Daniel Balmert's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Official Torque 3D Documentation Feedback | Michale Perry, Maybe this is bad form or whatever, but would you be able to duck your head in my ... read more | 12/09/2009 (3:31 pm) |
| Camera Changes | Well, there are a few things I'd like to hear from either GG employees or very knowledgeable people:... read more | 12/08/2009 (4:12 pm) |
| Camera Changes | So wait, you've gotten the player to move relative to the camera, but now you can't turn the camera?... read more | 12/07/2009 (7:44 pm) |
| Camera Changes | Yeah, I'm going to be in that same boat too. I'm primarily an artist, so I know the hours spent fret... read more | 12/04/2009 (8:23 pm) |
| Camera Changes | Well... talk to me about the kit, since you own it. Is it easy to strip EVERYTHING out and start ... read more | 12/04/2009 (7:35 pm) |
| Camera Changes | Wow, that's a great looking product. However, It's waaaay too expensive. I would probably purchas... read more | 12/04/2009 (7:21 pm) |
| Camera Changes | Well, I'm referring to a 3rd person camera for an adventure type game, not an RTS. Basically, I don'... read more | 12/04/2009 (6:45 pm) |
| DOF | Thanks a lot! Depth of Field is something I've always enjoyed seeing in games - more than any other ... read more | 12/04/2009 (1:41 pm) |
| DOF | I'd really like to know the answer to this too. Is there any way to adjust the depth of field perman... read more | 12/03/2009 (8:25 pm) |
| A programmer's philosophical question. | Any time you deal with a binary search tree, I've been told it's more efficient to trim off unlikely... read more | 12/03/2009 (6:29 pm) |
| (Paid) Need Torque Rigging assistance | Are you asking for someone to animate it or just set it up for exporting? Asking someone to do al... read more | 12/03/2009 (5:22 pm) |
| Demo Questions | EDIT: Found it. Unlike the legacy demos, the datablocks for the players are found under Art... od... read more | 12/03/2009 (3:28 pm) |
| Networked Torque Scripts | I can define functions/objects on the server or client IN SCRIPT, and call them with script? Do I... read more | 12/02/2009 (3:39 pm) |
| PAID - 3D Character Animator needed | Email Sent... read more | 10/27/2009 (9:25 pm) |
| Making 2d animations? | Well, another solution to this is to do what other animators do - just look at video reference of pe... read more | 05/26/2009 (7:39 am) |
| A problem with jaggies on an imported static sprite. | Well, when you create a PNG, it has an alpha mask. The mask will tell it how opaque each pixel is. T... read more | 04/20/2009 (1:47 pm) |
| T3D and hobby development | TGE is pretty old and it's still available for purchase AND it still has its own private section on ... read more | 04/18/2009 (5:03 am) |
| Import .dts/.dsq | NO. It is a read only format (binary). ... read more | 04/17/2009 (7:46 pm) |
| How do I get funded? | I think Andrew is wrong on the "learn a cheap free program". When developing a game sol... read more | 04/15/2009 (10:34 am) |
| Yellow crosshairs on joints | I think your character is way too small. The cross hairs are for joints, but they scale independent ... read more | 04/14/2009 (11:43 pm) |
| DTS Exporter Problems maya | Hey Tav, There are a few simple ways to solve this: If you're using TGEA, you can simply place... read more | 04/14/2009 (11:29 pm) |
| Help!!!!!: DTS Exporting in Maya 2009 | Did that help? Let me know if it's still crashing. If it still is, you need to locate that dump.dmp ... read more | 04/02/2009 (5:50 pm) |
| Starting with 2D | The easiest thing to do is consider your full screen resolution: 720p = 1280 x 720 pixels Open up... read more | 04/02/2009 (10:44 am) |
| Help!!!!!: DTS Exporting in Maya 2009 | Crashing doesn't necessarily mean the exporter is broken. Are you able to run the mel script to brin... read more | 04/02/2009 (7:36 am) |
| Maya Export Problem (TGE works, TGEA fails) | Make the Y axis the up axis. You can do this with the DTS Mel script thingy. Alternately, You can ju... read more | 03/26/2009 (12:20 pm) |
| PolyCount | You can always get started before you know the poly limit, you'll just have to do more work in the &... read more | 03/23/2009 (9:33 am) |
| Shadows are boxy | Okay, my guess is that you might be putting the collision mesh in the wrong group. Make sure you're ... read more | 03/23/2009 (9:20 am) |
| Maya Export Problem (TGE works, TGEA fails) | My only thought is perhaps something changed between the two exports. Re-export and try it again in ... read more | 03/23/2009 (9:08 am) |
| I need some tutorial for IFL maya or max | Maya does not export IFLs. You can still make them in Maya using the Movie Node, but you need to man... read more | 03/23/2009 (8:58 am) |
| Irregular size textures ? | You can have irregular texture sizes, but they must also multiply to a power of two. The reason peop... read more | 03/23/2009 (8:48 am) |
| Creating a Content Pack | First you need to make the pack, than you talk to GG to see if they'll host it in the store. It does... read more | 03/14/2009 (1:59 pm) |
| Jumping(and physics in general) | Your state machine needs tweaking. _ChangeState() is both testing and changing your _currentState. Y... read more | 03/13/2009 (2:03 pm) |
| Jumping(and physics in general) | post your scripts so we can look at them. (assuming they aren't from any kits or engine source code)... read more | 03/13/2009 (11:38 am) |
| Exported model issues, double ploys and duplication | You need to not put the mesh in the base01 group/node. Tell your artist that you need to put the bon... read more | 03/13/2009 (10:41 am) |
| Games made from the stock version of torque? | @Sean - I know about C4, panda, dark basic, Vatan etc. Being an "indie" engine does not ma... read more | 03/12/2009 (1:52 pm) |
| Jumping(and physics in general) | Select the object, Choose the "Edit" Tab, go down to "Physics" (it may be collap... read more | 03/12/2009 (8:49 am) |
| Games made from the stock version of torque? | For being a person who knows seemingly little about C++ or programming, you're underestimating a lot... read more | 03/12/2009 (7:40 am) |
| Updated Maya Exporters/Docs? | http://dannyn1.web.aplus.net/torque/maya2dts/ In the middle of the page, it has a Reference Guide... read more | 03/12/2009 (6:54 am) |
| Can I... | Yes torque includes the skeleton, but not in an editable fashion. Your 3d modeling application is us... read more | 03/11/2009 (7:11 am) |
| How to draw characters? New to TGB /Can it be done with TGB? | Those will work fine. When you want to make a character, decide how big you want him to be at mos... read more | 03/10/2009 (2:18 pm) |
| How to draw characters? New to TGB /Can it be done with TGB? | For backgrounds, just draw in your favorite 2d program and save it as a PNG or JPEG. For animatio... read more | 03/10/2009 (10:01 am) |
| Maya 2k8 x64 DTS exporting issue (repost) | Hey Jeff, Your naming conventions are incorrect :( Here's what you need to do: Rename box to b... read more | 03/03/2009 (12:30 pm) |
| Paid Job - Freelance 2D Animator | I sent you an email.... read more | 03/02/2009 (8:21 pm) |
| Maya 2k8 exporting issues | Start a new file, create a sphere, add a bounding box and export it fresh. Make sure you're in meter... read more | 02/26/2009 (8:23 am) |
| Making Torque Art Resources | Here are a few examples of my work: [url]http://www.dynamitarchive.com/archives/animation/still1.... read more | 02/05/2009 (7:53 am) |
| Making Torque Art Resources | Thanks for the replies - I've been looking at the available content packs and I can see where they c... read more | 02/04/2009 (10:27 pm) |
| A few specific questions | I plan on having a character move around and kill things (sounds basic). I want him to be able to pe... read more | 05/01/2007 (11:10 am) |
| Platform demo | @ Le Roi - can you explain that a little more? Do you mean an array that contains the moveMap.bind()... read more | 08/15/2006 (11:21 am) |
| Movement and Animation question | I beleive in the animation datablock, you can set the animation to repeat. I forget the script for i... read more | 08/15/2006 (11:09 am) |
| Rigid body slowly sliding | So, ideally, I can leave all the physics stuff to do its thing (which works very well while it's mov... read more | 08/15/2006 (11:00 am) |