Game Development Community

Daniel Balmert's Forum Posts

Thread Post Date Posted
Official Torque 3D Documentation Feedback Michale Perry, Maybe this is bad form or whatever, but would you be able to duck your head in my ... read more 12/09/2009 (3:31 pm)
Camera Changes Well, there are a few things I'd like to hear from either GG employees or very knowledgeable people:... read more 12/08/2009 (4:12 pm)
Camera Changes So wait, you've gotten the player to move relative to the camera, but now you can't turn the camera?... read more 12/07/2009 (7:44 pm)
Camera Changes Yeah, I'm going to be in that same boat too. I'm primarily an artist, so I know the hours spent fret... read more 12/04/2009 (8:23 pm)
Camera Changes Well... talk to me about the kit, since you own it. Is it easy to strip EVERYTHING out and start ... read more 12/04/2009 (7:35 pm)
Camera Changes Wow, that's a great looking product. However, It's waaaay too expensive. I would probably purchas... read more 12/04/2009 (7:21 pm)
Camera Changes Well, I'm referring to a 3rd person camera for an adventure type game, not an RTS. Basically, I don'... read more 12/04/2009 (6:45 pm)
DOF Thanks a lot! Depth of Field is something I've always enjoyed seeing in games - more than any other ... read more 12/04/2009 (1:41 pm)
DOF I'd really like to know the answer to this too. Is there any way to adjust the depth of field perman... read more 12/03/2009 (8:25 pm)
A programmer's philosophical question. Any time you deal with a binary search tree, I've been told it's more efficient to trim off unlikely... read more 12/03/2009 (6:29 pm)
(Paid) Need Torque Rigging assistance Are you asking for someone to animate it or just set it up for exporting? Asking someone to do al... read more 12/03/2009 (5:22 pm)
Demo Questions EDIT: Found it. Unlike the legacy demos, the datablocks for the players are found under Art... od... read more 12/03/2009 (3:28 pm)
Networked Torque Scripts I can define functions/objects on the server or client IN SCRIPT, and call them with script? Do I... read more 12/02/2009 (3:39 pm)
PAID - 3D Character Animator needed Email Sent... read more 10/27/2009 (9:25 pm)
Making 2d animations? Well, another solution to this is to do what other animators do - just look at video reference of pe... read more 05/26/2009 (7:39 am)
A problem with jaggies on an imported static sprite. Well, when you create a PNG, it has an alpha mask. The mask will tell it how opaque each pixel is. T... read more 04/20/2009 (1:47 pm)
T3D and hobby development TGE is pretty old and it's still available for purchase AND it still has its own private section on ... read more 04/18/2009 (5:03 am)
Import .dts/.dsq NO. It is a read only format (binary). ... read more 04/17/2009 (7:46 pm)
How do I get funded? I think Andrew is wrong on the "learn a cheap free program". When developing a game sol... read more 04/15/2009 (10:34 am)
Yellow crosshairs on joints I think your character is way too small. The cross hairs are for joints, but they scale independent ... read more 04/14/2009 (11:43 pm)
DTS Exporter Problems maya Hey Tav, There are a few simple ways to solve this: If you're using TGEA, you can simply place... read more 04/14/2009 (11:29 pm)
Help!!!!!: DTS Exporting in Maya 2009 Did that help? Let me know if it's still crashing. If it still is, you need to locate that dump.dmp ... read more 04/02/2009 (5:50 pm)
Starting with 2D The easiest thing to do is consider your full screen resolution: 720p = 1280 x 720 pixels Open up... read more 04/02/2009 (10:44 am)
Help!!!!!: DTS Exporting in Maya 2009 Crashing doesn't necessarily mean the exporter is broken. Are you able to run the mel script to brin... read more 04/02/2009 (7:36 am)
Maya Export Problem (TGE works, TGEA fails) Make the Y axis the up axis. You can do this with the DTS Mel script thingy. Alternately, You can ju... read more 03/26/2009 (12:20 pm)
PolyCount You can always get started before you know the poly limit, you'll just have to do more work in the &... read more 03/23/2009 (9:33 am)
Shadows are boxy Okay, my guess is that you might be putting the collision mesh in the wrong group. Make sure you're ... read more 03/23/2009 (9:20 am)
Maya Export Problem (TGE works, TGEA fails) My only thought is perhaps something changed between the two exports. Re-export and try it again in ... read more 03/23/2009 (9:08 am)
I need some tutorial for IFL maya or max Maya does not export IFLs. You can still make them in Maya using the Movie Node, but you need to man... read more 03/23/2009 (8:58 am)
Irregular size textures ? You can have irregular texture sizes, but they must also multiply to a power of two. The reason peop... read more 03/23/2009 (8:48 am)
Creating a Content Pack First you need to make the pack, than you talk to GG to see if they'll host it in the store. It does... read more 03/14/2009 (1:59 pm)
Jumping(and physics in general) Your state machine needs tweaking. _ChangeState() is both testing and changing your _currentState. Y... read more 03/13/2009 (2:03 pm)
Jumping(and physics in general) post your scripts so we can look at them. (assuming they aren't from any kits or engine source code)... read more 03/13/2009 (11:38 am)
Exported model issues, double ploys and duplication You need to not put the mesh in the base01 group/node. Tell your artist that you need to put the bon... read more 03/13/2009 (10:41 am)
Games made from the stock version of torque? @Sean - I know about C4, panda, dark basic, Vatan etc. Being an "indie" engine does not ma... read more 03/12/2009 (1:52 pm)
Jumping(and physics in general) Select the object, Choose the "Edit" Tab, go down to "Physics" (it may be collap... read more 03/12/2009 (8:49 am)
Games made from the stock version of torque? For being a person who knows seemingly little about C++ or programming, you're underestimating a lot... read more 03/12/2009 (7:40 am)
Updated Maya Exporters/Docs? http://dannyn1.web.aplus.net/torque/maya2dts/ In the middle of the page, it has a Reference Guide... read more 03/12/2009 (6:54 am)
Can I... Yes torque includes the skeleton, but not in an editable fashion. Your 3d modeling application is us... read more 03/11/2009 (7:11 am)
How to draw characters? New to TGB /Can it be done with TGB? Those will work fine. When you want to make a character, decide how big you want him to be at mos... read more 03/10/2009 (2:18 pm)
How to draw characters? New to TGB /Can it be done with TGB? For backgrounds, just draw in your favorite 2d program and save it as a PNG or JPEG. For animatio... read more 03/10/2009 (10:01 am)
Maya 2k8 x64 DTS exporting issue (repost) Hey Jeff, Your naming conventions are incorrect :( Here's what you need to do: Rename box to b... read more 03/03/2009 (12:30 pm)
Paid Job - Freelance 2D Animator I sent you an email.... read more 03/02/2009 (8:21 pm)
Maya 2k8 exporting issues Start a new file, create a sphere, add a bounding box and export it fresh. Make sure you're in meter... read more 02/26/2009 (8:23 am)
Making Torque Art Resources Here are a few examples of my work: [url]http://www.dynamitarchive.com/archives/animation/still1.... read more 02/05/2009 (7:53 am)
Making Torque Art Resources Thanks for the replies - I've been looking at the available content packs and I can see where they c... read more 02/04/2009 (10:27 pm)
A few specific questions I plan on having a character move around and kill things (sounds basic). I want him to be able to pe... read more 05/01/2007 (11:10 am)
Platform demo @ Le Roi - can you explain that a little more? Do you mean an array that contains the moveMap.bind()... read more 08/15/2006 (11:21 am)
Movement and Animation question I beleive in the animation datablock, you can set the animation to repeat. I forget the script for i... read more 08/15/2006 (11:09 am)
Rigid body slowly sliding So, ideally, I can leave all the physics stuff to do its thing (which works very well while it's mov... read more 08/15/2006 (11:00 am)