Daniel Balmert's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera | The "Camera Changes" thread was one I created with those questions, Wicked. The answer is ... read more | 01/18/2010 (7:58 pm) |
| Help With Transparency | Glad to help. Your game looks... delicious.... read more | 01/18/2010 (7:47 pm) |
| Binary vs Kits | You need to ask the providers of the product themselves. Pop into their product-specific sub-forums ... read more | 01/18/2010 (2:02 pm) |
| Help With Transparency | When you export a mesh, it needs to be double sided. Not sure what program you're using, but righ... read more | 01/18/2010 (2:34 am) |
| Importing Nurbs Object into T3D? | Nooooooo! Nurbs never render - they are described by splines, not vertices. You need to convert nurb... read more | 01/16/2010 (12:05 am) |
| T3D Collision mesh, shaders, animations | Well, you would have to WRITE a GUI to avoid writing a material shader. Here's a cat: skin it.... read more | 01/14/2010 (6:46 pm) |
| T3D Collision mesh, shaders, animations | First off: a dump file will be placed right next to your project file if an export fails. So, if you... read more | 01/13/2010 (5:41 pm) |
| Question On Possibilties | Question 1: Do you mean, while playing the game, you can alter the terrain? Yes, you can, technicall... read more | 01/11/2010 (5:38 pm) |
| Questions before I buy. | TDn article was where I started. It's a great place to start, and it will give you insight as to whe... read more | 01/08/2010 (7:19 pm) |
| Transfer Torque Game Engine licenses? | I have a similar problem, and it's annoying to deal with - although it's not crippling. Having to... read more | 01/08/2010 (6:18 pm) |
| Questions before I buy. | The PSK, from what I've seen, is a great starting point for a platformer game. I spent 2-3 days work... read more | 01/08/2010 (5:58 pm) |
| Rendering Point | There isn't a "clipping distance" in the interface I don't think. The principal behind tha... read more | 01/08/2010 (5:40 pm) |
| adding custom .dsq files to a .dts file | Then what you're going to have to do is get the Maya file and set up the character for DTS export. I... read more | 01/07/2010 (4:52 pm) |
| adding custom .dsq files to a .dts file | Here's the catch - in order to make absolutely sure that the animations will apply correctly to the ... read more | 01/07/2010 (1:38 pm) |
| Using T3D for Architectural Visualization | Oh wow, I did not know a cycle could be specified via the editor. You NEED to pre bake at least s... read more | 01/05/2010 (6:47 pm) |
| png transparency problem | What is the problem exactly?... read more | 01/05/2010 (2:46 am) |
| Newb Torque 3D Question | Well, there's no way to "import" files into the engine from places outside the engine's di... read more | 01/05/2010 (2:26 am) |
| Using T3D for Architectural Visualization | Real-time transitions to night/day require scripting. I'm assuming he needs this for his walk throug... read more | 01/05/2010 (12:38 am) |
| Character Export Polygon Counts Problem | DAE is not a game ready file type, so I would trust whatever the DTS count is. I also imagine that t... read more | 01/04/2010 (9:33 pm) |
| Torque 2D question | Export the "sprites" as a sequence of PNGs and glue them back together using any number of... read more | 01/04/2010 (9:12 pm) |
| Using T3D for Architectural Visualization | Importing Objects: You can drop all of your DTS objects in the correct folder at one time and hav... read more | 01/04/2010 (8:52 pm) |
| [EDIT] Is Torque 2D Right for Me? | Are you referring to Torque X 2D? Or the unreleased Torque 2D (to replace Torque Game Builder[TGB] w... read more | 12/30/2009 (5:38 pm) |
| Creating a custom level/player.... | If it were drag and drop, it would be very restricting and not fun. That being said, people will... read more | 12/30/2009 (2:00 pm) |
| Camera Changes | I worked with TGB Pro for a little while as a side hobby of mine, and I really haven't had to do a w... read more | 12/28/2009 (6:01 pm) |
| In planning stages of game, seeking 3D modeling guru | As Ted Southard would say, you're looking to expand your team too early. [url=http://www.torquepowe... read more | 12/28/2009 (3:04 pm) |
| Camera Changes | Well that's sad. I think Torque script needs to have more things exposed to it in general. The wa... read more | 12/28/2009 (2:27 pm) |
| Could Garage produce a Total war / Empre building type game? | If you have a $10,000 budget, consider buying T3D (or any cheap engine) and contract people to integ... read more | 12/21/2009 (2:04 pm) |
| Reasons Why Torque 3D is better than Unreal UDK (FOR ME) | Will do. I'm not passing full judgment just because I'm confused now. If I did that, I wouldn't l... read more | 12/18/2009 (2:51 pm) |
| Reasons Why Torque 3D is better than Unreal UDK (FOR ME) | So, I'm looking at the UDK - Wow! Awesome levels! Sprawling even! Pretty Pretty Pretty. But...... read more | 12/18/2009 (2:39 pm) |
| T3D documentation holes? | Well, I can't answer your questions specifically, but I think I can provide insight on your first pr... read more | 12/17/2009 (8:16 pm) |
| How to get rid of this warning | I'm not sure if this will correct it, but you should probably use Diffuse on UV map 1. UV map 2 is t... read more | 12/17/2009 (1:40 pm) |
| Making good UV textures? | [url=http://en.9jcg.com/comm_pages/blog_content-art-200.htm]Feel Free to thank me later.[/url] It pi... read more | 12/16/2009 (2:44 am) |
| Animation Compiler Application? | If you have Maya or want to download the trial, they have a program called FCheck (frame check) that... read more | 12/15/2009 (1:41 pm) |
| Jetpack without source code? | It is. I talked with Michael Perry about a similar thing. The problem is definitely the whole "... read more | 12/15/2009 (3:46 am) |
| Camera Changes | Well, as Michael Perry was explaining, you can't just update the camera's location every tick - it i... read more | 12/14/2009 (8:08 pm) |
| Collision: Force of impact | Well, It's not currently exposed to script, but in source, this variable is stored. In t2dPhysics.cp... read more | 12/12/2009 (5:02 am) |
| Camera Changes | J, Alt+C shouldn't be used when testing the camera stuff we're doing. Alt C changes camera mode, ... read more | 12/11/2009 (7:20 pm) |
| Tutorial request thread | @Scot Kinney That makes more sense, and yes I suppose the MMOKit would answer a lot of your quest... read more | 12/11/2009 (5:15 pm) |
| Tutorial request thread | First, go [url=http://www.torquepowered.com/documentation]Here[/url] for the T3D documentation. It h... read more | 12/11/2009 (4:44 pm) |
| Please delete | moved response too ... read more | 12/11/2009 (4:42 pm) |
| Idea: Feature Request donation pot | Problems with the system: How does everyone "agree" that the code works and does what they... read more | 12/11/2009 (3:39 pm) |
| Nice software : Light on Tutorials | Part of your confusion is that you're assuming the game engine is a 3d app, which it isn't. Maya was... read more | 12/11/2009 (3:09 pm) |
| What would you like to see addressed in Torque 2D? | I don't know if it's been suggested, but integrating A* pathfinding into the tile layer (Or whatever... read more | 12/11/2009 (2:20 pm) |
| [NOT SOLVED YET...] Platformer Collisions | Try adding a flag "isFirstCollision" so, assuming this is your onUpdate function... ... read more | 12/10/2009 (6:56 pm) |
| How to make a spike which isn't this aliased | Ah, I was assuming 2d... If it's 3d, there's probably and FX setting in the engine somewhere. You... read more | 12/10/2009 (4:03 pm) |
| How to make a spike which isn't this aliased | Render at twice the resolution in maya (Render settings) and shrink it down in photoshop/gimp. Ph... read more | 12/10/2009 (2:57 pm) |
| Question on License | I think what Scott means to clarify is that you cannot share 1 license between two people, but you c... read more | 12/10/2009 (2:13 pm) |
| Camera Changes | Well, Michael Perry ended up diving head first into the source to see what was going on under the ho... read more | 12/10/2009 (1:56 pm) |
| Camera Changes | Working on solutions currently with Michael Perry... Stay tuned for more info. Current idea: Trac... read more | 12/09/2009 (8:12 pm) |
| Camera Changes | Where should I meet you? I'm in the #garagemaes channel, Or rather, when did you mean to meet? ne... read more | 12/09/2009 (3:41 pm) |