Daniel Balmert's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rigid body slowly sliding | (Apologies for drudging up an old topic.. it has a problem I've recently run into) I'm having a s... read more | 08/15/2006 (8:17 am) |
| Congrats on TGB v1.1.1 release | How do you download the update? do you have to buy it?... read more | 08/10/2006 (6:14 am) |
| Trouble with Jump Physics | I added the constant force. but a huge problem just popped up: When the player collides with the ... read more | 08/09/2006 (2:58 pm) |
| Trouble with Jump Physics | Those tile examples were great. I will look more closely and try to devise a similar plan of attack.... read more | 08/09/2006 (11:22 am) |
| Trouble with Jump Physics | I am an artist myself, I'm just unsure how to implement tiling on a larger scale than 1x1. Having al... read more | 08/09/2006 (11:05 am) |
| Trouble with Jump Physics | What I meant by "enemy collision" is if the enemy swing a club at you, I want that to send the playe... read more | 08/09/2006 (9:59 am) |
| Trouble with Jump Physics | So every edge tile, or tiles that will move (potentially) will need a trigger? That sounds like a be... read more | 08/09/2006 (8:23 am) |
| Trouble with Jump Physics | @Luke - The reason I don't leave the constant force on is because if the sprite is at rest, it bobs ... read more | 08/09/2006 (7:08 am) |
| TGB Resources (books) | That makes me excited. I want to see that Platformer resource! /edit/ How soon is near future? I ude... read more | 08/08/2006 (8:21 pm) |
| TGB Resources (books) | @ Unk - TGE and TSE won't help me with TGB directly, though. I'm using 2d only. How would the TGE/TS... read more | 08/08/2006 (11:25 am) |
| TGB Resources (books) | Thanks for the reply. I will look into it (the book that is). As for the platforming tutorial bei... read more | 08/08/2006 (8:14 am) |