm)
Can't access tdn Yep, me neither, only rest to have patience.... read more 01/26/2009 (2:47 pm)
TGEA 1.8 Beta: Terrain texture paths saving incorrectly Thx Rene!... read more 01/23/2009 (7:24 pm)
how i would like to use gg.com Yeah. +1. Specially on a unified page for recent activity. I would add a comment on 2 things that... read more 01/20/2009 (6:15 pm)
GarageGames Group on Vimeo @Rusell, please read this blog on [url=http://blog.wolfire.com/2009/01/vimeowned/]Wolfire Games[/url... read more 01/20/2009 (5:21 pm)
GarageGames Group on Vimeo Just passing by to mention that the enforcement of the ridiculous new rules reached by now many resp... read more 01/20/2009 (7:04 am)
New GarageGames.com Feedback Hi guys, dont know if this is the best place still for commenting on the site, by know there are a d... read more 01/19/2009 (3:16 am)
Adding "simple" collision for trigger and onCollision callback @Thomas: I've beeing trying to contact you, but cant found any mail address. Hope you see this, in w... read more 01/19/2009 (2:53 am)
VS 2008 (express) Just found this old thread, only wanna comment that found the root of the proplem on the nvidia netw... read more 01/17/2009 (11:06 am)
New GarageGames.com Feedback Hi guys, another Bug Report, concerning the [url=http://www.garagegames.com/community/blogs/view/160... read more 01/17/2009 (10:43 am)
Making a TBS Board? Wasnt thinking on paying but "attracting" someone into your project. Paying is always an option thou... read more 01/13/2009 (2:31 pm)
Making a TBS Board? Hard, I think. As is, the RTS-SK need some well-considered customizations to make it work for tur... read more 01/12/2009 (5:31 pm)
What would you like to see addressed in Torque 3D? @Matt, really cool post. Please! comment on the requests! My wish list: Tools!! tools, tools! ... read more 01/10/2009 (8:46 am)
Units and Buildings being selected Mhhh fixed this one sometime ago... try this: In example\starter.RTS\client\scripts\selection.cs,... read more 01/02/2009 (4:08 am)