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Daniel Balmert's Forum Posts

Thread Post Date Posted
Camera The "Camera Changes" thread was one I created with those questions, Wicked. The answer is ... read more 01/18/2010 (7:58 pm)
Help With Transparency Glad to help. Your game looks... delicious.... read more 01/18/2010 (7:47 pm)
Binary vs Kits You need to ask the providers of the product themselves. Pop into their product-specific sub-forums ... read more 01/18/2010 (2:02 pm)
Help With Transparency When you export a mesh, it needs to be double sided. Not sure what program you're using, but righ... read more 01/18/2010 (2:34 am)
Importing Nurbs Object into T3D? Nooooooo! Nurbs never render - they are described by splines, not vertices. You need to convert nurb... read more 01/16/2010 (12:05 am)
T3D Collision mesh, shaders, animations Well, you would have to WRITE a GUI to avoid writing a material shader. Here's a cat: skin it.... read more 01/14/2010 (6:46 pm)
T3D Collision mesh, shaders, animations First off: a dump file will be placed right next to your project file if an export fails. So, if you... read more 01/13/2010 (5:41 pm)
Question On Possibilties Question 1: Do you mean, while playing the game, you can alter the terrain? Yes, you can, technicall... read more 01/11/2010 (5:38 pm)
Questions before I buy. TDn article was where I started. It's a great place to start, and it will give you insight as to whe... read more 01/08/2010 (7:19 pm)
Transfer Torque Game Engine licenses? I have a similar problem, and it's annoying to deal with - although it's not crippling. Having to... read more 01/08/2010 (6:18 pm)
Questions before I buy. The PSK, from what I've seen, is a great starting point for a platformer game. I spent 2-3 days work... read more 01/08/2010 (5:58 pm)
Rendering Point There isn't a "clipping distance" in the interface I don't think. The principal behind tha... read more 01/08/2010 (5:40 pm)
adding custom .dsq files to a .dts file Then what you're going to have to do is get the Maya file and set up the character for DTS export. I... read more 01/07/2010 (4:52 pm)
adding custom .dsq files to a .dts file Here's the catch - in order to make absolutely sure that the animations will apply correctly to the ... read more 01/07/2010 (1:38 pm)
Using T3D for Architectural Visualization Oh wow, I did not know a cycle could be specified via the editor. You NEED to pre bake at least s... read more 01/05/2010 (6:47 pm)
png transparency problem What is the problem exactly?... read more 01/05/2010 (2:46 am)
Newb Torque 3D Question Well, there's no way to "import" files into the engine from places outside the engine's di... read more 01/05/2010 (2:26 am)
Using T3D for Architectural Visualization Real-time transitions to night/day require scripting. I'm assuming he needs this for his walk throug... read more 01/05/2010 (12:38 am)
Character Export Polygon Counts Problem DAE is not a game ready file type, so I would trust whatever the DTS count is. I also imagine that t... read more 01/04/2010 (9:33 pm)
Torque 2D question Export the "sprites" as a sequence of PNGs and glue them back together using any number of... read more 01/04/2010 (9:12 pm)
Using T3D for Architectural Visualization Importing Objects: You can drop all of your DTS objects in the correct folder at one time and hav... read more 01/04/2010 (8:52 pm)
[EDIT] Is Torque 2D Right for Me? Are you referring to Torque X 2D? Or the unreleased Torque 2D (to replace Torque Game Builder[TGB] w... read more 12/30/2009 (5:38 pm)
Creating a custom level/player.... If it were drag and drop, it would be very restricting and not fun. That being said, people will... read more 12/30/2009 (2:00 pm)
Camera Changes I worked with TGB Pro for a little while as a side hobby of mine, and I really haven't had to do a w... read more 12/28/2009 (6:01 pm)
In planning stages of game, seeking 3D modeling guru As Ted Southard would say, you're looking to expand your team too early. [url=http://www.torquepowe... read more 12/28/2009 (3:04 pm)
Camera Changes Well that's sad. I think Torque script needs to have more things exposed to it in general. The wa... read more 12/28/2009 (2:27 pm)
Could Garage produce a Total war / Empre building type game? If you have a $10,000 budget, consider buying T3D (or any cheap engine) and contract people to integ... read more 12/21/2009 (2:04 pm)
Reasons Why Torque 3D is better than Unreal UDK (FOR ME) Will do. I'm not passing full judgment just because I'm confused now. If I did that, I wouldn't l... read more 12/18/2009 (2:51 pm)
Reasons Why Torque 3D is better than Unreal UDK (FOR ME) So, I'm looking at the UDK - Wow! Awesome levels! Sprawling even! Pretty Pretty Pretty. But...... read more 12/18/2009 (2:39 pm)
T3D documentation holes? Well, I can't answer your questions specifically, but I think I can provide insight on your first pr... read more 12/17/2009 (8:16 pm)
How to get rid of this warning I'm not sure if this will correct it, but you should probably use Diffuse on UV map 1. UV map 2 is t... read more 12/17/2009 (1:40 pm)
Making good UV textures? [url=http://en.9jcg.com/comm_pages/blog_content-art-200.htm]Feel Free to thank me later.[/url] It pi... read more 12/16/2009 (2:44 am)
Animation Compiler Application? If you have Maya or want to download the trial, they have a program called FCheck (frame check) that... read more 12/15/2009 (1:41 pm)
Jetpack without source code? It is. I talked with Michael Perry about a similar thing. The problem is definitely the whole "... read more 12/15/2009 (3:46 am)
Camera Changes Well, as Michael Perry was explaining, you can't just update the camera's location every tick - it i... read more 12/14/2009 (8:08 pm)
Collision: Force of impact Well, It's not currently exposed to script, but in source, this variable is stored. In t2dPhysics.cp... read more 12/12/2009 (5:02 am)
Camera Changes J, Alt+C shouldn't be used when testing the camera stuff we're doing. Alt C changes camera mode, ... read more 12/11/2009 (7:20 pm)
Tutorial request thread @Scot Kinney That makes more sense, and yes I suppose the MMOKit would answer a lot of your quest... read more 12/11/2009 (5:15 pm)
Tutorial request thread First, go [url=http://www.torquepowered.com/documentation]Here[/url] for the T3D documentation. It h... read more 12/11/2009 (4:44 pm)
Please delete moved response too ... read more 12/11/2009 (4:42 pm)
Idea: Feature Request donation pot Problems with the system: How does everyone "agree" that the code works and does what they... read more 12/11/2009 (3:39 pm)
Nice software : Light on Tutorials Part of your confusion is that you're assuming the game engine is a 3d app, which it isn't. Maya was... read more 12/11/2009 (3:09 pm)
What would you like to see addressed in Torque 2D? I don't know if it's been suggested, but integrating A* pathfinding into the tile layer (Or whatever... read more 12/11/2009 (2:20 pm)
[NOT SOLVED YET...] Platformer Collisions Try adding a flag "isFirstCollision" so, assuming this is your onUpdate function... ... read more 12/10/2009 (6:56 pm)
How to make a spike which isn't this aliased Ah, I was assuming 2d... If it's 3d, there's probably and FX setting in the engine somewhere. You... read more 12/10/2009 (4:03 pm)
How to make a spike which isn't this aliased Render at twice the resolution in maya (Render settings) and shrink it down in photoshop/gimp. Ph... read more 12/10/2009 (2:57 pm)
Question on License I think what Scott means to clarify is that you cannot share 1 license between two people, but you c... read more 12/10/2009 (2:13 pm)
Camera Changes Well, Michael Perry ended up diving head first into the source to see what was going on under the ho... read more 12/10/2009 (1:56 pm)
Camera Changes Working on solutions currently with Michael Perry... Stay tuned for more info. Current idea: Trac... read more 12/09/2009 (8:12 pm)
Camera Changes Where should I meet you? I'm in the #garagemaes channel, Or rather, when did you mean to meet? ne... read more 12/09/2009 (3:41 pm)